Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.
User reviews: Very Positive (571 reviews)
Release Date: May 28, 2013

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Buy The Night of the Rabbit

Buy The Night of the Rabbit Premium Edition

Includes Original Soundtrack (41 tracks), 8 audio books (160 minutes total running time) and a wonderful game comic by Olga Andriyenko.

Packages that include this game

Buy Daedalic Adventure Bundle

Includes 5 items: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

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Buy The Daedalic Fairytale Bundle

Includes 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz


Recommended By Curators

"Jaw-droppingly gorgeous hand-painted adventure with a novel premise, celebrating camaraderie, courage and hope in the face of overwhelming odds."
Read the full review here.


“Night Of The Rabbit is unquestionably charming, and wow, the art is exceptional.” - Rock Paper Shotgun

“If there was any question whether Daedalic is the inheritor of the LucasArts adventure gaming crown, consider it settled.” - Escapist Magazine

“... the most outstanding game I’ve played this year.” - Pixels or Death

About This Game

Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.

It is here that Jerry’s dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. Someone offers the residents of Mousewood a deal of their lifetime - tickets to the greatest magic show that the world has ever seen. But the price is steep, as they'll have to stake their most precious possessions and also their lives.

As the shadows grow deeper, the residents of Mousewood have only Jerry to turn to. On an adventure full of laughter and tears, joy and fear, the young boy will face the ultimate trial, leaving behind the world he once knew, and his childhood, too, will become a thing of the past.

Key Features

  • Story-driven exploration/adventure: The Night of the Rabbit was conceived, written and designed by Matthias Kempke, who believes that games design is all about creating new worlds to be explored by players.
  • Multi-layered story: it starts out in a light-hearted and funny way, but soon shift to a dramatic and thought-provoking tone over the 20 hours of gameplay.
  • Original character and world design: the animal people who populate the game were originally developed in short stories written by game creator; these stories are included as the in-game bonuses.

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:7 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:7 GB HD space
Helpful customer reviews
11 of 13 people (85%) found this review helpful
15.4 hrs on record
Posted: May 6
This is Daedalic's true masterpiece and it could possibly be the best p&c adventure game ever made. I can't recommend it highly enough.

It gets the atmosphere perfectly... the game's world is absolutely beautiful and the characters are quirky and interesting. The themes are deep and though there is a bittersweet and nostalgic feeling to it in certain ways, the game is fun and lighthearted and it will quickly draw you in to its enchanted world. I only wish more games were this thoughtful and incredibly well done.
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28 of 45 people (62%) found this review helpful
8.8 hrs on record
Posted: April 15
At first glance, this game looked very promising. Decent music and graphics (comparable to Deponia series) and voice acting wasn't bad either. From a pure technical point this game is comparable to other Daedalic titles, so I picked it up as I've enjoyed every one of them so far.

BUT the story turns out very weak. The main character is like a toddler Guybrush Threepwood, the story weak and shallow. Dialogue lines don't change after the first conversation, which makes it tedious if you have to explore more deeply.
The biggest problem I had with the game was its puzzles. The puzzles mostly make or break a game of that kind. Puzzles of this game often times don't follow the story and you have to talk to random people or try random stuff to progress. Some puzzles are illogical and often times the solution is set in strict trails. Two simple examples:
- for one puzzle you have to polish a trophy and put it on a window sill. The only way to solve the puzzle is to put the unpolished trophy first and polish it after it won't be accepted. You cant polish it beforehand although it's obvious you'll have to.
- for another puzzle you have to plant a tree that will soak up water. If you try that at night, you wont be able to and get a generic message. You have to change to daytime to plant the tree and it will work.

I've run across this kind of stuff all game long, making it a very tedious experience. Good point & click games will give you hints, so you stay on track. This game will give you nothing , even if you did everything right and didn't follow some stupid random rule.

Some puzzles have week puzzles, some a week story, but this has both. It was the first daedalic and first p&c I won't finish.
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7 of 8 people (88%) found this review helpful
2 people found this review funny
108.9 hrs on record
Posted: February 10
This is a great game. The plot is interesting and the art style is so cool. It can get a little tedious at times, like when you can't figure out what to do, but that's what walkthoughs are for. It does not have much in the way of replay-ability, but that's not what point and click games are for. The game is very well done and dosn't have many characters that leave you wondering why they put them in the game. If you haven't played this game you should. It's well worth the price.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
16.3 hrs on record
Posted: May 14
Okay...spoiler alert, first off. (Spoilers will be noted throughout the review.)

+BEAUTIFUL music. All of the music fit wonderfully with each and every scene.
+Lovable characters. Every little creature in Mousewood (save one or two) caught my attention and made me love them almost immediately. They're freaking adorable.
+Voice acting. The voice acting was great. A little bit awkward in a couple places, but fun nonetheless.
+The graphics are lovely. They usually have a good deal of color to them and can set a scene very well.

+The mini-game, Quartets. This, I can say without a doubt, was a fun little game. I loved it. The point of the game is to...well, it's like go-fish, only instead of getting a pair of two cards, the goal is to get all four cards of a suit and make a quartet. Whoever has the most quartets by the end wins, and you can play with ALMOST everyone in Mousewood. I genuinely enjoyed the mini game.

+/- Story. Story was...meh. The story was very...grindy up until the middle where The plot finally came into play. The only thing that kept me interested that long was my love for a couple of the characters. Even towards the end of the story (SPOILER), it got so bland and many of the questions posed in the game were not answered properly. There was so much more that could have been done with it. (Jerry's dad? Anyone know that guy? Who is he again?)

-Puzzles. Puzzles puzzles, those freaking puzzles! I cannot even begin to explain my frustration with those puzzles. Several times I rage quit because they just made no sense to me at all. I put the game down for a week or so on several occasions, and then came back, only to have to resort to a walkthrough, Honestly, the puzzles are what spawned my dislike of this game. It's all either trial and error (and error and error and error) or go find a walkthrough. Most of the puzzles make little to no sense at all, and the hints given to you are obscure. You're given a spell called "Advice Seeker" and more often than not it doesn't give you any suitable hints on what to do to actually progress in the story. So for a good long while I was wandering around, wondering what on earth I'm supposed to be doing. When I found out "hey, this guy needs some ____!" and actually got him some _____ he wouldn't take it. Why? Because he's picky.

-Dialogue (when using items and such). BECAUSE there's so much trial and error to this game, there's going to be a lot of your character telling you that's not how this item should be used. But...could they at least do it in a less annoying way? The reason I hated the trial and error because Jerry's response (over and over again) was always (the same thing every time you used a certain item) something along the lines of "Mmm...I don't think so." or "That doesn't go there!" or "That doesn't need any special spice." (yes. yes that's a thing.) It gets tedious. And annoying. Very quickly.

+/-The Audiobooks. Throughout the game, you will come across a fascinating character. In fact, you meet him in the very first scene. The Wood Sprite. He's a great guy. He loves telling stories. Later in the game, he'll give you stories which are saved in your bonus collection as audio books! Ain't he swell? Yeah, well...that's all fine and dandy, but the audio books are (I don't know what else I expected them to be) quite long for my taste. Especially when I'm trying to rage through puzzles. The books are somewhere between 8 and 15 minutes long (though I've only listened to two) and a bit monotonous. I actually dozed off a bit during the first one. (However, I was in a dimly lit room at the time.) So...they're cute, but long. And they take a bit away from the immersion (if you ever manage to gain any) in the story.

+/-The ending (obvious SPOILER here). Gods. I don't know what to say about that freaking ending. It was just so...anticlimatic that if it wasn't for the explanation of the past of my favorite character in the game (Marquis de Hoto/the rabbit) and why he was having his troubles throughout the story, I would have downright put the ending into the negative section of this review. The last puzzles were fairly simple compared to the rest of the game which made me rage a bit, given how...boring the results of the puzzles actually were. The actions of Jerry (the main character) during the last few scenes were not even remotely impressive. You would think if you spent all that time learning about the inhabitants of Mousewood and all those spells you would at least be able to use them in a SLIGHTLY impressive manner. But no. Not Jerry. The final battle was downright upsetting, as well. It was...one hundred percent different from anything else done in the rest of the game. Okay, maybe not one hundred. Maybe like ninety-five percent. Everything about the ending was just...bland and altogether anticlimatic and IT LEAVES SO MUCH UNTOLD. SO. MUCH.

All in all...no, I would not recommend this game, at least not at full price. Maybe at like...75% off, but not full price. It left me so disappointed. The only thing that raised my opinion of it at the very end was the Marquis. No, I would NOT play a sequel to this if one ever came out, not unless they severely dumb down the puzzles. Or at least make them reasonable.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: June 19
Farther in the game you're able to make 3 wishes: turn into a likeable plumber, have a cool moustache, and an Italian accent. It's a me, Mario! Thanks, fellow leprechaun. I will love you forever.
Really reminds me of the Spiderwick Chronicles.
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