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Rush Bros. “Discover gameplay with custom music” Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers.
Veröffentlichung: 24. Mai 2013
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Includes an extra gift copy for a friend

Kürzliche Updates Alle anzeigen (5)

"GOOD WILL" UPDATE 1.06 is LIVE! Zombies + Sisters + Fixes Oh My!

10. Juni

Thank you one and all for supporting and playing Rush Bros. Out of good faith, we are offering the zombies & Rush Sister skin packs for FREE. This is dedicated to our loyal fan base new and old. In addition, we have addressed a number of bugs that players have reported on forums.

Please continue to support the game and recommend to your friends and family as the game truly shines when racing online or side-by-side!

ADDITIONS:

  • Skin Pack - Now select to play as the Rush Sisters Harmony or Melody, or even a Zombie!
  • The Zombeats - A new 'Remix' option, you can turn Off the "Zombie Repellent" which will add a horde zombies to every level you play.
FIXES:
  • EULA Terms & Conditions
  • Achievement fixes - all levels
  • Control fixes
  • Other various fixes/edits

If your game does not automatically update be sure to verify your local game cache.

11 Kommentare Weiterlesen

Reviews

Capsule Computers
Overall, Rush Bros is a slick, addictive, inventive title packing tons of features, support and replay value.
http://www.capsulecomputers.com.au/2013/05/rush-bros-review/
9/10

Hold. Start. Select.
…veterans will certainly appreciate the simple mechanics, challenging level design, competitive multiplayer and the energy of the whole thing, which is just incredible.
http://holdstartselect.com/2013/05/28/rush-bros-review/
4/5

HardcoreGamer
Rush Bros. came out of nowhere, but is a very polished game worthy of any gamer’s time
http://www.hardcoregamer.com/2013/06/04/review-rush-bros/
4/5

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

"GOOD WILL" UPDATE 1.06 IS LIVE!

Über das Spiel

Rush Bros. “Discover gameplay with custom music”
Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. rush through over 45 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition.

Key Features:

  • 45+ music-infused, platform racing tracks jam-packed with puzzles, obstacles and power-ups
  • Features musical tracks by Xilent, Dead Day Revolution, Black Parrot, Animal Music, winners of the Beat Battle and more!
  • Special themed stages including ReverbNation, Infected Mushroom, Dead Day Revolution, Xilent, Side FX, and the list keeps growing
  • Reactive level design where the music you play directly affects the movement of traps, obstacles and backgrounds
  • Single Player Mode allows players to learn the levels and race against their own Ghost Data
  • Two Player Local Split-Screen Action
  • Online Multiplayer that supports Cross-Platform competition between PC and Mac gamers
  • Rock out to your own MP3 or OGG music library
  • Remix your gameplay by turning on "Fast Forward" to speed everything up, "Survival Mode" where it is one hit and game over or the new "Zombie Repellant" which turning off will add the new zombeats to each level
  • Play as the Rush Sisters!
Two Djs Enter, One Dj Leaves!

Systemvoraussetzungen (PC)

    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:1 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 512 MB RAM
    • Hard Drive:1.5 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:Windows 7
    • Processor:Intel Quad Core @ 3.05 GHz / AMD A8 3.6 & above
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 2GB RAM
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection

Systemvoraussetzungen (Mac)

    Minimum:
    • OS:OSX
    • Processor:Dual Core 2.0 Ghz
    • Memory:4 GB RAM
    • Graphics:Geforce 650 / 512 MB
    • Hard Drive:1 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:OSX
    • Processor:Quad Core 3.5 Ghz
    • Memory:8 GB RAM
    • Graphics:Geforce 650 / 1 GB
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection
Hilfreiche Kundenreviews
4 von 5 Personen (80%) fanden dieses Review hilfreich
8.2 Std. insgesamt
Also, vorweg möchte ich sagen, dass ich diesess Spiel ausschließlich mit Freunden im Coop gespielt habe und mich nun auf diese Erfahrungen beziehen werde.
Als ich das Spiel zu Anfang in einem Stream gesehen habe dachte ich mir "Okay, wieder so ein Jump and Run, wie gut kann das schon sein?" Aber, ich muss sagen dieses Spiel ist mehr als das wonach es aussieht.

Das Prinzip des Spieles orientiert sich ein wenig an das Spiel Super Meat Boy außer, dass man dort statt seine Freundin zu retten ein "Battle" gegen seinen Gegenspieler hat. Es geht darum wer der bessere DJ ist und somit beginnt das Rennen um den Titel.
Jedoch rückt die Geschiche sehr in den Hintergrund, man hätte sie von mir aus auch ganz weglassen können.
Gut, ich werde nun kurz darstellen was MIR persönlich sehr an dem Spiel gefallen hat.

Pro:
- schnelles und dynamisches Gameplay
- abwechslungsreiche Level
- die extrem geile Musik (gerade von den Infected Mushroom, die auch ihre eigene Stage bekommen haben)
- es wird teilweise schön mit dem Bass des Liedes gespielt, z.B. ermöglicht der Bass an manchen Stellen Doppelsprünge
- der genannte Coop-Modus (mit Splitscreen oder auch ohne macht es extrem viel Spaß gegeneinander zu kämpfen)
- Kontroller Unterstützung (empfehle ich jedem)


Contra:
- Manche Stages sind von meiner Seite aus etwas schwer zu bewältigen und haben somit einen geringen aber dennoch vorhandenen Frustfaktor
- Auf Dauer wird das Spiel fade, da man die Stages kennt und außer den Errungenschaften keine nennenswerte Mittel zum Anspornen vorhanden sind.


Fazit:

Ich habe das Spiel nicht unparteisch bewertet, deshalb werde ich auch nicht so viele negative Punkte gefunden haben. Es ist aber trotzdem ein gutes Spiel. Wer mit Jump 'n Runs vertraut ist wird das Spiel mögen, wer sich an soetwas rantasten will, würde ich ihm das Spiel nur begrenzt vorschlagen.
Aber wie gesagt wenn dir Jumpa nd Runs gefallen, du auf Electro Musik stehst und mal wieder ein Spiel brauchst, dass gute Laune macht kann ich dir das Spiel nur wärmstens empfehlen.
Verfasst: 4. April
War dieses Review hilfreich? Ja Nein
159 von 212 Personen (75%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Since playfire rewards made me play this piece of... worthless software again, it reminded me just how terrible this game is, so I thought why not review this and help potential victims avoid it.

If I had to describe this game in one sentence, it would be - demands perfection, doesn't offer precision.

The game tries to be an electro version of super meat boy, and while the music is fine and likable, the controls are just awful, everything feels very stiff, and unresponsive. The levels are by far the worst thing in this game, they are not built for speedrunning or fluent platforming at all, in fact I think they created a set of levels that were perfect for a game of this type, and then they just inverted them totally to make them this bad, they are just atrocious. Also levels sort of "react" to the music - traps spring up quicker when faster music is playing... trust me it makes things even worse when you are achievement hunting as the ingame playlist is randomised and you can't lock it to a certain track that would actually allow a human being to beat a level in time for an achievement. Another HUGE minus would be that every time you restart a track, there is a stupid unnecessary 3 second long countdown till you get to play.

If you want an x/10, i'd give it a 4, only because of the decent music, but seriously, if you are looking for games like super meat boy, avoid this.
Verfasst: 14. Mai
War dieses Review hilfreich? Ja Nein
63 von 77 Personen (82%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Rush Bros… Oh my, where to begin.

It’s incredibly rare that I come across a game so absolutely, irredeemably awful I’m forced to leave it after a mere twenty minutes. That’s a shockingly short amount of time to spend on a video game, free or not. And yet, Rush Bros manages to be that rare kind of awful. I honestly think that the developer was actively trying to scare people away from their game. The menu alone is enough indication of that.

Let me break down the basics of just what exactly Rush Bros is for you. You are one of two “Rush Bros”, your goal being to get from one end of a 2D level to the other. So, yes, it’s a platformer. But wait, there’s more! The game’s claim to fame (can we even call it that?) is that your music library (or, if you’re too lazy to actually point the game at your music files like me, the set of techno that comes packaged in) determines the way the levels play out and react. Cool, right? Yeah, that sounds great! I get to listen to my music, and it changes how the game works! Wow!

Well, unfortunately, very wrong. This feature is barely used for anything but a spike or two popping up and out of the floor every few beats, or a lever that needs to be pulled on the beat (a mechanic which, by the way, is very poorly explained). It’s incredibly lame, and it means that Rush Bros is nothing more than a ♥♥♥♥ty platformer with some funky tunes.

Now that we’ve established Rush Bros is completely devoid of originality, let’s talk about the graphics. They’re bad. And I mean really ♥♥♥♥ing bad. Once again, it manages to be that one breed of terrible that not only assaults your eyes with character animations which look to have been haphazardly assembled in flash by a sixth-grader who just figured out how key-framing and looping works, but it also has the audacity to apply filters to the entire image which, after only five minutes, will leave you with a piercing headache. Think Max Payne 3’s most egregious examples of cutscene visual tomfoolery, except constant, always there to taunt your eyes with what could have been clarity instead of a bloom-addled, disco-infused fever dream.

Oh, and of course, the controls. Or rather, what controls? This game has controls? Could’ve fooled me, because the first 10 minutes of my time with it was spent trying to figure out why the hell I couldn’t move my character around the screen, at all. Well, as it turns out, unlike most other (well put-together) games, Rush Bros completely ignores the fact that you’ve plugged in a controller when you actually begin playing it (despite the fact it works 100% properly in the menus you use to actually take you to the “play” portion of the game). Yes, you have to manually bind the controller to the actions you want your character to complete despite the fact it tells you right from the get-go “Hey, we made this game for controllers! You should use one!” Well, are you sure you made this game for controllers, XYLA Entertainment? Because from where I stand, that really doesn’t seem to be the case.

Once you actually get running, it quickly dawns on you that everything about the running, jumping, positioning, and wall-grabbing in this game is completely off. Jumps seem to inconsistently propel you varying distances, movement is so floaty it’s impossibly difficult to land on a jump pad that takes up nearly 20% of the screen real-estate, and the speed at which your character slides down walls when he grabs them will have you wondering if he’s composed of primarily molasses. I cannot tell you how many times in the mere 20 minutes I spent with this steaming turd I died due to the horrific controls.

Oh, and don’t even get me started on how hard it is to actually start playing the game in the first place. I still haven’t been able to figure out how any of it works, since when trying to select the singleplayer stages, I kept getting requests to join the games of others. And you know what, I don’t blame those who spammed me with the intrusive offers, either. Hell, I’m sure I did the same, because despite the fact that I’m very obviously trying to play singleplayer through the singleplayer-labelled Arcade menu option, the game seemed to love pairing me up with total randies from the boundless realm of “The Internet”. I’m still not sure if I managed to get into the singleplayer at all, actually, seeing as how every time I finished a stage the game showed me the statistics of an unnamed, invisible second “player” who never seemed able to finish the level before me. Or maybe the game was just unable to identify that I was playing alone, which seems far more plausible.

Credit where credit’s due, the in-game soundtrack (read: not the one you import) is actually pretty good. I enjoyed the techno tunes included, and must admit it’s mostly because of them I even stuck around long enough to get past the first few levels (which are only about 30 seconds each, by the way). However, whatever algorithm the developer is using to apply the “beat” to the in-game geometry is flaky at best, since it always seems to speed-up or slow-down completely at random. Hey guys: if the feature you’ve touted as revolutionary and unbelievably innovative for the platforming scene doesn’t even work with the music you tested and included it with, I think there may be an issue somewhere. But hey, I’m no programmer, so what do I know… right?

To sum things up, this game is awful. Why I even dedicated a whole 1010 words to it is actually beyond even myself. Stay away from it (not that you honestly ever intended to buy it) and spend that cash elsewhere. I’m just glad I got this smear for free.
Verfasst: 20. Mai
War dieses Review hilfreich? Ja Nein
77 von 123 Personen (63%) fanden dieses Review hilfreich
0.4 Std. insgesamt
thank god it was free.
Verfasst: 16. Mai
War dieses Review hilfreich? Ja Nein
25 von 34 Personen (74%) fanden dieses Review hilfreich
30.2 Std. insgesamt
Pure frustration,good concept but not good enough execution,randomized traps that depends on music without any discernable pattern.

some levels demand perfect execution of moves,irrelevant of traps/music,too bad the controls are not provided for it since it does at best 90% of the commands issued,and that 10 really does matter.

In the end,if it wasn't for playfire I wouldn't even play it again.
Verfasst: 25. Mai
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Mir hat das Spiel NUR im Co-op Spaß gemacht. Allein fehlte mir der Reiz des Spiels. Vorallem das Sammeln der PowerUps beziehungsweise die Debuffs für den Gegner sind immer wieder schön an zu hören, sofern er das Level von Neuem starten muss! :-)
Verfasst: 26. Dezember 2013
War dieses Review hilfreich? Ja Nein