Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Release Date: Apr 2, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy War for the Overworld + Early Adopter Bonus

Buy War for the Overworld Underlord Edition + Early Adopter Bonus

Buy War for the Overworld Underlord Edition Upgrade

 

Recommended By Curators

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Recent updates View all (111)

April 22

WFTO Wednesday #120: A Patch in Time




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team

0 comments Read more

April 21

War for the Overworld v1.0.25 Patch Notes & "Too many threads" Crash workaround

Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team


Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!

Cheers,

Lee

8 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Early Adopter Bonus, Underlord edition & Future Updates (Click for More)



We are happy to announce our “Early Adopter” bonus! Everyone who purchases the game before the 2nd of May 2015 will be given WFTO’s first Campaign DLC for free.

This expansion will be a short campaign that supplements the story of the main campaign. It also contains a new Dungeon Theme for use in Multiplayer. We plan to release this DLC later this year.

See the Early Adopter FAQ for more details!

Underlord Edition


Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode



Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
23 of 27 people (85%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: April 21
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
98.4 hrs on record
Posted: April 22
It feels like the old Game in that good ol times.
The performance still need to improve a bit.

it runs fast on my system
3hgz 6 core 16 GB Ram and a GTX 760
As a huge Fan of the Dungeon Keeper Series i feel like home. Many aspects they copied... and i love it. traps are same,torture room is the same but they dont die anymore if u dont heal them.

Even tho i miss the iron maideden and the hornet reaper i can say u cant be wrong if u buy it when u liked the old Dungeon Keeper !!

Pro:
Skilltree
Multiplayer can be vary very much depending on the choice of the points you invest in your your skill tree
Many Units
Its good to be evil
Its really fun to play
The creater actually listen to the community and try to fix the bugs..... which is the major fact to buy it.
It get patched often and in the future im sure it will be a good game and much fun to play.
u can torture units and even burn them to death


Contra:
At the moment a bit buggy....but i never finished an multiplayer in Dungeon keeper 2 too. So this game is actually better.
To easy
To rushy
Some Units are not so funny like they could be.
No Cut Scenes like in the good old Dungeon Keeper.
I had to let it run with admin rights and in compatibility mode Windows Vista to get it running.
V-synch needs to be disabled to not get " to many treats error"
Performance can be worse if the FOV and Zoom is maxed out
There are big support units at the end. But no hornet reaper
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: April 20
Hello
As someone who liked the old dungeon keeper games, when I saw this game go on kickstarter I was very excited about it. This genre of game is unique in a sense that you are the evil. You build a kingdom but you cannot control those who join your cause and your style of building defines what archetype of mobs join you.

I must say that for a game that has just released it is to be expected to have a slightly buggy experience, however in this case there really are bugs everywhere. The game feels unfinished. When you open up the menu after installing and click multiplayer the first thing that prompts up is, this will be patched in. The same happens when you click survival mode, and when you click skirmish there is a shocking three maps. The only fully functional mode as of right now is the campaign. This was already a huge letdown, minutes after finishing my download.

I didn't let it phase me and I went for the campaign. Now from the very start I ran into bugs and problems. As a former dungeon keeper player and with many games behind my belt I have a good idea on how to play games. Now this is very important because the tutorial is horrible. They barely scrape the surface of what buildings do, there is no explanation what so ever how the controls work. I was unable to move my camera, had issues with targetting. You'd figure okay, I will read the tooltips but frankly, there are no useful tooltips anywhere in the game to be found. Mostly there are placeholders from an early alpha build. "shrine prop siege" doesn't tell me what it does? The big thing for this game is the micro management of the buildings, however there is no explanation on how the sizes of your exhibits have to be in order to recruit units. The props are invisible. And you can slap units but there is no real talk on how it affects efficiency.

So I went in completely blind. Now the early campaign maps are fairly easy, straightforward objectives and simple tasks. With no time pressure that is good. The only problem is that you cannot build anything else while you have a certain task. Build a X on this tile. Then you cannot continue to do what you were doing, it forces you to do something specific, some of the cutscene 'talks' appear to be unskippable and this is just tiny annoyances everywhere.

I pushed onward, in a quite bad mood now. And then I encountered many little bugs. I summoned a vampire, it went mad. Started killing my units but I had no idea how to fix that. Everytime I cast a scouting ritual my pc froze up completely. Now I have a really expensive modern pc less than two months old. That is just bad scripting. Lag, delay and crashes occurred regulary. I had units bug into the wall and frankly no idea what half of the spells, flasks or shrines are for. The possesion spell, which was a huge thing, is completely broken.

So yes. I did finish the campaign. It took me roughly 12 hours. I only had to restart one map which I failed on my part. So through the buggy experience I can say that the campaign has a good design, it is versatile and interesting. The small storyline has a funny plot to it. But its so dissatisfyingly short, and the experience was a chain hindrance of little problems that I can't say I fully enjoyed it. There was no map that was challenging in the entire campaign and by the time most buildings and plots are revealed you are done.

I then decided to take on the AI in skirmishes just to see what the full experience would be like. Considering I hadn't had that strong opponents in the campaign. Now I took on every AI setting on master, they were challenging. So I will say that the game definatly has potential. It is fun in design, fun in concept and I'm sure that with some more patches and content this will be a good game. For those who have seen the totalbiscuit WTF video, what he says is very true. This game looks like it will be worthwhile, in 6months or more to come. As of right now, I cannot recommend this game. I personally found it fun, but I am dissapointed in what I consider a premature release and I hope the developpers will put effort into this game, and make it great. As I think it can be.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
15.1 hrs on record
Posted: April 20
Like any Dungeon Keeper fanboy I was excited when news of this game reached my ears. Here was a promise to pay homage to a favorite game of mine from when I was way younger, a game that has had few of its like since it came out.

This is what I expected: A dungeon building simulator where you build your lair, gather minions, train them, build defenses and then storm the opposition. To say that this is not what I received would be a lie but the thing is the game delivers things so clunkily that all enjoyment is simply sucked out of it.

Yes, you do build your own fully functioning dungeon... assuming you can figure out the actual mechanics of the game, that being the logistics behind the rooms and how the minions interract with them. You can have lots of fun reading through half finished tool tips and placeholders and see if you can make sense of it.

You do employ a workforce of diabolical minions... but again the game is not exactly forthcoming on details on how they function inside your dungeon and in combat which leads to cluster♥♥♥♥ combat scenarios in which you just pile your guys together and hope they come out on top.

You do conquer realms and bring ruination to your enemies... but through a story that appears to be missing half of its cutscenes and animations and this is assuming that the game doesn't crash or go through constant memory leaks.

I guess you could say that this game delivers everything that was expected, but it is done so badly that all the fun gets lost behind somewhere. There's a lot of good ideas here but the game doesn't take its time to explain how they work and some ideas never get used at all.

Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
5.3 hrs on record
Posted: April 19
This is a game where I wish Steam would have a third recommendation option (other than just yes or no) because my main recommendation is to play Dungeon Keeper 2 instead. WfTO is more or less what the developers wanted it to be, an homage to Dungeon Keeper. This game matches the gameplay and the environment very well. If you are tired of playing DK2, but still want to experience more of that gameplay, than I would recommend this game to you. However, if you are looking for even a tiny amount of freshness in this genre, I cannot recommend this game.
Was this review helpful? Yes No Funny
484 of 591 people (82%) found this review helpful
1.3 hrs on record
Posted: April 2
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
Was this review helpful? Yes No Funny
158 of 191 people (83%) found this review helpful
2 people found this review funny
8.0 hrs on record
Posted: April 3
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
Was this review helpful? Yes No Funny
120 of 143 people (84%) found this review helpful
44.5 hrs on record
Posted: April 3
Let's be blunt. As the game stands now, it should have remained in early access for a bit longer so that the devs could finish polishing everything up. However, having already set back the release date a whole year, I can see why they would have felt obligated to release it on time, however many holes it still has.

That being said, this game has done what many have tried yet failed to do. Make a sucessor to Dungeon Keeper, and in my opinion they have succeeded spectacularly. Mechanics are mostly solid, graphics are significant step up from Dungeon Keepers one and two, and best of all, they've even got the original voice actor from one and two playing his old role as the sinister mentor.

I've been playing this game since it was first released on Early Access, back when it didn't have such features as saves, a mini map, or any UI for that matter. It has come a long way since then and I fully feel I have gotten my money's worth. I think it captures the spirt of dungeon keeper particularly well, and I've wasted hours on this game. It's got its flaws and its bugs, but I am fully confident that the dev team will address them in due time, and not leave everything hanging.

If you are a fan of Dungeon Keeper 1 and 2. I would fully recommed this game as the one that (finally) succeeded in recreating the spirt of dungeon keeper.

EDIT: As of April 14th the dev team has worked their asses off patching the game almost daily. Most issues have been fixed and if this keeps up, I expect many of the shortcomings to be fully addressed before the month is out.
Was this review helpful? Yes No Funny
120 of 145 people (83%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: April 4
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
Was this review helpful? Yes No Funny
225 of 298 people (76%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: April 2
I loved Dungeon Keeper and this game has high potential. However despite being "released" it's far from that state and until it is finished I can not really recommend it. Full of bugs, useless Mini map, just feels very unfinished overall. Once those things are fixed it's definitely a recomendation, but releasing unfinished games just has to stop.
Was this review helpful? Yes No Funny
 
A developer has responded on Apr 3 @ 3:45pm
(view response)
87 of 108 people (81%) found this review helpful
43.2 hrs on record
Posted: April 5
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
Was this review helpful? Yes No Funny
76 of 93 people (82%) found this review helpful
2 people found this review funny
13.4 hrs on record
Posted: December 28, 2014
Early Access Review
I nearly ♥♥♥♥ myself when I heard that someone was making a spiritual successor to the Dungeon Keeper series. Dungeon Keeper II stands as one of my favorite games of all time, and I still remember my disappointment when I heard Dungeon Keeper III had been cancelled. After playing several beta builds of War for the Overworld, I think I can comfortably say that this game is the one I've been waiting for.

Stepping into the game, I was amazed with what these guys have accomplished so far. The creature and level design does sway a bit "grittier" than Dungeon Keeper, but it doesn't detract from the feel of the game. The rooms are exquisitely detailed, which comes across especially well in the first-person view. The creatures are also gorgeously and creatively rendered, and each unit is fairly easy to pick out among the throng of minions churning around your dungeon. The interface is already fairly intuitive, with a few ♥♥♥♥les here and there. It can be difficult to select the right minion out of a crowd, and certain vital functions--the "rally" command, for example--can be a hassle to get to. The game could also benefit from remappable hotkeys, or any hotkeys whatsoever, for that matter. The devs have stated that hotkeys and remapping are coming in a later patch, though, so I wouldn't dock any points over it.

The tech tree is extensive and well-done, with some solid improvements over the Warlock research tree from Dungeon Keeper II. The tree is sorted into three "veins of evil," with your cultist accruing "sins"--research points, basically--which allow you to unlock "aspects," granting access to new rooms, minions, spells, and rituals. It's all pretty straightforward once you get used to it, but the tutorial doesn't do a great job of explaining how the tech tree works. You can fumble about with trying to attract a specific minion, only to find out later that the minion's specific room and requirements are tied up somewhere in the Veins. It's not a huge problem, however, and I'm confident the devs will add a better tutorial in the future.

The campaign's still on the way, which is the part I was especially looking forward to, so it's impossible to give a solid score at the moment. However, what the devs have accomplished so far is incredible, and very much in the spirit of the original games. If you're a fan of the Dungeon Keeper series, or a fan of base-management games in general, I would definitely recommend checking out War for the Overworld.
Was this review helpful? Yes No Funny
84 of 106 people (79%) found this review helpful
2 people found this review funny
15.3 hrs on record
Posted: March 4
Early Access Review
This game touts itself as the spiritual successor of Dungeon Keeper, but it’s so much more than that. As an avid fan of the Dungeon Keeper franchise since the first release in 1995, I have been very picky about my “evil minion master” games. In all the years since Dungeon Keeper 2, no game has come as close to capturing the essence of what made the original as well as War for the Overworld. Not only does it pay a near flawless tribute to the old mechanics, it has added some very useful ones of its own.

This, ladies and gentlemen is how you make a sequel. In its current state, there isn’t much to play aside form multiplayer and two skirmish maps, but with the release date only a month away and a big update just around the corner, there really isn’t a reason that a Dungeon Keeper fan wouldn’t bet this game. I never write reviews on here, but I couldn’t pass this up. This is the game you have been looking for.
Was this review helpful? Yes No Funny
152 of 211 people (72%) found this review helpful
1 person found this review funny
13.6 hrs on record
Posted: April 2
Can't recommend it in its current state. The concept is there, there is also passion but it is not finished. If you buy now, expect to see a lot of placeholders, bugs and tedious issues that take away from the feel of the game.

Besides all that unpolishedness the biggest glaring problem is with the pacing of the game. There is very little time to actually build and manage your dungeon and the minions before AI starts sending in wave after wave of units at you. I sincerely hope they stop trying to make this into RTS game and instead focus on the original idea of God-game, management and building. Fighting is certainly part of Dungeon Keeper games but I never thought it was the main focus of it.

Buy it now if you are willing to gamble whether devs actually finish and fix the game and take it where you want them to take. I find it unlikely that they will change the pacing. So if you are interested in (simple) RTS game with (very) little building/management featues on the side, and don't mind it being unfinished, go for it.

Don't buy it if you don't want to risk it. It is very much unfinished.

I'm stuck with the game. Hoping they finalize the game.
Was this review helpful? Yes No Funny
 
A developer has responded on Apr 3 @ 4:18pm
(view response)
126 of 177 people (71%) found this review helpful
19.6 hrs on record
Posted: February 21
Early Access Review
This game made me a jackpot winner. Also, suck my balls EA.
Was this review helpful? Yes No Funny
69 of 89 people (78%) found this review helpful
3 people found this review funny
26.5 hrs on record
Posted: April 13
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
Was this review helpful? Yes No Funny
69 of 92 people (75%) found this review helpful
0.4 hrs on record
Posted: February 16
Early Access Review
Do I recommend this game now? No, it's still very much in development. Dungeon Keeper, as a concept, needs to have as many parts working as possible. Some games can function as a Minimum Viable Product, and this isn't one of them. So if you need something to play RIGHT NOW, I recommend looking elsewhere. Did you play Divinity Original Sin yet? It's superb, go play it.

With that said, this is shaping up to be *wonderful*. The art style, narrator, everything about it just says "Dungeon Keeper 3!" They clearly didn't take the money and run, ala some other kickstarter dev teams, and instead are really pouring a ton of love into it.

I have little doubt that this will be a great game on release. So if you feel like preordering it now, then have at it, your money won't be wasted. But that said, there is absolutally no harm in waiting either. Add this one to your wishlist and pick it up once it's done!
Was this review helpful? Yes No Funny
49 of 60 people (82%) found this review helpful
11.4 hrs on record
Posted: April 4
Feels almost like dungeon keeper 2 and with a little bit of tweaking it will be a really nice DK2 alternative. There's still a lot of bugfixing to do though, but the developer is patching the hell out of it. So have no fear.
Was this review helpful? Yes No Funny
146 of 221 people (66%) found this review helpful
6.0 hrs on record
Posted: April 2
Despite having finally been released from early access after nearly two years, it’s hard to see where all the “early access” quality assurance efforts have gone. The game remains a buggy and poorly paced mess.

As far as I can tell the game is about strip mining your dungeon, as there is little obvious incentive to construct corridors, rooms and doors. Wall demolition is practically instantaneous, so there is no time cost to be saved. Strip mining also seems necessary to improve pathing (nothing to get stuck behind). In contrast to demolishing walls, however, trap setting is painfully slow, despite having numerous foundries, so there’s no encouragement to spend any time thinking about subtle traps and dungeon layout. Furthermore, each door and trap appears to have a maintenance cost that reduces your overall available mana pool, so there's a perverse disincentive to building any dungeon structures at all.

I’ve yet to crack mission four due to either game breaking bugs or poor pacing. My first game was abandoned because, despite having taken 90% of the map, my flow of minions completely evaporated and I was left watching the one or two I did have lasered by the AI. My second attempt at the mission lagged out, with around one screen refresh every 20 seconds or so – a problem in other maps, although one the game had previously recovered from after a minute or two.

Game boot and load times might easily be the longest of any of the 1300+ games I currently own. It’s a trivial point, but given the elongated load times I spend a lot of time looking at the loading screen, emphasising how bland and amateurish the loading screen looks.

The giant evil hand pointer is vastly too large, and it’s consequently difficult to target precisely, not least because you’re hovering above an isometric 3D plane and it’s often not clear whether you should be clicking on the base of the 3D terrain block or the top of it (which might instead result in selecting the adjacent block instead).

Pathfinding is poor, and minions repeatedly get “lost”, often stuck behind single objects completely out in the open. For example, I had to rescue a mob of about 8 units bouncing off a spawner, despite there being two clear paths on either side. Units often run out of food or don’t get paid, presumably because they can’t route to food or cash, despite half my dungeon being micropig spawners, taverns and treasure.

The minimap is largely worthless, with no clear signaling about where an attack might be coming from, and little attempt to distinguish rooms, enemies, minions, etc.

Ultimately, the game seems primarily a fairly traditional, uninspired RTS; spam barracks (monster spawners or whatever) and rush enemy - he or she who builds the most barracks (or barrack-like spawners) fastest wins. You are basically forced to have all your units running around in one mass mob due to the single rally flag, so any kind of subtle tactics are out.

There may be a good game under the surface here, but after five hours of perseverance I have yet to see it.

edit: I have now flirted with skirmish mode because I desperately want to give this game a chance, and I can see that there's a little bit of complexity here be unlocked, at least as far as research paths. The campaign is the tutorial however, and as the campaign is borked I'm finding skirmish mode to be a little too overhelming to take on for what looks like a fair bit of trial and error to get anything out of. And to be honest, without a campaign to get me hooked, sandbox mode was always going to be a bit too open-ended for my short attention span.
Was this review helpful? Yes No Funny
 
A developer has responded on Apr 3 @ 3:25pm
(view response)
75 of 105 people (71%) found this review helpful
3 people found this review funny
26.0 hrs on record
Posted: April 2
War for the Overworld: The Kickstarter that succeeded

This is a short honest review that addresses the good and the bad about this game in its current state. I waited until official release to play, so I have no beta-bias or bonding with the developers.


THE GOOD:
-The game feels and plays like Dungeon Keeper, for real.
Let's be honest, no game has come close to the DK experience in over 15 years... until now.

-The game truly feels like DK3, and not just DK-2015.
Not only are all the core elements of the DK experience in place, but new concepts have been added (contructs, sins, and the tavern for example).

-The visuals are nice, the music is great, and the voice acting is amazing.
Remember the primary voice actor in the DK games? Well, they found and hired that same guy to play his role again.

-The developers have announced that new content is under way, both in the form of paid and free additions.
The fact that two patches have been rolled out within 24 hours of the game's launch tells me that the developers both care about the game and are in dire need of some sleep.


THE BAD:
-The game needs polish in certain areas, especially in regard to the first person "possession" mode.
Don't get me wrong, the game overall is polished, but there are lots of minor tweaks that will allow it to fill the shoes of a game with twice the budget.


SUMMARY:
In its current state, War for the Overworld is a fun experience that is worth double the asking price. With additional polish, this game might just surpass its predecessors.
Was this review helpful? Yes No Funny