Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
User reviews: Very Positive (499 reviews)
Release Date: Apr 4, 2013

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“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

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About This Game

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Helpful customer reviews
62 of 68 people (91%) found this review helpful
32.6 hrs on record
Posted: September 15
Click here for the full review

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.

Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.

Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.

The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.

Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
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37 of 40 people (93%) found this review helpful
5.2 hrs on record
Posted: July 1
Well, that took me back to 1991, when I owned an Amiga 500 and an Atari joystick! Its hard to belive that was 23 years ago, and the game is still great. The graphics, animation and ambiance was ahead of its time back then, if your an old fart like me wanting to recapture your youth, or just interested in the classics then I highly recomend this if you have never played it.
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23 of 26 people (88%) found this review helpful
0.4 hrs on record
Posted: October 14
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13 of 13 people (100%) found this review helpful
2.3 hrs on record
Posted: October 6
Another World has been remembered for over two decades now because of the uniquely cohesive experience and sleek vectorized visuals it offers, from a time where graphics and storytelling were often terse and stilted.

While this game is short, not much longer than two hours, those two hours have been solely designed by French artist Eric Chahi, and intimate attention has been paid to the detailed backgrounds, foregrounds and animations. Pacing and level design have been carefully decided to fit the overall theme.

This comes from an era where all this fit on two floppy disks -- this entire game had to fit in just under 3MB. So while music and sound may seem sparse, and some areas seem underpopulated or underdetailed, just realize this entire game was the same size as a modern-day high-resolution background image.

As a result of being designed around these limitations, what the game does have and does do, it does very well. Another World is a game that manages to have both atmosphere and style, in a tightly-knit package.

As for the actual gameplay, it is enjoyable -- combat is intense and quick, leading to frequent deaths but the kind of feeling that will keep you on your toes. Puzzles are sometimes unusual, I think more an indication of the era the game came from -- puzzle logic even in most story-driven games for the time (point-and-click adventure games) were often unforgiving and exacting. So while this game has some odd puzzles, its quick respawns and common checkpoints often allow you to figure out the way through quickly without too much frustration from quick successive deaths.

Overall, a surprisingly unique and strong narrative for the time, relying on virtually no written or spoken word. As for it's price point: 10 dollars is not unfair to ask, and those who have played this before might be willing to drop that much for the nostalgia factor. For most other people, 10 dollars can certainly get you a lot more than two hours of gameplay. But, as a milestone in video game history, and as an experience that still stands on its own merits, it's still worth giving it your time -- it doesn't ask for much.

P.S. Another World will likely be going on seasonal sale at 2.50USD from its current 10USD price point, as it has during the Summer 2014 Steam Sale. If you're on the fence, I'd strongly recommend picking it up during the next wave of seasonal sales.
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12 of 14 people (86%) found this review helpful
3.2 hrs on record
Posted: June 30

Played this a long time ago. The 20th Anniversary is a really good deal. I enjoyed the Bonus it brought with it and the new graphics, but the old will always top that. This game is a thriller and at times may be difficult. If you love classics and enjoy some Sci-Fi in your life, one with challenging aspects, this is the game your looking for. I enjoyed it from beginning to end. I don't have any words that could describe this game.
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10 of 11 people (91%) found this review helpful
2.6 hrs on record
Posted: November 4
This has been one of the best games I've ever played, and I'm not being nostalgic, I wasn't even born back when the game first came out. This being the very first time I play it.

You're an unexpectedly athletic physic that likes to work alone? Anyway, something goes wrong in your lab, and you get yourself transported to you know where (I mean, look at the name of the game). There you must find a way to get home again, but it's not going to be an easy journey, neither one, that you can make alone.

★★★★★ | Loved it
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13 of 18 people (72%) found this review helpful
0.2 hrs on record
Posted: September 1
I loved this game on the SNES and purchased it through excitement of seeing it on steam, remastered. Unfortunately they have removed one of the most immersive aspects to this game, the music. It made the game come alive with atmosphere, I gave it a go but just couldn't enjoy it, such a disappointment. Back to the SNES emulator.
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4 of 4 people (100%) found this review helpful
2.2 hrs on record
Posted: November 27
Hard die&retry sequences and visionary cinematic design make for a true classic. Even though it can be finished under 20 minutes (I dare you to achieve that, even after you've beat the game once), it belongs in a musem (and your library).
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: October 31
A wonderfully artistic adventure/platformer brought to life by French programming genius Eric Chahi. The setting, minimalist storyline and memorable artwork provide a haunting atmosphere that always seems to stick in my head, no matter how long it has been since I've last played through the game.

The basic premise of the gameplay revolves around trial and error. Going in blind, you will die. A lot. However, experienced players will be able to replay this game and complete it usually within 30 minutes. I feel that the short length of the game once one is aware of all of the traps and pitfalls actually works to give this classic more replay value, as I find myself running through it at least once a year out of tradition, and it's still as fun and beautiful as ever. This special Steam edition only serves to enhance the game with higher resolution graphics and is definitely worth purchasing.
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6 of 8 people (75%) found this review helpful
1.5 hrs on record
Posted: June 26
Looking for the DEFINITIVE version of this game? This isn't really it. I would reccomend the Sega CD version over this. Heart of the Alien isn't a very good game (and was made without Eric Chahi I think), but it's there.
Never played this before? This port is decent enough, but it's short, and you will probably dislike the game for the puzzles being really obtuse compared to modern games. It is difficult to suspend disbelief storywise that the main character did exactly everything he had to do without dying, from to all the sidetracking to get past unforseeable deathtraps.

-The new HD backgrounds are pretty, though sometimes looking hastily made on closer inspection.
-Comes with the Sega CD version's soundtrack (Though so does the Sega CD version, since they're just tracks on the disc, and the Sega CD version includes Heart of the Alien soundtrack which is just more of that)
-Plays as it should. The game is Another World. They didn't George-Lucas-Special-Edition-up the gameplay/story or anything.
-New Hard Mode adds some new surprises for people who played older versions to death like I have.
-No need for passwords. There's now a scene select with actual names for the different "levels"

-Plenty of glitches. I found about 6 different ones in less than an hour of play. The achievements are especially glitched, but the most annoying is probably the cursor vanishing until you restart the whole program if you have the pause menu mapped to a controller button and press it twice in succession.
-No music during gameplay. Eric Chahi prefers it without, but come on, man. Let me choose. I grew up with ports that did have music and was looking forward to seeing what soundtrack this version used.
-HD mode is extremely polygonal. For example: The workers in the background of the first screen of the prison are entirely made up of sharp rhombuses. The corner of Lester's lower leg often juts out from behind the knee. While standard definition mode is really pixellated, sprites come off a little more organic, especially when the pixel edges were masked by the blur of an SD CRT monitor/TV back in the day. I'd say "The sprites in this game looked better in SD on a CRT" is a pretty major con for an HD re-release.

Who should get this:
Old fans who need to own every version or have no access to any other legal means of playing it. Or if your fondest memories are of the Amiga version (since you can effectively make it just like it).
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3 of 3 people (100%) found this review helpful
1.8 hrs on record
Posted: October 11
I remember this game on the amiga from my childhood with fond and frustrating memories.

This remake is true to the original with only subtle changes and an all new hard mode. The main character manages to get through the entire tale without saying a word which is fairly impressive given the minimal graphics and sound.

(Only watch this video if you dont mind SPOILERS!)
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3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: September 1
Overall recommended, but part of this is probably nolstagia goggles. I played the DOS release way back in 1994. There's lots of trial and error, consisting of repeated deaths until you figure out what the hell it is you're supposed to do. In fact, this trial and error accounts for most of the game's length. A player who's done it before can finish the entire story from beginning to end in less than 15 minutes.

That said, I found the story and environment engaging enough to merit pressing along (and looking up the occasional hint) until the end. Buy it on sale, but it's absolutely not worth the $10 it's sold for at full price.
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2 of 2 people (100%) found this review helpful
7.2 hrs on record
Posted: September 20
Just finished playing the [slightly] remastered version of Another World. I say slightly because even though they smoothed out the blocky graphics and animations, it still holds a dear place in my heart as they kept the original art style for the time that the technology would allow. Playing this game brought back a lot of memories as I remember playing this on my brother's Sega Genesis 20 years ago! And, most annoying of all, I never beat the game back then! Time restrictions due to tv-limits and homework, coupled with the fact that there was no save option, made the game nearly impossible for a kid like me to beat. So, proudly, I am now able to say I beat the game!

Sure, it doesn't have the snazzy graphics, enthralling plot (there's no real talking throughout the whole game), or variation on gameplay that many of today's games offer, but it was a great game for its time and I can remember that thanks to this anniversary edition. What the game does very well, is pull the player into 'another world' through an immediate introduction of a science experiment gone wrong that transports the player. The characer has no personality, but the goal of trying to guide this lost soul through a strange world is enthralling enough to pull a player in, and forgive the game's lack of contemporary graphics. Infinite respawns upon death, back to the last checkpoint, make the game fun to play and explore, although the game is short. A skilled player could probably beat the game in under two hours upon their first attempt. Quickly executed button pushing requires a certain amount of skill, and some of the puzzles are fun to figure out. A few of the puzzles will most likely require help from this new-fangled contraption called the interwebs...probably a fad :P

I would recommend this game to anyone who wants to see what a great game from 20 years ago (that can still hold its own) is like!

Ratings out of 10: 1 = low, 10 = high.
Graphics: 4 (a 9 if this were remade today)
Sound: 8 (sound makes up a huge amount of the game's atmosphere, especially since there's no talking)
Story: 8 (I may be a bit biased, but I can see this as a great sci-fi novel)
Gameplay: 9 (Experimenting your way through a foreign world was a puzzle in itself)
Execution: 10 (Gotta give credit to the game for being such a well-done game for its time. Didn't really see much in the way of glitches or problems. Getting stuck on a puzzle doesn't count!)
Overall: 8 (I'd love to rate this game higher, but today's gaming landscape is so far advanced compared to 20 years ago. Many indie developers could probably make a game similiar to this if they put their hearts into it.)
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2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: September 16
One of the best games ever made, now re-made (more reworked :)
They say memories are priceless, but apparently they are only $9.99
If you palyed this long ago, it's still great. If you didn't, then you might not?

The game conveys it's story without words, and you learn by dying ALOT.
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: September 19
The best, scary and longest game from childhood. With new graphics and sound looks like as new indie game =) Thx for linux port.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: November 30
A fantastic game in which you teach yourself how to play the entire thing. Very rewarding. Not so easy, but worth playing! One of a kind.

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3 of 4 people (75%) found this review helpful
1.9 hrs on record
Posted: July 6
Another World can easily be called a classic. At the time of release it was an innovative game with its use of cutscenes, set pieces and cinematic sequences. This was particularly impressive for a game from 1991. This new edition remains true to the classic visuals, only making very slight changes. This means the art direction is retained, helping to bring a gem from the 16-bit era to a new audience.

The atmosphere is great, with a minimalist story and great art direction. Surprisingly, most of the problems with this game can be found in the actual gameplay. A lot of it is trial and error. If you have never played this before then I will say it can be very frustrating being halted due to a cheap death that was almost unavoidable. I remember the same feeling when playing the original. I would still say that this is a game that should be played if you are a fan of the original game or if you want to experience a classic game from the past.

The game can be remarkably short though and it would be hard to recommend this excellent HD update for full price. If you have some money to spare during a sale then pick this up and give it a chance.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: August 20
In this game you play as Ron Weasley who drifts in a Ferrari brand automotive transportation device and drinks beverages without ice. While conducting an experiment using science to find answers on how he is such a badass dude with a 'tude, he suddenly has an epiphany that even though he is icy spaghetti, is he icy enough spaghetti? Ron Weasley decides to go to another world called Another World and kill some bad guys. He throws on his Gucci aviators and palm slams his beverage can into his forehead as his Ferrari gets struck by lightning, which deflects off of the Ferrari and enters a proton cannon outside. The cannon connects through his laboratory and is manned behind his desk, aiming straight at him. "Zeus, do your worst," he says through a lit cigar. The proton cannon blasts the lightning at Ron which decimates his atoms and transports him Out of This World to Another World, all to the soundtrack of the sickest hair metal band known to man: Tegan & Sara. Armed with a pair of white Nike Air Yeezy shoes that he menacingly slides across the ground by stretching his legs like a deadly yoga assassin, Ron Weasley begins to kill the bad guys. Eventually you get thrown in jail and meet a guy named Mike Tyson. Mike's a cool guy, about to be executed for stealing 24 boxes of Lunchables. He's your buddy! You help him break out of jail and kill more guys. You can optionally pick up a laser gun, but that's not so Raven. I didn't pick up the laser gun. I killed the guys using the slidey shoe leg stretch method. A fun and easy platformer for the whole family to enjoy. Mycaruba.
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5 of 8 people (63%) found this review helpful
0.6 hrs on record
Posted: August 22
Still one of my favorite games been playing it for 21 years
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5 of 8 people (63%) found this review helpful
2.0 hrs on record
Posted: June 28
Mike Aruba - nuff said
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