Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews:
Mostly Positive (2,167 reviews) - 75% of the 2,167 user reviews for this game are positive.
Release Date: Apr 2, 2015

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April 27

Heart of Gold preview: A Constructive Review

Darkest greetings Underlord,

It’s been a little over a week since our reveal of the new Titan mechanics in patch 1.4, and we’re sure you must be salivating at the prospect of getting your hands on that and the Heart of Gold expansion.

Today we’re going to look at one of the new Aspects being introduced in Heart of Gold - the Aureate Monolith, we also have a new short story for you. But first we have an unfortunate announcement regarding the release date.

The Bad News

In the Heart of Gold announcement post we stated that Heart of Gold would be releasing this month. However, based on the current state of Heart of Gold we don’t believe it will be ready for the original target. As such we are pushing the release back to May.

We know that this news will be disappointing to the many of you who are excited to see Heart of Gold grace your Steam libraries - we’ve seen regular calls from you for a clear and set release date.

So far we have tried to avoid being specific with our release dates on all content since release, as we feel that announcing specific dates will lead to greater disappointment if we decide that upcoming content requires more work. As a general principle we try to stick to the “done when it’s done” philosophy of development, and when circumstances have forced us away from this it has proven extremely damaging.

The good news is that this delay will give us time to further develop and polish all the content coming in Heart of Gold. It will give us another session with Richard Ridings to record more voice-over for the mentor, and give us more time with other third parties to deliver on areas such as cinematics, translation and more. It’ll also give us the chance to integrate, test and polish more features internally and make sure the campaign stands out as the best WFTO experience yet!

New Construct: Aureate Monolith


A glimmering totem of awesome power, the Aureate Monolith is a powerful construct that will certainly help you keep your coffers well stocked. Friends and foes foolish enough to fall unconscious within it’s influence will never awaken again, trapped forever as golden statues.

The Aureate Monolith is a new construct that will be slotting neatly into the Veins at the end of the neutral tree. It occupies a unique role of enhancing the result of combat by instantly turning fallen friends and foes into golden statues to be mined. It’s also capable of stealing gold directly from the earth, statues, or even your rivals.

Once placed an Aureate Monolith will project a small field around itself; any unit that is rendered unconscious in this field is instantly turned into a gold statue. Setting up killzones with Aureate Monoliths and Bombards, or other defences, will certainly provide a useful source of income.

When clicked the Aureate Monolith will draw in all gold within its radius and deposit it within your Vaults. This includes gold from wall tiles, statues, piles and even gold from enemy Vaults! Stick one of these next to your enemy’s Vaults and watch all their shiny treasures disappear from their possession. However, once the Monolith has drawn in all the surrounding gold, it will explode.

The Aureate Monolith is positioned to be used as both a defensive and offensive tool if you want to turn over a frightful profit when facing down an enemy.

Short Story: The Aureate Artisan

We know how much you loved our previous short story that released alongside the Sentinel Preview, so we thought we'd once again dive into the world of Kairos and explore the adventures of Gidro, a particularly unfortunate dwarf who is currently making his way to the southern Phaestian border.

To save space we're going to preview the story here, but if you want to read the full version then head on over to it's thread on the forum!

    The gold dust swirled in front of him. He wobbled, his eyes watering in the heat, and squinted through the blinding orange glow. Steadying himself, he focused hard and watched the golden dust whoosh away down the tunnel and out of sight.

    Gidro put one foot gingerly in front of the other, and tried not to look over the edge of the road ... at the bottomless pit of lava-coloured doom. Dwarves were never meant to scale such heights. How could anyone live in this god-forsaken land? No wonder he’d never heard of Phaestus - it was nothing but a volcanic ruin!

Read the full story on our forums!

Decorate your Dungeon

Given the subject of this week’s teaser we felt that we should remind you of a little known feature in WFTO: decorative statues! We originally introduced this upon fan request when we implemented the Blood Money spell, but we feel it will have special relevance within the Heart of Gold expansion.

To turn your golden statues into permanent fixtures with which to showcase your domination, simply cast Lightning on any golden statue within your dungeon. As part of patch 1.4 we’re adding bases to these statues to better differentiate them from the ones you want melted down for scrap!

That covers our teaser for this week. We’ll be back in the near future for more previews, so keep your eyes peeled and don’t forget to sign up to our newsletter to make sure you never miss an update!

Until next time Underlord,

– WFTO Team

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6 comments Read more

April 18

Kickstarter Update - Shipping Now

Hello Backers,

It’s been a long time coming but it’s finally happening. Our fulfillment provider began shipping your physical rewards to you late last week - some of you (in the UK) should have already begun to receive your rewards.

We know that you’ve had to wait a long time for this and we can only apologise for the regular delays in shipping your rewards. We’ve learned a lot of lessons from this campaign and if we ever do this again we’ll be sure to carry those on!

Regardless, we hope that the end result will have been worth the wait and that you enjoy your physical goodies, whatever they may be.

We here at Brightrock Games (yup that’s a new name, full announcement soon ;) ) would like to thank you all for your continued support and patience. Without your backing and dedication we could never have brought War for the Overworld to market, and certainly never continued to support it through dozens of free updates as well as the upcoming expansion Heart of Gold!

Your generosity has helped us to transition our operation from a group of plucky fans distributed across the world into a studio centred in the heart of Brighton, with big plans for both the present and future. Together with you we’ve celebrated our successes while weathering and learning from our failures. We hope that our commitment to you has shined through during the project and beyond.

A Few Reminders

With all that said the War for the Overworld Kickstarter is now nearly complete, with almost all rewards fulfilled to the best of our capabilities. But there’s still a few more things to remind you of and assure you that we’ve not forgotten:

  • The Dungeoneer’s Guide is still in production and is nearing completion. We hope to have this released and into your Steam folders during the summer.
  • Just before release you voted on what flex-goal you would like to see. You voted for an enhanced Survival mode, so expect to see that in a free update after Heart of Gold.
  • The DRM-Free build will be updated sometime after Heart of Gold, though as always with the standard caveats (limited updates, no Steamworks features, no DLC).
  • We’re looking to start community translations post Heart of Gold. If you want to see translations into your language or just want to see better ones, drop by this thread and sign up!
  • Finally, we’d like to remind you all that Heart of Gold is free to you as backers once it releases, and you should already see it linked to your Steam Account. If you’ve not played in awhile this will be the perfect time to jump back in!

To close we’d like to issue one last thank you to everyone who has worked with us on War for the Overworld, including contractors and colleagues from across the world, and our team of dedicated volunteers who help to QA the game. Without your hard work this would not have been possible.

Our deepest thanks to you all,

– Brightrock Games

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4 comments Read more


“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Latest Update, Coming Soon & Underlord Edition

We're pleased to announce that Patch 1.3, the third major update to War for the Overworld, is now available. Patch 1.3 is bursting at the seams with new features including the much anticipated map editor, enabling players to create their own Skirmish, Multiplayer and Scenario levels before sharing them with others on the Steam Workshop!

Map Editor Features:

  • Create 1-4 player skirmish, multiplayer, sandbox and scenario maps.
  • Place Terrain, Units, Defences, Rooms, Artefacts & Shrines
  • Powerful mirroring tool to create balanced maps
  • Introduce Empire forces to your map for extra challenge
  • Inhibitors act as an additional win condition when destroyed, allowing you to create simple single-player scenarios.
  • Share your map on the Steam Workshop

Patch 1.3 Features:

  • Map Editor (Above)
  • New Ritual: Armageddon
  • Over a dozen new official multiplayer ,skirmish, sandbox and scenario levels
  • Even more fixes & improvements

Click here for the full announcement post
Click here to read the full list of patch notes![/url

Underlord Edition

Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme

In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates

War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
288 of 309 people (93%) found this review helpful
29 people found this review funny
8.7 hrs on record
Posted: December 5, 2015
Pro - Its Dungeon Keeper all over again!

Con - Its Dungeon Keeper all over again...

Now, don't get me wrong, I love the original Dungeon Keepers. Love the humour, the creatures and minions. And when I learned about this game, I was thrilled! A new dungeon keeper?! Awesome! And when I first started playing, I was happy as the nostalgia washed over me...

The thing is, this isn't 'Dungeon Keeper 3.0'. Its not even 'Dungeon Keeper 2.5'. Its 'What if we remade Dungeon Keeper 2 with new graphics and new names/creatures so we don't get sued'.
This, in itself, IS NOT A BAD THING. But if you played DK2 to death, as i did, then you will notice that it tries to be more of the same, and it doesn't always succeed.

I do heartily recommend this game, as it was fun whilst it kept my attention (almost 9 hours). But it did only feel like I was only adding to the hundreds of hours I'd already put into DK1 + 2 - and as such, It was just more of the same for me. At the end of the day, it replicates the originals so well/much, that I may as well be playing the originals - something I haven't had the urge to do in 15 years. Yes, there are new mechanics added, but its like saying that adding a 'go faster stripe' to a car changes the car; It doesn't.

- If you've never played the originals, and think you might enjoy this, give it a go.
- If you tried playing the originals, enjoyed it but the outdated graphics ruined it for ya, give this a go.
- If you played the originals when they came out, loved them, and want more, give this a go.
- If, however, you played the originals and want something MORE than an almost 20 year old game with a fresh lick of paint (however awesome it was) - might wanna give this a miss.
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25 of 33 people (76%) found this review helpful
3 people found this review funny
13.0 hrs on record
Posted: December 19, 2015
[Version] v1.3

One of the main reasons I purchased this is because I was a MAJOR fan of Dungeon Keeper back in the day. I loved the series and played it a lot as a kid and always remember it being one of my personal favorites.

When I started playing this one; all of the memories came back and it was a great feeling. The ability to play a game that dated to my childhood, and for it to be updated with more stuff than what was available before; especially multiplayer. They did a good job of keeping to the way it was remembered back in DK 1 and 2, as well as adding some more unique features in that keeps it entertaining.

The graphics received an over-haul, and it seems to perform alright on almost any modern machine (I can also get decent FPS from my laptop if I close out everything else running - mind you the laptop runs 16GB DDR3 RAM w/ AMD graphics). It does get sluggish quite a bit as you build your dungeon, even on a pretty high-end desktop. Changing the graphics settings from Ultra down to normal or even low sometimes still doesn't fix the sluggish frame drops that you'll receive. The game needs more optimization which I hope they start focusing on.

The music keeps to the theme, and the sound effects are great. The only sound I do miss, is the mistress that entered your dungeon from having the torture chamber (the crack of the whip and the mmmm lol). The original announcer is back, along with the funny jokes and commentary that anyone who played the DK series loved.

I only wish that the multiplayer support was there a bit more. I attempted to search for an online game last night, and I found one server total which was a 1v1 match and was full, so I just went back and did a skirmish with the CPU. The community aspect could be a thousand times better, and right now it is almost next to impossible to get anyone else in an online match unless you are playing with a friend.

Hopefully with more updates, this game becomes extremely popular. It is showing a lot of promise, and has great potential. Keep up the good work, and thanks for bringing me back to my childhood.

Performance: 6/10
Audio: 8/10
Gameplay: 7/10
Community / Multiplayer: 3/10

YouTube: IAMRichardT
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
2 people found this review funny
1,331.3 hrs on record
Posted: December 27, 2015
Love this game so much and been waiting for years for it, and cannot wait to play the Expansion.

It is very much like Dungeon keeper 2 with almost every aspect right down to the original narrator.
Loved the Storyline for it and gaining all the achievements.

Thankyou Subterranean Games for not giving up and continuing the dream!
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9 of 12 people (75%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: December 12, 2015
Love it, as close to DK 3 as i could have hoped for. I bought it at patch 1.3 and have found it to have no obvious problems/bugs. I was delighted to hear Richard Ridings back as narrator (he did the original games)
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14 of 22 people (64%) found this review helpful
1 person found this review funny
29.1 hrs on record
Posted: December 15, 2015
The whole point of the "Dungeon Keeper" genre is to have the time and dungeon space to build up sneaky traps and defences, and only then let the goodly heroes wander haplessly into your carefully constructed dungeon. Then you laugh as they fall to your devious trigger-trap combos. (remember those?)

This game attacks you within seconds of the game starting, breaching your marshmallow-tough walls from all sides, ruining the whole point of the game.
You can't build an effective dungeon because there isn't enough space and there are more holes than a swiss-cheese in the dungeon soil so you can't build rooms.

It is not supposed to be a frantic click-fest!

They have totally broken a game whose genre is all about designing traps and slow careful exploration.

The other main game mechanic of "Dungeon Keeper" was creeping about, picking off enemy scouts without raising the alarm, and carefully expanding your dungeon without the goodly heroes ever noticing your progress until it was too late for them.
This game mechanic has also been destroyed by WTFO, which is now all about the enemy AI attacking immediately, and heading straight for your dungeon heart in an endless torrent. Yes, they implemented the 1st person posession spell, but now there is no reason to have it as there is no sneaking about to do.

I even waited until they got as far as Ver 1.3 to let all the bugs get ironed out, but that was a mistake too. It is still very buggy.

The devs have spent way too much time upgrading the graphics of Dungeon Keeper, whilst missing the whole point of what the game is supposed to be. As a result it is very pretty, dialogue is great, and yet the easy-bit, the gameplay, is totally absent.

I didn't want a shoot-em-up game, I wanted a dungeon-design game and I feel ripped-off.
Don't waste your money.
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