I love tower defence games but Super Sanctum TD failed to keep my interest.
Before the update that happened sometime this December, I was having decent fun with the game in the earlier levels - even though I thought they were a little too difficult for players who just started the game. All enemies had a little too much health but it was still managable, given that the player was able to use the right combination/positioning of towers and mazes. I found myself patiently restarting levels over and over again just to finish them perfectly before moving on to the next. I played this casually to let off some steam from schoolwork and studying. Despite the slight problems in balancing, I was actually enjoying myself.
Fast forward to Dec 23 when I decided to play it again after exams.
I opened up the game and was surprised to see all the changes: the UI had an all new look, the pricing of towers/blocks increased, monsters had even more health now and numerous other things changed as well. I already thought the game was hard enough as it is, but for some reason the developers thought it would be a good idea to make the game even more unforgiving. I am now unable to go past a really early level in the game because of this.
Super Sanctum TD has a great concept, with a variety of towers and powers you can utilize. I also liked being able to set up a maze for the monsters. Unfortunately, the balancing is currently out of whack so players will be struggling and wasting time trying to get past even the easiest of levels. If you think you have the patience, feel free to try it out but I doubt you'll go very far with the current version.