Based on the phenomenally successful Small World fantasy board game with over 500,000 copies sold! Take control of insanely fun fantasy race & special power combos, such as Berserk Halflings, Triton Merchants, Alchemist Ratmen and Dragon-master Amazons, to grab all the land you can in a world that is just too small to share with your...
User reviews: Very Positive (323 reviews)
Release Date: Dec 11, 2013

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Includes 4 items: Small World 2, Small World 2 - Be not Afraid..., Small World 2 - Cursed!, Small World 2 - Grand Dames


Recommended By Curators

"Digitizing the board game for ipad, then later other mobile devices, then later still Steam this is a great substitute when you can't play the real deal"


“Best iPad Strategy/Simulation Game of the year!”
Pocket Gamer Awards

“Game of the Year !!!”
Games Magazine

About This Game

Based on the phenomenally successful Small World fantasy board game with over 500,000 copies sold! Take control of insanely fun fantasy race & special power combos, such as Berserk Halflings, Triton Merchants, Alchemist Ratmen and Dragon-master Amazons, to grab all the land you can in a world that is just too small to share with your opponents!

A host of new features await you in this colossal update:
  • 2, 3, 4 and 5 player maps to conquer
  • Play with friends on iPad, Android, Kindle Fire (2nd gen) and of course Windows, OSX, Linux and SteamOS
  • Play Online games in real-time or turn-by-turn, with friends & strangers from the world over; and Local games over Wifi
  • Play Solo against up to 4 built-in AI; Pass’n Play with up to 5 live opponents on a single device
  • 20 new races & special powers to master through in-app purchases of Cursed!, Grand Dames and brand new to digital Be Not Afraid…
  • Online, Solo & Face to Face scores with daily, weekly and forever rankings
  • Comprehensive Small World Encyclopedia detailing all rules, races, special powers, icons & more!
  • Extensive Days of Wonder Online Buddies integration
  • Brand new musical score, sound effects, graphics and animations
  • Video Tutorial by Master Glandulf himself


What’s new in this version?

  • New "Online Arena" with lobby to set-up online games.
  • New "Single Session" game mode for real-time play, with AI Bots hot-swapping when players quit a game or run out of time.
  • New invitation system with preliminary acceptation round before game start, in asynchronous mode.
  • New "Players’ Clock" letting you set the amount of time available to each player, for competitive, Speed Chess-style play
  • Detailed stats at end game: analyze how your and your opponents’ combos performed!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: Dual Core 1.6 GHz or better
    • Memory: 1 GB RAM
    • Graphics: 1024x768 or better recommended with OpenGL 1.5 or higher
    • Hard Drive: 300 MB available space
    • OS: MacOS X version 10.8 "Mountain Lion" or higher
    • Processor: Intel 1.6 GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024x768 or better recommended
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04 or more recent
    • Processor: Dual Core 1.6 GHz or better
    • Memory: 1 GB RAM
    • Graphics: 1024x768 or better recommended with OpenGL 1.5 or higher
    • Hard Drive: 300 MB available space
Helpful customer reviews
41 of 55 people (75%) found this review helpful
1.8 hrs on record
Posted: December 20, 2014
When Small World 2 functions properly, it's a fun and faster incarnation of its tabletop predecessor. The game is arguably easier to play than its tabletop incarnation because it prevents players from making invalid moves and sometimes indicates possible moves. It also makes it easier for players to keep track of numbers like turns and quantities of troops. The game also captures the aesthetic of Small World very well, and actions are played out rather pleasantly. However, the game crashes or bugs-out frequently. The game is locked at one specific resolution, which cannot be changed (except by maximizing the window, which may sometimes result in letterboxing). There are no settings options whatsoever, aside from game volume and music volume. And finding a game online is horrendous because creating and joining games is tedious, and that's if there's even anyone online to play with (which there more often than not, is not). Many of the UI elements can be confusing, especially since the tooltips (when functional) aren't always informative. Parts of the UI, particularly text, will even change the game's cursor to the system or text cursor, making the entire game feel cheap and poorly made. One would expect many of these issues to be solved, or at least addressed, shortly after the game's release, but since at the time I'm typing this the game has been released for over a year, I believe that it's safe to say that these issues will not be addressed any time soon, if at all. The entire game feels like a half-♥♥♥♥♥ money grab, and despite the genuine entertainment it may provide, albeit in small amounts, I cannot recommend this game while these issues continue to exist.
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7 of 8 people (88%) found this review helpful
17.2 hrs on record
Posted: November 20, 2014
Great boardgame gets a great videogame treatment! Local multiplayer makes a great alternative to getting out the box and playing tabletop when kids are around to grab at the 100+ pieces in the game.

As for the game itself:
It's a Risk-esque territory accumulation game, set in a fantasy world, but without the massive luck based elements of risk. Over the course of the game you'll control different factions (elves, orcs, sorcerers, etc.) all with different attributes that tweak the core rules. Each faction gets assigned a random special ability like flying, berserking or dragon master that further tweaks the rules.

Each territory requires 2 soldiers to conquer, with 1 additional required for each additional factor like terrain, fortifications or opponents troop occupation. Eventually your troops will wear thin and you'll have to put your active race in decline; all but one troop in each location is removed from the board. You still collect points for those territories; but special abilities & troop movement are no longer an option. At the start of your next turn you'll be able to select a new faction.

Play continues for 10 rounds with points being accumulated for each territory you control at the end of each turn. It's fast paced, with fun art and concept; and also scales very well. It supports 2-5 players, but has a different sized game board depending on how many people are playing!
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7 of 9 people (78%) found this review helpful
1.1 hrs on record
Posted: January 22
This is a fun board game, and I thought I would give it a go with some friends online, but playing online games with friends is extremely buggy with non stop connection and "authenticating" issues.
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5 of 7 people (71%) found this review helpful
37.7 hrs on record
Posted: October 28, 2014
Superb translation of the board game. The AI isn't too bad and often provides a good challenge, which is impressive given the number of different races and special powers they can be combined with. The online and local multiplayer options are truly superb. The game isn't without some bugs however, the android version often crashes but works ok when rebooted and the final scores occasionally disappear only to reappear a few days later. This can be quite frustrating when all you want to do is see who won. The DLCs only work on the platform they've been purchased on, so a steam DLC won't work on android or IOS - you can however, continue or join a game started using the DLCs on a platform where you don't own them. The game is great fun, particularly if you like the boardgame but I've introduced it to friends who've never heard of the boardgame and they've loved it too.
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2 of 2 people (100%) found this review helpful
70.4 hrs on record
Posted: December 31, 2014
I like this game. it is true that it can be difficult to find online opponents, but i find i play alot of single player anyway. With small children at my house, I often have to walk away in the middle of the game. The AI is not bad, I enjoy it.
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3 of 4 people (75%) found this review helpful
132.6 hrs on record
Posted: December 28, 2014
I don't own the boardgame of this yet but a couple of my friends and I spent several hours playing last night and well play many more in the future. A charming game that is much deeper than its whimsical appearance may suggest with a lot of replayability despite the (at least currently) singular map.

I would love to see more expansions for it, especially the modular map, to come to the PC version and more races and powers means more options and crazy combos. Some of these combinations were laugh out loud funny (flying ghouls, peace-loving barbarians, etc.) so even more of these would enhance the game immensely.

It needs a fullscreen option and we had some minor hiccups getting our games set up (invite friends and bots, the go button wouldn't light up everytime, had to go back to the previous menu then select current MP game and then the button worked) but we encountered no other bugs.

Essentially the objective it to hoard the most coins by fulfilling victory conditions while placing race tokens to conquer land. All races are matched with a power that modifies what they do and helps determine how many tokens you have to use for attack and defense. As your race spreads out it becomes harder to expand anymore so you will usually have to go into a decline and select a new race/power combo. A race in decline will normally be left weak and unable to do much but still accrues coins for you. These race/power combos are on the right side of the screen and you can take the top one or skip down for penalites if a combo isn't to your liking. Players take turns conquering and reinforcing, trying to get more coins than anyone else to win at the end of the last turn.

There's a lot of subtle strategy involved in both the races inherent abilities but also in the power they are attached too and how many tokens they can get. Pushing your self thin can net a lot of early coins but if the others gang up on you it can backfire and some races are much better at this than others. Knowing if and when to go into decline and when to take or skip a race/power combo as well as when and where to attack and is that last possible understrength attack worth risking that die roll for(?) combine to make it an excellent game. Highly recommended.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: December 7, 2014
"All in all, there’s every reason in the world to love “Small World 2″, even if you’ve never played the board game. The interface was fluid and easy to read, and I really appreciate the fact that the developers went the extra mile to include tutorials. I often had to look in the manual when playing the board game to clarify powers and the like…I didn’t have to do that here. This makes the game extremely user-friendly. Online play is certainly a bonus, though I have a feeling I’ll be making use of pass-and-play when I don’t feel like digging through my board game closet to find the physical board game. My only concern is the lack of fullscreen and the fact that you can’t make the AI easier…beginners will surely become frustrated as the AI is pretty difficulty to defeat. The game is only $14.99 (as of 12/18/13), which is about twenty to forty dollars cheaper than the board game (depending on where you shop)…making it a great (and cheap) way to buy into the “Small World” universe. Based on the strategic gameplay elements, replayability, and accessibility, I’d have to say that “Small World 2″ is most certainly worth the investment."

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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: March 12
This game is a wonderfully done digital version of the board game. If you play the game, you will love this. Even if you have never played the board game, the presentation is easy to pick up and games go by fast.
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: December 19, 2014
A good way to learn the board game without sitting around a table while someone reads the rules.
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2 of 4 people (50%) found this review helpful
85.1 hrs on record
Posted: October 18, 2014
Small World 2 stays true to the board game. The graphics and strategies remain. It keeps the game mechanics, so anyone who has played on the table can translate their experience to the game here easily. I chose to buy the online version for a couple reasons:
1) No set up and no accidentally missing or moving pieces.
2) No accidentally mistaking a rule.
3) The online experience lets me play with friends who have moved far away.
If you play German board games or if you like strategy, Small World 2 is fun because there are so many variations on the player’s character choices. You might play trolls or amazons out of habit, but the attributes they have in a given game can completely change the way you play them.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: November 21, 2014
A well-written port of the boardgame by the same name. The AI plays well enough to not be boring, and the game itself plays well. This port works hard to recreate the feeling of playing the boardgame, and does so quite well. However, it's no substitute for having a few friends sitting at the table with you.
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1 of 2 people (50%) found this review helpful
4.8 hrs on record
Posted: December 21, 2014
Small World 2 is a pretty great adaptation of the boardgame to PC. The AI isn't half bad and can certainly present a challenge sometimes, although the semi-random nature of the game probably helps with that. I definitely recommend it if you're looking to play more of the boardgame but can't get people together to play it as often as you would like (or at all).

I haven't tried multiplayer so I don't know how well that works, but the singleplayer has caused me no problems other than my own dumb mistakes.
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1 of 2 people (50%) found this review helpful
15.8 hrs on record
Posted: December 24, 2014
This is a good implimentaion of the game.
My friends and I have spent many hours play and talking over Gchat.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: December 28, 2014
The digital version of my favorite table-top game. Highly recommended for fans of board games.
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2 of 4 people (50%) found this review helpful
10.2 hrs on record
Posted: January 19
This is such a fun boardgame! One of the favorites in real life. So awesome to be able to play over internets. ^__^
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274 of 328 people (84%) found this review helpful
15.4 hrs on record
Posted: December 11, 2013
My review is becoming riddled with updates, as the developer has been fixing stuff. Rather than keep trying to patch it, I'm just going to add my latest thoughts up here.

They've been very good about fixing issues quickly, and in particular the fact that it no longer pauses or resets when it loses focus is a massive improvement. There are some lingering issues related to the game's touch-interface-heritage (e.g. the requirement to drag tokens around, rather than being able to just click on a spot), but overall I'm much more satisfied with it now.

To be honest, I still don't heartily endorse it at the current quality and price (especially considering the price of DLC), but the steam rating system requires a thumbs up or a thumbs down and I think it narrowly makes the cut. Hypothetically, it should only get better from here.

I also should mention that at the moment, my review says 164 of 197 people (83%) found this review helpful. Those ratings were from before these updates, when I was giving the game a thumbs down, and that negative review. Hopefully my review is still helpful, but I don't want those people to feel like I hijacked their endorsements or something.

------ Mostly-original review below ------

Board games are my thing. I have almost 500 board games, and Small World is one of my favorites. I even kicked in for the collector's edition in the kickstarter that brought Small World 2.

And... I can't recommend this. Besides being overpriced (the Android version is $10; no idea what DLC costs for Android), it's really poorly designed for PC.

Doing everything requires dragging tokens from one place to another, which would be fine on a touch display but is a huge hassle with a mouse.

The game pauses if it ever loses focus, which means you can't browse the web and such during the computer's turn. Also, if you're playing an online game, and you leave the window's focus, even if it's played every other player's turn for you and it's your turn now, the game rewinds and plays back every turn again. What the hell?!

UPDATE: Quick play is now working, although the sub-minute estimates are quite optimistic. Took me a couple minutes to find a game. I'd previously written that only quick play wasn't working at all (and it wasn't, at the time).

There's support for a friends list, but it uses Days of Wonders' servers to manage your friends. There's no way of seeing your steam friends, as far as I can tell, which is particularly baffling since it already goes out of its way to tie your steam account to a Days of Wonder account.

That said, the quick play issues is the only real 'bug' I've encountered in the hour or so I've had it. All the other problems I have with it are design issues. Technically, it runs well. There's no full screen option, but the window resizes smoothly to whatever size you want (including maximizing).

I'm enjoying it, but I've already sunk the money for it. I don't recommend purchasing it until at the very least the online issues are ironed out, and ideally some more thought is put into how the game should work on PC differently from tablets.

UPDATE: Match making for online quick play is working now
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198 of 264 people (75%) found this review helpful
47.3 hrs on record
Posted: December 11, 2013
The core small worlds game is fun and a lot of people want to see a computerized version of it to play online with friends. However it's quite expensive for what you get, only took half a year to make and the DLC option is an insult to any other passionate developer that works his ♥♥♥ off to go that extra mile who truely deserves it. Back in my day DLC was called an expansion pack and it was worth every penny. Here we have a set of simple and over priced DLC packs on day 1, something alreay made & a number of fans could poop out in an afternoon if they spent that time to support mods. OK, It's understandable that a company seeks to maximize profits but this developer goes a little too far with asking consumers to purchase an aditional andriod version even after they have brought the PC one. Not sure if that also requires purchasing the DLC twice but its deserves critisim because the combined price tage is approaching a tripple A title.

As for the quality of the game itself, there are a few bugs with it. The race descriptions don't always render properly, it appears to use flash/html pages for that and suffer from a font issue on my machine. I also caused the game to freeze when attempting to read the rules as the bots were taking their turn. There are limited graphical options for resolution & sound. All said and done, its entertaining for an hour or so but for that price I think you can find something else that will keep you going for far longer.

*update* Some parts of the game looks nice, but the quality of developement feels rushed in how it responds, the screen doesn't scale well in places.

The application must also be active at all times to play multiplayer otherwise you get a re authorization message followed by the turn replaying itself from start which means no browsing on your 2nd monitor to pass the time and even reading the in game rules causes this issue to occur. I like the game but the quality could be better.
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27 of 39 people (69%) found this review helpful
21.0 hrs on record
Posted: December 13, 2013
I own the board game and most of the expansions, and my kids and I love it. This is a pretty faithful digital version. My son digitally crushed me twice in a row last night, and it took less time than it would have to play one game with the physical board game. We were pleased that it clarified a couple of rules that were not clear (to us) previously. The art is in keeping with Small World art, although the graphics don't scale well when maximized on a wide screen. Touch functionality is awesome, and using a mouse is not nearly as bad as some other reviewers have suggested. The AI is not 100% there: I've had AI opponents walk all over me, but I've also had an AI opponent play an entire game with their first-turn pick of Hordes of Amazons... Online play, Solo, and Pass 'n' Play all worked like a charm. I've had it crash out of the game twice during solo play, but I expect that will get ironed out in the near future. Overall, I believe it's worth the price for the base game and the DLC. I would really like to see Tales and Legends DLC.
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17 of 21 people (81%) found this review helpful
32.0 hrs on record
Posted: July 19, 2014
Awesome game, plays exactly like the board game and ensures that you won't make any rules mistakes. Random bugs do happen and would love to see a patch. It's totally playable right now and it's a lot of fun.
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8 of 9 people (89%) found this review helpful
8.6 hrs on record
Posted: December 15, 2013
I'm still of mixed minds about this game. I've watched let's play on youtube and Wil Wheaton's Table Top review of it, and it looked like a lot of fun. Thing is, I haven't had time to play this with others yet, and I wanted to really Learn the game first, so I've been playing only solo matches against the AI so far. I expect when I finally start playing with others, I may like the game even more.

Basically this is a conquest board game for 2 to 5 players, any of which may be live opponents or AI. A typical match shouldn't take even as much as a half hour and that's With the full complement of players. The game rules and procedure resemble Risk somewhat, though in a fantasy setting rather than the real world. It's all about conquering the world, though with a twist; your 'army' only has a short lifespan and will inevitably be replaced by another army that you also control. The goal is to build up gold units that you earn primarily at the end of your turn for holding territory, but also through special abilities your armies might have. The armies are very diverse and represent fantasy races, from hobbits to skeletons, giants, and dwarves. You get to pick which race you want to make 'active' but their abilities are randomized each game.

Strong replayability is built right in as no two games will ever play alike. The graphics are decent, though the game map/board is a little 'busy' with all of the counters, symbols, borders, and artwork vying for space and That can make things a little confusing at times. The music is fun and matches the light hearted tone set by the art style.

I don't have any major complaints, though I'm not fond of the nickle and dime aspect of the DLC. It'd be nice if the developers had just bundled the dlcs rather than parcelled them out as they did, but I'm guessing it had something to do with rewards for the kickstarter investors.

TL:DR? Bottom line, if you like board games that involve a good portion of luck, you should enjoy this. It's easy to learn the basics but has enough 'meat' to make you want to invest some time in mastering the strategies.
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