The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Very Positive (55 reviews) - 80% of the 55 user reviews in the last 30 days are positive.
Very Positive (995 reviews) - 83% of the 995 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Recent updates View all (40)

September 15

Recent Updates & New RPG

While we didn’t post any announcements since March, we’ve been updating the game on a monthly basis (fixes, improvements, balance, tutorial, etc), so we continue supporting the game and paying attention to your feedback.

The final content update will be released in December (most likely). Think of it as a free DLC to thank you for your support and encouragement. It will extend the endgame and introduce a new ending (among other things).

Note for Radeon users: a couple of months ago we updated the engine to the latest version which didn’t go well with Radeon drivers, which caused slowdowns and forced some players to lower Lighting to be able to play the game. We contacted AMD , they managed to reproduce the problem and fix it, so if you have a Radeon card, make sure that you have the latest drivers (Radeon Software Crimson Edition 16.9.1)

In other news, we’d like to introduce our new RPG that’s entering the final stages of development.

* * *

Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.

Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.

Notable changes from The Age of Decadence:

  • Party-based - the most frequently requested feature
  • Flanking and other strategic bonuses. Positioning matters a lot.
  • Manual placement of your characters before a fight
  • Charisma determines the number and quality of your party members
  • Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
  • 10 possible companions, not all of them human (maximum party size is 4).
  • New weapons, armor, and creatures
  • 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath

Some screenshots (work in progress):

35 comments Read more


“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?

It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty

Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences

Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?

Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 3 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
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Very Positive (55 reviews)
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742 reviews match the filters above ( Very Positive)
Recently Posted
75.4 hrs
Posted: September 25
Loved it
Helpful? Yes No Funny
0.3 hrs
Posted: September 25
I do not know why, but I was having 5-10 fps and horrid stuttering. Multiple freeze ups and unable to close the game, even through task manager.
My rig,
GTX 960 strix Factry OC'ed edition.
Asus "bulldozer" FX 6300 (6 cores)
16GB ram
Windows 10 pro.

I should not have any issues as games like this are my "jam" and I own a great many over steam and GOG.
Helpful? Yes No Funny
35.9 hrs
Posted: September 23
All I can say is RNG. Bad game.
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22.8 hrs
Posted: September 21
Very interesting RPG with very assymetrical gameplay. Takes quite a few replays to see everything, and some things are almost impossible to do. So to summarize, hard but fun non-typical RPG.

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84.6 hrs
Posted: September 20
Decisions matter and you have multiple ways of solving most missions. A rarity in video games.
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31.3 hrs
Posted: September 20
Rather than a typical RPG, its more like a very complex choose your own adventure storybook, with a well integrated combat game attached to it.
The overaching mystery is rather stunning and satisfying, its masterfully woven into the underlying story, with tons of different perspectives and snippets.
The human stories beneath them, however, start strong but falter towards the end (too many choices to be accounted for, too drastic and hasty a push towards the end).
The writing is also impeccable, not too long as to be boring, not too short as to leave you clueless, generally appropiate tone to each character, with a suffocating atmosphere of despair (fitting with the setting), and with enough black humor to prevent the story becoming crushing.
Its also not too long, a playthrough is around 10 hours, and two playthroughs can be achieved with very little repeating content. Even more is possible if you happen to love it, I tried 4, though the latter two were sped up using cheats to skip the 'already seen' parts.
Shockingly, the game has superb combat for such a melee based rpg with no magic, all 6 weapons are genuinely distinct and viable, with multiple attack styles making you question your tactical choices all the time. Strategic investments into alchemy and crafting can be extremely impactful as well.
The game has good music, good artwork (if sparse), though given the lengthy development of this game, the 3d world looks like the typical budget unity rpg, Its tolerable but certainly not pleasing to the eyes.

Overall, would definitely recommend if you like stories, this one definitely branches in many many ways, not just the mainstoryline but also every possible sidequest. But if you want a more casual or combat oriented RPG, go play divinity 2 or any of the three mainstream RPGs (TES, Fallout and mass effect).
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173.4 hrs
Posted: September 20
Age of Decadence is a difficult game to review and describe. It's fun, interesting, thought provoking and challenging, however the things that make it this way run counter to what nowadays are expected RPG conventions. Thus it's a game that has both potential to amaze and frustrate depening on who's playing and what they're expecting out of it.

For instance you wouldn't expect an average RPG to be willing to throw challenging fights at you practically everytime you enter combat. That careful distribution of skill points isn't a tacked on system but your main means of survival and that you get to make choices that matter with consequences that can throw you into difficult battles your character might not be built for.

This is what AoD is in a nutshell, its an RPG from an earlier era, for players who don't want to play another chosen one master of all combat styles and savior of the weak, but instead its a game focusing on integrating the player character into the game world. The game is fairly text-heavy with most of what happens outside combat explained through the dialogue window. In that sense it feels like an attempt to bring the experience of a tabletop roleplaying game onto a computer screen.

For it's good sides speaks the great writing, variety of skills, challenging and thought out combat system, unique setting and lots and lots of choices along the story.
As for negatives, the skill system comes across as bit arbitrary with the dialogue skill checks, some skills might seem redundant (like a bunch of dialogue only skills for persuading people that have no use outside conversation), combat can be frustrating and takes time to figure out and commit to, and it's possible to get stuck in the game through poor decisions on how to spend your skill points. Also game can be fairly short for just one run, with most of the game being there to discover on subsequent playthroughs when you gear up to meet a skill check that stumped you last time to try a different path.

But don't get me wrong, AoD isn't a bad game. It's just not a game for everyone. It's highly replayable and I'm surprised by the sheer ammount of thought put into the way your choices along the story can change it along the way, there's seven factions to join but even within one faction's questline you get choices to take sides in internal disputes, options to switch sides in conflict. Can't win a fight your quest giver gave you and don't have the skills to pass the dialogue check? Maybe there's a way to cut a deal with the other party and get yourself a cozy position in their ranks instead.

It's that kind of game and honestly, you don't see this level of freedom of choice often. If you think you're not one to be easily frustrated by the game's difficulty, I'd recommend you give this one a go.
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24.9 hrs
Posted: September 19
Awesome role playing game. Lots of freedom. Lots of choices.
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22.7 hrs
Posted: September 19
I first read about this game years ago when I was looking into Dead State, and thought this looked cool. Then I forgot about it.. And I re-found it about 5 days ago, and holy crap. This game. It's that old-school RPG goodness that's so rare these days. Completed it twice in quick succession in two completely different styles (full-combat and full-diplomat), and the differences are huge!

Look no further if you want a top-tier old-school RPG with meaningful choices!
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35.7 hrs
Posted: September 19
Really great game. Don't let the old graphics fool you, this is a high level designed and executed game, even by AAA standards.

I dare you not to love this game if you were ever an Pen & Paper RPG player, or just love the idea of having a world where your decisions can have great impact.

Definitely not for casual players, but if you like a FAIR challenge, high stakes and a believable, well crafted, realistic world you'll definitely want to pick this game up.
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Most Helpful Reviews  In the past 30 days
117 of 120 people (98%) found this review helpful
1 person found this review funny
139.9 hrs on record
Posted: September 1
I don't normally review games but since Age of Decadence is a bit of a niche title then maybe this will help out. In short, AoD has been an awesome gaming experience for me and maybe it will be for you too.

What you have to realize going in is that AoD has a learning curve -- even if you play a lot of RPGs -- because the philosophy behind it is unusual in today's market. It's not designed for your character to be good at everything all at once. Rather, your character is supposed to play a specific role in the style of classic RPGs.

There's a basic dichotomy in play here, and it goes like this. Your character can be a good Fighter or a good Talker -- but not both.

At least not on your first few runs. You may eventually be able to utilize both of these skillsets on a single character -- at least to some degree -- but not until you have a lot of experience with both the combat system and how choices & consequences work in the game world. Don't try to play a hybrid character in the beginning or you will fail spectacularly.

Let me repeat -- if you start out trying to play a character who can both fight and talk, you will get your ♥♥♥ handed to you. So pick one or the other and your initial experiences with the game will be much more pleasant.

Now that that's out of the way, let me explain why there is a great game here.

The combat system is very deep and one of the best I've seen. Your stats and skills have a huge impact on how your character plays, which opens up dozens of possible builds. Tactical options abound and the encounters are difficult enough that you'll need to utilize every possible advantage. And one aspect I really appreciate is the "feel" of combat -- it's cruel and unforgiving, which is totally appropriate for a post-apocalyptic setting. You'll have to think and push yourself hard if you want to survive, which to me is really satisfying.

The game also offers pathways for "talky" characters via the use of skill checks. With the right build you can charm, manipulate, and scheme your way through the whole game without ever picking up a sword. It's a much lighter experience than playing a fighter and offers a refreshing take on the RPG genre.

The story is good but -- like most other aspects of the game -- different than most other RPGs. There are seven major factions in the world of AoD, and which faction you choose to align with will have a drastic role in how you perceive and experience the game's events. You have to play characters from several different viewpoints in order to really get a complete sense of what's going on, which gives replay value beyond what most RPGs are capable of.

The last major point of emphasis is the role of choices & consequences. The world of AoD is harsh and most of its inhabitants will happily cut your throat if it suits their interests. But if you are smart -- or just good enough at committing violence -- the choices you make can dictate the rise and fall of guildmasters, generals, nobles, and even the supernatural. You have to work hard to get ahead, but that just makes it more rewarding when you do achieve results.

There are a few negative aspects that are worth mentioning. Technically the game feels rough and unpolished. This is mostly due to the game engine showing its age, though, and you shouldn't encounter many bugs.

I also think the quality of the faction questlines is a bit uneven. It's worth playing through them all but there were definitely some I enjoyed more than others. I can forgive this easily enough because when you have this much content some things are bound to shine a bit more than others.

Lastly, there really is no true "independent" questline, meaning you can't progress through the game very much if you're not aligned with an existing faction. It would've been neat to have a way to build your own little empire to compete with the others, but this isn't really a knock on the game -- just a feature that might've been cool.

So hopefully this review gives a good sense of what Age of Decadence is like. The game is innovative, complex, and a lot of fun. If you're still reading then you're obviously interested, so go ahead and take the plunge. And remember, you're about to die and we salute you! :)
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44 of 49 people (90%) found this review helpful
3 people found this review funny
27.2 hrs on record
Posted: September 3
A solid game, but it is not for everyone.

Here is the breakdown:

-Extremely unforgiving combat, especially when you first start. (This can be a Pro or a Con, depending on who you are.)
-Excellent storytelling with character decisions that drastically change the game.
-Deep, but sometimes confusing character creation.
-Sweet crafting system
-An excellent game to try out a non-combat oriented character on.
-Unique world
-Mysteries to uncover

All that being said, the game is a hardcore RPG, and if thats not your jam, I wouldn't buy it.
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21 of 23 people (91%) found this review helpful
37.5 hrs on record
Posted: September 7
1998 Baldur's Gate came out and it was likely the first RPG i ever played in my life at the time; since then i always felt the lack of market share for such videogames, where people prefers to experience something easy in order just to relax a few hours without much effort; well Age of Decadence seems to remark at most the glorious days of RPG gaming.

Personally I ended it four times and couldn't stop repeat it, everytime is a whole new view of the events scripted majestically; like a saga book where in every slice you get something different and a totally clashing understanding of the events.

Game is hard, graphic is like Neverwinter Nights 1 and most of the game content is text based, so you have to read a lot if you want to get a catch on the plot; it forces you to reality by every bit of it, making you understand that when lives are at stakes sometimes the better effort is the safer one.
You won't be able to get much more of an ordinary person out of your character, indeed you could push some traits to the extreme but that would leave others to lack; or you could try out something balanced and yet more compromising but in the end as i've said, you won't get the chance to play superman either way and you will be able to count on your own resolve and character build in order to get out of troubles, wich is something i love.

It's pure oldschool RPG gaming, so you better not miss it if you're from such school as I.

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17 of 20 people (85%) found this review helpful
9.1 hrs on record
Posted: September 12
I love that in AOD you have to behave sensibly. Like if you barge into a noble's house and push your luck too far, you'll face dire consequences. Warnings are followed through, and ill-conceived plans have disastrous results.

In most contemporary RPGs, if you try to manipulate an NPC and fail, you can fight your way out regardless of build. Invariably, you end up a God-like soldier, with the charisma of a movie star, who can sneak into any encampment, and take whatever you please without facing any real consequences. As a plucky Thief, the first-time I confronted a bandit camp I attempted a bogus strategy of, "I'll let them know what I know and reap some reward from this unique dialogue option." The leader of the encampment laughed at me, and in about 3 seconds I was deservedly staring at a game over screen for not using common sense. What the hell would a group of viscous rebels care about killing a loner who attempted to blackmail them?

You actually have to play a role in this game. You can take risks but only calculated ones. It's one of the most cruel game worlds I've ever experienced.
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17 of 21 people (81%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: September 6
Interesting 'Old School' RPG where choice really matters-- certainly not for everyone. Takes a few playthroughs with different characters to experience the story and or alternative paths. Might frustrate people that you can reach a dead end or solutions don't pop up depending on your build. Truth is that you simply can't experience the story with one character. Combat is meant to be tough-- you are not a hero but you are playing a true RPG where you are a believable actor in a story with the ability to shape upcoming events. Be prepared to read walls of text, this is a pick your own adventure in a dark world. Graphics are servicable but dated. One hint, save often and save character points rather than spending them immediately (you never know when you need a point or two to progress).
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13 of 14 people (93%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: August 30
The first thing you might think when you look at the screenshots is that this is an old school RPG. And you would be correct. But old school doesn't have to mean dated.

The Age of Decadence aims to combine the choice-based narrative of Planescape Torment with tactical turn-based combat. In the first town alone there are dozens of ways to change the world around you through dialogue and interactions. If fighting is more your thing, you can try the combat and get your ♥♥♥♥ handed to you. Everything requires a bit of thought.

This is how RPGs should be made. Every quest offers multiple solutions, every character has their own motivations and will respond to you differently depending on how you talk to them. The only other people making RPGs like this are Obsidian and inXile. It is astonishing how Iron Tower managed it with a team of 5 people.

The Age of Decadence is part of a new wave of old school RPGs. Divinity, Wasteland, Pillars of Eternity and Torment are the biggest names right now and the genre may get a bit crowded over the next few years, but The Age of Decadence stands out from the competition because of what has been achieved by such a small team.
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11 of 11 people (100%) found this review helpful
29.8 hrs on record
Posted: September 15
Fantastic game! The way you build and play your character actually matters A LOT. I played through the entire game using intelligence and charm to get me to the end. Only had one fight the entire game and I beat it with an item my character was able to craft just for the fight. I also built a character who was an honorable soldier, never backing down from a fight. Had some really tough battles but managed to survive. It felt like two different games. That's why this game is so good. It's worth at least two or three playthroughs. Get it, play it, and love it.
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13 of 15 people (87%) found this review helpful
191.0 hrs on record
Posted: September 15
Tremendous replay value. Choose your own adventure type gameplay. I often have multiple saves so I can go back and be a jerk. The story is incredibly well written and a lot of fun. The price may seem a bit steep at first glance but it's well worth the money.

You can choose a non-violent path to unlock bits of the story but you'll need multiple playthroughs to get things done.

Die. A whole lot. It's great fun. Don't worry about being good, just suck for your first few playthroughs until you get the hang of it.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
163.3 hrs on record
Posted: August 29
Finished it 5 times in a row, incredible work from the devs. But be aware that it's as much a puzzle game as an RPG. And it's too dificult.
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15 of 19 people (79%) found this review helpful
30.6 hrs on record
Posted: August 28
This is an incredible game, one of the best crpg's I have every played. With such a gripping story, no matter what playthrough I follow, I always find myself trying to learn more about the game's mysterious and gripping lore. It also heavily encourages finding creative ways to complete tasks as combat is HEAVILY discouraged, and at a point to a detriment, I feel the game would be more enjoyable if combat was not so brutal and impossible. Regardless there are still plenty ways to get around combat. Also this is a very dark setting as well, it really gives you a sense of lost glory and despair and the actions you perform and witness reflect that very well, many people will die, including you. As for the replayability it excels in this as well, every class is a breath of fresh air and offers new perspective on the plot and can even drastically alter the plot in ways you couldn't excpet. You will find yourself playing every class at least once. Overall it is simply an amazing CRPG that needs more attention as this is quite a hidden gem.
TLDR: Story's Great, Combat's very difficult, Replayability is High
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