Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
User reviews: Very Positive (578 reviews)
Release Date: Apr 4, 2013

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“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

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About This Game

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: April 29
An epic landmark in the gaming world. This title still holds the magic it did years ago. With an art style that still blows me away considering it's era and the unique feeling of revisiting an old friend, this is still a title not to be overlooked by new gamers or the old school fan. Brilliant proof of the power of artistic creation breaking the barrier of time and generations. Highly suggested!
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3 of 3 people (100%) found this review helpful
2.6 hrs on record
Posted: January 8
This video game is a fine piece of art. The world it creates is astonishing... The game is rather short (2 hours) but difficult enought.
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10 of 17 people (59%) found this review helpful
13 people found this review funny
0.5 hrs on record
Posted: January 5
Mike Aruba
My Caruba
My Car, Roomba
Mike Rooba
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: January 16
One of the milestones of 90's gaming and one of the games marked my childhood forever. I remember playing the SEGA Genesis version of this game back in 1995 (years after its release). Me and my friend Pato couldn't believe such great interactivity and animations in a game.

- Even today it looks great if you take in mind is a 1991 game and it's very hard and sometimes fetched. But all the little pieces of interactivity on are there for some reason.
- I think this anniversary edition feels great. You can change with the press of one button the visuals from the original version to the remastered backgrounds and polygonal characters.
- Also you can choose a from a remastered audio or the original with or without music (the creator, Eric Chahi, said he prefers his game without music).
- Modern controllers works nice (I recommend DualShock 3 or 4 digital directions for a better experience).
- It has bonus content (Artwork, Making of and PDF's with scanned development notes).
- Hard difficulty is harder than the original.

- It has some new checkpoints for newbies and sometimes they mess with your game state. So you have to kill some enemies again (and I don't mean the ones re-spawn because you need to complete a mandatory task).
- We WANT "Heart of Darkness" please!! :)

I plenty recommend this game for nostalgic people and those who can handle old games like Prince of Persia for instance. I doesn't feel that old at all.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: January 25
A piece of video games history
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: January 2
One Sentence
Classic groundbreaking platformer that revolutionized story telling through action in video games.

A Bit More
Gorgeous art style and clever character design accompanied with smooth animation makes Another World come to life.
Gameplay is part action part puzzle solving, sometimes both at the same time. Enemies are not dime a dozen in this game and there will be some trail and error to get through them which stifles the action at times but this should not hinder your experience. There is an option to turn the HD version on so newer players who are not used to 1992 graphics can enjoy it even more.

Bottom Line
The game is a must get not just because of it's place in video games history, but also because the gameplay and the entire experience still holds up.

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1 of 1 people (100%) found this review helpful
6.4 hrs on record
Posted: February 14
I never played this game for the console version. The gameplay was at times frustrating the learning curve is about 1/2 hr; but I enjoyed this 2D platformer. All achievements are attainable some can be missed but you can always go back. If you fail at a certain pont of the game at least you can pick up the gameplay from that point going forward. I was thoroughly satisfied with this game and reccommend!! This game gives me a sense of nastolgia.

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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: February 27
Another World is a short, sweet, endlessly charming old-school platformer. The updated graphics are still - rather unsurprsingly - dated, but the vibrancy and style will pull you in during its 3-4 hours of playtime.

I'd highly recommend it, particularly if you can pick it up on the cheap during a sale.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: January 8
An absolute classic. Among all the old games I've enjoyed, this one has aged the best by far. Few games since it have mastered the fluidity between narrative and gameplay like Another World.

It's not long (indeed, just 1.7 hours for me to complete it - but I did use a guide and knew several of the early sections off by heart) but every bit is fun and immersive. I enjoyed it today every bit as much as I did as a boy.

I'll say that I was a tiny bit disappointed that they didn't improve the graphics (e.g. like the Monkey Island remakes) which would have been the icing on the cake and certainly give the game appeal beyond nostalgic players. The cake, however, is still great on its own.
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: May 24
Love this game :D

Will there be a improved release of the sequel, Heart of the Alien (only released on SegaCD)? It picks up the story immediately after the end of Another World.,8140/
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: January 8
A wonderfully artistic adventure/platformer brought to life by French programming genius Éric Chahi.

Video review/retrospective:
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: December 11, 2014
Jacko Rating
This game is a pearl from my youth and I simply adore the remastered version they have released here. If you played this back in the day on the Amiga 500 or similar then you are gonna luv this release- in fact just buy it now as they didn't mess it up, its the same game with beefed up graphics :)
A real out of the box game that could be summed up as a platformer but with a touch of adventure gaming to it mostly due to the design and intro.
This game is well worth your money and if you have never played it before then you are probably born post 2000 and have no idea how amazing this was playing it new 20 years ago.
Lastly for all you old school gamers simply press Y on your Xbox controller to instantly change it back to the old graphics and take a trip down memory lane, I was constantly pressing this throughout the game.
Great Effort to bring this back to the publuc and I only wish this trend of remastering old school classics continues.
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: December 23, 2014
A landmark in video game history. An insane immersive experience designed by Éric Chahi.

I can still remember the first time that I watched Lester walking into his laboratory and witnessing for the first time in my life such a good cinematic experience in video games. I'm still hearing the numeric password sounds and the amazing soundtrack (from my PC speaker back then) while he is executing his experiment.

It's not only about the rotoscoping animation technique that was used back then, it is also about Mr. Chahi's overall design. The gameplay and the game sequences are so well directed that they will make you experience this story at its fullest even when the game is almost silent.

An incredible piece of art.
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: December 21, 2014
This game is a good example of "no hand holding". You are thrust into an alien environment and will need to figure out everything on your own. It is not a terribly long game -- but if you figure everything out on your own instead of looking up a walkthough, it will take a while.

You do need to approach the game with the right attitude: It is 20+ years old, so the graphics and general polish suck by modern standards. And the unapologetic lack of any hints/tutorials/popups is something that modern gamers aren't used to.
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7 of 14 people (50%) found this review helpful
1.8 hrs on record
Posted: March 5
Like with any DotEmu port, this one is full of issues and crashes.
The original game sure was jolly for its time, I have very fond memories of Delphine's Flashback, and even tried the clumsy sequel Fade to Black. I'm in no way going to label the game as bad, it's just that within the two hours or so I spent with it, I had a double-digit amount of CTDs. The controls in the menu are pretty unintuitive, and while I'm at the menus, there doesn't seem to be any way to rebind keyboard or gamepad controls.

Unrelated childhood anecdote: When I got my first flightstick, I had no suitable game to use it for, so I tried to set up the various input methods on it as Flashback controls. Neither moving Conrad with the stick's analogue input itself, nor using the hat switch as movement were particularly effective.
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195 of 216 people (90%) found this review helpful
4.0 hrs on record
Posted: November 26, 2013
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
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94 of 103 people (91%) found this review helpful
1 person found this review funny
34.2 hrs on record
Posted: September 15, 2014
Click here for the full review

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.

Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.

Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.

The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.

Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
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666 of 952 people (70%) found this review helpful
0.6 hrs on record
Posted: December 3, 2013
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92 of 116 people (79%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: October 14, 2014
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49 of 51 people (96%) found this review helpful
3.1 hrs on record
Posted: February 9, 2014
Jordan Mechner, Steve Meretzky, Roberta Williams...Eric Chahi.

If you don't know who Eric Chahi is, or why I breathe his name with a palpable aura of reverence, buy this game immediately. This is an enduring piece of computer game history that remains as beautiful, stark, striking and unique today as it was when it burst onto the scene in 1991. This is a landmark computer game.

So what, you say? So was Doom, and very few of us are still playing it today. So was DONKEY.BAS, the famous early IBM game with the racecar switching lanes to avoid burros in the road. So was the Crowther and Woods Adventure. The history of computer games is littered with significant milestones, making for a very cluttered highway to the past. Right. I understand. But when you find one that's still fresh and avant-garde exactly as it is, today? You could drop Another World into the indie game market anew, and it'd still turn heads and inspire conversations. The adjective "timeless" is overused, but this game is truly timeless.

It's an action adventure game. There are no instructions. You're meant to jump in, blind, and interact with the world around you as a mystery. There's no inventory, and precious few 'save points.' You used to be a scientist working with a particle accelerator, driving a Ferrari, then...well, something happened, and you ended up Somewhere Else. Somewhere bleak, hostile, cold and inhospitable to its denizens, let alone to an outsider. What does it all mean? You will never be told. You'll never receive an explanation, never encounter a single creature who speaks or understands your language. You will interact with many objects, and figure out what they are and how they work on your own. Good luck! You'll need it.

This is Eric Chahi. This, right here, is what this man does so very, very well. The immersive simple-controls action adventure game, set in a bleakly alien other world. Chahi is Bill Watterson's noir doppelganger -- the stylized clifftops and mesas of Spaceman Spiff cartoons become bleak obelisks in a desolate and hostile natural wasteland. His ecosystems are shadowy and predatory, but tantalizing. Exploration into a very nasty and hostile Mother Nature's parlor has never been so deliciously tempting.

When we played the original Broderbund Karateka, Mechner's freshman masterpiece, there was always a bit of dread wonder as to what would come down the pike, what would be waiting to meet us and attack us. He was the inventor, as far as I know, of the video game cutscene, and Karateka was one of the first games to introduce us to enemies "down the way," seen before they were encountered directly. But while Mechner foreshadowed, Chahi *teased*. His natural "other world" was silent, grinning, waiting for you to get stuck in its deadly web, and it offered you few if any clues as to how to survive it.

If you made it to the second scene of Another World, you felt quite accomplished.

There are few rest points to breathe. The action is breakneck and maddening. You will feel the protagonist Lester's heart pound and his lungs ache from exertion. You will savor the first quiet moment and rest, because you'll need it! This game is short not only because it's an older game, but because the player couldn't endure hours and hours of it on end. If trial and error in realtime isn't your thing, if repeating the same scenes over and over to get them just right frustrates you, if you want the game to work with you as opposed to standing over you silently and smirking...this may not be your action-adventure game. If you want the game to end with all questions answered and all mysteries put to rest, this is definitely not your game. What you learn about this amazing and very thoroughly developed alien world, you will have to infer from your breakneck trip through it, unguided. You will be left with many, many questions.

The game "Limbo" could never have happened without Chahi's work in its cultural DNA.

It really doesn't matter if this game is "for you" or not -- it's a legend, and a work of art that every gamer ought to engage, at least once in his or her life. Love or hate the White Album, you have to have listened to it to call yourself a fan of rock music. This is the Mona Lisa of action-survival games of the 16-bit Renaissance, and the fact that it stands as a great game twenty years later, with only minor updates to address the huge resolution jump in modern displays, is telling. Check this out. Even if it's not your thing, it's a game you should know about, and that everyone should own.
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