Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
User reviews:
Very Positive (41 reviews) - 82% of the 41 user reviews in the last 30 days are positive.
Very Positive (849 reviews) - 86% of the 849 user reviews for this game are positive.
Release Date: Apr 4, 2013

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“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

About This Game

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Customer reviews
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Very Positive (41 reviews)
Very Positive (849 reviews)
Recently Posted
( 1.5 hrs on record )
Posted: July 30
A classic, remastered.
I loved it back in 1991.
I loved it all over again nowadays.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: July 30
Bloody hell, how was I able to finish this game on the Amiga 500 when I was 10 years old?!? It's incredibly difficult and frustrating!!
Going back to it though feels great, the game has aged quite nicely except the brutal, sadic difficulty of the game mechanics that are purely based on trial&error. The script of the game is simple but good, it's a game that lacks any kind of dialogue but is able to express alot of details and gradients for a story like this.
Classic graphics are still great and the new HD graphics are amazing, since they don't feel old neither new, they stay exactly in that sweet spot between the original ones and an HD design (not like those ugly Monkey Island new graphics... UGH!)
They've also added a new save game system based on the old password system I guess.

+ It's a timeless classic, a game that inspired 20 years of game designers
+ the updated graphics are just right
+ the controls are okay but running and shooting with the same button feels weird today.
+ the gun fights still make you feel sooo powerful!

- frustrating mechanics

Absolutely recommended: this game is like an old movie that aged well, like Casablanca. You can watch the movie today and it still plays great.

Vote: 10/10

perfectly compatible as a gamepad.
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: July 30
Might require a slightly masochistic streak to enjoy but it's worth the effort. Perhaps a bit overpriced, considering the amount of gametime you're bound to get out of it. Critisism that was voiced also when the game was initially released.

I'm not old. But I might've played this a bit originally on an Amiga 500.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: July 29
I haven't played this game when it came out or even in the same decade and yet I found this remastered edition to hold up well. Another World seems to defy genre. It's built as an action platformer, but most of its encounters are built like puzzles. It's fairly short, you can probably beat it in less than an hour if you're good, but its gameplay loop is built around trial and error, which prolonhs play time somewhat. Even so, I'd recommend picking it up on sale if you care a lot about playtime per dollar spent.
Helpful? Yes No Funny
( 7.1 hrs on record )
Posted: July 27
I remember seeing this game when it came out for the consoles in Gamepro. I was 11 at the time. For some reason I never played it. Still, it stayed in my mind for quite some time.

After finally playing the 20th edition I must say it should be required gaming by anyone at least once. It's completely worth it and it was so ahead of it's time it's not even funny. The atmosphere needs to be experienced to be believed. The art, the animations and the HD graphics all mesh together into a picture that speaks louder than words. It also has a killer soundtrack and sound effects that complements it, and a basic, yet addictive and satisfying gun mechanic. The only bad part is that it's too quiet throughout the game because there's barely any music.

I would still wait for a sale though. After your first playthrough you will play it again but you will finish it around 30 mins. It's too damn short. Simply there's no incentive to go back to it. Everything is exactly the same and you will feel that all you're doing is repeating the same actions. Even in hard mode is still mostly the same with only a few extra surprises. I really wish the game was deeper and longer, with added music for the stages like the console versions and it would've been perfect.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: July 25
REALLY SHORT game, I literally beat the game within the hour that I bought it. I wish it went on longer so I can relize what was going on. It wasn't a bad experiance, but it felt really lazy
Helpful? Yes No Funny
( 1.5 hrs on record )
Posted: July 25
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Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: July 24
this is one ♥♥♥♥♥♥ hard game
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( 2.9 hrs on record )
Posted: July 23
A fantastic adventure game that is well worth playing 20 years after its original release. Great level design, great graphics (original and new), and a great adventure all come together to make a very memorable experience.
Helpful? Yes No Funny
( 12.6 hrs on record )
Posted: July 22
One of my favourite games of all time
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Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
4 people found this review funny
1.4 hrs on record
Posted: July 16
a game about death and failure.

Well kids, that's what games used to be back then.
Try, die, repeat!

- move to next screen: you die.
- don't move: you die.
- move to slow: you die.
- controls are crappy: you die.
- ?: you die.

Death by animals, aliens, laser, water, getting impaled, tentacles, poison, hot steam, falling rocks, no reason.

I loved this on my Amiga 500. And I never stopped loving it.
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5 of 6 people (83%) found this review helpful
0.2 hrs on record
Posted: July 21
"Another One"
-DJ Khaled

this was the biggest deal when it released
besides sports, platformers & fighting games
you did not get many action adventure games

Another World was original & groundbreaking

we had not exprerienced anything like it
back in the plastic age

i am not going to tell you it holds up
but it certainly shows how far we have come

floods me with great memories
we were completely invested in the story
the world and its inhabitants

we used to call that big white alien guy "Sausage"
for some odd reason

i think cuz he looked like he was made of sausage
oooh k
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: July 18
Another World (a.k.a. Out of this World in the U.S.A.)

Developed by Eric Chahi and released in 1991. It's awesome!

Trivia question: ever heard of Mycaruba? You guessed right - it's from Another World.

One of the three lines that appear in the story, delivered by an alien humanoid ally after breaking out of jail, is Matsuba. No translation exists but the most commonly associated one is well done or good job. - I just drivelled on and on and tried to put some intention into it. - says Eric in The Making Of video. Despite being played backwards it is the most iconic equivocal in the history of video games.

The game had it's 10th, 15th and 20th anniversary editions. It's the first title to introduce complex vector graphics animations. Combined with an already know and loved rotoscopy (tracing actors frame by frame from a video recording, see: Prince of Persia) it was considered stunning for many years to come. By many, it still is.

It took six days to create the Earth. Another World took two years.
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3 of 4 people (75%) found this review helpful
1.0 hrs on record
Posted: July 17
This game is brutal. So much more unforgiving than I remembered. But it's so good! I love it.

It's amazing how it's just as much fun now as it was in the early 90s.

25 years after release, this could now be called a simple platformer. But it's not your average platformer, and the simple yet challenging gameplay just works.

I also like that you can play in short bursts. So many games these days you need a 1+ hour free to even make it worth a launch. With this game you can launch it, play for 5-10 minutes, and come back to it later. Exceptional time-filler in that regard!

Now I just need Flashback (the original remastered, not the ♥♥♥♥ remake) and my life would be complete! For a while at least :P
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2 of 4 people (50%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: July 6
Fun and difficult platformer with really creative setpieces and art. It looks beautiful in both the original graphics and in the remastered mode. It left me wanting more in a good way.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: July 23
A fantastic adventure game that is well worth playing 20 years after its original release. Great level design, great graphics (original and new), and a great adventure all come together to make a very memorable experience.
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Most Helpful Reviews  Overall
204 of 225 people (91%) found this review helpful
4.0 hrs on record
Posted: November 26, 2013
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
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101 of 111 people (91%) found this review helpful
1 person found this review funny
39.5 hrs on record
Posted: September 15, 2014
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here), and if you've played the game, please check out my Another World survey!

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.

Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.

Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.

The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.

Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
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76 of 82 people (93%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: April 29, 2015
An epic landmark in the gaming world. This title still holds the magic it did years ago. With an art style that still blows me away considering it's era and the unique feeling of revisiting an old friend, this is still a title not to be overlooked by new gamers or the old school fan. Brilliant proof of the power of artistic creation breaking the barrier of time and generations. Highly suggested!
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692 of 989 people (70%) found this review helpful
23 people found this review funny
0.6 hrs on record
Posted: December 3, 2013
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