The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews: Very Positive (225 reviews)
Release Date: Nov 14, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 75% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 15 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- Over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

We need a few months to finish the third and final chapter of the game (we’re planning to start the beta test in June 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at
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Recommended By Curators

"You can imagine it like one of the old fallout games with dark souls difficulty. Extremely immersive, experimental and addicting new and underrated RPG."

Recent updates View all (21)

May 4

May update - added Ganezzar, the ruins of Al-Akia, and Hangar

It took us almost 9 months of work to finish the third Chapter. Some of you have participated in the opt-in beta, so you know what to expect. For those who've been patiently waiting or just joining us, here is an overview:

  • the third city and two related locations
  • 20 new quests, 10 side-quests and situations, over 30 new NPCs
  • new items (new uniques, artefact, new armor - lorica hamata, power armor with 4 different modes and 3 power levels)
  • tons of system changes and various improvements
  • helmet and shield crafting, various Crafting improvements
  • improved balance, more skill points
  • new achievements, updated journal pages
  • improved combat feedback: attack tooltips and combat panel.
  • optimization (the game should run much faster especially in the cities)
  • proper endings

Due to the system changes, we *strongly* suggest to start a new game. You should be able to use your existing saves but they won't have all the scripts and changes.

Overall, 19 locations out of 22 are now available. We estimate that we'll need 3 months to finish the remaining locations (since none of them is a city).

What's left are the temple you were sent to find and two locations leading to it (dead river and hellgate). We'll start on Dead River tomorrow and keep you posted.

Since the beta is over, we're switching to monthly updates - expect the next update in early June.

As always, thank you for your support and patience.

18 comments Read more

April 8

Ganezzar beta - week 10

Almost there.


Here is the list of all currently available content for the 3 'beta' locations:

  • Ganezzar’s Faction questlines (HD, HA, HC, MG, AG, TG, IG)
  • Maadoran is destroyed scenario
  • House Aurelian is destroyed scenario
Ganezzar’s side quests and situations
  • Plague (unlocks Dead River)
  • Elias (unlocks 2 questlines)
  • Trader’s blackmail
  • Power armor quest
  • Zealots when you enter the city
  • If Arena champion – the fort
  • Hector’s quests
  • Darganus' quests
Ganezzar’s NPCs to talk to:
  • Philosopher
  • Preacher
  • Cartographer (quest-related)
  • Nobleman
  • MG clerk
  • Guard at the stairs
  • Local guide
  • Zealot near the pillar of skulls
  • Refugee
  • Mercenary
  • Annalist
  • Feng
  • The Second Acolyte
  • Zealot in the tavern
  • Amulet trader
  • The ritual (need Meru)
  • First of the Magi’s Log
  • Administrator’s Log
  • Qantari Sword
  • Aegis (artefact)
  • Ship: need the jellyfish artefact and either the mantra or high Lore to pilot
  • Gunner’s log
  • Captain’s log
  • Ghost Hand (artefact, in case you couldn't get one at the pass)

All this content is in. Today's updated added another arena (the fort, only if you're the champion of Maadoran's arena, otherwise keep walking), Hector and Darganus' quests, honorary mention of your pal Miltiades, the annalist, the Second Acolyte (if there is the First Acolyte, why not the second?), Claudia - a charming country girl with the heart of gold and her own portrait, your old pal Feng, extended conversation with Varro about his motives, and probably something else.

What's still missing?
  • The final Hector/Darganus' quests.
  • Tower infiltration to open the gates (siege only).
  • Journal (we're half done but didn't have a chance to finish it).
  • Achievements

We should be able to do everything but the achievements in a week. If there are no issues with the existing content, we'll end the beta and release this content to Early Access.


We added the long awaited Legatus' tent, some siege elements, improved Meru's throne room, added new houses and interiors.

We also added new portraits, several new items and new icons for the existing unique items.


  • Armor can be damaged in combat and repaired. Damaged armor has lower Damage Resistance. Take it to your local blacksmith for repair or repair it yourself with the magic of Crafting!
  • Hardened and Hardened Edge techniques no longer increase damage or DR. Never liked it, didn't have anything to replace them with. Until now! Now they increase armor's hardness (defense against damage to DR not your health) and weapon's hardness (chance to damage armor's DR)
  • But what about my damage? Not to worry, my good man, buy yourself a sharpening stone and go nuts. Keep in mind, the stones come from a mine up north and are somewhat of a rarity, so use them wisely.
  • Now you can craft helmets and shields! Aint that something?
  • Now you get up to 4 techniques (that's like twice as many!)
  • Changes to armor stats and block (lower penalties, higher DR to compensate for damage and removed Hardened technique); the Imperial Armor will turn you into a juggernaut.

* * *

Some pictures for the easily amused:



Meru continues on his journey of self-discovery

Hammer creatively called That Which Kills, Darius' armor, one-handed spear (as requested) called Vindicator.

10 comments Read more
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“Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, The Age of Decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me.”

“This brings me to the main point: replayability. Judging from the demo, Age of Decadence will be immensely replayable. And at three levels, at that: after finishing the demo as a merchant I immediately wanted to play the game as a member of a different faction, to get a different take on the situation, but also to play as a merchant with a different skill and stat distribution, to check out options unavailable for my original build; but also, which in other games would be ridiculous, to play exactly the same build and simply make different choices! My merchant ended up being a sort of a power behind the throne, facilitating a shift in the power distribution in the region, purely by use of persuasion, disguise, and, of course, money, insulting more than one person on his way but gaining powerful friends, too. But there were both diplomatic and combat-oriented options I steered clear of, leaving them for future playthroughs.”
RPG Codex

“Age of Decadence is a hard game. I’ve been killed so many times I’ve lost count. Combat is among the most challenging I’ve ever encountered in a game, and even the text-based portions of the game—sneaking into a castle, for instance—are rife with challenges that often lead to your untimely demise. The game isn’t like most modern role-playing games. It’s neither cinematic nor fast-paced. It requires you to read a great deal, not to mention reload. Basically it’s a tactical, turn-based fantasy RPG with a Roman-inspired setting. It’s a single-player RPG with a deep story, consequential choices, and no hint of “Kill Ten Goblin” fetch quests. In other words, it’s basically the antithesis of the MMORPG.”

About This Game

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.


  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • OS: Windows 7/Windows 8
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
11 of 13 people (85%) found this review helpful
2.1 hrs on record
Posted: May 12
Early Access Review
I complained to the dev about the cursor not working right. Within a few days he fixed the cursor now it works fine. This dev actually cares what the community thinks, and listens to their advice/complaints. Awesome game and dev!
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10 of 13 people (77%) found this review helpful
436.5 hrs on record
Posted: May 2
Early Access Review
Original. Deep. Ambitious.

Critics say it's flawed, buggy, unfinished or not like 'insert game'. They're right. It *IS* flawed, buggy and unfinished - it's also one of the best games I've played in 20+ years of gaming. Years from now when the vast majority of other games have faded from my memory I will remember the Age of Decadence: the characters, the factions, the story, the setting, the dialogue, the hard choices.

My thoughts on the writing:

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5 of 6 people (83%) found this review helpful
12.6 hrs on record
Posted: May 12
Early Access Review
Age of Decadence is a brutal, wonderful, turn based strategy / RPG. I absolutely love the amount of choice that this game offers. There are multiple ways to accomplish objectives and the game changes based upon your class and the choices that you make. The combat can be very unforgiving until you figure out the nuances but please do not let that deter you from this gem of a game.
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3 of 4 people (75%) found this review helpful
114.8 hrs on record
Posted: May 22
Early Access Review
Arguably one of the best rpgs of the past decade, and its not even complete yet. Think post apocalyptic classical rome, with a dash of sci-fi/fantasy. If you enjoy challenging combat and consequences for your actions, this one is for you.
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5 of 8 people (63%) found this review helpful
8.5 hrs on record
Posted: May 2
Early Access Review
In a nutshell: Old school non-linear hardcore RPG with rich lore, which lacks publicity.
Depending on your skills or class, you can progress in violent or non-violent way. One of the possible playthroughs is super violent, you have to kill almost all of the city guard.
And now comes the ugly part of combat. If you like hardcore- you'll love the combat. If not, well... you have to spend your skill points veeery carefully or you're in trouble.
But, as I've said, there's a non-violent path of silver tongue. And through dialogs you can find out a lot about the world. The very interesting, post apocalyptic world, the Empire, which didn't survive the magic wars.
As to overall rating... There's a demo for the game. I'd suggest you try it!

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3 of 6 people (50%) found this review helpful
35.8 hrs on record
Posted: May 5
Early Access Review
There are only two games right now that have difficulty on this scale. One of them is a beta/tech demo for its big brother coming out later on this year (maybe) and AoD. I'm trying to avoid getting lost in this game. 2 hours after character creation, and suddenly I'm regretting that one point that I put in that stupid skill that I'll never use. 2 hours later, I'm considering rerolling from the beginning over that same one point. If only I had it somewhere else. One point, out of 50, means that much. When is the last time you could say that about a game?
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48 of 55 people (87%) found this review helpful
12.9 hrs on record
Posted: January 19
Early Access Review
Do you have a death wish? If so, you've come to the right game!

I've played a fair amount of the Age of Decadence (AoD), having been one of the first beta-testers for the title (most of my playtime are with non-STEAM builds). And I've died. Oh how I've died.

To make things plain, AoD is not a game you'd play when you want to go on a conventional videogame "powertrip". It's not a game you'd play when you want to play a hero. It's not a game you'd play when you want to play an ubermensch. In this game, your character is but one choice from death at pretty much all times.

AoD is a RPG with turnbased combat. It features a very deep and quite broad RPG system. Choices & consequences is the name of the game here, playthroughs vary *wildly* from one another. With the pre-requisite that you'll get your hands dirty, this game features very different ways to go through the game. On one hand, you can choose to play something like a Mercenary, killing your way through the game. Very, very hard (choosing the combat path in this game is *the* difficult choice interestingly enough) but very doable. Or, you can play a slimy Merchant, bribing and persuading your way through the game without ever entering combat.

This heavy emphasis on choice is why I adore AoD. There is a *true* sense of your character forging your way through the world. Even if you happen to fail a certain skill check and screw a situation for your employer when working for one of the guilds, chances are the game will still allow you to continue though the guild and gameworld will likely remember what you've done.

The turnbased combat may feel slightly clunky at first due to how it looks and "feels". But here is a combat system that actually has some immense depth to it, *if* you have the patience to go through the trial-by-fire where you'll die over and over. Encounters are crafted carefully and to provide immense challenge. Not to mention that your character is just another piece of the game's board. You're not special, you're not more powerful than anyone else. You're just another dude who happens to excel at a few things (depending on your skill choices) and so is everyone else. In another game, you'd scoff at the group of thugs threatening you in the slums. In AoD? You'd best be damn well prepared if you're gonna take on *any* group of people.

My main critique of the gameplay is that, since so much of the game is driven by your characters' skill choices, you can quite easily get into a situation where you're just just shy of one measly point of Persuasion to get through that particular problem, but... you may have no way to get that point. And the other options can likely lead you into death (especially if you're not prepared for combat). It feels rather "strict". And while I actually like that in many ways, I do hope and think there will be a balancing pass on the game before it's final release. Hopefully "loosening up" some of the requirements without making the game casual or easy.

The game relies heavily on its writing with most of its non-combat gameplay missions taking place in very elaborate "text-adventures". If you don't like to read, this is not the game for you.
The game's writing is very good and quite harsh. There are no goody-goody characters here, and it's rough world. Characters will lie to you and screw you over. But the good news is, you can lie to others and screw them over as well!

The game's length will vary a *lot* depending on how you play. Combat is the most time-consuming tasks. Battles can take a fair amount of time. If you choose to go a route where you are diplomatic and avoid combat, the game-length will also be shorter.
That said, one of the main *points* behind AoD is the replayability. If you don't want to replay the game, using different builds and seeing different solutions, then it's not a game for you.

The game is currently in early access and has a few months left of development. The game is made up of 3 big city locations (with various smaller locations scattered around) and the final big city is about to be released in a rough, beta form to the public. There is still plenty of things to do and experience in the game but it is not currently "complete" so to speak.

If you want to be challenged by a RPG, and if you like old-school design and feel, then AoD might just be worth it for you. For me, it has filled a niche that no other game has done yet (even right now with Kickstarter projects and indie-games being as prominent as they are), it is truly a special game that I've grown to love, despite the many kicks in the balls it has given me.

I'd highly recommend it for people looking for a more hardcore RPG experience. But to be on the safe side, you can give the demo a try as well!
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37 of 42 people (88%) found this review helpful
69.8 hrs on record
Posted: January 5
Early Access Review
A very long awaited non-linear cRPG with emphasis on text adventures set in Ancient Rome with splashes of Mongols and other ancient nations.
Degrading world of post-war devastation with mysterious techno-magic and aliens.
Strongly branched story tree which separated branches opens only during the next walkthrough.
The original system of tactical turn-based battles allows various styles fighting, including entangling enemies with nets and the possibility of using poisoned weapons. Battles are hard while dying in them is very easy if you don't study the game mechanics during Training or test walkthroughs. However, if you wish, you can avoid fighting at all by playing non-combat character.
5 melee weapon skills, 3 - ranged, 2 - defensive, 1 universal Critical Strike skill which can be used in battles and text adventures, 12 non-combat skills for all occasions.
Over 70 000 strings of text (more then 500 000 words) which we have successfully translated on Russian (and there will be more with release of full version).
The player will interact with 7 factions tied by complex system of relationships. You can join any of them as the game progresses, double-cross it and flop over to its opponents - that's where the true decadence!
There are no classes in the game as such, but there are 8 backgrounds defining the game beginning.
There are no character levels in the game either, but progress is due to receiving and distributing Skill Points.
The main character isn't a superhero superior to all opponents in parameters, skills or equipments, but an ordinary man striving to survive and posed before a permanent choice on which depends his future, game plot and several different endings.
In a nutshell, game is very close to classic RPGs by its spirit (such as Fallout 1 and 2, Planescape: Torment by Black Isle Studios, Arcanum: Of Steamworks and Magick Obscura by Troika Games) and has a unique feature at the same time - versatility of the plot and walkthrough.
I highly recommends it to all fans of hardcore old school role-playing games.

Долгожданная нелинейная компьютерная РПГ с упором на текстовые приключения в сеттинге древнего Рима с вкраплениями монголов и других древних народов.
Деградирующий мир послевоенной разрухи с загадочной техномагией и пришельцами.
Очень сильно разветвлённое сюжетное дерево, отдельные ветви которого открываются только при очередном прохождении.
Оригинальная система пошаговых тактических боёв, позволяющая сражаться разными стилями, включая опутывание врагов сетями и возможность применения отравленного оружия. Сражения непростые, умереть в них очень легко, если не изучить игровую механику на пробных прохождениях или в Обучении. Впрочем, при желании боёв можно вообще избежать, играя небоевым персонажем.
5 навыков оружия ближнего боя, 3 - дальнего, 2 - защитных, 1 универсальный навык Критического удара, применяемый как в боях, так и в текстовых приключениях, 12 небоевых навыков на все случаи жизни.
Свыше 70 000 строк текста (больше 500 000 слов), которые мы успешно перевели (и будет больше с выходом полной версии).
Игроку предстоит взаимодействовать с 7 фракциями со сложной системой взаимоотношений. По ходу игры можно будет присоединиться к любой из них, предать её и переметнуться к её оппонентам - вот где истинный декаданс!
Классов в игре как таковых нет, но есть 8 предысторий, определяющих начало игры.
Уровней персонажа в игре тоже нет, а развитие происходит за счёт получения и распределения Очков Навыков.
Главный герой - совсем не супергерой, превосходящий всех противников параметрами, навыками или экипировкой, а обычный человек, стремящийся выжить и поставленный перед постоянным выбором, от которого зависит будущее его самого, сюжет игры и несколько различных концовок.
Вообще игра очень близка по духу к классическим РПГ (таким как Fallout 1 и 2, Planescape: Torment от Black Isle Studios, Arcanum: Of Steamworks and Magick Obscura от Troika Games) и в то же время обладает уникальной чертой - многосторонностью сюжета и прохождения.
Настоятельно рекомендую всем любителям ролевых игр старой школы.
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37 of 45 people (82%) found this review helpful
1 person found this review funny
47.2 hrs on record
Posted: December 31, 2014
Early Access Review
I'll start by saying this:
This is easily one of the best RPGs I've ever played. I don't think there's another game out there that captured my interest so quick. But that doesn't tell you much. Let me elaborate.

Age of Decadence is brutal. It's painful. It will kick you while you're down and do it again, and again, and again. Every situation you'll encounter in this game is either going to leave you in a life or death struggle or trying to piece together things you couldn't hope to understand, and that's a good thing. This is not like modern RPGs(i.e. the more recent incarnations of the Falllout Series, Elder Scrolls, Divinity, Underrail, etc) nor is it entirely like those of old(Fallout 1 & 2, Baldur's Gate, etc.). I am reminded of all, I see influences while playing it, but Decadence sticks out on its own. Again, I think it has to do with difficulty.

Decadence hands nothing to you: you pick your character background, assign some basic Stats, and then pick a few skills to upgrade. Character creation leaves you tied to what you make--A strongman swordsman with wind blowing through his ears will still be dumber than a bag of rocks by the end of the game, a persuasive talker who has no combat prowess will consistently get shredded within moments of entering combat. What you make is what you get.

To put it another way, Decadence does not put you in the shoes of the hero. You can die in the first fight very, very easily( I have, multiple times), and I'm sure you will as well. You are very much an everyman, someone thrown into a world that can and will exist with or without you. The only time you're ever going to be anyone of status('Hero', 'Chosen One', 'Scourge of Humanity', 'Demi-god', etc.) is by putting enough people down at your feet through hard-scrabble fights and barely coming through alive. You have to live a legendary life before you can become a legend yourself.

Thereagain, that's assuming you choose to fight at all. This isn't necessarily a combat oriented game--you can talk your way out of things, trick, cheat and steal your way to success--Decadence encourages you, in a way, to avoid messy solutions. In fact, it'll often get you farther in terms of understanding the game world, story, the politics of the world Iron Tower has created and the people and creatures living in it. It'll also leave you cursing yourself as misallocated skill points cost you the opportunity to read that dillapidated scroll in an ancient library, or pull off negotiations with a feuding noble, or figure out a way to talk your way through a horde of angry tribals who want to throw you into a pit with an abomination from ages beyond. It's not any easier, certainly, the life of a silver-tongued devil compared to a battle-scarred warrior.

Sounds rather difficult, right? For people who have some kind of enjoyment of punishment and pain?

This game will teach you to enjoy failure. Half the fun will be trying again, in dealing with the failure. There are moments, certainly, where things get to be a little ridiculous(I wasn't very happy when I had to trash my first character partway through) but once you get into the game, things move quick. Trying again isn't so bad after you know what to do, how to maximize your effectiveness in the playstyle you shoot for. And sometimes, you'll just have to reload and try again, and hope the rolls are kinder to you, that your hits land this time and that four-armed monstrosity you're fighting stops landing criticals every hit for the past twenty loads in a row.

Furthermore, it's very, very hard to make a decent jack-of-all-trades character, let alone an expert in everything. Honestly, it's hard to go purely for combat, or social skills, and so on. It takes some maneuvering to get your skills where you need them when you need them. More often than not, you'll be reloading or restarting entirely, trying to find out the best order to do things, the best way to spend your points, the best options to choose in each situation so you don't hit a brick wall later on, finding out you literally cannot progress past a certain point because of errors in character building.

Going off the jack of all trades, to fully experience the game, you(probably) will have to make multiple characters. At the moment, I've got a mercenary/warrior character with some light social skills and a character who is built entirely around understanding the ancient history of the gameworld(there is actually a skill for this in game, called "lore", and it's rather useful) as well as persuasion and the like. I'm probably going to have to make another one, and one more, and so on to really get the full picture. You will too, and probably will want to. Each character has a very different story, a very different interaction with the world: you'll need quite a few to get a good picture of it all.

Speaking of the world, the "bigger picture": This game has some serious writing behind it. It, quite simply, turns your expectation from a possibly predicatable RPG storyline to feeling like your reading a novel that's just setting the stage for an entire series. There's a huge meta-plot going on beyond the actions of your character--the story becomes as much about the world your exploring and its history as it does about your character's journey through it and it left me craving more. In fact, I made that lore-based character I mentioned earlier solely for the the purpose of digging deeper into the realm presented. Like the inhabitants of the world of Age of Decadence, I wanted to find out more about the fantastic world they lived in, what happened to it, and how exactly it got to where it is now.

At the time of writing this review, the game is still in early access, and we're waiting on a big update to wrap up the exisiting questlines, locations and so on. So, be aware you might not be able finish the game right yet if you buy this in early 2015. However, there is so much content you won't get bored while waiting. Best of all, you can(probably) use your previous saves in future updates--barring any serious scripting errors that might arise in the future with updates and so on, older saves seem to be pretty compatible with new versions of the game.

All in all, I am very happy with my purchase(I've owned this game four or five days and already have 30-40 hours in it) and I can't recommend it more. Well worth the price.

If you have any doubts, try the demo first. It's there and is a good representation of the gameplay. Also, try reading the forums and asking around if you're not sure--the community is very friendly, as are the developers.

TL;DR version:

Do you like difficult, challenging RPGs with great writing that encourage that force you to learn from your failed attempts and turns it into something enjoyable?

Then buy it.

Oh, one last thing: Save like a madman! You're going to die soon.
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35 of 44 people (80%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: January 14
Early Access Review
You will know true decadence as you recline on a sofa of the finest writing as a nubile young choice hand-picks consequences and places them in your mouth and you watch nearly naked turn based combat fight for your enjoyment. You clap your hands to advance the festivities and are then treated to a unique setting singing for you and a roasted in-depth character skill system is brought in.
Mid way through the event you feel sick and rush to the bathroom, only to void your bowels as your character dies over and over again. But it's alright, here's a swan for you to wipe yourself off on.

Highly recommended.
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28 of 34 people (82%) found this review helpful
18.1 hrs on record
Posted: December 19, 2014
Early Access Review
Probably the best summary of this game is these four words: Was it worth it?

That's the huge, huge thing that will determine your enjoyment of this game. When you die probably close to 20-30 times in a single encounter, several times when the last enemy left- and, sometimes, a single extremely powerful enemy- is basically hobbling on their patellas because everything below that has been turned into a thick, chunky mash, was it worth it when you finally win, 2 HP left but knowing that you'll wind up in the same situation again later?

Was it worth it, basically knowing that most of your choices in this game, no spoiler, involve ♥♥♥♥ing someone somewhere over in the worst and most permanent ways imaginable? Was it worth it? To be honest, I can't speak for many other people, but to me, I think it was.

The game might be unfair, yes, brutally so. But eventually you get into the mindset of "losing is actually kinda fun", you start trying out new things to see what works instead of getting ♥♥♥♥♥♥ because you had to restart again. This is the kind of game where you're honestly expected to do that, and it's designed so that there's enough variety in how things work, and when, that even as restrictive as it sometimes feels I wind up WANTING to try out new things to see what works.

It's the kind of game that, sure, literally everyone in it I've seen so far is about as sympathetic as a ♥♥♥♥♥♥ cockroach with swastikas engraved on it's brains, including the player character, but the lore and writing are good enough that, by God, I'm actually keen on playing it to the end- once it's finished, of course- just because I'm interested to see what's gonna happen.

This is ultimately where "Is it worth it" really comes into play. It's a brutal, often frustrating game. If you ♥♥♥♥ up, you're going to die, whether it's in combat or in how you allocated points for story encounters, and the game seems about as non-chalant about it as a US president swatting a fly on TV. This is not Dark Souls, tired as that comparison is, because even that game seemed to wanna give you a chance at times. But if a game where ♥♥♥♥, EVENTUALLY, comes together, where you EVENTUALLY get it and EVENTUALLY you make it through sounds appealing, I'd say give it a shot. At least the demo, since, you know, there's a demo. For once with a game.

♥♥♥♥, that's enough reason for me to wanna give it a recommendation.
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25 of 30 people (83%) found this review helpful
41.1 hrs on record
Posted: January 19
Early Access Review
I disagree with the "old-school RPG" label that some people give this great game. At least when comparing to games like Baldur's Gate 1 & 2, Icewind Dale, etc. which are often mentioned as said "old-school RPG". This game is called "hard" by many people, but I don't think this describes it properly either.

First and foremost it is a game set in an apocalyptic, fall-of-the-Roman-Empire inspired low fantasy setting. In such a dystopian world human lives don't matter much to most people - except, of course, their own ones. This is the atmosphere you should expect when entering this game: Most people are unhelpful, will try to cheat you and use you for their own selfish purposes, and in such cases the game rewards a character dedicated to specific skills of two categories: either "civil" or "combat". For example, when you meet a friendly guy who wants to show you something 'at his house', your "Streetwise" skill (if it is high enough) will kick in, and tell you that something isn't right. This will give you an extra dialog option to leave or at least ask an inquisitive question. You can also be a thief, who breaks into peoples homes to steal their valuables, but just make sure that you have the required skills - a sneak skill will allow you to stay unnoticed, but it will not unlock doors or prevent your untimely death by a trap. Finally, if you decide to resort to violence you have a plethora of options to choose from: axes, daggers, crossbows, throwing weapons, spears, swords, hammers, nets, bows etc. all with different versions (for example some axes are huge 2handed with a ton of damage, but a slow speed and little defense, while others will allow you a shield for protection). As if the weapon skills weren't enough you also have the option of choosing different types of defense: Block (with a shield), dodge, and armor, all which can be viable with the right build. Also there is a critical strike skill, which not only works in combat, but also sometimes to quickly end a life without resorting to the fighting part. Above all these skills there are basic attributes, which you only predefine at character creation, but these are also very important in determining your character's strengths (if any) and weaknesses. They are: Strength, Dexterity, Perception, Intelligence and Charisma. Oh, and I forgot to mention that all combat is turn based, while dialog is limited by a certain amount of choices. The "adventure" part of the game is in real time, but as soon as you run into an "event" dialog will be initiated, this still allows you to look ahead at those 5 big guys with axes and hammers and think "Hmmm... I won't go down that road".

Now I started by saying that "hard" isn't a proper word for descriping the game and here is why. While the game will end your life at any point if you don't pay attention to what you are doing, you can also be rewarded if you DO pay attention. Remember to specialize in only a few skills, because a "swashbuckler" all-rounder character is simply not very viable unless you meta-game a lot and have a lot of experience with the game. This is a more realistic experience given the setting than most RPGs which leaves you half-asleep while rushing through enemies and dialogs and even the "ultimate" endboss.

While I consider this game great already, it is still in Early access and this also means a few flaws:
The ability to predict and avoid life threating situations is generally well established (as with the guy who wanted to show you his house-example as written above). However, in a few places something just happens with too few skill options to counter leaving only a very meta-gamed style possible for success in such encounters. Here is a (non-game) example just for illustration: Encounter requires for 1. step 6 crafting skill to succeed, next step will require 3 alchemy or 7 strength, then next one will require 6 intelligence and 5 persuasion. As you can see, these skill checks are sometimes very diverse, but require a very narrowly defined criteria to succeed, and there are rarely any "partial success" or "at least I got out alive" alternatives. This is the second part that people call "hard" but I think it goes in the category "Work in Progress" which this game still is.

Overall it is a good early access game, which is forming up to be a very good finished game. Thanks developers!
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26 of 32 people (81%) found this review helpful
14.0 hrs on record
Posted: February 15
Early Access Review
If you're tired of the overblown, factory-assembled "AAA" games made for the lowest common denominator, and want instead a game that's carefully crafted and well thought out, where both the world and the plot make sense, where the world and its denizens actually react and change in response to your actions, moreover a game that has some real challege and bite to it, this is the game for you. If you're still not sure, at least try the demo.
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24 of 30 people (80%) found this review helpful
1 person found this review funny
80.7 hrs on record
Posted: January 5
Early Access Review
Олдскульная хардкор РПГ без компромиссов. Ближе к Fallout только сам Fallout. Не поддержать рублём - отказаться от олдскул РПГ навсегда. Всё. (60 часов)

Oldschool hardcore RPG without compromises. Closer to Fallout is only Fallout. Not to support means you will not see oldschool RPGs ever again. That's all. (60 hours)
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19 of 23 people (83%) found this review helpful
1 person found this review funny
205.5 hrs on record
Posted: January 24
Early Access Review
This may well be the best RPG I've ever played, and I've played a lot of RPGs. It has an engrossing story, great gameplay mechanics, and enough content to keep you entertained for countless hours.
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20 of 25 people (80%) found this review helpful
4.1 hrs on record
Posted: February 22
Early Access Review
Starts with a quote from the Black Company and invokes memomies of Malazan.

This is the RPG you've been waiting for if your a fan of high mortality fantasy with a deeper plot than "the hero must save the world."
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18 of 22 people (82%) found this review helpful
28.2 hrs on record
Posted: January 10
Early Access Review
Praise the Lord that there are still people who make these kind of games. This game is more than wonderful. To my opinion, if this guys had normal budget about 5-10 millions, Age of Decadence even could be better than Fallout 1/2 and Planescape. Developers really talented, and I want to thank them for this wonderful game.

Слава Аллаху, что есть еще люди, делающие подобного рода игры. Эта игра более чем отлична. По моему мнению, если бы ребята получили нормальный бюджет, хотя бы 5-10 миллионов, Age of Decadence могла бы быть даже лучше, чем Fallout 1/2 и Planescape. Разработчики действительно талантливые, и хочется сказать им спасибо за эту замечательную игру.
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14 of 16 people (88%) found this review helpful
57.7 hrs on record
Posted: January 19
Early Access Review
Wonderfull game -- not for everyone, though! Please, do check out the free demo before you buy it.

It's hard but rewarding. A unique experience definitely. You won't be able to run around doing fetch quests or kill hordes of rats for xp. But! The quests that you will be able to do are all well crafted and really thought out, while every fight is a struggle for survival where no one can feel safe.

Great game for the lovers of cRPGs, but more importantly -- for people who can appreciate the wonderful story and harsh challenges that the game provides.
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14 of 16 people (88%) found this review helpful
74.6 hrs on record
Posted: January 19
Early Access Review
-Do you hate giant worlds of bland, procedurally generated content filled with meaningless "quests" and storylines?

-Do you hanker for absolutely brutal, highly realistic and utterly unforgiving combat?

-Do you enjoy fine tuning character builds where every single point matters?

If all of the above apply to you, Age of Decadence is definitely might be the game for you.

The game is about one character, set in a post apocalytpic civilization that seems to once have had both Star-Trek like miracletech, like Force Shields and Holographic Emitters, not to mention teleportation gates, but also some serious anachronisms; Sentient Animated Stone Guardians are armed with swords (forged from Meteoric iron, but still a sword), the Old World was ruled by a Techno-religious priesthood with superpowers... and I should stop the spoilers.


I've found this game incredibly enjoyable. The replay value is off the charts, the variability of combat and builds and story choices are all tied into each other in a way that only years of painstaking, laborous work by a true master can achieve.

This isn't just a game, it's the creator's vision chiseled out of Torque with manually constructed storyboards, sanded down with gorgeous art and music, then polished by thousands of hours of playtesting - tens of thousands if you count the volunteers.

This game isn't for everyone, but for us hardcore nuts, there is no equal.
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14 of 16 people (88%) found this review helpful
234.2 hrs on record
Posted: March 9
Early Access Review
This game is brilliant. If in fallout 2 you have a few quests where one can choose one path or another - here its only a few encounters where you have no choice, doesnt mean that that choice wont bite you - but hey sometimes you get the bear, sometimes bear gets you. In this game bear gets you a lot - so a lot of different saves may be a good idea since one may want to roll events back a bit and change taken path (have never seen any game with so much opportunity for betrayal).

Other thing that sets this game apart is that you see plotline from different viewpoints - say you a merchant - you set some things in motion and later as you play as an assasin or a thief you get to play part in events. It doent take your previous self actions in consideration, but sometimes i was like "hey, i did that" or "huh, so that how it went". In any role you have number of paths, number of ways to change at least some details of the story.

Ofc combat is hard, and getting harder as i write this (AI improved). But its true only if one wants a character that capable both speaking and fighting at the same time. Only a portion of content is availible for any character - more you want to bite - harder it will be to chew. Plus there is skillpoint managment - hard to anticipate what levels would be needed to pass this or that check - so going in blindly and failing only to load and come back prepared is essential part of the game. Ofc here you can affort to fail sometimes and there is some fun in that, but later when you know a lot you can design a character and path that it would take kinda like prisonbreak simulation.
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