The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Recent:
Mixed (24 reviews) - 66% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (953 reviews) - 84% of the 953 user reviews for this game are positive.
Release Date: Oct 14, 2015

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March 26

What's Next?



First, we’d like to thank you for your support. When we launched our game on Steam, we didn’t know what to expect. The Age of Decadence is a hardcore RPG that requires the player to forget everything they learned playing mass-market-friendly RPGs and approach it differently, which, in all fairness, is a lot to ask for.

We were prepared for the worst – ready to say “at least we tried” and go back to less exciting ways to make a living – but your support and open-mindedness ensured our survival as a studio and gave us confidence to continue and experiment with game design.

We’re a small studio. Our games will never sell hundreds of thousands of copies, which is fine, because we aren’t in it for the money. We want to make games that nobody else would (precisely because such games would never sell hundreds of thousands of copies) and with and because of your help we can do it.

Thank you. Again.

So what to expect in the near and not so near future?

The Age of Decadence

As our next “full-scale” RPG won’t be ready until 2020, we’ll continue tweaking and improving AoD, ensuring that there’s always something new for the returning players.

The next update will be released in a week or so and will contain:

  • Huge performance boost in Ganezzar, minor boosts in other locations
  • Animation speed now goes up to 4x.
  • Separate animation speed for combat and exploration
  • If a crossbow is loaded, a new icon shows the number of loaded bolts in the inventory screen.
  • Pressing "R" reloads the last used bolts in crossbows.
  • Option to hide skill tags in dialogues.
  • New camera option: follow the player’s character.
  • Separate camera modes for combat and exploration. For example, the camera can follow the player while moving in real time and switch to free camera in combat.

The Dungeon Crawler

Our short-term project is a dungeon crawler set in the AoD world. It's a combat-heavy, party-based RPG for people who like our combat system and want to play it in a party-based mode. It will use the existing engine, systems, and assets, although new creatures, animations, weapons and armor are being added as we speak.

We'll introduce it properly in a couple of months.

The Colony Ship RPG

Our long-term project is a colony ship RPG inspired by Heinlein’s Orphans of the Sky. We want this game to feel and play differently from AoD. The core design (turn-based, choices & consequences, non-linear, text-heavy) would remain the same.
  • Character System

    Expect the same 6 stats (Str, Dex, Con, Int, Per, Cha) and 18 skills grouped in sets of three:

    • Melee (Fist, Bladed, Blunt)
    • Firearms (Pistol, Shotgun, SMG)
    • Energy Weapons (Pistol, Rifle, Cannon)
    • Science (Medical, Mechanical, Computer)
    • Speech (Persuasion, Streetwise, Trading)
    • Stealth (Lockpick, Pickpocket, Sneak)

  • Party-Based.

    It’s a fundamental change that affects every design aspect, most notably content “gating”. If you have 3-4 party members, most likely you’ll have all skills covered.

    Charisma will determine the number and quality of your party members. The party size will range from 2 to 5. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

  • Party Dynamics

    Typically, RPG party members serve a purely tactical role, giving your more bodies to control in combat and access to different combat abilities. In a sense, you’re role-playing an entire squad as outside of combat there is very little (if any) difference between the character you created and the characters you’ve recruited or created next.

    It works great in RPGs that are mostly about combat, but calls for a different approach when it comes to non-combat gameplay. The main problem is that party members offer nothing but combat benefits (occasionally, freaky sex to relieve combat stress and party banter), giving you very few reasons to treat party members any differently than the main character.

    In short, the problem is that in most RPGs party members are mindless zombies lacking any free will, agenda, goals, etc – the very qualities that separate an actual “character” from a zombie. Thus, our main design goal is to create proper characters that have a will of their own, as well as agendas, beliefs, goals, and other infuriating qualities.

    Unlike the player’s character, the party members will have a complex personality & beliefs system that would determine their reaction. Most likely these stats will remain hidden from the player and you’d have to figure out what you’re dealing with by talking to them and observing how they act/react.

    We're planning to go with 10 traits (values ranging from -5 to +5) strictly for the purpose of reacting to different situations and the PC's choices.

    • Religion (-5 means raging atheist, +5 means true believer)
    • Politics (-5 filthy liberal, +5 glorious conservative)
    • Loyalty (-5 treacherous scum, +5 loyal to a fault)
    • Volatile (-5 comatose, +5 always ready to fly off the handle)
    • Connving (-5 honest abe, +5 Miltiades)
    • Opportunist (-5 a man of principles, +5 what are principles?)
    • Idealism (-5 cynic, +5 starry-eyed idealist)
    • Greed (-5 above money, +5 can quote Gordon Gekko)
    • Altruism (-5 selfish bastard, +5 For the Greater Good!)
    • Agreeable (-5 doesn't play well with others, +5 gets along with Hitler)

  • Feats & Character Levels

    Your characters will gain levels using experience points from quests. When you level up, you’ll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won’t give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

    We want the skills to determine your chance of success with certain tasks and the feats to define what you can do and how you can use these skills to maximum advantage. For example, not every guy with points in Pistol is a gunslinger, not every guy who travels alone is a Jeremiah Johnson when it comes to survival, etc. Basically, the feats will define your character much more than your skills.

  • Skills & Learn by Using

    You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

    Instead of counting how many times you did something, we’ll assign a certain value (let’s call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising a skill that did all the work.

  • Gadgets

    While melee builds will be viable, most enemies will use guns. Ranged combat will be dull if everyone just stands there, firing their weapons and dodging bullets. It needs cover but we don’t want to place cover everywhere, which means we need gadgets to make your own cover (among other things):
    • Depletable energy shield (absorbs x damage)
    • Reality distortion field (THC penalty against you)
    • Optical illusion a-la Total Recall (chance that enemies will target the illusion)
    • Cloaking field aka Stealth Boy
    • Stasis field (holds enemy, no damage can be dealt)
    • Brainwave Disruptor (don’t leave your home without Psychic Nullifier)

    Expect 10-12 gadgets with 3-4 upgrade levels.

  • Factions

    While factions will get a lot of attention and play a large role, you won’t join a faction but will remain an outsider, free to work for and deal with all factions, which fits the setting better as these factions aren’t guilds but different hubs. However, many quests would have conflicting interests and reputation would play a stronger and more immediate role than it did in AoD, so you won’t be able to please everyone for long.

    In addition to your reputation, which will play a much bigger role in the game (the main quest is sort of built around it), we’ll add two important stats that will be affected by your actions: faction strength & morale (your actions might increase or lower both or increase one and lower the other). More on that in the future updates.

Here are the first 3 design updates if you wish to read more:

Setting Overview

Party Dynamics

System Changes

Again, thank you for your support and encouragement. If you’re interested in AoD, buy it today while it’s on sale to support the games we're working on. If you aren’t sure whether or not the game is for you, read this overview first:

http://steamcommunity.com/games/aod/announcements/detail/79169731941085705

94 comments Read more

Reviews

“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 3 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (24 reviews)
Overall:
Very Positive (953 reviews)
Recently Posted
Walrus
3.9 hrs on record
Posted: August 22
More like a visual novel in that you need to pick the right stats at the start for the good end you want. Don't pick your stats perfectly and you miss out on content/challenges.
Helpful? Yes No Funny
ĢơłđҒĩŋģęŗ
63.5 hrs on record
Posted: August 21
This is a fantastic RPG and probably one of my top favorites. The story is deep, diverse, and set in a refreshingly unique setting. If you enjoy Fallout 1 and 2 this is definitely worth a shot. Very excited to see the party based DLC. Replayabiltiy is MASSIVE in this game! I also suggest a few things:

1) Play the demo first - if you like the game you can continue from your demo saves. Also make multiple characters/builds in the demo.

2) Get in the habit of making MANY quick saves + manual saves.

3) Don't spend skill points right as you get them, spend only what you need for the type of character you are making to pass skillchecks/combat

4) Start the game making a pure fighter then play a game as a pure talker before trying to make a hybrid.
Helpful? Yes No Funny
Rokolith
47.9 hrs on record
Posted: August 15
A very innovative game that actually lives up to the idea of the replayable RPG. Where alot of RPGs claim to have a dangerous world, this game lives up to it. If you make the wrong decision to fight a dozen guards at once, prepare to die, mercilessly. This makes the thrill of victory in combat just as much about your meta-decisions to get to that point to the martial prowess of your character.

That being said, you can also play this game almost entirely by being a talker, no problem. Or a loremaster (my favorite playthrough) or a Merchant, an Assassin, etc..

I'm looking foreward to the next game this company puts out and I hope it's in the same spirit as age of decadence.
Helpful? Yes No Funny
[GA] Doops
6.2 hrs on record
Posted: August 11
amazing
Helpful? Yes No Funny
[1stKGL]RamRam
10.2 hrs on record
Posted: August 10
You're first characters will fail and end up in a shallow grave (if they even get one), most likely because of how you assinged a skill 2 hours ago...that's as far as i've gotten. I love this game but it doesn't love me, as another of my beautiful creations is cadavarised in some creative way.
Helpful? Yes No Funny
Klindhh
89.1 hrs on record
Posted: August 9
It took me a while to get into this game but now that I have I am enjoying taking lots of new characters with different skillsets through, making decisions and seeing where it gets me. It is very possible to dig yourself into a corner with this game where you have neither the skillpoints nor the skillbuild to continue but once you realise that a single playthrough is actually not that long restarting with a different build/path becomes less of an issue. Even with a combat build combat you have to be willing to replay the combat several times as random chance can always kill you. Luckily the game autosaves at the beginning of each fight (and most if not all of the important conversation chains) reducing the risk. I love fact you have a wide range of options available for most scenarios letting you make lords into emperors, backstab your guilds and the fact you can do an entire playthrough without touching combat once. As long as you dont mind those things to much you'll probably love this. Do try the demo.
Helpful? Yes No Funny
Surprise.
32.8 hrs on record
Posted: August 9
Holy nutballs, I love this game!

It is a flawed masterpiece. You won't love it for its raphics (although I find them sufficiently functional) and if you expect to cut down tons of enemies like in Diablo 3 you're not gonna have a good time.

But the story, the replay value, the possibilities, the atmosphere...

I genuinely LOVE this game. I'd wish I could recommend it to everyone, but this is not a game for everyone. But if this clicks for you... let's say that you're in for a fascinating journey.

You did so much with so little... Congratz.
Helpful? Yes No Funny
twitch.tv/killpo1
24.3 hrs on record
Posted: August 9
The Age of Decadence is a home-brewed role playing game(unique setting) that rewards multiple playthroughs and experimentation. The setting can best be described as a blending of many containing legionnaires, magic, an extinct ancient civilization, medieval themes and much more. Different starting options provide different content and ways of approaching the game which provides much of the games content, as one path alone will only provide a few hours of content once you become familiarized with the game-play.

In regards to game-play this is where it excels as a role playing game. Depending on the character you wish to play you can be as diplomatic or as savage as one would please, leading to different situations in almost all playthroughs. Its combat though does have a bit of a learning curve and is rather brutal, and I can only suggest that if one would like to partake and excel in combat at all they must focus on it character development wise as you will quickly fall behind and die otherwise.

Overall I would suggest this game to anyone looking for a rpg with an incredible amount of replayability, interesting story, and brutal combat.
Helpful? Yes No Funny
Kirb Stomp
78.2 hrs on record
Posted: August 6
Its good
Helpful? Yes No Funny
HappyZavulon
2.8 hrs on record
Posted: August 5
Terrible performance on a rig that eats The Witcher 3 on Ultra at 1440p for breakfast (this game is dropping in to low 20s FPS wise on Low settings) while looking like a game from the early 2000s.

Overall the game is a bit dull and the story doesn't seem to be that interesting. The combat is purely stats based, so if you didn't balance the character perfectly - tough. The combat itself mainly consists of stabbing, then moving back a bit, then stabbing again once your opponent catches up. Maybe throw some things while you are at it.

It's serviceable, but it's not even close to the new XCOM games when it comes to fun and engagement, and the new XCOM games are rather simplistic when it comes to tactical RPGs.

If anyone wants a good RPG, I'd rather suggest people picked up the Shadowrun Series, Torment: Tides of Numenera, Pillars of Eternity (though that one might be a bit dull for some), Underrail and The Witcher.

Some people may enjoy this game, but I am quite thankful that I got a refund for this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
Recommended
19.9 hrs on record
Posted: July 29
I do like the game. Finished just one walkthrough and I plan to add a few more. The problem I've got with this game is: It is not really about your desicions, it is about skillchecks, you need to plan how you level your character so that you are able to complete the quests you want to complete... this for me is not fun.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
47.9 hrs on record
Posted: August 15
A very innovative game that actually lives up to the idea of the replayable RPG. Where alot of RPGs claim to have a dangerous world, this game lives up to it. If you make the wrong decision to fight a dozen guards at once, prepare to die, mercilessly. This makes the thrill of victory in combat just as much about your meta-decisions to get to that point to the martial prowess of your character.

That being said, you can also play this game almost entirely by being a talker, no problem. Or a loremaster (my favorite playthrough) or a Merchant, an Assassin, etc..

I'm looking foreward to the next game this company puts out and I hope it's in the same spirit as age of decadence.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
24.3 hrs on record
Posted: August 9
The Age of Decadence is a home-brewed role playing game(unique setting) that rewards multiple playthroughs and experimentation. The setting can best be described as a blending of many containing legionnaires, magic, an extinct ancient civilization, medieval themes and much more. Different starting options provide different content and ways of approaching the game which provides much of the games content, as one path alone will only provide a few hours of content once you become familiarized with the game-play.

In regards to game-play this is where it excels as a role playing game. Depending on the character you wish to play you can be as diplomatic or as savage as one would please, leading to different situations in almost all playthroughs. Its combat though does have a bit of a learning curve and is rather brutal, and I can only suggest that if one would like to partake and excel in combat at all they must focus on it character development wise as you will quickly fall behind and die otherwise.

Overall I would suggest this game to anyone looking for a rpg with an incredible amount of replayability, interesting story, and brutal combat.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
10.2 hrs on record
Posted: August 10
You're first characters will fail and end up in a shallow grave (if they even get one), most likely because of how you assinged a skill 2 hours ago...that's as far as i've gotten. I love this game but it doesn't love me, as another of my beautiful creations is cadavarised in some creative way.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
9.4 hrs on record
Posted: July 27
Brutal.

Like sometimes reload a dozen times for one fight..
Then reload a previous save because you wernt ready for that fight to begin with or never will be because loremasters are made of paper.


Great tho.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
101.5 hrs on record
Posted: August 3
I played many RPG... all kind, this game is one of the best.


Original universe, the story take place in a post-apocalyptique Roman empire full of mysterious ruins where people fight for survival, a golden past or peace.

Well written, you will make difficult choice where you have to truly think, do you really trust that lord to who you just swear loyalty? Doesn't i look more and more like a go-to-war dictator?
Good and bad are kind a blurry in "Age of Decadence".

Your choices will have consequences that you will see, will you help the mongols or not? Who is gonna rule the first city and how?

The gameplay is good, not perfect for my taste but good, battle or dialogue are never the same so you won't get bored.

I have only 2 reals critiques to make, the game is not going to blow your mind with his graphism.
The second is: the game is to short, i wish the universe was more rich, more factions to join or betrayel, more cultures to meet, more NPC.
When you realise this is the worst thing you have to say about a game you known it's a very good one.

Honestly if the most important thing in a game for you is the story/universe you can buy "Age of Decadence" with your eyes close.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
89.1 hrs on record
Posted: August 9
It took me a while to get into this game but now that I have I am enjoying taking lots of new characters with different skillsets through, making decisions and seeing where it gets me. It is very possible to dig yourself into a corner with this game where you have neither the skillpoints nor the skillbuild to continue but once you realise that a single playthrough is actually not that long restarting with a different build/path becomes less of an issue. Even with a combat build combat you have to be willing to replay the combat several times as random chance can always kill you. Luckily the game autosaves at the beginning of each fight (and most if not all of the important conversation chains) reducing the risk. I love fact you have a wide range of options available for most scenarios letting you make lords into emperors, backstab your guilds and the fact you can do an entire playthrough without touching combat once. As long as you dont mind those things to much you'll probably love this. Do try the demo.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
32.8 hrs on record
Posted: August 9
Holy nutballs, I love this game!

It is a flawed masterpiece. You won't love it for its raphics (although I find them sufficiently functional) and if you expect to cut down tons of enemies like in Diablo 3 you're not gonna have a good time.

But the story, the replay value, the possibilities, the atmosphere...

I genuinely LOVE this game. I'd wish I could recommend it to everyone, but this is not a game for everyone. But if this clicks for you... let's say that you're in for a fascinating journey.

You did so much with so little... Congratz.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
6 of 9 people (67%) found this review helpful