Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by...
Análisis de usuarios:
Recientes:
Variados (19 análisis) - 57% of the 19 user reviews in the last 30 days are positive.
Global:
Muy positivos (1,179 análisis) - El 86% de los 1,179 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 feb. 2013

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Comprar Kentucky Route Zero - Season Pass

All Five Episodes of Ketucky Route Zero will be automatically available upon their release

 

Críticas

"Smart, thoughtful, sweet and incredibly well crafted – it’s the perfect game to play in the small hours of a lonely night. Be warned though; it’ll leave you hungry for unknown roads and longing for an invitation to the blues."
Rock, Paper, Shotgun

"Evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual. Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention."

9.5 - Destructoid

"However you respond to its ethereal imagery, this is a game which makes a rare suggestion: who a player is may be more important than what they do."

84/100 - PC Gamer

Steam Greenlight

Acerca de este juego

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.

The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they're completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.

Key Features

  • A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
  • A unique art treatment inspired by theatrical set design.
  • A haunting score accompanies the ambient sounds of the bluegrass state.
  • Wander the highways of Kentucky.
  • Make some friends before morning.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Recommended:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • OS:OSX 10.5 Leopard
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
Análisis de usuarios
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Recientes:
Variados (19 análisis)
Global:
Muy positivos (1,179 análisis)
Publicados recientemente
I can't preTEND ANYmore
( 3.4 h registradas )
Publicado el 21 de mayo
thought this was a kentucky fried chicken simulator

¿Es útil? No Divertido
Kashadoo
( 4.4 h registradas )
Publicado el 20 de mayo
3 episodes that I witness are a marvel. There's no way it could not deliver. It's has to.
¿Es útil? No Divertido
TheVigilante
( 3.7 h registradas )
Publicado el 20 de mayo
Do not buy. Because as everyone else stated, the game is not completed and I have completely forgotten what happened in the previous episodes.
¿Es útil? No Divertido
Uncanny Valet
( 0.6 h registradas )
Publicado el 15 de mayo
If you're wondering when the game gets fun or interesting: it doesn't. Just watch a "let's play" if you're interested in this thing.
¿Es útil? No Divertido
BB
( 4.6 h registradas )
Publicado el 13 de mayo
A beautiful game in both sound and visuals, very fun to play alongside someone else to talk and theorise about the experience. I recommend playing it in the dark with headphones.

Yes, there is a very long wait between episodes. But bearing in mind that the three people in Cardboard Computer (Jake Elliot, Tamas Kemenczy, and Ben Babbit) are putting so much love and time and care into getting Act IV perfect for release, and looking back on what I've played, it will undoubtedly be worth the wait.
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DramaQueen
( 0.8 h registradas )
Publicado el 9 de mayo
Artsy, incoherent, half finished. Can't wait for Nebraska Route Zero.
¿Es útil? No Divertido
Duraldo
( 7.2 h registradas )
Publicado el 7 de mayo
I'm sure this game will be worth it when they finish it in 2020....Actually, at this rate, who knows.
¿Es útil? No Divertido
Free Roberto
( 0.3 h registradas )
Publicado el 2 de mayo
Still not finished huh? BOOOOO!!!

I bought this game 3 years ago, thought it looked cool, played it for a few minutes, enjoyed the gameplay, but decided I'd rather wait for the full 5 episodes to release before playing it all the way thru, because I'd rather play the full game than 1 episode at a time.

Apparently I gave the devs too much benefit of the doubt that they would ever finish it in a timely manner.

3 years later, only 1 more episode has been completed, for a total of 3 out of 5. Am I unreasonable to expect a finished indie game within 3 years time? I don't think so.

So yeah, BOOOOO!!!

Buyers beware, this may never be finished.

Unless you're satisfied with a half finished game, in which case, enjoy!

If all 5 episodes are ever released, then maybe this will be worth your money. Until then, I feel ripped off.
¿Es útil? No Divertido
Zaalbar - 愛の戦士
( 6.4 h registradas )
Publicado el 2 de mayo
Surreal magical-realist adventure with fantastic atmosphere and writing. Note that it is currently missing two chapters and they are rather slow in coming out, but still worth experiencing. One of my favorite indie games.
¿Es útil? No Divertido
Yohei
( 5.4 h registradas )
Publicado el 1 de mayo
This is one of the few games that I have played that has stuck with me in my idle thoughts over the years. If you can endure the wait for the finished game, or pick it up when it is completely out, well worth it.
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lesarch
( 5.0 h registradas )
Publicado el 30 de abril
Mysterious. Like where's-act-4? mysterious
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Bonzilla
( 1.0 h registradas )
Publicado el 20 de abril
It's taking forever for episode 4 and 5, but I still haven't even played 2 yet because of how badly I never want this series to end. I think that about sums it up. Truly phenominal and haunting.
¿Es útil? No Divertido
Basiden
( 0.8 h registradas )
Publicado el 19 de abril
We will likely colonize Mars before this game gets close to complete. It's been 5 months since the developers said Act 4 was "almost done" and almost two years since the last act was released. I get that they're a tiny studio, but this game is dead in the water, and I really regret spending money on it.
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_E.J.ED_
( 3.6 h registradas )
Publicado el 18 de abril
REALLY GOOOD/ 10
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.Adriansun - Iris wanted
( 8.2 h registradas )
Publicado el 16 de abril
The graphics. The art. The special effects. The sound. The soundtrack. The story.

Wow.
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jointhesaga
( 27.9 h registradas )
Publicado el 15 de abril
Quite enjoyed this artful narrative experience, but eager to see the next installment!
¿Es útil? No Divertido
STuNNin
( 14.4 h registradas )
Publicado el 13 de abril
I have to agree with some prior reviews, playing this game is like dreaming, it's interesting making so much sense and no sense, so as-a-matter-of-factly that you can't help but continue the story. You craft it and it happpens in the past, present, and future simultaneously. Brilliantly done. I put this down and picked it up to play it WHEN THE TIME SUITED. There is no need to rush through this game at all, in fact it's deliberately fast and slow when it needs to be, but to truely enjoy this game, play it when you feel between things or overwhlemed. It's a calming, intriguing experience. Yeah it has only 3 of the 5 Acts supposedly out, but to be honest, with a game like this, I kind of don't need closure because the experience is in the journey and the state thats achieved with the first 3 Acts. Dreams don't have definitive beginnings or ends, there's really just what you get out of what you did know you experienced, right?

Can...wait for the next Acts.
¿Es útil? No Divertido
real human pleb
( 4.8 h registradas )
Publicado el 10 de abril
dream is a destiny

so is krz.
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louis_mallow
( 5.1 h registradas )
Publicado el 7 de abril
It's a pity the last two chapters are extremely unlikely to appear now. I paid full price and only feel slightly put out, and that only because the first three chapter are so very good. Buy it regardless, dim the lights and play it with headphones on.

This game has given me some of the best moments in my gaming. It actually manages to capture that dream state where the world is magical and urgent and panicky, and you run in circles after an errand that keeps getting in its own way, and the world sort of makes sense if you don't examine it closely, but isn't your daily world at all. That's the best I can describe the feeling - this game makes you experience it.

Every so often some little set piece just takes your breath away, then you look around and realise you were really *gone*: zoned out. It's beautiful.
¿Es útil? No Divertido
Sonja
( 6.1 h registradas )
Publicado el 4 de abril
Hi there! I absolutely adore KR0, and I want to lend any of you that are on the fence some clarity on things people are saying, some advice, and lastly, my thoughts.

1. Acts Taking A Long Time To Put Out - Yes, this is a thing that's happening, and we all really hate waiting. However, KR0 is detailed, complex, and very thorough, so I'd imagine it would take a very long time to produce something of its caliber. As well, Cardboard Computer supplies fans with material proving they're working hard on their Twitter, so follow them if you want to stay hyped.

2. Pacing Within Episodes - I'm a really impatient person. That's just who I am. So, when I first played through, there were days when KR0 got on my nerves for being so wordy. What did I do? I closed the game, played something else, and then when I felt more patient and peaceful, I opened it back up and really enjoyed a complete, immersive experience.

3. Things I Like - The music is pretty darn great. Three thumbs up out of two. Writing, of course, is poetic and enchanting. Atmosphere blends emotional response with underlying calmness. Characters are lovable as all heck. (Extra: Their names are all quite memorable, which makes things really nice and easy.) Art direction and emotion-based scenery choices are all really tasteful for the kind of story the game is telling.

4. Things I Dislike - I have a natural distaste for point-and-click games. My index finger gets tired, the sound of the clicking gets on my nerves, and it just results in me not being able to play. However, the controller integration is complete, purposeful, and well done, which made *all* the difference.

All in all, if you need an atmosphere to hang out in, or if you need escape, enchantment, enlightening, Equus Oils, or giant eagles, then I'd suggest giving this game a look. Get ready to be swept away.
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Análisis más útiles  En los últimos 30 días
A 28 de 47 personas (60%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
0.3 h registradas
Publicado el 2 de mayo
Still not finished huh? BOOOOO!!!

I bought this game 3 years ago, thought it looked cool, played it for a few minutes, enjoyed the gameplay, but decided I'd rather wait for the full 5 episodes to release before playing it all the way thru, because I'd rather play the full game than 1 episode at a time.

Apparently I gave the devs too much benefit of the doubt that they would ever finish it in a timely manner.

3 years later, only 1 more episode has been completed, for a total of 3 out of 5. Am I unreasonable to expect a finished indie game within 3 years time? I don't think so.

So yeah, BOOOOO!!!

Buyers beware, this may never be finished.

Unless you're satisfied with a half finished game, in which case, enjoy!

If all 5 episodes are ever released, then maybe this will be worth your money. Until then, I feel ripped off.
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A 18 de 30 personas (60%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
7.2 h registradas
Publicado el 7 de mayo
I'm sure this game will be worth it when they finish it in 2020....Actually, at this rate, who knows.
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A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
4.4 h registradas
Publicado el 20 de mayo
3 episodes that I witness are a marvel. There's no way it could not deliver. It's has to.
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A 5 de 8 personas (63%) les ha sido útil este análisis
No recomendado
3.7 h registradas
Publicado el 20 de mayo
Do not buy. Because as everyone else stated, the game is not completed and I have completely forgotten what happened in the previous episodes.
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A 39 de 54 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.9 h registradas
Publicado el 20 de marzo
I'm going to have to side with the "Don't buy until finished" camp. Over 3 years and still incomplete on a 5 Episode game with only 3 of the 5 released at the time of this writing. I'm not sure any game can possibly deliver a satisfying experience when leaving customers waiting so long. I must say I am very disappointed in Cardboard Computer not being much more upfront about their incredibly, insanely long development cycle. Had I known, I would have held off until the complete experience was ready. I mean, we're not talking a few months between content, we're talking almost 2 years waiting for a single episode.

Though I don't feel that Cardboard Computer are scamming people, I do feel they are slightly 'shady' and I think they should be a little more upfront with the community and provide a little more contact. I'll happily update my 'review' in 3 years when the game is finished.
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A 23 de 34 personas (68%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
19.1 h registradas
Publicado el 28 de marzo
Way too long between episodes. Don't bother buying until they finish it. Episode III was released in 2014, and it's now several months into 2016 and episode IV is not yet out, despite being "almost complete" since the last developer update in November.
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A 14 de 22 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
35.8 h registradas
Publicado el 23 de marzo
Tried playing this game twice through. Both times hit a game breaking glitch where the storyline would not progress in Act 3. Once at the start of Act 3, and once in Act 3, Scene XII.

Besides the above, the story is free flow marginally directed story. But the story is SO convoluted that you're just spending your mental capacity trying to connect the dots. Which are so scantly connecting that it makes it almost not worth playing.

It has unique down-home comfy acoustics and visual presentation, which gave me a novel enjoyment, and why I even attempted a second playthrough... But the negatives, sadly, do not outweight the positives.

P.S.- Note this game is not even complete as released. They are still developing the farther acts that will complete the convoluted story.
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A 80 de 100 personas (80%) les ha sido útil este análisis
14 personas han encontrado divertido este análisis
Recomendado
4.5 h registradas
Publicado el 30 de diciembre de 2015
If Franz Kafka watched too much Twin Peaks and had a drunken dream about it, this would be it.

My suggestion is to get the game on sale and enjoy the first 3 chapters. They are incredibly well done, a rare bit of gaming art. If the other two chapters ever come out, consider it a bonus.
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A 24 de 34 personas (71%) les ha sido útil este análisis
Recomendado
10.0 h registradas
Publicado el 5 de enero
I am utterly in love with this game. Sure the episodes are short, and sure the wait between them is long, but playing this is like dreaming, and I just don't want to wake up.
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A 13 de 23 personas (57%) les ha sido útil este análisis
Recomendado
6.2 h registradas
Publicado el 12 de diciembre de 2015
There's a running argument about whether games can be art.

KR0 suggests a new argument: whether games can be literature.

There's a depth to the writing in KR0 that outshines what you usually see in games by a tremendous margin. Part of that depth is the stubborn refusal to outright explain any of its themes, a decision in stark contrast to how most games choose to make absolutely sure that the player does not miss the Important Message, no matter how little they are actually paying attention.

Almost nothing in KR0 is without purpose or meaning. Do not take anything at face value. KR0 has a very high level of difficulty, but of a kind that's not usually found in games.
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A 24 de 47 personas (51%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
3.7 h registradas
Publicado el 9 de febrero
I absolutely loved this game, but this is clearly abandonware and is not worth buying a season pass at full price. Avoid it if you can.
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A 6 de 12 personas (50%) les ha sido útil este análisis
Recomendado
6.0 h registradas
Publicado el 22 de enero
So creepy. So stylish. So intriguing. SO WEIRD. So worth checking out.
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Análisis más útiles  Overall
A 8 de 8 personas (100%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 27 de marzo de 2014
¿Hasta qué punto puede ser sorprendente un nuevo capítulo de un juego ya iniciado? Usualmente uno se espera un más de lo mismo, una continuación de la misma historia. Y si ese capítulo está a su vez subdividido en cinco actos, ¿cómo de sorprendente puede resultar cada uno de esos actos?

Con un Conway cojeante y maltrecho y una Shannon cuya importancia sigue aumentando hasta convertirse en coprotagonista, el juego sigue imponiéndote problemas y soluciones mientras deja a tu elección la importancia que se les da. Siguen ahí los escenarios evocadores y los caramelos para quienes decidan invertir tiempo en explorar el mapa de carreteras o ahondar en las conversaciones, pero el juego sabe que su trama ha cobrado mucha más presencia y prueba de ello es la posibilidad de que otro conduzca por ti y te lleve directo al grano.

Así que sí, la historia avanza, quizás un tanto a costa de ese aire contemplativo del primer episodio que obligaba a que gran parte de tu beneplácito hacia el juego dependiese de que te maravillase contemplar su majestuoso trabajo artístico (algo muy sencillo, por otro lado). Al menos esa es la sensación que transmiten los primeros actos, con decorados más sobrios y diálogos más densos, donde la escritura vuelve a elevarse como una de las mejores que hemos podido disfrutar en el medio (matizando que, siendo como suele ser la escritura de videojuegos bastante lamentable, debe entenderse que Kentucky Route Zero podría competir en la liga que más le placiese), capaz de crear un trasfondo y una personalidad más profundas que las reformas que necesita España para personajes cuyo protagonismo es relativo, aparentemente con el único fin de dotar de sentido y empaque a nuestro encuentro con ellos.


Seguramente necesario el sacrificio de dotar de sobriedad al primer tercio si se quiere conseguir un capítulo que empiece criticando los sistemas burocráticos y termine hablando de compañías farmacéuticas sin olvidar pasar por la religión, pero es que no se puede tener todo.

Sin embargo que nadie se alarme pues si bien ese primer acto que recuerda un poco al imaginario corporativista de Jim Guthrie se aleja bastante de las señas de identidad del anterior episodio, las transiciones de cámara que quitan el hipo o la atmósfera sonora que podría ambientar hasta a un folio en blanco siguen ahí, e irán cogiendo protagonismo conforme avancemos. Aparece también al fin ese bluegrass prometido y delicioso, mucho más de lo que suele ser habitual para un profano en el género.

Y aparece también ese toque entre místico y sobrenatural que habíamos intuido mientras permanecía esquivo y tímido. Las dosis de surrealismo estarán presentes a cada paso que demos, y si bien estos detalles (mucho más que “detalles”, a decir verdad) no suelen ser santo de mi devoción, lo cierto es que se ha conseguido que encajasen sin fisuras con el resto del juego, resultando estimulantes y fascinantes a partes iguales. Siendo seguramente el cambio más importante y destacable será el que menos mencione en este análisis, pues poco se puede decir que no sea mejor si lo descubrís por vosotros mismos.

Poco a poco y con algún retraso de por medio, Kentucky Route Zero está protagonizando la historia de la promesa que se convirtió en realidad. Pocas dudas quedan ya de que en Cardboard Computer hay talento de sobra para mantener el nivel y entregarnos, a finales de año si nada se tuerce, la conclusión de un nuevo hito del videojuego independiente, una de esas escasas obras maestras capaces de reírse del paso del tiempo. Hasta entonces, eso sí, tocará soportar una larga espera.
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A 174 de 195 personas (89%) les ha sido útil este análisis
Recomendado
23.3 h registradas
Publicado el 20 de mayo de 2014
For those who have not previously come upon it, Kentucky Route Zero is a five part point and click/text adventure hybrid described by its creators as a "magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it."

I often find Kentucky Route Zero a difficult game to describe. The narrative follows the final delivery of a driver whose company is undergoing financial difficulty, as he seeks out 5 Doogwood Drive, an address that isn't on Conway's maps. Stopping for directions, Conway is told that it can be found on the other side of the Zero, a mysterious underground highway that the game derives its name from. As a vague plot synopsis, that probably isn't immediately appealing, and yet Kentucky Route Zero manages to be one of the most engaging and interesting gaming experiences I've ever had.

Gameplay is a juxtaposed combination of traditional style point and click adventure mechanics in 3D scenes for key areas, and evocative text only sequences, punctuated by an exploration oriented "driving" interface represented as a stylised overhead map.

The choices the game presents you with rarely offer alternate outcomes. In contrast to more traditional point and click adventures, where progressing is a matter of chosing the correct dialogue options or performing the correct tasks, KR0 opts for a far more subtle and resonating style in which your choices define the tone of the game and the attitudes of its characters in response to the situations and predicaments they encounter. In some ways, it feels as though the player's actions control a shifting lens through which subsequent revelations are seen - an understated, yet powerful mechanic that somehow makes the player's actions feel more real and meaningful than one would usually find.

The characters in and around the Zero feel deep and rich. Even characters whose appearances seem bit parts carry a sense of life and believability. As the game progresses, Conway attracts a party of companions who join his search for 5 Dogwood Drive, each with their own outlooks and energies, motivations and troubles. Each new character shifts the dynamics of character exposition, bringing new aspects of familiar faces into relief with the flashlight of their own perspectives.

Visually, Kentucky Route Zero offers a deceptively simple style, and at first glance could be mistaken for 2D vector work. Instead, KR0's point and click scenes are entirely 3D, combining some great set design, fantastic lighting and some nice camera work with dynamic effects that work to enhance and support the game's aesthetics rather than define them (in particular, there's a super neat bit with some trees towards the end of Act II that creates an opportunity for two pairs of characters' contrasting experiences and enthusiasm to be presented at once in a way that is both interesting and in some ways moving).

From a sound design perspective, the game is equally striking, with the already atmospheric visual and narrative tone boosted further by the kind of immersive soundscapes that tend to not be directly noticed until highlighted, but as soon as you're aware, you can't help but admire them.

Kentucky Route Zero is a masterful work of interactive storytelling that is executed astoundingly well. For those who already know this, here are a couple of articles and interviews which are worth checking out if you haven't come across them already.

If you're undecided or would like to see more examples of this team's narrative work, Cardboard Computer have so far released two free standalone interludes, Limits and Demonstrations, and The Entertainment, which take place between Acts I and II, and Acts II and III respectively.
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A 152 de 180 personas (84%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 5 de enero de 2014
Y'know, when all was said and done, Kentucky Route Zero managed to be my game of the year. I couldn't tell you exactly why. The game's trippy, mysterious. Gorgeous. I could stare at this game for hours, but, of course, the mystery drives me on--because this is a real mystery, not some generic 'who murdered whom?' It's far more than that. I want to know who Julian is, what significance the mine has, how the barn ended up in a museum, and why the museum's occupants... why does the museum have occupants? Kentucky Route Zero is a mystery, a real mystery. I want to know more--I must know more!

And yet... the more I know, the less I understand. This is less of a traditional point and click adventure game, and more of... well, some sort of adventure. There's one point in Chapter 2 where my mouth dropped open, though I was looking at nothing more than inky blackness and a 2D map sketched in white lines.

This game looks good, but it sounds even better. The experience is practically made by sound. Oh, sure, the strange figures that appear if you shut off the lights in the mine are frightening, but something about it is way more compelling when you've got those headphones plugged in. Immersing yourself in this game's aural landscape is like taking a bath. Soothing. Gentle. Calm.

And yet... something there is unsettling, always unsettling. This is a room with a Bureau in an old cathedral, an abandoned storage facility that used to be a church, a floor occupied entirely by bears. This is a game that unnerved me with a simple phrase and a sound effect. This game... this game... it's something you, and everyone you know, ought to try.

As games I tried in 2013 go, Kentucky Route Zero was moving, mysterious, engrossing, and over all too quickly. For now. The first two chapters have released, and the game will be updated with three more in the future. I can't wait.

I loved every second of it, and I'm sure you will too.
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A 162 de 195 personas (83%) les ha sido útil este análisis
Recomendado
9.4 h registradas
Publicado el 23 de noviembre de 2013
While I'm usually not one for point and click adventures, Kentucky Route Zero found its way to be an exception. Its strange and puzzling story/atmosphere will certainly bring in fans of David Lynch.
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A 110 de 124 personas (89%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 24 de junio de 2014
I've finished the 1st Act and I have to say I'm impressed.
About 10 years ago, I went to a university course on "Hyperliterature and new forms of narration". It was very enlightening, we studied some of the new waves of storytelling, watched some David Lynch movies, played some live rpg games (based on Kult, best rpg ever) and so on... best course I ever attended, shame it was so short. I remember writing an essay about videogames, mostly focused on my experiences with graphic adventures and a game I couldn't stop playing by then called Half Life 2.
I just wish I could go back again today, after playing Kentucky Route Zero. It feels like the kind of game I was wishing for in those days.

KR0 is a captivating exercise of storytelling, sucks you in from the beginning and minimizes the interface to focus on the audiovisual experience. Same goes for all the technical aspects of the game. Graphics, music and gameplay are well polished and just let you enjoy the story without getting in the way. They all do their part, and do it very good.

The enviroment is dreamlike, inmersive, deceptively lifeless. So many details appearing out of the corner of the player's eye, so many left to the player's imagination.
This is not a usual adventure, but more an interactive story. The narration comes mostly from what you see and what you hear, saving you from reading huge walls of text. Actually, the text is just another element, and it doesn't give any important information most of the time. It does add up to the overall experience and it's a pleasure to read.
Something that caught my attention is that you never seem to be in control, just like in a dream. Your mind will struggle to follow a logic path to the story, but the game will break your will and ultimately take you for a ride. Just sit back, get comfy and enjoy it.

I can't wait to go back and continue with the game, just wanted to recommend it to everyone looking for a good, innovative experience in the already bursting indie scene. Games like this make me feel proud to be a gamer and, having passed my 30, look to my friends who jumped off the videogame train because it wasn't mature enough for society standards and think "You don't know what you're missing".

PS. Big points for the references to Gabriel García Márquez, recently passed away colombian writer, creator of the magic realist that influences this game heavily. I bet he would be proud and happy to play this game.
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A 148 de 182 personas (81%) les ha sido útil este análisis
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Recomendado
12.8 h registradas
Publicado el 1 de noviembre de 2014
There are roads in Kentucky that take you unknown, weird places if you allow yourself to go there. This game is a shortcut to those places wherein you don't need your imagination irl...instead the devs have done all the work for you. Enjoy the surreal, enjoy not having to work for strange magic, enjoy Ky. Rte. 0 ;-)


Btw, if you are ever in the area of Mammoth Cave, do try to visit Pig, Ky - there's an amazing BBQ joint with the most perfect fried catfish and hush puppies...I was literally dragged back to my grandmother's house in a weird space/time continuum...so when I speak of this game, I know whereof I speak ;-p
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A 101 de 123 personas (82%) les ha sido útil este análisis
Recomendado
2.4 h registradas
Publicado el 1 de diciembre de 2013
This game is like a dream: strange and unexpected. Add on top of that a great story telling and superb sound effects and you have one of my favorite experiences so far this year. Just do yourself a favour and put on a pair of good cans, turn the lights off and sink in to the mesmerizing experience that is Kentucky Route Zero.
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No recomendado
4.4 h registradas
Publicado el 24 de mayo de 2015
I'm sorry. I can't recommend this game any longer. It's been out for over 2 years now I think. It's supposed to include 5 acts...the THIRD act was published over ONE YEAR AGO...this is ridiculous (after already waiting for one year after Act 2). IF the game is ever going to be finished, judging by the glacial pace the dev is setting, it's going to be somewhere in 2018 probably, so...stay away from it.

Now, what IS the game? It's actually a weird pseudo psycho trip. Calling it an adventure would be grossly overestimating the game's abilities. It's a narrative driven story that drifts so far into lunacy it's getting extremely hard to even follow it, let alone understand what's going on. It's definitely "interesting" and I would have liked to actually finish it, but again...where are the remaining 2 episodes? You can't charge 23 bucks for an episodic game and then after over two years not even finish the story...that's actually a scam if I'm totally honest, so I wonder if you would get your money back from Steam...probably not, because Steam customer support sucks ♥♥♥...
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