Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews: Mostly Positive (1,405 reviews)
Release Date: Apr 2, 2015

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Recommended By Curators

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Recent updates View all (113)

May 6

WFTO Wednesday #122: "Tons of Maps!"




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday provides a sneak peak into just a few of the new skirmish and multiplayer maps coming in patch 1.1. Another look into the new information panel and news on the DRM-Free version of the game!

- WFTO Team

0 comments Read more

May 6

WFTO Wednesday #121: "Information is Power"




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday covers the impending overhaul to the information display as well as the future of our weekly news posts!

- WFTO Team

0 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode



Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

Underlord Edition


Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
79 of 106 people (75%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: April 13
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
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43 of 51 people (84%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: April 21
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
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107 of 158 people (68%) found this review helpful
3 people found this review funny
21.9 hrs on record
Posted: April 7
(SUMMARY: Great potential, asshat launch. DO NOT BUY UNTILL ITS FINISHED)

(Elaborate review)
ITS ARRIVED and your super exited to finally be able to buy that brand spanking new car you've been practically drooling over for the past few years. You throw your money at the car dealer with such force you break the sound barrier, and you still manage to speed off in the car before his face is turned into Queen Elizabeth shaped paste. (Britfag)

You have an amazing drive for 30 minutes until you notice the car has a few notches on the dashboard, then you realize the dashboard isn't the real dashboard its actually a spare part used as a "placeholder" until the real dashboard is installed.

That doesn’t phase you though since your so stoked to finally be driving it after decades of waiting and your slam your foot on the accelerator to try and recapture your past memories of racing... promptly snapping it in half since the real accelerator is also still being manufactured. Wildly you skid into a brick wall but not before the car, almost seconds from collision, breaks down entirely.

You wouldn't accept a half finished car, or a half filled coffee so why a half finnished game?
_____________________________________________

That’s basically the game for me, ages of waiting and being given this chunk of pleasing yet unfinished code bundle is tantamount to a slap in the face. LETS BE HONEST! if this was ANY OTHER game we would be outraged at paying full price for this.

If not for its reputation, the nostalgia of playing DK again and the travesty of EA we would be seeing negative reviews across the board, with possible 2/3 stars from those that only played the functional parts of the game. I could list hundreds more problems but I wouldn't have enough time left in the day and previous reviews detail them already.

Dont get me wrong, i LOVED the game for the first few missions and put up with the unfinished mechanics and mood-killing placeholders but when teh campaign collapses and you find out that every other function of the game is also non-functional or gamebreakingly bugged, I start to think whether that 20 pounds was better spend on some quality alcohol for the night and WFTO left in the wishlist until further notice.
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49 of 69 people (71%) found this review helpful
1 person found this review funny
41.7 hrs on record
Posted: April 7
There have been a lot of comments about how buggy / unfinished this game is. Currently, I have to agree. That said, the Dev's are pushing out patches like ther is no tomorrow! Almost every day since launch, there has been a patch with noticeable gameplay improvements. At this pace I have every confidence that the dev's will get the game to where it should be within a week or two.

In short, If you liked DK2 as much as I did, you should deffinitely give this game a go! It is by far the closest thing to the DK series that you can get your hands on today, and manages to carry the soul (Richard Ridings) of DK into a great dungeon management game of today.
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41 of 63 people (65%) found this review helpful
2 people found this review funny
29.5 hrs on record
Posted: April 11
I've written two reviews, one bad over the bugs and glitches, after a few days when they fixed many bugs I deleted that and wrote a good one. I removed them both for this one.

I am completely and utterly enraged by how the story develops and ends and even if there will be a DLC to twist the plot somehow, this is utterly inexcusable.
This of course is accompanied by my struggle (yes, struggle) against the game-breaking bugs, memory leaks, crashes, freezes, save-corruption and many others.

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT


Right, so by mission 10 or 11 you are starting to realize that the disembodied voice is not your helper, but rather your master, as opposed to being a tyrant, you're just an executive clerk doing whatever your strong and powerful masturr is telling you to do.

This is reflected by the fact he repeatedly tells jokes "If your minions ask for your superior, tell them I'm taking a nap.", by the fact he apparently "controls the aether" hence controls you, by Mira saying you're his tool and by him calling you "My Underlord", as if a pawn of his. And, by mission 13's outro, which will be elaborated further next. Unlike the intro video sequence where you might mistake to think he found your presence and revived it, he is in fact your master.

Alright, that is a bit crappy - but not story-breaking for me.

Oh, but then comes mission 13. The final mission. You besiege and break through the last hero compound in order to butcher the emperor himself. Pretty neat mission, 3-4 optional objectives - a bit of a droll but wrapping things up knowing the world is pretty much doomed by your hand and will be ripe for the taking by you makes it worthwhile.

You breach the inner chamber, kill off the emperor's guards and the emperor, but then MAJIQ! his corpse disappears and then proceeding sequence loads you into your home realm, your main core, where the wretched scum just pops out of nowhere while that ♥♥♥♥♥♥♥♥ Mendechaus (w/e his name) says how he found a new pawn and how you're no longer of use to him and that sort of generic crap, then you die.

tl;dr Game over.
No conquest, no "cliffhanger" for an upcoming campaign in the overworld, no outro depicting how terror and misery have struck the goodlies. Not even a chance to fight. Just sit there and watch how the pompous ♥♥♥♥♥ just kills you and tyvm for playing. How your campaign ends with a defeaning silence of helplessness. That's the antithesis of being a Dungeon Keeper/Underlord.

I've fought against game-breaking bugs, I've triumphed terribly long loading-screens and save-destroying bugs (wall tiles changing nonstop causing FPS to drop to 5 on a mission vs 3 enemy Underlords)... This is the last straw. This game has the mechanics of its spiritual father, Dungeon Keeper, but not the essence. Maybe multiplayer fans will rejoice in this, but in that case, GL waiting a couple of months until that function will be released properly.

I've uninstalled this game and hopefully this review will be noticed so other people won't feel cheated like I do.

edit: spelling
Was this review helpful? Yes No Funny
44 of 70 people (63%) found this review helpful
1 person found this review funny
18.9 hrs on record
Posted: April 8
While a nice blast of nostalgia the idea that this game should be out of early access is a complete lie.
Playing it you can expect:
Random frame rate drops, glitches, terrible performance and for the game to lock up your computer intermittently requiring restarts and losing progress.

I like you guys, but you should of made sure the game ran acceptably before you pushed it out of early access. You can't say this is an Alpha and excuse this kind of crap.
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49 of 81 people (60%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 8
broken, still in development it seems. should never of left early access until it is finished. only campaign, sandbox and 1v1 skirmish work on tiny maps with poor ai. dont buy it untl significant updates have been implemented!!! poorly executed on such a great sequel
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28 of 43 people (65%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: April 10
War for the Overworld serves as the spiritual successor to Bullfrog's old classic Dungeon Keeper 2. It features plenty of the relic's features, while introducing plenty of new ones to keep it fresh and interesting.

However, the game do not feel complete. It spent plenty of time in Early Access in a beta phase, letting people play and help the developers find bugs and issues. Between the crashes, lag spikes, odd resolution choices (like no 1280x720 for example) and memory leaks, War for the Overworld could have used a few more months in the Early Access cooker to iron out some more issues.

All in all, in the state that game currently is in, I am not going to recommend this game.
Sorry, Subterrainean Games, but if you raise an old DK2 veterans hopes and end up releasing a bug riddled mess as a "finished game", you are going to end up with negative feedback.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
31.1 hrs on record
Posted: April 14
Have supported this game since early access, and its amazing how far its come.

Pros:

> A true spiritual successor to the dungeon management games of yore
> Interesting rooms and features totally unique to this game add a ton of complexity.
> Skill tree progression is really good.
> Plenty of unique minions!
> Lovely graphics
> Developers are incredibly open, honest and dedicated
> A ton of updates since launch

Cons:

> Needs a few more weeks in the cooking pot before it can be considered a finished game, with multiplayer and skirmish features working properly. However, the developers are actively addressing issues and personally I'd rather see the game release not quite finished than get cancelled due to lack of funding.
> The posession system needs a lot of work right now, hope that this is addressed down the line.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: April 9
i do reccomend this game , BUUUUT wait .

even though they say they released the game , it still functions as a game that would be in early beta ?
a lot of isseus stil occur. they are working hard , but i suggest you wait for a bit before you buy , when most of buggs are out
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23 of 36 people (64%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: April 6
I do recommend this game... tentatively.

Pros:
It's got pretty solid gameplay overall, great sound design, and it's every bit as much fun as running a dungeon as a cackling villain should be.

Cons:
I bought what was ostensibly the release version, and it's still got a fair number of issues. It's still (as of 6 April) pretty buggy, the doors, shrines, traps, etc don't have any hover descriptions (it shows Prop ID's, but no real description of what you're looking at), there are a fair number of visual glitches, and overall the game really feels unfinished. I knew it was going to be like that at the start so it doesn't really bother me, but it's something to keep in mind before you go to buy it.
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11 of 14 people (79%) found this review helpful
33.6 hrs on record
Posted: April 25
Always been a fan of Dungeon Keeper and I have high hopes still this game will deliver once the developers have gotten over their initial launch. I think a lot of people are under the impression this game is ready to play right now but in reality this is still a solid work in progress so you should expect to face some problems.

Outside of the launch issues there are some gameplays critiques. The AI is not the most intelligent, generally i found it easy to fool or work out what triggered a certian event to progress a level forward so i had more time to build up an unbeatable force. In end i managed to complete the game in less than a day without too much effort. So sadly i got a bit bored of this by time i reached end, seemed all too repeatative.

In comparison to the oringal DK games however I think they have got the interface and general balance of characters down to a tee. The traps and potential options on dungeon layouts etc make it more interesting than it has been before.

I reckon the multiplayer will be real key to this games success, if the can get that right then this will boom, but sadly i would be concerned that they will be able to address enough of the current performance issues before interest is lost and then who would be left to play multiplyer anyway?

All round i think its a fun game and really enjoyed strolling down memory lane, but if i was new to this game id be highly frustrated by no wand probably thrown it out the window and never looked back. Lets hope new gamers can be patient enough to see this game be the success it deserves.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
103.9 hrs on record
Posted: April 22
It feels like the old Game in that good ol times.
The performance still need to improve a bit.

it runs fast on my system
3hgz 6 core 16 GB Ram and a GTX 760
As a huge Fan of the Dungeon Keeper Series i feel like home. Many aspects they copied... and i love it. traps are same,torture room is the same but they dont die anymore if u dont heal them.

Even tho i miss the iron maideden and the hornet reaper i can say u cant be wrong if u buy it when u liked the old Dungeon Keeper !!

Pro:
Skilltree
Multiplayer can be vary very much depending on the choice of the points you invest in your your skill tree
Many Units
Its good to be evil
Its really fun to play
The creater actually listen to the community and try to fix the bugs..... which is the major fact to buy it.
It get patched often and in the future im sure it will be a good game and much fun to play.
u can torture units and even burn them to death


Contra:
At the moment a bit buggy....but i never finished an multiplayer in Dungeon keeper 2 too. So this game is actually better.
To easy
To rushy
Some Units are not so funny like they could be.
No Cut Scenes like in the good old Dungeon Keeper.
I had to let it run with admin rights and in compatibility mode Windows Vista to get it running.
V-synch needs to be disabled to not get " to many treats error"
Performance can be worse if the FOV and Zoom is maxed out
There are big support units at the end. But no hornet reaper
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13 of 19 people (68%) found this review helpful
2.7 hrs on record
Posted: April 6
This review is as of April 6th. If you are looking for the next Dungeon Keeper, this is it. However as of this review there are still many bugs and "placeholder" items in place. Normally I would give a thumbs down because of this but I am willing to give the dev's a bit of slack here. However I would reccomend waiting a few months (Summer 2016) if you want a fuller, less buggy package. I however couldn't wait and jumped in the fun, but buggy pool.

Pros:
*Nice Graphics
*Excellent Voice Acting (yay Richard Ridings!)
*It's actually Dungeon Keeper!, not a tower defense, nor a Electronic Arts pay2win skinner box!, But straight up Dungeon Keeper!
*When it's working correctly, its pretty fun!

Cons:
*BUGS!
*Missing multiplayer/skirmish (as of April)
*Placeholder items here and there


7.5/10 (as of now)

I could see it easily being a 9/10 or 10/10 when its patched & finished.
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16 of 25 people (64%) found this review helpful
13.6 hrs on record
Posted: April 25
Just a shame really. What could've been, what should've been is left feeling hollow and rushed.

Campaign is kinda boring, very limited to build space and rooms feel lack luster / cloned. The veins of evil sucks, as it has no depth to it in the slightest.
Even tho its the same dude narrating, the scripting just doesn't feel as naturally evil as the DK series.

some really good ideas here, but none of them fleshed out or polished at all. People will say its because of small dev team blah blah, but i play and have played a lot of path of exile, GGG prove that you can be small and still be good at juggling business with craft.
Looks ok, plays ok, but i wanted so much more from this than a DK wanna be :(
stick to the originals
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17 of 27 people (63%) found this review helpful
14.4 hrs on record
Posted: April 14
Genre - Fantasy Dungeon Management/RTS

I played the original 'Dungeon Keeper' and add on pack to the end back in the day, enjoying them greatly. I bought a game called 'Dungeons' on Steam a few years ago and was dissappointed. It played more like 'the Sims - Dungeon Keeper'.

When I saw this game was out and saw a high proportion of negative reviews I had low expectations. However, with a 10% discount and free DLC and some positive reviews I gave them my money and booted it up, with fingers crossed. Oh I am so glad I did!

This is the Dungeon Keeper clone we have been waiting for. It stays true to the original game whilst adding enough new stuff to keep it fresh. Also this is just an early build with active work taking place, but it still plays great. The game mechanics work here and I didn't realise how important the RTS element was, making the game more competitive and challenging. True you don't really design a dungeon for adventurers to explore (Sword Coast: Legends will allow you to do this I am sure).

You are basically an evil master who encourages minions and sets the hordes against your foes, sometimes stubborn Dwarves and other times your similar skilled brethren. The game plays at a fast enough pace so you don't get bored. I have already gone back to previous campaign missions to chase missing achievements as they are all so much fun. I still have the final two campaign levels to go, and am looking forward to my free DLC

If you are a retro gamer who enjoyed Dungeon Keeper you should like this game; if you are into Fantasy and RTS games you will enjoy this game and if you are both you will LOVE this game!
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17 of 28 people (61%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: April 6
Been waiting for DK3 for 15+ years? I have been too. War for the Overworld is a fantastic reimagining of a classic, and plays on the strengths of what made DK a hit so many years ago. They even bought back the voice of Dungeon Keeper: Richard Ridings.

Dev team is dedicated to the success of this game (check the forums), and the game has been a blast to play so far. Cannot recommend highly enough!
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11 of 17 people (65%) found this review helpful
7.2 hrs on record
Posted: April 8
Pfffff okay, here goes.
I played Dungeon Keeper 2 almost non-stop for an inconceivable amount of time. After which, I wondered if they were going to make a Dungeon Keeper 3. I was elated to hear that the answer was "yes and no". There would be a Dungeon Keeper 3, but it wouldn't be *called* Dungeon Keeper 3.

This game lives up to and surpasses my wildest expectations. It's fun, comical, challenging, and intense. This studio did an absolutely incredible job on this game, and I highly recommend it.
That being said, you should be prepared for a few bugs and glitches, at least at the time of this review. I am quite certain that they will get everything resolved at some point, but at the moment I've had to handle a few hair-pull worthy issues.

At one point, when hitting the ESC key to save my game, the game froze and eventually crashed on me. In another instance, two of my minions appeared to be stuck in a lake. They were wandering around in circles incessantly, clearly befuddled by why their master had abandoned them. Not to worry, though. A quick spanking or three sent them back on their merry way.

Overall, I highly recommend this game. I paid 36$ for the Underlord Edition and do not regret my purchase in the least, despite a few hiccups that are presently in the game.
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15 of 25 people (60%) found this review helpful
11.6 hrs on record
Posted: April 6
i was a huge fan and put many hours into Dungeon Keeper. that being said.. i love what's been done so far, but MAJOR elements (imo) are still missing.

you need to be able to beat your minions into doing things they'd rather not.

you need to be able to lock them in a room and have them keep working in fear of more beatings, even as they starve to death. like a good minion should. it may seem harsh, but this is the mind set every good dungeon keeper should have.

i only got 4 stages or so in so far.. but none of my knocked out creatures are being dragged back to their beds to heal.

i can't toss creatures i don't want, right back out the way they came in.. in hopes of getting a different creature etc.

i can't hand feed those worthless little ♥♥♥♥♥ as a reward or to keep them working. i can't bribe them with riches either.

all in all though, i'm really glad this game was made.. though hoping certain things are added, i've had fun playing it.
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5 of 6 people (83%) found this review helpful
9.5 hrs on record
Posted: April 13
There is a lot that needs to be finished, but this game is kickass! If you were a fan of DK and DK2 and wanted more, here ya go. No more having to run countless fanmade patches on DK2 in order to play this beloved game.

pimp slap an imp/10
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