An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
User reviews: Very Positive (276 reviews)
Release Date: Jun 15, 2001

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Recommended By Curators

"Challenging RTS game with role-playing elements. Unique characters as a limited resource, interesting time-travel story - an underrated gem from 2001!"

About This Game

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

System Requirements

    Minimum:
    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Helpful customer reviews
47 of 50 people (94%) found this review helpful
1 person found this review funny
139.2 hrs on record
Posted: October 25, 2014
One of the most fun and conceptually interesting RTS games I've ever played. It's an Original War in more than name.


The Good Things:


Good mix of RTS and RPG mechanics. Humans are a limited resource, they do not respawn and you do not receive more than you start with. Each character can gain experience in 4 classes and can change between classes at any time in the appropriate building, retaining his experience. Some things (construction, vehicles, turrets) can be automated, removing the need for a human pilot, but computer-controlled entities are slower, shabbier and do a lot less damage than those controlled by a skilled human operator. You must always find a balance between risking irrepleaceable human staff and wasting resources on suboptimal AI control.

As far as vehicles go, you build your own by mixing together a chassis, engine, pilot (can be manual, remote or AI) and weapon. New components are made available by researching them and/or building addons for a vehicle factory, each of which can only accomodate five - and all factions have at least six possible addons that can be mixed and matched. While higher tech components are generally more powerful than lower tech ones, they never render the low tech ones truly obsolete, by virtue of costing more, taking longer to build and being more specialized (e.g. heavier vehicle turrets cannot rotate unlike lighter ones).

The game is in isometric 2D, but the terrain obeys the rules of 3D in a way no later games did - unit vision works as "rays" instead of a radius, trees and rocks obscure vision, units on high ground see and fire further, soldiers can go prone in tall grass to become virtually invisible, etc.

Terrain layout, elevation, trees have a real impact on gameplay. Infantry uses it as cover and to avoid vehicles, vehicles require a tracked chassis to ascend slopes, and the most powerful vehicle in the game is balanced by being too huge to climb a hill.

The two campaigns are long, varied and challenging. If you go for all bonus objectives on the highest difficulty, there's easily at least 60 hours of gameplay (though I clocked 120 due to leaving the game running in the background a lot). The American campaign is the best one, having a good story and characters.

The Bad Things:

The sound effects are bland and lack variety. There is only one sound effect for most actions.

The voice acting in the Russian campaign ranges from mediocre to terrible. This is specific to the English version only - the Polish and Czech versions actually have very good voice acting.

The Russian campaign feels drawn out and padded at times, and the Russian part of the story feels disjointed.

There is no campaign for the third faction (Arabs). You get many glimpses of clearly important Arab characters and see echoes of their ventures happening offscreen, but the campaign that was supposed to explore them in detail was never added since the publisher went bankrupt.

There is no skirmish for the same reason as above.
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16 of 17 people (94%) found this review helpful
12.9 hrs on record
Posted: March 16
Recommended For The More Conservative Strategists

+ Boasts a healthy and competent mix of RTS and RPG-style gameplay
+ New units cannot be spawned mid-game, lending gravity to one's actions and the manner in which one utilizes resources
+ The campaign is quite varied in terms of possible choices and effects that may result; this gives the campaign a stronger sense of replayability
+ The abiliity to control time serves to both minimalize tedium and maximize one's response time; excellent and greatly desired quality-of-life feature
+ Plot is interesting and creative; can be a bit silly and over the top, but it's not done so in a way that encourages a cringe
+ Orders for troop movements can be issues while the game is paused

- Mediocre and subdued audio
- Voice-acting leaves much to be desired
- Limited, uninspired soundtrack
- The game has compatibility issues and can be an enormous hassle to start up successfully
- Few multiplayer options; no AI skirmish or practice, for instance

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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31 of 45 people (69%) found this review helpful
2 people found this review funny
24.5 hrs on record
Posted: November 22, 2014
You can have monkeys as suicide bombers

10/10
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11 of 14 people (79%) found this review helpful
59.9 hrs on record
Posted: October 19, 2014
I remember when the demo for this game first came out in an edition of Strategy Gamer. The concept behind it seemed simple enough but it was the story that piqued my interest.

Traveling back in time and changing history? First you had my curiousity, now you have my attention.

Then the characters began to grow on me. From the opening sequences as John I could already feel my heart pang for him as he finds the love of his life but it's already a million years too late...

Original War is a game where your soldiers as your most valuable resource. You are reliant upon only a finite number of troops and must manage these to the best of your ability and limit casualties. The game also features a bit of an RPG system where each soldier can develop as a Soldier, Engineer, Mechanic and Scientist where each class has its own strengths and weaknesses.

And these soldiers if they survive are present for the entirity of the campaign and depending on the choices you make, follow you to hell and back.

Overall I think Original War is a very fun and addictive game that never really got the attention it deserved when it was released.
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9 of 12 people (75%) found this review helpful
54.3 hrs on record
Posted: November 22, 2014
One of my favourite games of all times!
My top 5 would be (Original Wars, Fallout2, Jagged Alliance 2, Silent Hill 2,3, Grim Fandango)
Great Storytelling! Great animation sequences (both the Hand Drawn for the americans and 01's for Russians) I felt like I was there the whole time, replayed every mission several times, tried to take every medal without save in master strategist difficulty and unlocked all futures! This is a game where every choice you make counts! Full of great ideas and innovation! I played this game back in 2002 and I was really amazed by it! Now that I found that it is supported by steam it was an instabuy! Why this game is one of the best:
It is an rts with rpg elements! Different voice,face,background story for every troop you have! if you shoot with someone his soldier skills will improve, if you heal with someone his scientific skills will improve, if anyone dies, he dies forever!
You can make choices in the game that affect the future!
The american and the russian campaigns focus in the same story from two different sides, you have the choice to either stay loyal to your superiors in rank, defy them and take leadership or abandon the army focused factions and join the alliance of american and russian scientists! Each campaign has it's own feeling and both are amazing! In the american campaign you will search for siberite and blue will be your favourite color! In the russian campaign you will search for alaskite and red will be your favourite color!
*Spoiler alert* In the American campaign you can build your own base (Epsilon Base) from the scratch! Make the bulldozers clean the field from the rocks and trees and then start building your base! It will take you some time to built it but the buildings you made will stay in the same place you built them through out the campaign and you will feel like you are having an impact with the game! And after your Nemesis Gorky Burns your base down you will feel furious to see your creation destroyed! You will have choices like who will you appoint commander of the base when you leave, should you interrogate/kill/release a prisoner and should you go out of your way to help your friends or not?
You will also develop Bombs of mass destruction, train apemen to gather resources or make them soldiers or teach them to drive tanks or explode on enemies! or train them to be suicide apemen that drive tanks full of explosives! control tanks with remote towers or AI, hack enemy AI tanks, research alien artifacts with unique properties, become major, take the russian communist quiz to prove yourself an ally of the cause, kill endangered species millions of years before they become endangered, become invisible or shoot time alternation bazookas!
If you like hamburgers,time travel and/or mother russia, you will like this game.
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5 of 6 people (83%) found this review helpful
47.9 hrs on record
Posted: October 3, 2014
Reviews really are not my thing, but for a game like this I simply have too.

This was one of my first RTS games ever played and frankly it has been stuck in my head since I played it as a child, now years later I find it on Steam, play it and god it still holds up today, I admit the game does have its issues, but the good far outweighs the bad, I will list everything, but keep in mind while there is some small facts in this, most of it is opinion.

I'll start with the bad:
- Voice Acting isnt the best, and in times even messes up its audio making a character speak with different voices.
- Graphics are old, I say old, not bad, back then the graphics were nothing special but they got the job done.
- Slow Paced, If you want to learn this game or just see everything it has to offer, or even just steamroll missions, you need to be patient, things take awhile to start up, building bases, some missions forcing you to wait time limits, the game itself showing you its features and unlocking things bit by bit on each mission,
- Game suffers from start up difficulties and is fussy on how it wants to work, even if you have a really powerful computer, Original War will downright refuse you if it isnt set right. but these problems can be fixed with some tweaking with settings depending on the system, I'm sure that most if not all Original War players had to do something to make the game run properly.
- No Skirmish mode with AI, only players, a mod is apparently being worked on but I don't know for sure. Sure, playing with players is more fun and how its meant to be played, but a little practice would be nice so you have a feeling of the difference in pace from the campaign missions.

And as for the good:
- Open ended story/campaign, the campaigns in this game have so much dialog, possible results and effects with decisions, I have fun messing with the game still after all these years just repeating missions to find all the dialog and effects on a mission, you can branch them out on each playthrough and it will save them going from worst to best result, plenty of replayability if you have the patience. remember, the results of one mission can easily effect another, be it good or bad, the mission after, or a mission much later in the game.
- Characters/RPG elements, This game doesnt allow you to spawn more troops, besides from vehicles and buildings, the people what you have is what you get, if someone dies, your not seeing them again. this makes you want to keep each one alive for multiple reasons outside of keeping the base running, characters are far more efficient at most if not all tasks depending on their class, each class can be leveled up granting them slight stat boosts in defense/attack while being more efficient at the role they are in. This causes tension when a battle starts, should you send remote or AI forces at the enemy? having mediocre stats but can be rebuilt, or should you send your valuable characters with better stats, but irreplaceable on death. The stats of a character are important even when building a base, the higher level engineer you have not only chages how fast a building can be made, but also the quality of its defense increases too, two of the same built at different leveled enigineers, the higher level building will have higher natural defense.
- Easy to Control/Responsive, In an RTS being able to command your forces and view the map is critical, while Original War does have hotkeys, you don't need to use them to be effective, you can play this game pretty decently with just the arrow keys, mouse and shift key, sure you might not be as fast as the pros and in multiplayer the experienced likely know how to group everything well with presses, But its nothing to worry about, in my opinion an RTS needs functionality in its hud and controls or it breaks apart. This has it and is easy to use.
- Speed up/Slow down bar, to counter the bad of the game being slow paced or being fed up of just watching your men do a slow walk from point A to point B and repeat, or even just the time it takes to do a certain building, research or vehicle you can speed the entire game up which saves time, you can also slow down the game speed too which is useful for doing those hard decisions in which unit to attack or even just to time the retreat just right for maximum damage to the enemy and minimal damage to your own forces.

The first two good things though are what really seal it though, its one of those things you have to see for yourself so you can understand, its very gripping, provided you don't mind doing a few reloads as you learn from mistakes. I guarantee it will happen.

For the things in middle.

- Soundtrack suits the factions and moments, but sadly they are short and repeat often, I don't mind it but I'm sure some may get annoyed with its frequent looping. I'd say its best music is the Main Menu music.
- While I said the voice acting isnt exactly the best, I do find it amusing in moments, its the type of bad that can make you laugh at times depending on your sense of humour.
- Similar to the soundtrack, sounds effects are also repeated over and over, its always the exact same gun fire sound and explosion for everything, again, this can be annoying if you want variety or don't like things being heard over and over, but to me anyway, they are decent enough to keep you satisfied, you know what the intention for each sound is and it works.
- American campaign cutscenes are nicely drawn in front of you as the protaganist talks to you, I think its a nice effect, the Russian ones are done much differently, while I like them too for the sake of them looking and feeling different for obvious reasons, the American ones are in my opinion better to observe just for the artistic touch.
- In game cutscenes are included too, but while I get some are nesscesary at times for moments in the game and to know what's happening, some of them are utterly pointless and waste your time doing something unnesscary, example, your given orders and told what to do, but instead of game just loading the next part, it decides to wait as you have to sit there and watch characters move out the map which you cant control or influence, and being the slow paced game it is, at times it can take awhile, nothing too big mind you, but it can be an irritancy to me.

Well I think I've ranted enough, but overall this is a really fun game and I do recommend picking it up and giving it a try at least, I believe it needs more respect than what it got, suire its my inner nostalgic child demanding that but seriously, the title is right, its certainly 'Original' in how it plays.
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3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: October 3, 2014
A great combination of RTS and RPG. With a nice original story taking place in the far far past. The whole thing becomes even more interesting in multiplayer as all three sides are very different and apply different tactics.

A pity the planned arabian datadisc never came out (officially, one can play the mod version), but you can still enjoy the US and Russian campaing which allow you to see the conflict from both perspectives and enjoy the twists and turns temporal travel has on history.
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6 of 9 people (67%) found this review helpful
35.2 hrs on record
Posted: October 15, 2014
Most probably the greatest RTS I have ever played. With Steam support you're able to join battle in great redesigned multiplayer menu with IRC support and I would say that it's the biggest killer feature since it was the only weak point of the non-Steam version.
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2 of 2 people (100%) found this review helpful
30.9 hrs on record
Posted: February 8
One of my favourite RTSes, the plot might be a little silly (Though fun if you can get into it) the voice acting might be hilaribad but genuinely, it's a good game. It does away with resource/expansion camping, with resources appearing sporadically in random locations across the map, keeping players on their toes looking for and retrieving them. Also a bit different from the norm is the idea that your people are a resource, the setting takes place before modern man existed, making new recruits a difficult ask, the people you have with you are it, managing their time and keeping them alive is vital to success in the game.

Combined, it makes for a really interesting experience, who's life do you risk to go and retrieve that fresh shipment of crates that just arrived from the future, do you give him or her a guard? If so that's two less people researching/building/fixing up your base!
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4 of 6 people (67%) found this review helpful
9.7 hrs on record
Posted: November 22, 2014
Just a lovely game from my youth so my review is kinda affected by nostalgia.
+ Interesting game mechanics
+ Two campaigns with multiple in-game choices
+ Great dabing quality (at least for original czech version)
+ Fun
- Old good graphics (may be issue for players nowadays)
- Not that many multiplayer matches played (weekends better)

9/10
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9 of 16 people (56%) found this review helpful
3.6 hrs on record
Posted: October 31, 2014
One of the best game in the world. Has a great plot.
Game-play is very expanded and addictive.
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1 of 1 people (100%) found this review helpful
42.1 hrs on record
Posted: December 22, 2014
i cant believe not alot of people know this game, it is a wonderful RTS, very interesting story as well. you can ajust your vehicles to suit your needs with a wide range of guns and chasis, a few engines and the choice between manual, remote controled, or computer controled. you have a limited amount of troops, so unlike other RTS games losses can be anywhere from annoying, to sad, to down right catastrophic. if too many of your best men die, you might want to restart. of course sometimes you have to sacrifice somebody to win the mission, so missions where nobody at all dies are rare. it all depends on how you play. if you love the genre of RTS you will love this game.
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1 of 1 people (100%) found this review helpful
73.7 hrs on record
Posted: November 27, 2014
This game is a jewel.

I've spent many hours with it and consider it one of the best real-time strategies ever made, because it really stands up to its' name - it is original. Excellent game mechanics revolving around the most important asset of all - humans. Every loss hurts, whether it is soldier, worker, mechanic or scientist. After more than a decade this game also has beautiful graphics and terrific art. Every faction has its' face and feels different. Arabians/Mercenaries use speed, hit-and-run tactics and good infantry, Russians have brute strenght of heavy armour and time manipulation and Americans on their versatility. I think, that the setting of the game is one-of-a-kind. The characters are outright lovable and it is very easy to grow attached to them and that is not only because of the necessity of having good people in your army.

Give it a burl! If not for these reasons, then for the ability to tame apemen and make them gather crates.

10/10 Will give apemen machine guns again.
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1 of 1 people (100%) found this review helpful
47.3 hrs on record
Posted: January 21
A mix of Jagged Alliance and C&C. I like it. You can give orders while paused ! :)
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: December 20, 2014
No time to explain, just buy it!
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: January 7
If you love a good B-Movie, strategy games, and retro gaming experiences... this is an easy must buy.

I was once a kid who had a ♥♥♥♥♥♥ computer and lived in a God forsaken time when Steam didn't exist to the extent it does today (random fact, it launched in 2003). I was in the store, my broke ♥♥♥ mom that barely made enough to pay for our ♥♥♥♥♥♥ apartment decided to let me buy a cheap game. I got Original War since it had this cool chopper pilot on the box cover and it had lasers on the back of the box. It was $10. I took the obscure game home thinking it cannot be that bad. I was in for a surprise how good it turned out to be.

Random fact, though. Whoever made the boxart cover didn't know a damn thing about the game. No only are there no pilots in the game but there isn't even a single flying vehicle, except for the hover tech but hovering is hardly flying. The lasers also are misleading, this isn't really the generic sci-fi laser war game despite the back of the box otherwise implied.

Anyways, back to the review. The time I got it, it was very unique. It had time traveling, it had an RPG system which was fairly rare for RTS games back then, it had different endings and your choices made a difference in the game (to a small extent, I'll get back to that in a bit), and each soldier matters and will be forever gone with no way to replace them when they die. This makes them feel like actual humans and less expendable. Today, we have a lot of RTS games that does that, makes each soldier forever gone without an immediate way to replace them, but back in 2004, that wasn't the case.

The vehicle gameplay is like your standard RTS game, except vehicles must either be manned, be remote controlled by a human in some radio tower, or be computer operated. There is no tabs for types of vehicles you can build, you one area where you customize the weapon/tool, the vehicles body (heavy, medium, light, wheeled, tracked, etc.), the fuel type, and as said earlier, whether it's manned or operated by remote control or computer. The fuel options are solar, oil, or siberite/alaskite, which is named differently depending on who's campaign you choose to play for. Solar recharges but runs out of power quickly, requires the vehicle to take rests, the oil will eventually run out and is obtained from oil deposits, and siberite is a fictional crystal like thing that is not from earth that indefinitely powers your vehicle amongst other things. The weapons range in a good variety, such as machine guns, gattling guns, light cannons, heavy cannons, lasers, or you can even choose tools like a crane or a bulldozer. Crane builds buildings, bulldozer bulldozes trees.

Like vehicles, you can also build turrets that defend your base that the player can customize the weapon on as well whether it's manned or computer operated. They obviously consume power, so you'll need powerplants which, again, players can choose solar powered, oil, or siberite. Solarpower is cheaper in resources to build but produces the least power, oil power consumes oil whenever the power is needed, and the siberite power sources will use the siberite spent on it to indefinitely power your base by a certain amount without needing additional fuel.

For buildings, you get the workshop that stores the resources you gather as well allow your infantry to change classes to engineer so they can initiate construction and build faster as well gather resources, a barracks that acts like a bunker for your infantry to fire out of as well changes your infantry's class to soldier so they carry assault rifles or a faction special weapon, a factory that constructs the vehicles and the weapons for turrets as well allow your infantry to change to mechanic classes which allows them to -from inside the factory- construct vehicles as well repair existing ones outside and have the edge on vehicular combat, the lab where you can change your infantry's classes to scientists that can then research various stuff that will improve your overall effeciency in things or unlock new toys and they also as well have the ability to be doctors for other infantry units and discover oil or siberite deposits. Amongst that, you also have the various power plants, oil and siberite deposits, etc.

Infantry, compared to everything else mentioned, is highly linear in what you can do with them. You can either have them by their default, have assault rifles, or you could have them equip the special faction's weapon. Americans get the sniper rifle, Russians get the rocket launcher, and the Arab faction gets mortars. It's a shame they didn't get a greater variety like they did for vehicles and defense towers, but it didn't hurt the game enough to reduce me as well a large community's opinion on the title.

The infantry have a health bar that has the typical colors that gives feedback in how close to dying they are as well a bit more information. Green is healthy, yellow is wounded, red is dying. When the health is green, they'll slowly heal while yellow does nothing and red means the soldier is slowly bleeding out (dying) and cannot move (except for specific situation regarding research available only to the Arabs).

That health bar isn't just for infantry, either. It also exists on buildings and vehicles that also has very similar traits. The only difference is that they do not heal over time when green. Red, however, both vehicles and buldings alike will catch fire and slowly explode. Additionally, builds and vehicles in red health will no longer be accessible to infantry and will kick out anyone inside.

This game has an RPG system that really contributes to how you will value specific characters in the campaign. It makes it feel like everything you did counts and matters, nothing done is forgotten. I like this. You have Soldier, Engineer, Mechanic, and Scientist skill bars. You can be level 0-10 and the higher the level the better the character will preform in those classes. Soldier levels up from combat involving on foot, in the barracks, and in turrets. Engineers build and repair buildings faster. Mechanic is the same idea as Engineer but for vehicles and turret weapons. Scientists will do better when research topics in the lab, convert apemen to soldiers, as well heal more effeciently. All classes will have better damage resistance the higher their skill levels are in their current class form.

You read right, earlier, you can convert apemen to fight on your side. Though Americans cannot train them to use guns, despite the storyline saying they eventually will, the Russians and Arabian factions can. They're not at good as your human soldiers, but they're a great help. The apemen can also gather crates and help the construction of buildings while active in Engineer class, but they cannot initiate the construction of building. The apemen can only be engineer class and soldier class, the arabians can force the apemen to be drivers for their vehicles.

So, as you have guessed, the story is you travel back in time before apemen evolved into humans. The reason? The Russians and Americans both want to hog up the super special siberite/alaskite resource. In the American campaign, you travel in time to steal the Siberite, located in Siberia, in hopes to move it all to Alaska. In the Russian campaign, in a different alternative timeline from ours, the Russians want to relocate the Alaskite to Siberia to make it property of theirs. So just by chance, a war takes place. The game's story progresses with unique characters with likable personalities. The voice acting is terrible, especially the Russian and Arabian accents, but it is so enjoyable despite it. I'd go into the story more, but I don't wanna ruin it. All you need to know is that the story, like most strategy games, will progress as well the technology and abilities available to you.


ran out of space, ♥♥♥♥ it and my ramble. Online is dead, buy for sp. Buy the game.
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1 of 1 people (100%) found this review helpful
30.7 hrs on record
Posted: March 16
very nice game.. loved it since it first came out back in 2001.. good job steam!!!
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1 of 1 people (100%) found this review helpful
10.7 hrs on record
Posted: March 13
Longer time ago an American expedition found in Siberia a strange artefact called EON. After some time scientists found it’s a time machine. For using EON there was necessary a fuel called Siberite. However there was one problem - all supplies of Siberite were in Siberia, in Russia. That’s why Americans decided to send an expedition 2 milions years to the past and all supplies of Siberite move from Siberia to Alaska (that time they were connected). Then would be changed the space continuum and all Siberite would be in USA one day. But the Americans weren’t the only ones, who got this idea...

Original war is a real-time strategy with strong elements of RPG. The game was after it’s release (incorrectly) compared with Red Alert 2, but OW is pretty different game. There you have limited characters and every of them has own identity and skills that you can improve during missions. Often you can choose your favourite characters for your team the mission starts. If there dies any of your person, you will not be able to “reborn” him or her again. So, it’s not a strategy where you can buy hordes of soldiers and then you would crush the enemy by massive force. There you need to find the way how to defeat often stronger or better stationed enemy.

+ very original game (original war should be original =)) and interesting story
+ nice graphic (at least for year 2001)
+ campaigns are long and nonlinear (player has to make many decisions that can influence the story and the end as well)
+ three playable sides (Americans, Russians and later Aliance) and one additional (Arabians)
+ every side has special weapons and professions
+ nice cutscenes
+ many and sometimes funny dialogs
+ every character can improve skills and change professions (soldier, builder, mechanic, scientist and others)
+ many characters have own charisma and special features (you will like them =))
+ prehistoric animals
+ some animals you can use and train
+ includes multiplayer (you can play there for Americans, Russians and Arabians too)

- no campaign for Arabians (although you can hire several times Arabians)
- no skirmish mode

This game I already played maybe 100 times during last 12 years, so I think I can say this is an excellent game. I can definitely recommend this game as I have never met any person who said "I didn’t like it". I have to give 10 points from 10.
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1 of 1 people (100%) found this review helpful
62.0 hrs on record
Posted: February 23
Bought game (disc) in 2004. Played through campaigns twice in 2004. Replayed game almost every year. Disc broke in 2010 after repeatedly taking out from disc box. Found game & bought it on steam in 2014. Played the game again and felt like it was 2004. I love this game.
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2 of 3 people (67%) found this review helpful
17.1 hrs on record
Posted: November 23, 2014
I was so happy when I saw this on Steam, I owned it years back and loved it! Still a solid game, sure it may have a few bugs but it has something that a lot of new games seem to have forgotten about these days, it's FUN! Yes, games should have fun as their priority above being shiny and flashy and gorgeous.
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