The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews: Very Positive (290 reviews) - 88% of the 290 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 75% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 15 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- Over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

We need a few months to finish the third and final chapter of the game (we’re planning to start the beta test in June 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at
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Recommended By Curators

"You can imagine it like one of the old fallout games with dark souls difficulty. Extremely immersive, experimental and addicting new and underrated RPG."

Recent updates View all (30)

October 4

10 days until release - update 4


  • Added more traders to Ganezzar.
  • Added smoking characters for extra flavor.
  • Improved visuals in many locations.
  • Added more custom slides and cameras to dialogues.

  • Fixed issue with map travel in New Teron if you triggered the guards event in Old Teron.
  • Fixed issue with grappling hook in dead river.
  • Fixed issue with not being able to join HA as an AG before AG4.
  • Fixed streetwise + charisma check in MGT regarding Massala.
  • Fixed issue with talking to Strabos after MG9 about the temple if he expelled you in MG6.
  • Fixed issues in MG9 if you had low Daratan reputation, and also if you failed MG3 because of the gold theft.
  • Fixed issue with Centurion in Ganezzar not recognizing the player as IG.
  • Fixed passability and level issues in the ordu camp.
  • Fixed Bernie's lack of gold.
  • Fixed archery trader having a version of Old Faithful.
  • Fixed issue with loading combat savegames on a few fights.
  • Fixed some armors with wrong stats.
  • Fixed arrow multiplying exploit.
  • Fixed several issues with the journal.

  • Tweaks to MG questline checks in Teron.
  • Added monetary rewards to MG questline in Teron.
  • You can switch to House Aurelian in MG5 quest when dealing with Hamza.

Combat Balance:
  • Added proper enemies for many fights instead of temporary clones.

Expect two more updates this week.

5 comments Read more

October 1

2 weeks until release - weekly update 3


  • Improved visuals and layout in Hellgate.
  • Added intro slides to Hellgate.
  • Proper gui art for options screen and message boxes.
  • Heavily improved TG7, in options, exploration and visuals.
  • Added extra path in TG9 if Faelan captured you.
  • Improved and fixed monastery quest.
  • Improved dialogue gui art.
  • Improved reactivity in IG4. If you leave town before going to Strabos, he'll die.
  • You can see the health of your allies.
  • Added autosaves on new location and on combat start.
  • Added factionless personal endings.
  • Added new ending if you manage to kill all 3 lords.
  • Added 2 new achievements.

  • Fixed issue with Bennie and Al-Akia if you gave him the spear
  • Fixed several issues with IG questline if Maadoran was destroyed after Paullus sent you to Ganezzar.
  • Fixed several collision issues with buildings.
  • Fixed issue with number of quicksaves being limited to 1
  • Fixed issue with merchants going inside Al-Akia at the wrong time.
  • Fixed missing reputation and SP rewards in quests. Some might be missing still, please report.
  • Fixed teleporting issue with Kleitos in Teron MG version.
  • Fixed issue with siege not starting if you saved Gaelius life as HD Praetor but didn't join him.
  • Fixed ending loop when exiting Al-Akia when Meru died there.
  • Fixed issue with extreme damage using axes and double tap when savage blow activated in the first strike.
  • Fixed telekinethic lockpicking.
  • Fixed issue with decomposing multiple items not working.
  • Fixed issue with Inventory tabs locking under certain conditions.
  • Fixed issue with bombs not hitting Agathoth under certain conditions.
  • Fixed issue with PC getting locked in fire if a liquid fire flask was thrown at him.
  • Fixed old healer prices at the inn.
  • Fixed Ganezzar arena barrel passability.
  • Fixed dialogue issue with Pancratius regarding Hector if you killed Darganus.
  • You can no longer hire Rusty to help with Boatmen after the quest is finished.
  • Lucius and Aziz no longer in Levir's temple if they died in TG5.

  • Added an extra level for regeneration potion, at 7. Reduced HP by 5, regen 1.
  • Maadoran healer gives the lowest version of the regeneration potion.
  • Tweaked regen potion effect at level 10. Reduced HP by 8, regen 2.
  • Tweaked contents of alchemy container in Zamedi.
  • Going to the healer from arena via dialogue sets you back to the arena after healing.
  • You can join Gaelius as AG if you show him the map before doing AG4.
  • You can no longer join Gaelius just by being guildless.
  • Tweaks to unique weapons. They now have a focus on single improvement which goes beyond what crafting can do.
  • Honor Bound and Dreamweaver are back to blue steel, price and trading check increased.
  • Status icons over character heads smaller.

Combat Balance:
  • Tweaked stats and equipment of several enemies.
  • Bleeding damage stacks.
  • Tweaks to Agathoth: Slightly reduced damage and CS chance from spikes, slightly reduced damage from hand slap, increased vsRanged defense.
  • Tweaks to Agathoth AI: If the player is one tile away from him, he moves forward and attacks. Starts combat with mind attack.
  • Increased Stone Guardian vsRanged defense.

10 comments Read more
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“Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, The Age of Decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me.”

“This brings me to the main point: replayability. Judging from the demo, Age of Decadence will be immensely replayable. And at three levels, at that: after finishing the demo as a merchant I immediately wanted to play the game as a member of a different faction, to get a different take on the situation, but also to play as a merchant with a different skill and stat distribution, to check out options unavailable for my original build; but also, which in other games would be ridiculous, to play exactly the same build and simply make different choices! My merchant ended up being a sort of a power behind the throne, facilitating a shift in the power distribution in the region, purely by use of persuasion, disguise, and, of course, money, insulting more than one person on his way but gaining powerful friends, too. But there were both diplomatic and combat-oriented options I steered clear of, leaving them for future playthroughs.”
RPG Codex

“Age of Decadence is a hard game. I’ve been killed so many times I’ve lost count. Combat is among the most challenging I’ve ever encountered in a game, and even the text-based portions of the game—sneaking into a castle, for instance—are rife with challenges that often lead to your untimely demise. The game isn’t like most modern role-playing games. It’s neither cinematic nor fast-paced. It requires you to read a great deal, not to mention reload. Basically it’s a tactical, turn-based fantasy RPG with a Roman-inspired setting. It’s a single-player RPG with a deep story, consequential choices, and no hint of “Kill Ten Goblin” fetch quests. In other words, it’s basically the antithesis of the MMORPG.”

About This Game

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.


  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • OS: Windows 7/Windows 8
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
30 of 36 people (83%) found this review helpful
70.1 hrs on record
Posted: September 11
Early Access Review
Recently bought this game and got really into it. It's definitely not a game for everyone.

+ Character customization. Choosing gender, skin color and the like.
+ Origin, you can choose your character's background story ex. Thief, Drifter, Merchant.
+ Reputation system, which determines how certain people treat you.
+ Skill and attribute allocation.
+ Tactical combat, which challenges you to adapt.
+ Tons of insanely great dialogue.
+ Rare, Roman Post Apocalyptic setting. ( I wish more RPG's had Roman settings/backgrounds).
+ So many paths to choose, that branch out. Making replayability an enjoyable must.
+ Easy save system. Quicksave and quickload makes the game easier, since every choice has an impact on the story.
+ Crafting system, which can be used anywhere
+ Supports high resolutions.
+ Have to use your brain, since you can't fight or talk your way out of every encounter.
+/- So many creative ways to die, I mean one wrong choice in dialogue and you end up getting ambushed by 4 thugs, lose hp points permanently or just end up dead out of nowhere.
- Some glitches, bugs and unfinished quests but that's to be expected.

Overall it's a really great game done with a lot of love. I would recommend it to anyone who loves RPG's and to those casuals who want to challenge themselves.
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13 of 15 people (87%) found this review helpful
10.4 hrs on record
Posted: September 23
Early Access Review
Early access review:

I picked up Age of Decadence on a whim. Knowing virtually nothing of the game other than the basic premise, I couldn't have been more pleased with my purchase. It's rare that a game in 2015 completely enraptures you as wholly as AoD did to me. Even more impressive is that the game is still unfinished (although most of the content is available at this time).

The game is hard. There's no avoiding this fact, and it may turn off a good portion of players. Other reviews are not kidding when they say that you are not a hero; the game is incredibly unforgiving, and one wrong dialogue choice can leave you facing five thugs in a back alley. Unlike most games (or maybe just the games I've experienced), Age of Decadence lies to you. A lot. I tend to roleplay as a virtuous defender of the weak in most games - but instead of my generosity being rewarded, it is my naivety that is punished. Attempt to defend a man harrassed by a gang in an alley? Dead. Pay a guide to lead you through dangerous territory? Dead. Share a conversation with a traveler alone by his fire? Poisoned, and dead shortly after. "Survival of the fittest" is the law of AoD, and it makes sure to remind you of this fact at every opportunity.

This is a breath of fresh air if you're tired of RPGs following the same formula. There is incredible replay value here, and you will certainly create multiple characters to experience the different viewpoints the storyline has to offer. One man cannot do everything, and there are even areas of the game restricted unless you explicitly design your character to be able to reach them.

You are forced to min/max in a sense, and your first playthrough will likely be scrapped once you discover what the game requires of you. A jack-of-all-trades character will not succeed in this world.

All in all, this game isn't for everyone. But Age of Decadence exists in a unique class, and the amount of work the developers put into the project is quite obvious. I highly recommend this if you're looking for a change of pace and a unique experience in the modern day where most games cater to the average class of player.
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11 of 13 people (85%) found this review helpful
71.0 hrs on record
Posted: September 20
Early Access Review
There is a lot to love about Age of Decadence. The storyline, characters, and writing are great with extremely memorable events that bring you into a harsh world of betrayal and power. No black and white moral choices here to fill up a gauge, just your own sense of pragmatism and honor to contend with. The combat can be extremely difficult, but if you plan ahead, fight tactically, and occassionally sacrifice your allies you will end up on top. This is one of the few game where I can't hoard consumables until the final fight, items like primitive bombs or alchemical vials can change the course of combat.

The graphical quality is indie but the art style is great and each location is handcrafted and unique. There is no filler in this game, every quest has interesting angles or options, most of which you will not discover on your first playthrough. Did I mention that there are 8 starting character classes each with its own storyline? Compound that with the amount of choice and consequence in the game and you will be replaying this for a long time. Anyone who is a fan of the old Black Isle RPGs or more recent fare like Underrail is going to love this game. Get it, and trust no one.
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10 of 13 people (77%) found this review helpful
3.3 hrs on record
Posted: September 17
Early Access Review
Waaaaay back when this first released Early Access, I wrote a review in which I thumbed down the title for the time. Even had a bit of a chat with the Dev then. But as I said in that review.. I expected more to come, and the whole to flesh out. Well just popped back in for a bit, to see how the progression had come along. Totally new world. It was entertaining, and kept me thinking beyond hack and slash.
I chose a Grifter this go round.
Overall, its a fun "Fallout" sort of title, but only in the layout and interactions.. its an interesting take on the world.
Thumbs up.
EDIT: Time to add some actual info.
The graphics are nice for isometric. think Fallout improved.
The inventory / combat / movement is well done. Easy to use.
Character Creation and advancement is a real treat. As you really need to think about who / what you are. They really got it right in the fact that you cannot be a Dragonslayer Knight Templar / Loremaster / Thief all at once. You have to really think it thru'. Balance? Or be good at what I am. Later you can and do acquire more knowledge and skills all around, but focus on one type is the key to long term success.
The world is developed, the quest easy to sort your way in, and choices totally matter. Much replayability.
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11 of 15 people (73%) found this review helpful
1.1 hrs on record
Posted: September 15
Early Access Review
Age of Decadence is one of the longest RPG in the making by a small and dedicated team (Iron Tower Studio). I remember reading about him about 9-10 years ago and since them I've waited for it to release. The game is set in a post apocalyptic roman empire like world and features turn based combat and lots of C&C.

When starting the game you receive a warning that this game isn't some fantasy dragon killer simulator. When I first played the demo this year I died on the first quest, because I was stupid and tried to fight someone instead of running away. In this game, with a badly made build you can die easily. The thing that you have to remember though is that this is an Role Playing Game so that if you choose skills/stats related to the selected class (background) the game will be just fine to play. Sure, if you try to be greedy you will get killed if you are not prepared. This means that a change to the way you play this kind of games is required. Like a said above, a bad build is easily made if you don't think about the way a class is played. A merchant maybe should't get into fights and instead should try to talk his way out of problems or solve quests. Sure, you can try to spread into many skills but this may mean you will be unprepared for some future situations, so specialization I think is key. I would say this game is similar to Neo Scavanger on this part. In both games you have to think about what you are going to do. Eating uncleaned water or trying to fight a soldier without having some weapon training could be deadly in both games.

Now that the role playing part is described, I think I should write a bit about story. If you read any of the other reviews, you will know this game is full of C&C (Choice & Consequence). Many of the actions you will take will influence the events that you will received in the future and how you will be treated. Kill a guild trader and you may find that an assassin will be sent after you. Believe the words of a shady looking person and you will find yourself dead in a ditch. The C&C part is probably the reason this game took so long to make, since every background should be viable and also different from the others. What this means is that huge ammounts of text are in this game and it's a lot of (great) reading to be made. I don't think there is any game with so much C&C. The only game that has a smaller amount of C&C is maybe the Witcher series, but not even them don't have as many outcomes and ways to deal with situations. Now that I think a bit, maybe Fallout 2 is a bit similar to it. Both are post apocalyptic games, with turn based combat and many skills that unlock different ways to solve the problems. Similar to Fallout New Vegas there is also a reputation system which opens or closes the way you gain access to some quests.

Like I said in the beginning, the combat is turn based, with different type of attacks available for each weapon. Each weapon class also has different uses and special attacks (eg. you can impale with the spear). If you played Fallout 1 or Fallout 2 is should be very similar. You use action points to move, to make attacks, use items (like poison), etc. Related to fight is also a crafting & alchemy mechanic which can be used to turn the balance on your favor in the harder fights. I think that the fights are well made, with enemies trying different tactics to kill you. What is important also to fighting is avoiding damage, which can be made in two ways: dodge or armor (you can't max both since armor decreases dodge chance).

This is a great game and I recommend it to any serious RPG fan. If you only played this kind of games recently, and didn't try older RPGs, this kind of game may seem harder to play but it really is not. It's a game that doesn't treat you like some brain-dead jellyfish. From my part, this should be the game of the year.

Game is great, lots of C&C with classes that play different and turn based combat. GOTY material, now go and buy a copy!
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