The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Recent:
Very Positive (22 reviews) - 95% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,281 reviews) - 81% of the 1,281 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Recent updates View all (46)

May 18

Modding Support & Font Size

Now that we're done with the content and mechanics we can look into various non-critical improvements. Modding support and a larger font size were two most frequently requested features so let's start there and see what happens.

Modding

What's done?
  • you can modify all scripts permanently or by copy-pasting modified files into mods\ folder
  • mod files are isolated and don't require overwriting game files;
  • individual mods can be enabled/disabled, mods can be loaded by categories (requires manual text file editing right now)
  • the mods will override any scripted functionality: combat formulas, scripted events, AI functions, etc. I.e. everything that is in *.cs files
  • theoretically you can override GUIs too, but we haven't tried yet.

What can be added:
  • loading new or overriding existing dialogues from mod folder
  • adding or modifying items (weapons, armor, etc) but not adding new in-game models
  • adding "Mods" tab to options menu, so players can enable / disable mods with GUI (this would take some time);
  • adding Steam Workshop support to share/download mods
  • overriding resource files - models, textures, sounds, etc. Torque (the engine) doesn't support it but we can probably tweak low-level Torque's resource loader to query module manager, which is a relatively big task, so we'll do it only if there's enough interest and not because there are no katanas in the game)

Improvements
  • You can finally increase the font size.
  • Tweaked several fights to acomodate DR mechanics better.
  • Updated item descriptions with 'how to use' hints from DR.
  • Improved interaction with Maadoran merchants, including camera and visual preview of the special items.
  • Added special and scoped crossbows schematics to the 'ranged' trader in Maadoran.
  • Added an option to fast travel back to Glabrio after the fight in TG7.
  • You can buy the stone amulet from the old man near the Abyss.
  • Added the courtesan portrait in TG6.
  • Minor fixes and improvements in the Mountain Monastery.
  • Added a hotkey to Wait command (T).
  • Changed the hotkey for camera center to (V) and button in the bottom right corner.

Balance Changes
  • Changed axes' passive to higher critical strike damage.
  • Increased the SP cost to 5-10-10-20-20-30-30-35-40, increased the SP rewards.
  • Lowered the poison effect to 3-4-5-6-7 from 3-5-7-9-11.
  • Increased the potent poison's modifier to 4 from 2.
  • Tweaked Zagros armor and helmet stats.
  • Added more gold to the arena vendor.
  • Reduced bleeding from whirlwind to 3 from 4.

Fixes
  • When you break the siege using the airship you can no longer ask Carrinas for help or have any issues in the TG questline.
  • Fixed issues with Daratan Liegeman and other ranks.
  • Fixed duplicated weapons in Shorty's inventory.
  • Fixed restorative liniment appearing as healing salve (strong).
  • Fixed acid's HP damage.
  • Fixed extra combat SP in any Maadoran combat after fighting the gate thugs with the mercenary.
  • Fixed the font size in the belt slots.
  • Fixed floor collision in the tower elevator.
  • Fixed the missing gold and weight text in alchemy screen.
  • Fixed TG and AG ambushes not triggering correctly.

Any questions, just ask.

27 comments Read more

March 23

The Final Update

This update transfers all applicable changes and improvements from Dungeon Rats, our combat-focused, party-based spin-off set the AoD world.

While the changes are too numerous (and in many cases too minor) to list, here is an overview:

  • Overhead combat info
  • New passive for axes
  • Mouse cursor shows enemies' HPs
  • Expanded info on weapon types
  • THC, CS and ADC stats on area of effect attacks.
  • Tweaked CS formula for aimed strikes.
  • Ranged weapons use Perception for aimed: arms and legs attacks
  • Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
  • Bombs: increased damage and vsDR bonus; the center of explosion does more damage and increases critical strike chance by 50% (goes down with every tile). CON is more effective. 25 + Center of Explosion Bonus - (Victim CON-6) x25; better visuals and sound.
  • The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
  • You can now select techniques without the required materials, to preview the bonuses.

No further content or mechanics updates are planned at this point. All translations are now up to-date as well. We'd like to thank you for your support and willingness to try different games.

While our next full-scale RPG is still in the early stages, your feedback will be more than welcome:

http://www.irontowerstudio.com/forum/index.php/board,48.0.html
^ Design updates, concept art, screen mockups, etc

77 comments Read more

Reviews

“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 3 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews Learn More
Recent:
Very Positive (22 reviews)
Overall:
Very Positive (1,281 reviews)
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