The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Recent:
Very Positive (87 reviews) - 82% of the 87 user reviews in the last 30 days are positive.
Overall:
Very Positive (817 reviews) - 84% of the 817 user reviews for this game are positive.
Release Date: Oct 14, 2015

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March 26

What's Next?



First, we’d like to thank you for your support. When we launched our game on Steam, we didn’t know what to expect. The Age of Decadence is a hardcore RPG that requires the player to forget everything they learned playing mass-market-friendly RPGs and approach it differently, which, in all fairness, is a lot to ask for.

We were prepared for the worst – ready to say “at least we tried” and go back to less exciting ways to make a living – but your support and open-mindedness ensured our survival as a studio and gave us confidence to continue and experiment with game design.

We’re a small studio. Our games will never sell hundreds of thousands of copies, which is fine, because we aren’t in it for the money. We want to make games that nobody else would (precisely because such games would never sell hundreds of thousands of copies) and with and because of your help we can do it.

Thank you. Again.

So what to expect in the near and not so near future?

The Age of Decadence

As our next “full-scale” RPG won’t be ready until 2020, we’ll continue tweaking and improving AoD, ensuring that there’s always something new for the returning players.

The next update will be released in a week or so and will contain:

  • Huge performance boost in Ganezzar, minor boosts in other locations
  • Animation speed now goes up to 4x.
  • Separate animation speed for combat and exploration
  • If a crossbow is loaded, a new icon shows the number of loaded bolts in the inventory screen.
  • Pressing "R" reloads the last used bolts in crossbows.
  • Option to hide skill tags in dialogues.
  • New camera option: follow the player’s character.
  • Separate camera modes for combat and exploration. For example, the camera can follow the player while moving in real time and switch to free camera in combat.

The Dungeon Crawler

Our short-term project is a dungeon crawler set in the AoD world. It's a combat-heavy, party-based RPG for people who like our combat system and want to play it in a party-based mode. It will use the existing engine, systems, and assets, although new creatures, animations, weapons and armor are being added as we speak.

We'll introduce it properly in a couple of months.

The Colony Ship RPG

Our long-term project is a colony ship RPG inspired by Heinlein’s Orphans of the Sky. We want this game to feel and play differently from AoD. The core design (turn-based, choices & consequences, non-linear, text-heavy) would remain the same.
  • Character System

    Expect the same 6 stats (Str, Dex, Con, Int, Per, Cha) and 18 skills grouped in sets of three:

    • Melee (Fist, Bladed, Blunt)
    • Firearms (Pistol, Shotgun, SMG)
    • Energy Weapons (Pistol, Rifle, Cannon)
    • Science (Medical, Mechanical, Computer)
    • Speech (Persuasion, Streetwise, Trading)
    • Stealth (Lockpick, Pickpocket, Sneak)

  • Party-Based.

    It’s a fundamental change that affects every design aspect, most notably content “gating”. If you have 3-4 party members, most likely you’ll have all skills covered.

    Charisma will determine the number and quality of your party members. The party size will range from 2 to 5. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

  • Party Dynamics

    Typically, RPG party members serve a purely tactical role, giving your more bodies to control in combat and access to different combat abilities. In a sense, you’re role-playing an entire squad as outside of combat there is very little (if any) difference between the character you created and the characters you’ve recruited or created next.

    It works great in RPGs that are mostly about combat, but calls for a different approach when it comes to non-combat gameplay. The main problem is that party members offer nothing but combat benefits (occasionally, freaky sex to relieve combat stress and party banter), giving you very few reasons to treat party members any differently than the main character.

    In short, the problem is that in most RPGs party members are mindless zombies lacking any free will, agenda, goals, etc – the very qualities that separate an actual “character” from a zombie. Thus, our main design goal is to create proper characters that have a will of their own, as well as agendas, beliefs, goals, and other infuriating qualities.

    Unlike the player’s character, the party members will have a complex personality & beliefs system that would determine their reaction. Most likely these stats will remain hidden from the player and you’d have to figure out what you’re dealing with by talking to them and observing how they act/react.

    We're planning to go with 10 traits (values ranging from -5 to +5) strictly for the purpose of reacting to different situations and the PC's choices.

    • Religion (-5 means raging atheist, +5 means true believer)
    • Politics (-5 filthy liberal, +5 glorious conservative)
    • Loyalty (-5 treacherous scum, +5 loyal to a fault)
    • Volatile (-5 comatose, +5 always ready to fly off the handle)
    • Connving (-5 honest abe, +5 Miltiades)
    • Opportunist (-5 a man of principles, +5 what are principles?)
    • Idealism (-5 cynic, +5 starry-eyed idealist)
    • Greed (-5 above money, +5 can quote Gordon Gekko)
    • Altruism (-5 selfish bastard, +5 For the Greater Good!)
    • Agreeable (-5 doesn't play well with others, +5 gets along with Hitler)

  • Feats & Character Levels

    Your characters will gain levels using experience points from quests. When you level up, you’ll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won’t give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

    We want the skills to determine your chance of success with certain tasks and the feats to define what you can do and how you can use these skills to maximum advantage. For example, not every guy with points in Pistol is a gunslinger, not every guy who travels alone is a Jeremiah Johnson when it comes to survival, etc. Basically, the feats will define your character much more than your skills.

  • Skills & Learn by Using

    You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

    Instead of counting how many times you did something, we’ll assign a certain value (let’s call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising a skill that did all the work.

  • Gadgets

    While melee builds will be viable, most enemies will use guns. Ranged combat will be dull if everyone just stands there, firing their weapons and dodging bullets. It needs cover but we don’t want to place cover everywhere, which means we need gadgets to make your own cover (among other things):
    • Depletable energy shield (absorbs x damage)
    • Reality distortion field (THC penalty against you)
    • Optical illusion a-la Total Recall (chance that enemies will target the illusion)
    • Cloaking field aka Stealth Boy
    • Stasis field (holds enemy, no damage can be dealt)
    • Brainwave Disruptor (don’t leave your home without Psychic Nullifier)

    Expect 10-12 gadgets with 3-4 upgrade levels.

  • Factions

    While factions will get a lot of attention and play a large role, you won’t join a faction but will remain an outsider, free to work for and deal with all factions, which fits the setting better as these factions aren’t guilds but different hubs. However, many quests would have conflicting interests and reputation would play a stronger and more immediate role than it did in AoD, so you won’t be able to please everyone for long.

    In addition to your reputation, which will play a much bigger role in the game (the main quest is sort of built around it), we’ll add two important stats that will be affected by your actions: faction strength & morale (your actions might increase or lower both or increase one and lower the other). More on that in the future updates.

Here are the first 3 design updates if you wish to read more:

Setting Overview

Party Dynamics

System Changes

Again, thank you for your support and encouragement. If you’re interested in AoD, buy it today while it’s on sale to support the games we're working on. If you aren’t sure whether or not the game is for you, read this overview first:

http://steamcommunity.com/games/aod/announcements/detail/79169731941085705

69 comments Read more

February 3

A Bit Of Everything



The update contains a lot of things that were requested by the players:

1) A Stash!

As requested, a stash to store your ill-gotten gains. Rent a room at any inn and get a magic chest that will follow you everywhere (i.e. to the inn in the next city).

2) Sneaking & Stealing

As requested, more opportunities to ply your shady crafts. Stealing from sleeping inn patrons and merchant stalls is now a thing.

3) Spearman's Kit

As requested, a one-handed spear with a longer reach. It comes with a fancy buckler, a well-crafted blue steel helmet that doesn't restrict your vision, and its current owner. Enjoy!







To get your hands on that kit you have to bravely enter a tavern in the Arena district and challenge a dreadful pirate currently terrorizing the peaceful patrons. Are you bad enough dude to save the patrons and claim the villain’s spear for yourself?

4) Trading Cards.

As requested, now you can trade cards and craft your very own badge (or two). Steam gave us hard time ensuring that the divine badge is up to the code and meets the highest requirements (shines like the North Star on a dark night), so hope you won't be disappointed.


One of the badges

5) Expanded Endings

If you always wanted to know what the Zamedi demon is up to (and other memorable characters you've met on your journey), well, now you can. As requested.

6) Camera & Interface Resolutions

As requested, the camera's code has been updated and now it's much smoother. Don't expect any miracles but it's better than before. Plus we added higher resolutions support for the interface.

7) Minor things

Several new characters, text descriptions, bug fixes, improved textures and models, minor balance tweaks.

Thanks for playing.

34 comments Read more

Reviews

“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (87 reviews)
Overall:
Very Positive (817 reviews)
Recently Posted
bise241
( 6.9 hrs on record )
Posted: May 2
Its good. Make sure your expectations are properly set, because this is not Fallout or Baldurs gate. It has tons of lore and an interesting setting, however whatever skills you choose at the beginning of the game will dictate pretty much the rest of the game. The beginning of the game is the most fun, kind of slowed down a lot towards what I assume is the middle, hence why I stopped playing. Its a fun ride though.
Helpful? Yes No Funny
Crook
( 60.2 hrs on record )
Posted: May 1
Awesome! A very imersive game, and with different play styles you can get 2-3 good play throughs of the content. For those who love isometric RPGs this game is good. Written for an adult audience. Sex, gore, death and unwinable situations make this game realistic and sometimes you have to make hard choices that hurt people.

Want to be a hero? Expect to die a lot. If you want to do a lot of fighting, join the imperial guard or the assassins, but i wouldn't in your first play through.
Helpful? Yes No Funny
habinger
( 28.7 hrs on record )
Posted: April 29
A Hardcore RPG in it's purest form. It's unforgiving, rage-inducing and absolutely fantastic. The replayability is incredible, as there are probably dozens of ways to play the game, and a huge amount of endings and ways to progress to the ending.

It's also an insanely satisfying feeling when you've killed those 5 annoying bandits after 10 reloads.
Helpful? Yes No Funny
M. Ridley
( 19.0 hrs on record )
Posted: April 24
Very different experience from typical RPGs. You can kill everyone you meet, yes, but you can also manipulate people and talk your way out of 98% of the game's encounters. You can play politics, gain favor and trust from liege lords, then betray that trust for further personal gain. Extremely replayable and highly recommended if you're looking for a different RPG experience. Not recommended if you don't like to read.
Helpful? Yes No Funny
Tangaroa
( 20.5 hrs on record )
Posted: April 24
A lovely game with tons of variety in quests and outcomes.
Helpful? Yes No Funny
Roschar
( 9.8 hrs on record )
Posted: April 24
Don't get me wrong this is a fantastic story based game. I loved the lore and the fact you can't do everything in one playthrough. Having said that there are some [personal?] problems..

+ Great replay value
+ Interesting world
+ many ways to solve a quest

- The UI... Man. Not able to sort out quests
- No respeccing [as far as I know] I screwed myself once with the stat system. Better restart your character.
- The story ends suddenly. No real conclusion. Left me scratching my head.
Helpful? Yes No Funny
Sir Prise
( 74.6 hrs on record )
Posted: April 23
What a breath of fresh air!

Are you used to playing rpgs in which your character evolves to a superhero who is superior in combat, lockpicking, trap disarming, persuasion, stealth and whatnot? In which every quest can be solved the heroic way? In which weak npcs cry for help and you're coming for their glorious rescue? If you want to try something different, then try this game!

It's not the type of mainstream rpg as described above. It simulates a realistic environment loosley based on the late Roman era. And as such it is dangerous. You actually have to play the role of a Roman citizen and see things from his perspective to survive. People will screw you over for some gold coins and you literally cannot trust anybody. Everyone seems to have their own agenda and will use you for their own sake.

You are tossed into the middle of this chaos of politics, intrigues, war and struggle for power. And it is totally up to you which side you join. What stands out the most is the variety of possibilities to achieve a goal or a quest. For instance, you can fight, smooth talk or do it the stealthy way to complete a quest. How you do it depends on your character. For example, if you decide to be a warrior you will most probably fail any attempts to solve a situation by talking and vice versa.

The game is quite challenging and I salute the developers for creating such a non-mainstream rpg. I like it a lot.

If my brief description of the game sounds intriguing to you, then buy it! You won't regret it.
Helpful? Yes No Funny
mirksmail
( 105.5 hrs on record )
Posted: April 23
I usually struggle to finish most of the rpgs a single time - it gets borring. But this game... I have already finished it like ~8 times. And every single of the playthoughs was unique. Even after reading a lot of about it on forums, this game still continues to surprise me.

I never though that I would say it about any of the games, but hell yeh - this one is better than baldur's gates and fallout.
Helpful? Yes No Funny
Machete
( 38.8 hrs on record )
Posted: April 18
Dated graphics completely made up for by fantastic writing and gameplay. If you liked Fallout 1/2, you owe it to yourself to play this game.
Helpful? Yes No Funny
lethal ape
( 18.2 hrs on record )
Posted: April 17
Such a wonderful game that deserves many playthroughs. I have played 4 different professions and in those short times, I have come across wonderul experiences and rich and new storylines that interweave into this wonderful universe.

It is a must purchase for RPG lovers. Choose your own adventurre and become someone new each time.

Buy this.
Helpful? Yes No Funny
lyssien
( 0.1 hrs on record )
Posted: April 17
This review is going to be a bit humiliating for me. Because I condsider myself to be a grown up, serious man, and yet I am bound to sound like a complete fanboy here. Yes, I am impressed by this game this much.

You have probably already read what Age of Decadence is about. An RPG in a roman-style setting, but with a unique history. The game features several personal backgrounds to start from, and your choices have an immense impact on how the story unfolds. There are also several competing or collaborating factions in-game that you can side with. And betray.

The writing is very strong. It features some trademark dark humor, and the story is mysterious and intriguing. You get to know parts of the history of the world depending on the route you choose to follow. You won't have the complete picture until you replay the game a few times, making different choices. The mystery unfolds gradually, yet each playthrough feels satisfying in its own right. Impressive stuff.

You can play Talker-style and avoid combat, Fighter-style and avoid the socializing or as a hybrid Talker/Fighter and do both talking and fighting. This last style is the hardest one, and it is recommended that you leave it for after you are bit experienced with the game.

Combat is turn-based and quite challenging. Make no mistake, you are going to die a lot. If you are a gamer with determination to master the system and overcome difficulties, you are in for a lot of fun. If you prefer games where you proceed by clicking mindlessly on enemies or discussion options, AoD may not be for you. This is not a time-waster game, it is a game that demands your attention. But also it is a game that rewards the effort you put into it.

C&C (Choice and Consequence) is an element of RPGs that is usually not taken very seriously in our times. It is very hard to implement in computer games (very demanding in resources and development effort). And here comes AoD, an effort by indie developers, showing everybody how it's done! Your choices really matter here. For the story, for the people around you. For your future. I am just amazed how such a small team of developers offered the best C&C I have ever seen in any computer RPG ever. On the other hand, keep in mind that there is a side effect of C&C: you may very well make bad choices and fail. So you 'd better consider your options carefully.

In conclusion, Age of Decadence has been a wonderful surprise for me. I consider it to be one of the best games I have ever played, an unexpected Masterpiece of a RPG. Strong writing, unprecedented C&C, and an immersive, intriguing world awaits those brave enough to approach and determined enough to persevere. If you like what this game has to offer, you will realize that you can find the same qualities nowhere else. And you are going to be grateful for the time that you decided to venture into the Age of Decadence.


PS. Note that I own the game on different platforms and my playtime here may show as non-existent. I am currently in my 3rd playthrough, and have certainly invested a lot more than 100h in this game. And I am not even half-done yet, I just can't get enough of it.
Helpful? Yes No Funny
Pika! Pika!
( 146.4 hrs on record )
Posted: April 13
This game is excellent and as far as I am concerned one of the best RPG games of this moment. I generally never write reviews, but made an exception this time as I think this game above and beyond all others earned my time for a review.

The choices you can make in this game really do matter. Depending on your stats, skills, factions and decisions you are given a unique perspective of the ingame world. The replayability factor of this game is very high as a result of that as you never get to experience all the content in a single playthrough. Your experience is likely very different when you play as a Loremaster than as a Mercenary for example (when you focus on their assumed strengths that is, but this too is not written in stone). A Mercenary will generally experience plenty of combat, whilst a Loremaster generally avoids all combat, but instead discovers all the lore of the world of which Mercenaries generally remain clueless. This factors into the broad variety of endings one can work to. Of course there are plenty of starting alternatives such as Praetor, Merchant, Assassin, Thief, Drifter or Grifter which play very differently.

RPG games are all about meaningful choices and well written stories. Both are incredibly well done in Age of Decadence. If we compare this for example to Baldur's Gate (which I still consider one of the best RPGs), we find that the level of intrigue is much greater in Age of Decadence. Many parties are out for themselves and depending on your lack of 'expertise' in a certain area, they probably will take advantage of you (just as you can take advantage of others when you are competent at a certain skill). Baldur's Gate in that sense was far more direct: kill and loot everything in an area and occasionally help someone when the reward seems greater before moving on to the next area. Age of Decadence can have far more lasting consequences and sometimes it can take a long time before revenge is taken. Age of Decadence adds the element of politics which greatly amplifies the depth of the game.

The combat is also excellent in the sense that initially it takes some time to understand the interaction between weapons, armour, action points, different attacks, combat skills and support items (such as bolas, nets, grinding stones, various alchemy potions, poisons and bombs). In Baldur's Gate what was the best armour was generally obvious and there was no debate. In Age of Decadence, what is the best armour depends up to great extents to the amount of action points you have available and your skill level. If you immediately wear the best armour and the best shield for example without being proficient in them, you will hardly be able to block any attacks and hit anyone. What is best thus very much depends on your proficiencies. Many other games are far more simplistic in this regard. What is the case for armour is also the case for weapons in Age of Decadence. There is no 'best weapon by default'. In all fairness the variety that spellcasting offered in Baldur's Gate was great and Age of Decadence does not have this, but there is plenty of complexity involved in Age of Decadence to make combat intriguing and challenging.

Age of Decadence does not have a truly open world exploration like Baldur's Gate does, but I do not think open world exploration would be appropriate for this kind of game. For Baldur's Gate it is easy as every problem is generally solved by means of swords and spells and whilst resolving all problems by means of combat are an option in Age of Decadence, it is far from the only solution. You might for example intimidate, bluff, persuade, impersonate, steal, sneak, poison, assassinate or run and flee towards a solution. Perception, constitution, strength, dexterity, intelligence and charisma all play a role for various solutions in the game. Some characters might not notice certain items or objects in the world. Others might not be smart enough to use certain items. Some might not have enough constitution or be dexterous and/or strong enough to accomplish a certain task. You can be sure of one thing and that is that you cannot do everything properly at the same time. You have the make tough choices. Age of Decadence has certain areas and events which will only be discovered if certain requirements are met and thus for these two reasons a completely open world would not be optimal. In any case Age of Decadence does not feel like it is not an open world. In certain ways, the events that take place are much more dynamic than those in Baldur's Gate. Exploring an area can get you in all kinds of trouble which was far less the case in Baldur's Gate. At the same time, Age of Decadence does have an excellent travel system, so that the tediousness of travelling is completely gone.

Another thing I like is the functionality that the skill crafting offers in terms of stripping items into basic crafting materials after which custom made armour and weapons can be made. Other skills such as alchemy are great in their own way by offering a great variety of options (which generally tend to complement combat skills). This kind of flexibility besides the great variety of social skills was completely lacking in Baldur's Gate.

I have noticed some state that Path of Exile is a far better game than Age of Decadence. I have played both games extensively and I have to disagree. Path of Exile is just mainly about combat and grinding. It has no politics, social skills, factions or intrigue of any kind. Path of Exile does have excellent character customisation, but so does Age of Decadence in its own way. The story of Path of Exile is all in all terrible. It has illogical events....some are there merely to look cool. Path of Exile is lacking in the lore department. Age of Decadence does not have that and the true extent of that only becomes known when playing as a Loremaster. All in all Path of Exile and Age of Decadence are both great games (just to be clear). They are generally not meant for the same kind of players. Some players do not care too much about being immersed in the game....they prefer to skip the lore component of games and just get straight to fighting and for those players Path of Exile is the better game, but for players who want to be immersed in intrigue and get a great story, then Age of Decadence is the far better choice. Few games provide so many avenues which can lead to the acquirement of power just as is the case in the real world.



I do not think this game is for those gamers who want to play the all star hero who excels at everything simultaneously (and does not lose). Then again, this kind of gamer is generally impatient, prefers high quality graphics and dislikes reading. This game might not have the greatest of graphics, but graphics alone do not make a game great. Most games with great graphics are generally shallow. This game certainly is anything but shallow. It is true that Age of Decadence has a fair amount of text to read through at times, but it does add a level of immersion which would not be possible by other means. If you are not one of the above described gamers and like immersive RPGs which are full of intrigue and choices which really do matter, then I think you will find this game awesome. In a way it is like Game of Thrones. If you think the purchase price is high, then I would recommend putting it on your wishlist until it is on discount. I certainly think it is worth buying.
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Assassinranger18
( 36.5 hrs on record )
Posted: April 11
Very fun game, great replayability, I beat it twice and am on my third run, everytime I play I learn more about the lore, and see the story unfold from a different point of view. Highly Recommended.
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Right0us_Man
( 26.4 hrs on record )
Posted: April 10
This is a comment I posted on a forum. To be honest, i'm rambling and somewhat angry. This game isn't worth 30 dollars, and the devs are in my opinion somewhat lazy. They boast all this stuff about choices, but when it comes down to it, if you want to do missions and gain points with factions or guilds, you will have to engage in combat. Seeing as the game rarely gives you allies to use and no real environment to exploit besides rare choke points such as doors there really is nothing to combat at all.

Its lazy in its design and lazy in its undertaking. I've requested a refund. This game is in my opinion a 5/10. There is obviously some effort here, i'm not saying there isn't. However over all its all just a wasted effort. If you look online you will find the best character builds to use for your desired character type; DO NOT be fooled by the opening sprawl and at first impressive character creation screen ( not the appearance choices for your pc, those suck ) because there are only really about 5 or so decent builds that if you dont pick one you will not enjoy this game at all.

Here is my post I spoke about. Dont buy this game.

Devs said: nets and bolas are very powerful, therefore there are very few of them available.
I say:

My counter logic to that, would be that combat is so difficult even for a combat oriented character that you should be somewhat more generous with these items. It just doesn't make any sense that the capitol of a nation even one this bad off would not have more nets and bolas to sell to people. Or that the merchants don't resupply, EVER. You even have the players see a caravan arriving yet this never happens again. I even rested a few days at a inn during a quest and checked the merchants, figuring they would resupply; nope.

You team has all gone to great lengths to make combat a visceral event even if just fighting a street thug, yet you give players option to make any kind of character they wish; only to have them die about 5 minutes into the game because they didn't build a combat oriented character and cannot even defend themselves in one of the many fights you can just stumble into or via a conversation choice end up fighting when you dont expect to. Many of these fights you cannot talk you way out of such as the thugs in the 1st town and in the slums leading towards nero.

My original concept for my assassin was more well rounded and had more social skills, but after being killed about ten times in the first fight i realized that you have infact not made a game that provides options, but rather the illusion of options. I went online and quickly found out that there are only about 5 or so real viable character paths complete with VERY recommended stat and skill builds that are very focused and not at all rounded out. Leaving you with a character that can only do exactly what he is good at and nothing else really.

Sure sure, you can walk, run or simply not fight many combats, but if your doing that, you will never gain any experience, reputations to later avoid fights or money or really do much of anything except push forward with the main story or faction quests fighting rather hard battles because you've done nothing else but run away from danger. I don't want to do that, I want to explore and I want to see how far i can push my character in this world of visceral combat. EXCEPT I am out of healing items, bombs, bolas, nets, and poisons. Why you ask? Because merchant NEVER RESUPPLY, EVER.

The enemies you fight however, have plenty and especially once you hit the 2nd city they start whipping them suckers out on ya and boy oh boy does it suck when you cannot resupply at all to have any sort of edge in combat other than placing yourself behind or in some cubby hole and hoping they don't have a 2 handed guy who can hit you diagonally. Maybe you can loot these items from them? Nope, not that I've seen. plenty of useless weapons and armor that you wont need and are obvious worth WAY more than what the merchant will give you for them.

Going back to that first fight for assassins, why cant I poison the trader? Why cant I talk my way into his room, make the guard leave after impersonating someone who would and could have a private conversation with the man over a glass of wine or watching some entertainment of some kind; and then kill him. Nope cant do any of that. You can only climb into the window and you can only be force to equip a crossbow that you may or may not be specialized in.

Why cant I use a axe or my hammer which i have many points in to bash open the locks of doors and chests i find, why am I forced to lock pick and take away valuable skill points from other skills? Why cant I set up one hit kill ambushes for more quests/missions? If i can fell a claimant to the throne with a single bolt from a crossbow during a quest event, why does it take like 5 or six bolts to kill a person in combat? Why is it that when i throw down liquid fire, people immediately move out of it, even if they were knocked down.

BTW doesn't liquid fire get all over people and set them on fire rather than simply set the ground on fire? Why is burning down the building of a person you wanna kill not a option? Even if it totally screws you over or who knows whatever else could happen. Why cant i mug people if i want to, at random? rather than having a few selective events in which you can screw people over but not really mug them. Why cant i just walk into the palace and challenge the ruler to a fight, attempting to become a lord, even knowing i'll likely die; i'd like to try it seeing as your game boasts a choice centered story. i know his guards will just kill me, but so what? I might get lucky on a percentage chance to succeed and that would be cool. There's a host of other options I'm sure I'll have and many more i'll wish I had IF I find a way to progress in the story.

Oh yeah why cant I hire a bodyguard? I've got like 2000 gold, having even a single ally during combat would be AMAZING. Especially in dangerous areas like the slums of Maadoran.

As my assassin has a decent dodge I am able to dodge and counter quite a few enemies which is one of the only combat options to really be effective. I am using hammer because this combo is the easiest I've found to survive as it slowly reduces the Dr of enemies armor and you can get a really good one in the first town.

I cannot win any fights in the slums area now. The blades by the abyss are quite tough between their combat skills and numbers. The bandits heading towards Nero are also tough, not to mention armed to the teeth with poison, nets and ranged projectiles. Even basically cheating by running away and bottle necking them by a door so I only have to fight 1 melee at a time I am always cut down within 3 attacks because they have nets and when i finally have to engage them, they net me. I cannot progress with the arena now that I've got to fight the guy with the spear, because up until now my hammer and dodge have worked quite nicely. However they dont work against him very well with his spear reach.

I understand the tactical advantage the spear and shield with a net this guy has but he is basically invincible as I cannot get close to him at all. Forgoing ranged weapons to focus on my hammer, seems to be the only way to get better at surviving combat. I've already purchased all the alchemical products i could to make liquid fire and black powder bombs. I cannot make BP bombs yet, so i'm stuck with LF, which I am out of having used them in several of the close quarter fights I've experienced simply walking about areas to explore.

I am not whining, I am not crying, I am asking why if your team has said that the combat is realistic in that you can die very easily and yet several other aspects of your game are not realistic at all. Some of which seem like they would be obvious things that would exist in a game that boasts visceral combat.
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Stern Disgust
( 7.5 hrs on record )
Posted: April 10
Very few games these days have me chomping at the bit to come back again for a new playthrough IMMEDIATELY after completing the game. It's even worse with RPG's. By the end, I'm usually so far done that I can't wait for the credits to roll and check it off of my arbitrary "Games to Complete" list.

AoD had me thinking about multiple playthroughs all the way from the initial encounters in my first playthrough to the final few scenes that I could realistically entertain. I never once touched combat other than to see how hilariously quick it would be for my worthless conman. Spoilers: I hit a guy. Once. For 0 damage because my spear I bought for no good reason failed to puncture his armor. THEN I died.

I can't wait to explore a full combat, or at least combat-heavy, route and see those set pieces and scenes I missed. This is without mentioning the very intriguing backstory that is only handed out in morsels for non-Lore characters or people unwilling to explore specific areas due to skills/stat combinations. A post-apocalyptic world in what seems to be a faux-Roman setting only gets better as you peel back the layers of the world.

I only had access to vague lore (but plentiful enough that I could suss out the main thrust of what happened to this world) and the concept of creating a character to venture out and find out every bit of information is so wonderful. This game fosters multiple playthroughs by feeding you just the tiniest bits about what you COULD be doing. I'm constantly reminded by what my alternate reality self could be doing to resolve conflicts ranging as far from smalltown squabbles to literal empire-defining intrigue and revolution.

Age of Decadence is not a massive, heart-stoppingly huge world like far too many video games attempt to be these days, and it works its magic within those constraints. This game knows what it is and how to execute so well that I can't stop recommending this game any chance I have.
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Hatred's Remorse
( 28.2 hrs on record )
Posted: April 10
Complete opposite of a liniar game. Decisions, decisions, and more... decisions... I have come to love this game, and I absolutly hate isometric views. It was the Roman theme that drew me in, but I was not expecting this many... decsions... just an infinite amount of replayability. Its like a bioware game, or a fable game, but on steroids with the decisions... I could play through this game a hundred times and it will be diffrent every time with new events and outcomes. Each playthrough seems to take around 15 hours or so, but you should easily be able to keep playing with this many... DeCiSiOnS... glorious, glorious... decisions. The game itself reminds me of a fantasy version of Fallout 1 or 2, but with more... decisions... and depth in stats and combat mechanics. Great game, that I can easily recomend to any hardcore RPG fan. Oh and I should mention that this game is so hard that some of your builds will be impossible to finish the game in some ways. For example, if you are playing a hybrid build, you may not be able to win every fight or speech check, and if your too bad at putting stats on a character, the game would be impossible for you. Trying to distribute points evenly for example will make your characer live a very short life, so for your first playthrough, id highly recomend you play a purebred build.
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vader634
( 23.4 hrs on record )
Posted: April 9
goals get spear and impale enemys and take the name vlad the impaler would impale again
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Красная точка
( 59.2 hrs on record )
Posted: April 9
One of the best RPGs i have ever played. The setting is kinda unique, the replay-value is immense since there are so many choices and the way you can interact with people and things is often greatly changed by your available skillset. Combats are brutal most of the time but that's what you signed up for. The flavor texts and atmosphere in general are top notch.
Definitely 5/7 rating
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=5H= Death
( 15.1 hrs on record )
Posted: April 8
This is the best RPG I've played in years. I want to tell you all about the crazy choices I made or the amazing setting and lore, but that would steal some of the magic from this gem. If you like RPGs that focus on story, buy this game.
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Straight Fire
( 9.1 hrs on record )
Posted: April 7
This game made me feel like a filthy casual even more than Dark Souls and CSGO comp matches combined. I honestly haven't played an RPG in which you feel like killing people actually HAS consequences until this game. There are vast opportunities for the player, ranging from the starting class, to chosing a guild, to exploration and discovery (largely based on lore).

Thats another thing, the lore is done amazingly well, and it fits with the feel of the game. The player truly feels like a small cog in a large machine. All in all, I would highly reccomend this game, as long as you're ok with dying. A lot. You will die.


9.5/10 one of my favorite RPGs
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Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
60.2 hrs on record
Posted: May 1
Awesome! A very imersive game, and with different play styles you can get 2-3 good play throughs of the content. For those who love isometric RPGs this game is good. Written for an adult audience. Sex, gore, death and unwinable situations make this game realistic and sometimes you have to make hard choices that hurt people.

Want to be a hero? Expect to die a lot. If you want to do a lot of fighting, join the imperial guard or the assassins, but i wouldn't in your first play through.
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6 of 6 people (100%) found this review helpful
Recommended
28.7 hrs on record
Posted: April 29
A Hardcore RPG in it's purest form. It's unforgiving, rage-inducing and absolutely fantastic. The replayability is incredible, as there are probably dozens of ways to play the game, and a huge amount of endings and ways to progress to the ending.

It's also an insanely satisfying feeling when you've killed those 5 annoying bandits after 10 reloads.
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6 of 6 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: May 2
Its good. Make sure your expectations are properly set, because this is not Fallout or Baldurs gate. It has tons of lore and an interesting setting, however whatever skills you choose at the beginning of the game will dictate pretty much the rest of the game. The beginning of the game is the most fun, kind of slowed down a lot towards what I assume is the middle, hence why I stopped playing. Its a fun ride though.
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7 of 8 people (88%) found this review helpful
Recommended
80.3 hrs on record
Posted: April 4
It looks dated as hell, the character creation is nowhere near as detailed as it should be and no matter what you do your first characters will suck in so many ways that it's depressing.

Love this game. When reviews say it's hard, they don't mean that it's a hard game. the game is not that hard at all. The difficulty comes from retraining yourself in how to think about what you're doing. This is most pronounced at the beginning when you have to really specialise and the forst city, Teron, really highlights the number of options for a lot of the quests. Most of the options will not be open to you, or you will have no idea you're even missing them.

It's a clever game that makes you want to try it again a different way simply becuase you can't create a god-like character. Shame on you IronTower Studio!
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7 of 9 people (78%) found this review helpful
Recommended
19.0 hrs on record
Posted: April 24
Very different experience from typical RPGs. You can kill everyone you meet, yes, but you can also manipulate people and talk your way out of 98% of the game's encounters. You can play politics, gain favor and trust from liege lords, then betray that trust for further personal gain. Extremely replayable and highly recommended if you're looking for a different RPG experience. Not recommended if you don't like to read.
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7 of 9 people (78%) found this review helpful
Recommended
0.1 hrs on record
Posted: April 17
This review is going to be a bit humiliating for me. Because I condsider myself to be a grown up, serious man, and yet I am bound to sound like a complete fanboy here. Yes, I am impressed by this game this much.

You have probably already read what Age of Decadence is about. An RPG in a roman-style setting, but with a unique history. The game features several personal backgrounds to start from, and your choices have an immense impact on how the story unfolds. There are also several competing or collaborating factions in-game that you can side with. And betray.

The writing is very strong. It features some trademark dark humor, and the story is mysterious and intriguing. You get to know parts of the history of the world depending on the route you choose to follow. You won't have the complete picture until you replay the game a few times, making different choices. The mystery unfolds gradually, yet each playthrough feels satisfying in its own right. Impressive stuff.

You can play Talker-style and avoid combat, Fighter-style and avoid the socializing or as a hybrid Talker/Fighter and do both talking and fighting. This last style is the hardest one, and it is recommended that you leave it for after you are bit experienced with the game.

Combat is turn-based and quite challenging. Make no mistake, you are going to die a lot. If you are a gamer with determination to master the system and overcome difficulties, you are in for a lot of fun. If you prefer games where you proceed by clicking mindlessly on enemies or discussion options, AoD may not be for you. This is not a time-waster game, it is a game that demands your attention. But also it is a game that rewards the effort you put into it.

C&C (Choice and Consequence) is an element of RPGs that is usually not taken very seriously in our times. It is very hard to implement in computer games (very demanding in resources and development effort). And here comes AoD, an effort by indie developers, showing everybody how it's done! Your choices really matter here. For the story, for the people around you. For your future. I am just amazed how such a small team of developers offered the best C&C I have ever seen in any computer RPG ever. On the other hand, keep in mind that there is a side effect of C&C: you may very well make bad choices and fail. So you 'd better consider your options carefully.

In conclusion, Age of Decadence has been a wonderful surprise for me. I consider it to be one of the best games I have ever played, an unexpected Masterpiece of a RPG. Strong writing, unprecedented C&C, and an immersive, intriguing world awaits those brave enough to approach and determined enough to persevere. If you like what this game has to offer, you will realize that you can find the same qualities nowhere else. And you are going to be grateful for the time that you decided to venture into the Age of Decadence.


PS. Note that I own the game on different platforms and my playtime here may show as non-existent. I am currently in my 3rd playthrough, and have certainly invested a lot more than 100h in this game. And I am not even half-done yet, I just can't get enough of it.
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5 of 6 people (83%) found this review helpful
Recommended
94.0 hrs on record
Posted: April 5
It's not often I get surprised by a game, but this was certainly one of them, a pleasant surprise this time, this is truly one of the most indepth RPG's I've seen in an incredibly long time, boasting an interesting and for the most part balanced skill system and a gritty brutal world to explore it manages to apply the concept of replayability to something close to perfection by dramatically different choices, outcomes and experiences based on your character choice and in game choices. This isn't a Dragon age the same game once you reach Ostagar experience, it is a completely different story and adventure if you choose a mercenary who joins the legion vs a mercenary who joins the boatmen (to give an example). Although there are some major world events that are brewing which will remain the same but that is understandable.

Definitely worth the money and the hours you will spend on the experience.
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5 of 6 people (83%) found this review helpful
Recommended
7.5 hrs on record
Posted: April 10
Very few games these days have me chomping at the bit to come back again for a new playthrough IMMEDIATELY after completing the game. It's even worse with RPG's. By the end, I'm usually so far done that I can't wait for the credits to roll and check it off of my arbitrary "Games to Complete" list.

AoD had me thinking about multiple playthroughs all the way from the initial encounters in my first playthrough to the final few scenes that I could realistically entertain. I never once touched combat other than to see how hilariously quick it would be for my worthless conman. Spoilers: I hit a guy. Once. For 0 damage because my spear I bought for no good reason failed to puncture his armor. THEN I died.

I can't wait to explore a full combat, or at least combat-heavy, route and see those set pieces and scenes I missed. This is without mentioning the very intriguing backstory that is only handed out in morsels for non-Lore characters or people unwilling to explore specific areas due to skills/stat combinations. A post-apocalyptic world in what seems to be a faux-Roman setting only gets better as you peel back the layers of the world.

I only had access to vague lore (but plentiful enough that I could suss out the main thrust of what happened to this world) and the concept of creating a character to venture out and find out every bit of information is so wonderful. This game fosters multiple playthroughs by feeding you just the tiniest bits about what you COULD be doing. I'm constantly reminded by what my alternate reality self could be doing to resolve conflicts ranging as far from smalltown squabbles to literal empire-defining intrigue and revolution.

Age of Decadence is not a massive, heart-stoppingly huge world like far too many video games attempt to be these days, and it works its magic within those constraints. This game knows what it is and how to execute so well that I can't stop recommending this game any chance I have.
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6 of 8 people (75%) found this review helpful
Recommended
9.8 hrs on record
Posted: April 24
Don't get me wrong this is a fantastic story based game. I loved the lore and the fact you can't do everything in one playthrough. Having said that there are some [personal?] problems..

+ Great replay value
+ Interesting world
+ many ways to solve a quest

- The UI... Man. Not able to sort out quests
- No respeccing [as far as I know] I screwed myself once with the stat system. Better restart your character.
- The story ends suddenly. No real conclusion. Left me scratching my head.
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6 of 8 people (75%) found this review helpful
Recommended
20.5 hrs on record
Posted: April 24
A lovely game with tons of variety in quests and outcomes.
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6 of 8 people (75%) found this review helpful
Recommended
18.2 hrs on record
Posted: April 17
Such a wonderful game that deserves many playthroughs. I have played 4 different professions and in those short times, I have come across wonderul experiences and rich and new storylines that interweave into this wonderful universe.

It is a must purchase for RPG lovers. Choose your own adventurre and become someone new each time.

Buy this.
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6 of 8 people (75%) found this review helpful
Recommended
74.6 hrs on record
Posted: April 23
What a breath of fresh air!

Are you used to playing rpgs in which your character evolves to a superhero who is superior in combat, lockpicking, trap disarming, persuasion, stealth and whatnot? In which every quest can be solved the heroic way? In which weak npcs cry for help and you're coming for their glorious rescue? If you want to try something different, then try this game!

It's not the type of mainstream rpg as described above. It simulates a realistic environment loosley based on the late Roman era. And as such it is dangerous. You actually have to play the role of a Roman citizen and see things from his perspective to survive. People will screw you over for some gold coins and you literally cannot trust anybody. Everyone seems to have their own agenda and will use you for their own sake.

You are tossed into the middle of this chaos of politics, intrigues, war and struggle for power. And it is totally up to you which side you join. What stands out the most is the variety of possibilities to achieve a goal or a quest. For instance, you can fight, smooth talk or do it the stealthy way to complete a quest. How you do it depends on your character. For example, if you decide to be a warrior you will most probably fail any attempts to solve a situation by talking and vice versa.

The game is quite challenging and I salute the developers for creating such a non-mainstream rpg. I like it a lot.

If my brief description of the game sounds intriguing to you, then buy it! You won't regret it.
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6 of 8 people (75%) found this review helpful
Recommended
9.1 hrs on record
Posted: April 7
This game made me feel like a filthy casual even more than Dark Souls and CSGO comp matches combined. I honestly haven't played an RPG in which you feel like killing people actually HAS consequences until this game. There are vast opportunities for the player, ranging from the starting class, to chosing a guild, to exploration and discovery (largely based on lore).

Thats another thing, the lore is done amazingly well, and it fits with the feel of the game. The player truly feels like a small cog in a large machine. All in all, I would highly reccomend this game, as long as you're ok with dying. A lot. You will die.


9.5/10 one of my favorite RPGs
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6 of 8 people (75%) found this review helpful
Recommended
15.1 hrs on record
Posted: April 8
This is the best RPG I've played in years. I want to tell you all about the crazy choices I made or the amazing setting and lore, but that would steal some of the magic from this gem. If you like RPGs that focus on story, buy this game.
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6 of 8 people (75%) found this review helpful
Recommended
36.5 hrs on record
Posted: April 11
Very fun game, great replayability, I beat it twice and am on my third run, everytime I play I learn more about the lore, and see the story unfold from a different point of view. Highly Recommended.
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4 of 5 people (80%) found this review helpful
Recommended
28.2 hrs on record
Posted: April 10
Complete opposite of a liniar game. Decisions, decisions, and more... decisions... I have come to love this game, and I absolutly hate isometric views. It was the Roman theme that drew me in, but I was not expecting this many... decsions... just an infinite amount of replayability. Its like a bioware game, or a fable game, but on steroids with the decisions... I could play through this game a hundred times and it will be diffrent every time with new events and outcomes. Each playthrough seems to take around 15 hours or so, but you should easily be able to keep playing with this many... DeCiSiOnS... glorious, glorious... decisions. The game itself reminds me of a fantasy version of Fallout 1 or 2, but with more... decisions... and depth in stats and combat mechanics. Great game, that I can easily recomend to any hardcore RPG fan. Oh and I should mention that this game is so hard that some of your builds will be impossible to finish the game in some ways. For example, if you are playing a hybrid build, you may not be able to win every fight or speech check, and if your too bad at putting stats on a character, the game would be impossible for you. Trying to distribute points evenly for example will make your characer live a very short life, so for your first playthrough, id highly recomend you play a purebred build.
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5 of 7 people (71%) found this review helpful
Recommended
59.2 hrs on record
Posted: April 9
One of the best RPGs i have ever played. The setting is kinda unique, the replay-value is immense since there are so many choices and the way you can interact with people and things is often greatly changed by your available skillset. Combats are brutal most of the time but that's what you signed up for. The flavor texts and atmosphere in general are top notch.
Definitely 5/7 rating
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5 of 7 people (71%) found this review helpful
Recommended
23.4 hrs on record
Posted: April 9
goals get spear and impale enemys and take the name vlad the impaler would impale again
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6 of 9 people (67%) found this review helpful
Recommended
38.8 hrs on record
Posted: April 18
Dated graphics completely made up for by fantastic writing and gameplay. If you liked Fallout 1/2, you owe it to yourself to play this game.
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6 of 9 people (67%) found this review helpful
Recommended
105.5 hrs on record
Posted: April 23
I usually struggle to finish most of the rpgs a single time - it gets borring. But this game... I have already finished it like ~8 times. And every single of the playthoughs was unique. Even after reading a lot of about it on forums, this game still continues to surprise me.

I never though that I would say it about any of the games, but hell yeh - this one is better than baldur's gates and fallout.
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