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"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
“What I probably liked most about Dungeon Rats is that regardless of how difficult or unbeatable a battle may seem at first glance, you always have the tools to overcome it. If you keep failing, it doesn't mean that the game is too difficult or unfair, it just means that you should adjust your tactics, consider using the consumables in a more creative way or even try something as simple as changing your starting positions.”
© Iron Tower Studio Inc., 2017. All Rights Reserved.
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