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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Release Date: Nov 14, 2013
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 75% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 15 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- Over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

We need a few months to finish the third and final chapter of the game (we’re planning to start the beta test in June 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at http://www.irontowerstudio.com/forum
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Recent updates View all (7)

July update - new characters and items

July 24th, 2014

We're still working on Ganezzar, which is coming along nicely. I'd say we're half done now and the hardest part is behind us now. At this stage we have all the questlines and they flow, interweave, and arrive to logical conclusions quite nicely. They are more focused and interconnected and as a result there is a larger number of options and double-crossing opportunities.

Thus this update is also light on content as Ganezzar is a priority for us as we want to release it as soon as humanly possible.

So, what’s in this update?

  • 13 new Achievements

  • A new conversation with Lorenza

  • If you had a pickpocket encounter in Teron and decided to take Livia to Cado (thieves only option, obviously) instead of killing her or letting her go, you can meet her in Maadoran now and get a glimpse of the role she's going to play in Act 4 (endgame).

  • You asked for a good dagger and we listened. If you manage to save a trader upon arrival to Maadoran, he'll reward you with a nice custom jambia.

  • A new merchant in the Slums who can sell you an axe called Black Dow.

  • Added text explaining what happened if you leave the Monastery area without doing anything and return later when you're good and ready.

  • Added a text-based option to sneak into the vaults as well as the dialogue options depending on how you handled the raiders.

  • Fixed an older dialogue that wasn't triggered correctly - after talking to Old Azra and learning that she spent her youth in Maadoran, you can ask the street 'guide' about her.

  • Fixed a number of minor bugs including the critical strike issue in Aemolas' village

As always, thank you for your continuous support and patronage. If there is something you wish to see in the next update, be it specific items (that won't require new animations), different character types, or certain characters' viewpoints or past, let us know and we'll do our best to add them.

4 comments Read more

June update - new characters and various improvements

June 30th, 2014

Right now our focus is on Ganezzar, Al-Akia, and the Hangar (aka Chapter 3, which should be released by the end of the summer). It’s a big chunk of content and we’re working 12-14 hours a day to deliver a quality chapter with a unique theme, atmosphere, and quests.

That’s why this month’s update is a bit light on content as we simply didn’t have time to add new locations or quests. So, what’s in this update?

  • 6 new characters to talk to

    We added a healer and an annalist to Caer-Tor. The healer can tell you more about the camp, the annalist can tell you about the history of the Imperial Guards and the demise of four Noble Houses.

    We added a youth and a guard to the Monastery. The youth can tell you about the lower, sealed chambers and what this place was before the war. The guard can offer his perspective on your visit and what it means for the locals (hint: nothing good).

    We also added an assassin and a farmer in Maadoran. The farmer can talk about, well, farming and dealing with the Commercium, the assassin is an intro character when you first come to the city and approach the guild.

  • Now you’re able to leave Caer-Tor after completing Paullus’ quest and explore other locations or return to Maadoran.

  • A number of bug fixes

    • AG4: Added an option to attack the beggar to avoid a progress lock if you don’t have a dagger, or money, or decent bodycount rep, or any points in Trading skill.
    • TG3: Fixed a Charisma check at the gate.
    • Maadoran: Changed Calvus’ text to reflect the actual amount of gold received.
    • Monastery: completing the quest by talking to the healer gives you skill points.
    • Monastery: Fighting your way through gives you skill points in addition to the satisfaction of the job well done.
    • Saross: Finding the hidden chamber showers with your skill points.
    • Arch: Now you get skill points for both having a pleasant conversation AND killing Esbenus and his merry bunch of slavers.
    • Inferiae: Escaping the tower with your life – yeah, you guessed it – gives you skill points.

  • Engine optimization to improve performance and loading time

  • Improved the collision system and building/floor system

  • The “journal crash” should be fixed (at least we fixed what we suspect was the issue there), if there are any other issues, they will be easier to pinpoint due to changes in the crash submission system.

As always, thank you for your continuous support and patronage.

19 comments Read more
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“Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, The Age of Decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me.”

“This brings me to the main point: replayability. Judging from the demo, Age of Decadence will be immensely replayable. And at three levels, at that: after finishing the demo as a merchant I immediately wanted to play the game as a member of a different faction, to get a different take on the situation, but also to play as a merchant with a different skill and stat distribution, to check out options unavailable for my original build; but also, which in other games would be ridiculous, to play exactly the same build and simply make different choices! My merchant ended up being a sort of a power behind the throne, facilitating a shift in the power distribution in the region, purely by use of persuasion, disguise, and, of course, money, insulting more than one person on his way but gaining powerful friends, too. But there were both diplomatic and combat-oriented options I steered clear of, leaving them for future playthroughs.”
RPG Codex

“Age of Decadence is a hard game. I’ve been killed so many times I’ve lost count. Combat is among the most challenging I’ve ever encountered in a game, and even the text-based portions of the game—sneaking into a castle, for instance—are rife with challenges that often lead to your untimely demise. The game isn’t like most modern role-playing games. It’s neither cinematic nor fast-paced. It requires you to read a great deal, not to mention reload. Basically it’s a tactical, turn-based fantasy RPG with a Roman-inspired setting. It’s a single-player RPG with a deep story, consequential choices, and no hint of “Kill Ten Goblin” fetch quests. In other words, it’s basically the antithesis of the MMORPG.”

About the Game

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.


  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • OS: Windows 7/Windows 8
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
12 of 14 people (86%) found this review helpful
169 products in account
9 reviews
18.8 hrs on record
Early Access Review
It is a brutally difficult oldschool RPG with all the feel of "The fallen, mighty roman empire meets steampunk and maybe Lovecraft aswell" - I love it.
I love the gritty crapsack world, love the dialogue, the fighting system, the overall atmosphere (including the art to some extend, it could look somewhat better - but beggars can't be choosers or so they say).
Would recommend highly, if you are into this kind of punishment (and rewarding) - if you arent resistant to fits of rage, not so much.
My personal 9/10 overall

Now it just needs to be completed :P
Posted: February 2nd, 2014
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9 of 10 people (90%) found this review helpful
194 products in account
1 review
31.1 hrs on record
Early Access Review
I cannot recommend this game enough. Great difficulty, immersive dystopian roman game world, good characters and storylines, lots of different ways to play. If you are looking for a challenging tactical rpg with great replay value this is it. If you want to feel godlike and wade through dead enemies, I'd head elsewhere.
1) High difficulty/you are not god. Not every fight/situation is win-able sometimes it's best to avoid an area/quest/person. I love this because it really enhances a feeling of realism/roleplay.
2) Immersive dystopian game world with tons of lore and a basis in roman history. I think that speaks for itself.
3) Characters and storylines. This definitely added to the immersion. Characters have their own personalities and motivations and on top of that, it always feels like everyone is trying to attain those goals (and stay alive, of course).
4) Lots of different ways to play. This should probably be at the top. While there are 8 "origins" you can choose to do pretty much anything you want with those origins. Want to be a thief with no sneak or lockpick and opt for disguise and persuasion? Go ahead. Want to completely screw with the system and play a hammer wielding, shield bearing thief with 0 social/subterfuge skills? Sure (though you may not last long if you keep thieving). But let's sum it up this way, I have 5 different Assassin files. Every single one is following a completely different path (some more succesfully than others).
To be fair there are a couple of issues I have with the game as it stands now (early Feb 2014). I'm sure others have mentioned many of these (although the game is still a work in progress so hopefully these will be fixed):
1) saves are sometimes problematic. You can't save during combat (good), but sometimes you don't get to save between combats or for prolonged periods of dialogue which can cause you to repeat certain game sections more than necessary. Also autosaves would've been helpful.
2) heavy armor and block are almost useless (although this is possibly my incompetence). I have only ever been successful with dagger and dodge in combat. Also, dagger is overpowered (which while I do enjoy sometimes should probably be fixed).
3) Not quite enough non-combat quests for certain classes in early game (this I definitely expect to be fixed by the end)
4) This might be intentional, but sometimes you get into a conversation with someone and get stuck at a dead end of the conversation where you only have one or two options, neither of which has a chance of success, and can't back out with a neutral or non-committal answer. These are at points I wouldn't expect (as opposed to the time I screwed up and put my poor character in a death-death situation). Again, it might be intentional and if you save frequently it's not too bad.
Posted: February 3rd, 2014
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6 of 6 people (100%) found this review helpful
60 products in account
6 reviews
148.8 hrs on record
Early Access Review
For the turn-based old school RPG fans, this game is a must buy. I have been waiting for it for a long time, paid the full price and am happy with the beta.

however, this game is not like most modern RPGs. This game is the closet to playing a tabletop DnD or gurps game I have ever seen. which means that death is the certain outcome in certain places if you are not geared up right, and have built the right character.

this game has a lot of replay value-- each character class (or at least many of them) has a unique questline.

this game rocks.
Posted: July 3rd, 2014
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4 of 4 people (100%) found this review helpful
67 products in account
10 reviews
46.1 hrs on record
Early Access Review
Brilliant story telling.
Multiple characters elicit a vigourous and deep game world. Not a truly original world, but an amazing one none the less.

Few games hold my attention for 40 hours.
I can say that at $25 for an early access, it is the only one I think is playable.

Posted: April 17th, 2014
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5 of 6 people (83%) found this review helpful
110 products in account
2 reviews
17.1 hrs on record
Early Access Review
The team creating AOD is truly ahead of the curve here. This is not your run of the mill hack "n" slash RPG. It offers stellar dialog with in depth character building and quest. The few quest that they have to offer ATM wont simply have you running from point A to B. Decisions will take some serious thinking because the wrong actions, or reactions could leave you pushing daisies. AOD will truly immerse you in your character and story. If you're still on the fence about buying a 20+ dollar Alpha game, I would just tell you to do it. Once you play and see its potential, you will be saying money well spent
Posted: February 16th, 2014
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201 of 214 people (94%) found this review helpful
83 products in account
2 reviews
16.6 hrs on record
Early Access Review
I have to preface this review by saying that I LOVE this game, but chances are 80% of the current gaming population wont like The Age of Decadence. As such its important for anyone interested in this game to have a good idea of what they are getting themselves in for - which is a proper hardcore RPG.

Combat is turn based and initially very hard. The creators have tried to recreate the real life danger of fighting and pretty much nailed it. Your fledgling character is able to take on one opponent at the start of the game, but fighting multiple people will more than likely get you killed. Luckily the game has multiple solutions to the problems you will face and combat is not the only path for your character.

The game has a good solid story and there are plentiful dialog options which are linked to the social skills of your character. This of course means that you could potentially play through the game as a smooth talking character with minimal combat skill. The game doesn't hand hold you in terms of what you should put your skill points into, but common sense will get you through (eg if your playing a Thief character sneak, lock pick and disguise might be useful..).

There are multiple character backgrounds which modify the story including Loremaster, Thief, Assassin, Merchant and so on. Some times the characters overlap at points in the story, so it can be interesting to see things play out from a different perspective. Even though the game is not complete (at the time of this review) the different backgrounds give replayability to the game.

Finally the setting is based of post roman collapse, which is a unique setting for this type of game. Don't expect to see spells and magic flying around typical of fantasy RPGs, but there are wondrous items and locations which can be visited from a bygone era in the games lore.

Overall if your sick of "baby's first RPG" and are hungry for a solid learning curve and dangerous combat in a unique setting I recommend The Age of Decadence.

(Note; At the time of writing there are a number of crash issues that the game is experiencing, hopefully everything will be ironed out for the final release).
Posted: November 26th, 2013
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