SPOILER ALERT... I'll start off by saying this game does a few things very well.
1. Music - It's beautiful, and it fits very well with the graphics and atmosphere of the game. I really love it.
2. Graphics/Art style/Atmosphere - Also beautiful. Everything looks so polished, vibrant and colorful. The game looks great. It feels like a fairy tale.
But when it comes to things I like about this game, that's where it ends. The story is... well, here... A boy wants to be a magician. So a letter comes flying out of the sky, right into his mailbox. It has directions on it in the form of a poem. The boy follows the directions, and a magic box appears with a rabbit that tells the boy that he'll be his apprentice, and go on an adventure, yada yada yada... That's it. The boy gets to go on an adventure and be a magician. I don't see how that's an intriguing story, but I let it slide because I thought the other things might make up for it, and maybe it'll get more interesting the farther I go. Now, I should say, I didn't finish the game. Maybe it does get more interesting... I'll never know. And I don't really care, to be honest. But let's talk about the one thing that caused me to stop playing this game... The puzzles.
The top reviews of this game didn't have many positive things to say about the puzzles, although they absolutely loved everything else. I, for one, thought the puzzles ruined the entire game. One very positive review calls the puzzles "brain-scratching"... As if that's a good thing. Normally, it would be a good thing. But in this case, it's not. I'd also describe the puzzles in this game as "brain-scratching"... As in, I'm scratching my head so hard that I actually start to touch my brain after reading a walkthrough and asking myself how other human beings thought that this would make sense.
The very first "puzzle" of the game is using a stick, which looks the same size of a stick you would use to roast a marshmallow, to completely remove a thorny bush so that you can gain access to berries your mother asked you to pick. I felt that it didn't really make sense. The bush completely disappeared after wacking it with a stick. That just seems weird to me. At first, I didn't have a big problem with it, but now that I know what the rest of the puzzles are like... I do. It does make sense somewhat. People clear bushes and leaves out of their path while walking by using sticks. But it's just not something you'd think to do, even though, via luck, I did.
The next puzzle was the one involving the letter. The letter gives you directions in the form of a poem. So the game helps you with this puzzle. Cryptic, but it's help nonetheless. The solution for the puzzle is one of the most bizarre things I've seen in a game. You find an empty pop can. You're supposed to put 3 acorns... smashed chalk (powder)... a piece of tree bark... and a carrot... IN THE POP CAN. Now, let just me say, the letter gives you hints, so it's not completely random. If you played the game, you'd understand. But the puzzle still makes absolutely no sense. You know how the top of pop cans look, right? You could barely fit your tongue in the hole used to drink from it. The game expects you to know to put a carrot... A CARROT. Not a mini carrot. A fat, large carrot... into the pop can. Not to mention a piece of tree bark, which also looks very large. And they're in there together. It's just so illogical and stupid that I almost lost hope for the game right there... and it's nearly the beginning of the game. It's not like you're a magician at that point. You're a kid. And even if you WERE a magician, the story/magic being involved should not eliminate logic from the puzzles. Nothing should. Those things DO NOT fit inside a tiny pop can.
There's a puzzle later on involving a rake and a leprechaun. You need to make the leprechaun step on the rake and smash his own face. He moves to different locations, and you basically have to follow him until he goes to this clover leaf where he gains his powers from... he hops around on it, and you need to put the rake there before he hops around on it. It makes sense, but it's just not something you'd think to do. And that's a theme with a lot of the puzzles. Trial and error. "I guess that makes sense, but nobody would ever think to do that."
There was a puzzle with a little mouse not letting you go to a new area unless you give money, although when you talk to him, he talks about wanting something sweet and surgary. In another area of the game, there's an empty bee hive, and you have a sugar free lollipop in your inventory. He doesn't accept the lollipop because it's sugar free. So you go to the bee hive and put honey on it. Then he accepts it, and lets you by. That makes sense. That was the only moment in the game where I actually thought the puzzle made perfect sense, and that it's something that people would think to do because it's logical.
When you talk to the little mouse, he mentions another character in the game is his baby sitter. That's all he mentions. This character in the game is his baby sitter. In your inventory, you have an ad for violin lessons. It's just something you have, among the other billion things you have in there. That's another problem with the game. Inventory. You have a ton of crap in there. And you don't want to use all your items on different things because you, for the most part, get the same dialogue every time, and it's just an annoying thing to do. It's not fun. But anyway... You need to give the ad for violin lessons to her. Later on, you need to get to another area, and the little mouse is back. This time, he wants money. Now, I looked at a walkthrough, so I would have never known to give his baby sitter the ad for violin lessons, but imagine if you didn't know to do that. You would be stuck. WHY would she want that? NOTHING implies that you would have to give her that. She comes in, and says "look at this ad for violin lessons, you could be a star, you're the perfect mouse" or something like that, and the little mouse leaves with her, allowing you to go by. It's just... like... why? WHY would anybody think to do that? Unless you use every item in your inventory on everything. At the time, I had 19 items in my inventory, so I wasn't going to do that. Even in games where I don't have a lot of things in my inventory, I try my best not to use items on everything just because. I want to think about it, understand why I'm doing it, and then do it. It needs to make sense. And that doesn't. It makes absolutely no sense. Why would she want that? Why would you have to give that to her?
ANOTHER PART. You're asked to find an anchor, a rudder, and to remove a giant catfish that's blocking your way. Alright. Fine. Anchor... You use a grappling hook. I GUESS that makes sense, it's for a leafy boat that isn't an actual boat, it's not very heavy, so that's fine. Then you use a spoon as a rudder. A spoon. When you pick up (or find) the spoon, it's very large... but in your inventory, it looks small. Like a regular spoon. Large or small, it barely makes sense as a rudder, but fine. Then, to get rid of the giant catfish... you use... valerian drops. That's when I had enough. Why on earth would you use drops used as a sleeping aid on a giant catfish blocking your way? WHY WOULD ANYBODY DO THAT?! ... It makes NO sense. You only use a few drops anyway, and the river current is flowing rapidly... WHY WOULD THAT MAKE THE CATFISH GO AWAY?! EVEN IF HE FALLS ASLEEP. IT MAKES NO SENSE.
I mean, I could go on. There are little things. Sometimes, while Jerry (main character) is talking, the audio cuts off before he could finish the final word of his dialogue.
Bottom line: I just don't see how you could enjoy this game unless you don't mind looking at walkthroughs constantly or using every item in your inventory on everything. That's just not a fun gaming experience for me.