Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.
User reviews: Very Positive (505 reviews)
Release Date: May 28, 2013

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Buy The Night of the Rabbit

Buy The Night of the Rabbit Premium Edition

Includes Original Soundtrack (41 tracks), 8 audio books (160 minutes total running time) and a wonderful game comic by Olga Andriyenko.

Packages that include this game

Buy The Daedalic Fairytale Bundle

Includes 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

Buy Daedalic Adventure Bundle

Includes 5 items: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz


Recommended By Curators

"Overall, its a breathtaking and emotional experience. I recommend it for genre fans."
Read the full review here.


“Night Of The Rabbit is unquestionably charming, and wow, the art is exceptional.” - Rock Paper Shotgun

“If there was any question whether Daedalic is the inheritor of the LucasArts adventure gaming crown, consider it settled.” - Escapist Magazine

“... the most outstanding game I’ve played this year.” - Pixels or Death

About This Game

Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.

It is here that Jerry’s dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. Someone offers the residents of Mousewood a deal of their lifetime - tickets to the greatest magic show that the world has ever seen. But the price is steep, as they'll have to stake their most precious possessions and also their lives.

As the shadows grow deeper, the residents of Mousewood have only Jerry to turn to. On an adventure full of laughter and tears, joy and fear, the young boy will face the ultimate trial, leaving behind the world he once knew, and his childhood, too, will become a thing of the past.

Key Features

  • Story-driven exploration/adventure: The Night of the Rabbit was conceived, written and designed by Matthias Kempke, who believes that games design is all about creating new worlds to be explored by players.
  • Multi-layered story: it starts out in a light-hearted and funny way, but soon shift to a dramatic and thought-provoking tone over the 20 hours of gameplay.
  • Original character and world design: the animal people who populate the game were originally developed in short stories written by game creator; these stories are included as the in-game bonuses.

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:7 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:7 GB HD space
Helpful customer reviews
13 of 13 people (100%) found this review helpful
45.1 hrs on record
Posted: December 7, 2014
An absolutely fantastic and solid point n click adventure game with very deep (well-worked) story, great visuals and fantastic soundtrack.It has references from adventure games of the golden age of adventure games like Monkey Island,Simon the sorcerer and many others.It even has references from well-known fairytales and characters from games that are not point n click adventures,like mario,sonic etc.

For the fans of the genre of point n click adventures,it is a MUST-PLAY!

For non-fans of the genre it is a MUST-TRY!(and maybe it will make you to change your mind :) )
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9 of 12 people (75%) found this review helpful
5.6 hrs on record
Posted: April 5
SPOILER ALERT... I'll start off by saying this game does a few things very well.

1. Music - It's beautiful, and it fits very well with the graphics and atmosphere of the game. I really love it.
2. Graphics/Art style/Atmosphere - Also beautiful. Everything looks so polished, vibrant and colorful. The game looks great. It feels like a fairy tale.

But when it comes to things I like about this game, that's where it ends. The story is... well, here... A boy wants to be a magician. So a letter comes flying out of the sky, right into his mailbox. It has directions on it in the form of a poem. The boy follows the directions, and a magic box appears with a rabbit that tells the boy that he'll be his apprentice, and go on an adventure, yada yada yada... That's it. The boy gets to go on an adventure and be a magician. I don't see how that's an intriguing story, but I let it slide because I thought the other things might make up for it, and maybe it'll get more interesting the farther I go. Now, I should say, I didn't finish the game. Maybe it does get more interesting... I'll never know. And I don't really care, to be honest. But let's talk about the one thing that caused me to stop playing this game... The puzzles.

The top reviews of this game didn't have many positive things to say about the puzzles, although they absolutely loved everything else. I, for one, thought the puzzles ruined the entire game. One very positive review calls the puzzles "brain-scratching"... As if that's a good thing. Normally, it would be a good thing. But in this case, it's not. I'd also describe the puzzles in this game as "brain-scratching"... As in, I'm scratching my head so hard that I actually start to touch my brain after reading a walkthrough and asking myself how other human beings thought that this would make sense.

The very first "puzzle" of the game is using a stick, which looks the same size of a stick you would use to roast a marshmallow, to completely remove a thorny bush so that you can gain access to berries your mother asked you to pick. I felt that it didn't really make sense. The bush completely disappeared after wacking it with a stick. That just seems weird to me. At first, I didn't have a big problem with it, but now that I know what the rest of the puzzles are like... I do. It does make sense somewhat. People clear bushes and leaves out of their path while walking by using sticks. But it's just not something you'd think to do, even though, via luck, I did.

The next puzzle was the one involving the letter. The letter gives you directions in the form of a poem. So the game helps you with this puzzle. Cryptic, but it's help nonetheless. The solution for the puzzle is one of the most bizarre things I've seen in a game. You find an empty pop can. You're supposed to put 3 acorns... smashed chalk (powder)... a piece of tree bark... and a carrot... IN THE POP CAN. Now, let just me say, the letter gives you hints, so it's not completely random. If you played the game, you'd understand. But the puzzle still makes absolutely no sense. You know how the top of pop cans look, right? You could barely fit your tongue in the hole used to drink from it. The game expects you to know to put a carrot... A CARROT. Not a mini carrot. A fat, large carrot... into the pop can. Not to mention a piece of tree bark, which also looks very large. And they're in there together. It's just so illogical and stupid that I almost lost hope for the game right there... and it's nearly the beginning of the game. It's not like you're a magician at that point. You're a kid. And even if you WERE a magician, the story/magic being involved should not eliminate logic from the puzzles. Nothing should. Those things DO NOT fit inside a tiny pop can.

There's a puzzle later on involving a rake and a leprechaun. You need to make the leprechaun step on the rake and smash his own face. He moves to different locations, and you basically have to follow him until he goes to this clover leaf where he gains his powers from... he hops around on it, and you need to put the rake there before he hops around on it. It makes sense, but it's just not something you'd think to do. And that's a theme with a lot of the puzzles. Trial and error. "I guess that makes sense, but nobody would ever think to do that."

There was a puzzle with a little mouse not letting you go to a new area unless you give money, although when you talk to him, he talks about wanting something sweet and surgary. In another area of the game, there's an empty bee hive, and you have a sugar free lollipop in your inventory. He doesn't accept the lollipop because it's sugar free. So you go to the bee hive and put honey on it. Then he accepts it, and lets you by. That makes sense. That was the only moment in the game where I actually thought the puzzle made perfect sense, and that it's something that people would think to do because it's logical.

When you talk to the little mouse, he mentions another character in the game is his baby sitter. That's all he mentions. This character in the game is his baby sitter. In your inventory, you have an ad for violin lessons. It's just something you have, among the other billion things you have in there. That's another problem with the game. Inventory. You have a ton of crap in there. And you don't want to use all your items on different things because you, for the most part, get the same dialogue every time, and it's just an annoying thing to do. It's not fun. But anyway... You need to give the ad for violin lessons to her. Later on, you need to get to another area, and the little mouse is back. This time, he wants money. Now, I looked at a walkthrough, so I would have never known to give his baby sitter the ad for violin lessons, but imagine if you didn't know to do that. You would be stuck. WHY would she want that? NOTHING implies that you would have to give her that. She comes in, and says "look at this ad for violin lessons, you could be a star, you're the perfect mouse" or something like that, and the little mouse leaves with her, allowing you to go by. It's just... like... why? WHY would anybody think to do that? Unless you use every item in your inventory on everything. At the time, I had 19 items in my inventory, so I wasn't going to do that. Even in games where I don't have a lot of things in my inventory, I try my best not to use items on everything just because. I want to think about it, understand why I'm doing it, and then do it. It needs to make sense. And that doesn't. It makes absolutely no sense. Why would she want that? Why would you have to give that to her?

ANOTHER PART. You're asked to find an anchor, a rudder, and to remove a giant catfish that's blocking your way. Alright. Fine. Anchor... You use a grappling hook. I GUESS that makes sense, it's for a leafy boat that isn't an actual boat, it's not very heavy, so that's fine. Then you use a spoon as a rudder. A spoon. When you pick up (or find) the spoon, it's very large... but in your inventory, it looks small. Like a regular spoon. Large or small, it barely makes sense as a rudder, but fine. Then, to get rid of the giant catfish... you use... valerian drops. That's when I had enough. Why on earth would you use drops used as a sleeping aid on a giant catfish blocking your way? WHY WOULD ANYBODY DO THAT?! ... It makes NO sense. You only use a few drops anyway, and the river current is flowing rapidly... WHY WOULD THAT MAKE THE CATFISH GO AWAY?! EVEN IF HE FALLS ASLEEP. IT MAKES NO SENSE.

I mean, I could go on. There are little things. Sometimes, while Jerry (main character) is talking, the audio cuts off before he could finish the final word of his dialogue.

Bottom line: I just don't see how you could enjoy this game unless you don't mind looking at walkthroughs constantly or using every item in your inventory on everything. That's just not a fun gaming experience for me.
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7 of 10 people (70%) found this review helpful
4.2 hrs on record
Posted: March 27
One of the worst adventure games I played in years, no redeeming features except for good graphics.

The conversation system is terrible, every time you talk to someone they repeat the same conversation. But you neer know if they might on the rare occasion have something new to say, so you end up hearing the same nonsense again and again. Your character walks everywhere very slowly unless you are moving between screens.

I wouldn't mind these issues so much if the gameplay was better. The story is boring and some of the puzzles are illogical or only solvable by extensive trial and error. I don't expect to play these games with a walkthrough but I wouldn't have the patience to try every illogical action to find the one that works.

I use to really like Daedalic adventure games by the last few I've played have been terrible so I am giving up on them.
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2 of 2 people (100%) found this review helpful
30.7 hrs on record
Posted: January 2
The Night of the Rabbit is phenomenal. A great story, beautiful music, hand drawn art and clever puzzles, and it all works together perfectly. A near perfect point-and-click adventure experience.

Lets start with the music. The first thing you hear when you start the game is a melodious theme that can only be described as the game in music form. It is near indescribable how perfect the main theme is. The rest of the music is also amazing, enhancing the atmosphere of the game, deepening the emotion of various scenes.

The hand drawn art is beautiful, has a unique style, and is a perfect medium in which to tell the story of Jerry and his journey into the realm of magic. Visually, the game is very pretty to look at, but it's the attention to detail that truly brings this fantasy realm to life. In addition, the transition from cut-scene to game is near seamless. You almost can't tell you're watching a video.

The story is just as mystery filled as you'd expect from a journey into the realm of magic. The intro does a great job of setting the tone of the story, and it carries all the way to the end. Jerry's story is told near perfect, the conclusion of his story is satisfying. But the end is so open, with so many questions remaining, so much left to explore. So many avenues for further adventure. I really hope this game gets a sequel. It truly deserves one, crafted with the same love and dedication.

Like all point-and-click adventures, the gameplay is as you would expect. You use the mouse to interact with the environment, the people and objects within. The items you collect are then used to solve a variety of clever puzzles throughout the game. Many of the puzzles are crafty, and even though you can see the solution, there's always another clever obstacle to overcome. The puzzles are very seamless in execution.

You can observe all the objects you can interact with by clicking on a magic coin in the inventory (a clever means of integrating a gameplay element into the story). This is a brilliant addition to point-and-click adventure gameplay as it's sometimes easy to miss key items lying around. The only downside is that the coin only shows the interactive elements for a moment, too short to take in everything. You can continuously observe the interactive objects by holding the shortcut key (holding spacebar), but it would have been nice to have the mouse implementation be given some better functionality.

There is also a minor bug where you sometimes can't open the inventory by clicking on the backpack. There were only two points in the game where I observed this. The first was after exiting the boat, but going to the title menu and then returning to the game fixes this. The second one is more annoying. At the outpost in the frozen land (and only at this screen), the only way to access the inventory is via the inventory shortcut (pressing I). The mousewheel method of accessing the inventory may still work, but I never used it so I can't say. The bug is a minor annoyance, and to be fair, it's the only bug I encountered throughout the game.

The Night of the Rabbit is exceptional. I recommend it to any fan of the adventure genre.
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2 of 2 people (100%) found this review helpful
14.6 hrs on record
Posted: January 1
The Night of The Rabbit
'The Night of The Rabbit' by Daedalic is indeed very enticing. The game starts with the life of an average boy, bearing the name Jerremiah Hazelnut, who has forever dreamed of being a greatly-renouned magician. One warm Summer day- also one of the last, a mysterious letter appears to slam harshly into Jerry's mailbox. At first it seems like a coincidence, but there is none. That starts a magical adventure as the apprentice of the Marquis de Hoto. Along this journey, you will hear whismical music, discovery new, vibrant worlds, meet unique characters, and enjoy the beautiful, colourful environment. On top of that also comes an outstanding plot, that has many variating twists. Along the way, you'll have to use your own logic to solve puzzles hidden in the point-and-click rythm of the game. But, sadly, smetimes the pace of the game can be slow, and the puzzles too challenging. By the end of the game, you have spent countless hours with the residents of the game, that it is almost sad to let them go.

  • Outstanding plot
  • Beautiful, vibrant graphics
  • Great musical score
  • Become a magician
  • Solve fun, but challenging logical problems

  • Sometimes the pace of the game is a bit slow
  • Sometimes the puzzles are too challenging

The night of the rabbit has an amazing plot, and is natrually beautiful, and fun to play, but sometimes the pace of the game can get slow, and the puzzles can get quite a bit challenging.

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2 of 2 people (100%) found this review helpful
14.4 hrs on record
Posted: December 31, 2014
Sometimes Daedric games are all build up to a less than stellar ending after nothing but fantastic story arcs. In this case however the ending and plot reveal didn't feel undersold or spoon-fed (until the extra scene after the credits, but that's a fairly minor complaint about a scene set up, as usual, to hint at a possible sequal.)

Can't emphasise that the art and music are goregous without sounding like everyone else but that truly is the case. Puzzles were challenging but didn't suffer from horrendous leaps of logic only seen by a developer. Voice acting very good. Would rate 8/10.

Very hard to think of any let-downs. Possibly the card-game minigame which is downright strange and tacked on. Most of the achievements are based around hidden object puzzles. The extra content is nice but searching the screen for stickers and a slightly blue pixel that could represent a dew drop is not my idea of fun. Further while I appreciate the immersion by having audio-books about the world available and collectable the stories are somewhat twee and have only a superficial linking to the game story as a whole.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
108.9 hrs on record
Posted: February 10
This is a great game. The plot is interesting and the art style is so cool. It can get a little tedious at times, like when you can't figure out what to do, but that's what walkthoughs are for. It does not have much in the way of replay-ability, but that's not what point and click games are for. The game is very well done and dosn't have many characters that leave you wondering why they put them in the game. If you haven't played this game you should. It's well worth the price.
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2 of 2 people (100%) found this review helpful
20.6 hrs on record
Posted: December 10, 2014
Taking cues from LucasArts' reign as top dog of the point-and-click adventure genre, Daedalic Entertainment seems to get better and better at creating worlds and stories that stand tall on their own, despite being inspired by classic tales we all know, and most of us love. If I were to describe Night of the Rabbit as X meets Y, I would say it's half Alice in Wonderland, half Wind in the Willows, which basically makes it a children-oriented fairy tale with furries and outlandish characters demonstrating thinly veiled moral points. Join Jeremiah Hazelnut in a quest to become a magician while also learning the importance of staying level-headed against adversity. Most of the game takes place in and around Mousewood, a pitoresque society of assorted small animals, and while at times the story turns a bit campy and preachy, it is, for the most part, an enchanting journey for children of all ages. In terms of quality and production value, the hand-drawn style fits the setting perfectly, the voice acting and music are more than adequate and the rich content (achievements, collectibles, side stories and a Go Fish-type card game) adds a layer of pixel-hunting to the otherwise simple puzzles. Although I detect a certain oscillation in the writing and animation quality (at times, tNotR feels more like an homage to LucasArts than a spiritual successor), I would definitely recommend this to anyone with a weak spot for fairy tales and puzzle solving, perhaps doubly so as an introduction game to the genre.

BUY IT if you:
-Are a child, either literally or at heart, and would rather curl up with an A.A. Milne book in front of a fireplace than join a gang and wack pigs in South Central.
-Enjoy lightweight adventure games and intuitive inventory puzzles.
-Are a fan of Daedalic Entertainment and the highly derivative but otherwise funny and enjoyable Deponia series.

DO NOT BUY IT if you:
-Want mature content in your entertainment or expect any kind of deep or complicated plotline to keep your juices flowing.
-Are a hardcore point-and-click adventure fan and are sick of all those "combine tuft of hair with stick to obtain brush and then use on an obvious brush-lacking trigger prop" newbie puzzles.
-Find the ten or so hours of raw gameplay unsatisfactory for whatever price it is at the time of purchase.
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2 of 2 people (100%) found this review helpful
15.1 hrs on record
Posted: December 11, 2014
I must admit I found this game during Black Friday, as a simple coincidence, and at first I thought it was going to be a simply point and click. How wrong I was.
This game is AMAZING: the art, the music, the story (so far, because it seems I still have quite a lot to do), the characters design, the backgrounds, everything makes a whole that's just a wonderful piece of art for the eyes.
I must admit sometimes the game kind of expects a bit too much from the player to think by himself/herself, by not giving enough clues of what to do, but even with that you can keep going on.
Sometimes you have to use the imagination to progress, and I enjoy that a lot.

It also gives you hints about what's really going on, but it never lets you know everything before the correct time, which makes you come back for more.
It's like reading a book and playing a game at the same time, and those two things are two of my most favourite hobbies.
What else can I say? I wish I could have found it before.
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3 of 4 people (75%) found this review helpful
36.8 hrs on record
Posted: November 30, 2014
This masterpiece might be labled "Indie," but you would never be able to tell. With its beautifully realized world, breath-taking soundtrack, fun cast of characters, and brain-scratching puzzles, "The Night of the Rabbit" is one of the best point-and-click adventure games out there.
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1 of 1 people (100%) found this review helpful
9.7 hrs on record
Posted: December 13, 2014
Very Cool. Perfect for spending time.
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: December 25, 2014
Great point and click adventure games. Nice story and the art combined with the music is just great.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: April 29
"jeremiah hazelnut, the kid that smoked way too much weed and started a journey to become a magician with the help of a rabbit".

Anyways, to be completely honest, the first 3 hours spent in this game, I was bored. The story didn't really catch my attention, but after finishing the starter quests I finally realised we are talking about a really good game here. Here is what you should expect:
Puzzles: If you've played Deponia, the puzzles are way easier. I used the guide only 2 times through the whole game which surprised even myself, since in Deponia I used it about 20 times in each game (especially in Goodbye Deponia). Fun puzzles and straight to the point with many hints to tell you what to do.
Story: The story, to be honest. is weird. Weird, but personally I found it quite fun. At a point it becomes quite emotional but the main character gets back on track and finishes it off with a happy ending.
Length: Longer than most point and click games + it has a bonus collection where you collect stuff throughout the game (has also audio book which can give you more details about the story). I should go back and collect the rest, but oh well.

If I had to grade this game, I'd say 9.5/10 (lel.)
The story is just, weird. The game however is plain amazing, probably the best point and click I've played (placing it even above Deponia which is one of my personal favorites).

Overall, a fantastic title worth playing.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: April 12
I expected to like this game, I love point and click adventure games and I've played pretty much all the others from Daedelic and loved them but I have to admit I don't like this one much, maybe I was stupid for buying it being an adult and all but usually these games just look like they're for kids but are really for adults or at least people in their mid teens but this one? Yeah this one is for kids. I also really, really, REALLY hate the voice acting in this game, literally the worst ever every time the Mom talks I want to find a hidden object and attack her face with it and the kid? Well let's just say I wouldn't be too upset if he fell down a well and never got out (Too dark?) But anyway this game isn't bad, just don't expect it to appeal to adults as much as the other Daedelic point and click games.
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1 of 1 people (100%) found this review helpful
15.3 hrs on record
Posted: January 3
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: January 31
Don't be fooled by the light hearted opening. The game actually has a pretty deep and interesting narrative once it gets going. However the process to get to the good bits is a bit of a drag since you will mostly be doing mindless tasks around Mousewood for the majority of the game.
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1 of 1 people (100%) found this review helpful
26.0 hrs on record
Posted: February 10
The Night of the Rabbit is a beautiful fairytale set in a world of innocence, magic and excitement. It features a relatively open world, the puzzles are difficult yet logical and there are lots of optional activities. Not just a game, but a whole alternate universe!

Full Review: http://adventureadvocate.gr/gamereviews/item/the-nig
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: February 27
Best adventure game since Monkey Island! Longer than I thought.
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1 of 1 people (100%) found this review helpful
15.4 hrs on record
Posted: May 6
This is Daedalic's true masterpiece and it could possibly be the best p&c adventure game ever made. I can't recommend it highly enough.

It gets the atmosphere perfectly... the game's world is absolutely beautiful and the characters are quirky and interesting. The themes are deep and though there is a bittersweet and nostalgic feeling to it in certain ways, the game is fun and lighthearted and it will quickly draw you in to its enchanted world. I only wish more games were this thoughtful and incredibly well done.
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1 of 1 people (100%) found this review helpful
12.4 hrs on record
Posted: May 2
I think the Night of the Rabbit holds the all characteristics that a wonderful point-and-click adventure games needs.

Great artistic style and music.
The art is amazing, especially the design of the different settings. The use of color and shading really brings out the atmosphere. This is also true for the music, really adds the touch to each of the places you will encounter through the game. Character design is also wonderful, and the character voice truly displays the character personalities.

Classic puzzle solving.
Very classic mechanism. Talking to NPC and bring items to them. The item collecting, combining and utilizing are all the components I enjoy about this type of adventure game. Although I will say some of the puzzles and item combinations are not as intuitive as it could be. Some item usage are rather a stretch. There is a help mechanism in the game the player can utilize, but I have to say it is rather useless. The help mechanism only continuously repeats the general goal of the section of the game you are on, it does not provide small clues to the smaller parts of the puzzle. The journal is more helpful in every way, although it does not provide hints, but it does keep track what you have to do. But this is a puzzle solving game, it would take away all the fun if the puzzle was too simple.

Interesting story.
The story isn't just about a boy with a dream, it has a lot more just than that. But it is hard to speak about how I like the story without spoiling a big part of it, so I guess I won't be talking too much about it. There are a lot that lies behind Jeremy's adventure. The people of Mousewood, the story of the Treewalkers, all the environment and the people of the other worlds. I feel like there are a lot more the game could have emphasized on, but the game was too short to cover everyone's story. I do hope there will be a sequel or maybe DLC to bring out the others' story.

The in game small game, item and achievement collections are great touches to the game itself. Adds a lot more to the game itself. Overall, this is a great point-and-click adventure game, and I would be totally excited for more stories.
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