The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews: Very Positive (701 reviews) - 85% of the 701 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Recent updates View all (38)

February 3

A Bit Of Everything

The update contains a lot of things that were requested by the players:

1) A Stash!

As requested, a stash to store your ill-gotten gains. Rent a room at any inn and get a magic chest that will follow you everywhere (i.e. to the inn in the next city).

2) Sneaking & Stealing

As requested, more opportunities to ply your shady crafts. Stealing from sleeping inn patrons and merchant stalls is now a thing.

3) Spearman's Kit

As requested, a one-handed spear with a longer reach. It comes with a fancy buckler, a well-crafted blue steel helmet that doesn't restrict your vision, and its current owner. Enjoy!

To get your hands on that kit you have to bravely enter a tavern in the Arena district and challenge a dreadful pirate currently terrorizing the peaceful patrons. Are you bad enough dude to save the patrons and claim the villain’s spear for yourself?

4) Trading Cards.

As requested, now you can trade cards and craft your very own badge (or two). Steam gave us hard time ensuring that the divine badge is up to the code and meets the highest requirements (shines like the North Star on a dark night), so hope you won't be disappointed.

One of the badges

5) Expanded Endings

If you always wanted to know what the Zamedi demon is up to (and other memorable characters you've met on your journey), well, now you can. As requested.

6) Camera & Interface Resolutions

As requested, the camera's code has been updated and now it's much smoother. Don't expect any miracles but it's better than before. Plus we added higher resolutions support for the interface.

7) Minor things

Several new characters, text descriptions, bug fixes, improved textures and models, minor balance tweaks.

Thanks for playing.

24 comments Read more

December 29, 2015

Expanded Ending

First things first - Merry Christmas and Happy New Year! 2015 was a great year for RPGs, let's hope that 2016 will be even better. Thank you for supporting us and other indie developers.

Today's update is released as beta because we updated the engine to the new version and it's safer to release it as an optional update (for now) rather than force everyone to update and run into potential issues.

To access the beta build, right click on the game in your Steam library, select Properties, click on Betas tab. If it’s set on “None - Opt out of all beta programs”, change it to Test – Public Testing Branch.

Enter the Access Code (‘blacksheepwall’), click on Check Code, and wait for Steam to download the files.

You can opt out at any time, in which case Steam will roll back the update and restore your game files.

The content:

  • Expanded the temple's interior (new NPC, potential combat, various checks, including Traps)
  • New ending path and extra content for the 'chosen one'
  • Ambushes to reward you for reaching low rep with factions
  • Improved engine performance and stability
  • Fixes: reported bugs, missing SP, references to dead characters, etc
  • Improved combat and items balance

We'll continue supporting the game and adding more content as per your suggestions. While we had a different update plan, we've heard your complaints about the ending, so it will remain our focus for the next 6 weeks. We'll add more options and alternative solutions fitting your characters.

As always, thank you for your continuous support and patronage.

21 comments Read more


“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?

It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty

Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences

Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?

Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Helpful customer reviews
175 of 206 people (85%) found this review helpful
69 people found this review funny
49.1 hrs on record
Posted: October 14, 2015
Nice game, interesting lore, belivable characters.
One tip : no matter what your mom told you, you can not be anything you want to, so spend points wisely, use real life logic and youl be fine (probably)
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109 of 122 people (89%) found this review helpful
7 people found this review funny
32.4 hrs on record
Posted: October 17, 2015
I have to admit on first glance this game does not seem appealing due to many factors but after deciding to give the game a go I have to admit it is one of the most broad RPGs ive seen in a long time.
To explain what I mean by broad, at the start of the game you chose to play one of roughly 8 classes and then build your character with combat skills and civil skills.
For an example you can build a mercenary who is actually a lover not a fighter, an merchant who responds to denial with an axe to the face and many other combinations.

One of my favourites is playing a grifter/con man and taking the skills impersonate, streetwise and persuasion.
With that character I was roaming around town and conning people into thinking I was the messiah, a noble, a merchant lord, a soldier, an imperial envoy, some friendly stranger and pretty much anything I need to be.
Your class and skills dictate how you need to play the game as you cannot be a little of everything, for example with my grifter if I ever went into combat I would die in 2 rounds since he was not well suited for combat.
But if I dressed as a bandit, convinced the leader to parley, went to the lord of the area and told him about a possibility to kill 2 birds with one stone then went back to the bandit leader and convinced him to attack an enemy of the local lord getting both sides killed in the process to find the bandit leader still alive in the end begging for his money just to slit his throat makes up for the fact that my grifter couldnt actually fight.

This game can be very cruel to people who are the usual goody-2-shoes, in fact the game hates that architype and out right punishes you with unwinnable fights, people backstabbing you every second until you are finally broken and ready to look after yourself and do what you have to do to survive.

So if you enjoy Fallout (1 and 2) like games with tons of replayability and many ways to survive be it masquerading, lying, killing, poisoning, backstabbing, talking your way out of trouble or just plain paying other people to do your dirty work then I would highly recommend this game especially if you ever wanted to RP a social character and actually never have to fight anyone in the game.
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101 of 116 people (87%) found this review helpful
133.6 hrs on record
Posted: October 14, 2015
Very much an old school rpg. No quest markers, lots of (pretty good) dialogue, plenty of stuff to discover. Its turn based combat is pretty darn brutal when you first start playing the game, you need to specialise and learn the system. I can certainly see some people getting frustrated with it and giving up, but it's fairly satisfying once you get the hang of it.

Of course, you can build an entirely non-combat character and get through the entire game without ever having to lift a weapon. There's tons of skill and dialogue and reputation based options to use, but again you need to specialise.

The game really does change depending on which faction you align with, so it's good for more than one playthrough. It's certainly worth a buy if you like old turn based rpgs.

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102 of 122 people (84%) found this review helpful
7 people found this review funny
94.4 hrs on record
Posted: October 13, 2015
If you're up for a challenge and like text-driven narratives this might be one of the best cRPG-experiences in a long while. While Wasteland 2, Pillars of Eternity and Divinity: Original Sin has played a big part in the resurrection of the cRPG-genre, Age of Decadence has long since carved out it's own path. Make no mistake, this is a niche game that's sure to be overlooked by many.

In Age of Decadence your actions will have, often dire, consequences. Your choices DO matter and they will shape the story, characters and locations. There's a sense of satisfaction in persuading one of your enemies to ambush a third common enemy, thus securing a location for one of your allies. There's a feeling of dread when a dangerous situation is about to get out of hand and the only option left is to fight for your life. There's a sense of accomplishment when you finally realize the use for an old artefact.

Such sensations are rarely present while playing modern RPG:s and it alone should be the reason to try out Age of Decadence. Granted it's not the best looking game, neither is it particularly welcoming to new players. Actually, even hardcore cRPG-players will have a hard time grasping how Age of Decadence is meant to be played. If you think even for a second that your wealthy merchant will be able to talk his way out of an ambush in the slum district just because you've maxed out your charisma and persuasion skills you'll be sorely disappointed.

Play this game as you would if you were actually an assassin, mercenary, loremaster, trader or diplomat and you are a lot more likely to succeed. Of course you can still play as a tough merchant, but then you'll have to actually commit to that role. Carrying all that cash in your pocket while visiting a dangerous part of town without (or with...) escort is usually a bad idea.

Now, enjoy a well-written story with enough branching storylines to make your head spin. And don't feel bad when you die in the first fight. It's an achievement after all.
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77 of 88 people (88%) found this review helpful
78.3 hrs on record
Posted: October 14, 2015
You hear much talk lately about the cRPG revival and I’m fairly confident that The Age of Decadence will come to be counted favorably among that swell and deservingly so. But I don’t think it's enough to just say that we have here another good revival title. Though it's look and feel will be familiar to fans of the genre, The Age of Decadence strains so impressively against the reins of what we have come to expect from a game that it may just land us at the leading edge of new territory.

Sure, all of the staples are here. Nice isometric view graphics paint the adventure around you...check. Stat and skill based character creation allowing for a nice variety of playstyles...check. Compelling storyline with strong writing...check. Immersive world lore...check. A world crafted specifically for revealing it's secrets to you as it builds your character into a world saving hero and providing you with believable illusions of consequence...che…… No. The world reveals nothing to you for free. You are not a hero or a special snowflake. And you are not pampered by mere illusions of consequences to your choices. You are served very real consequences. And that’s a special thing.

The Age of Decadence provides a wonderfully immersive world. And it respects the player enough to not bend that world’s consequences in a way that favors our character. It's a harsh place full of backstabbing, intrigue, and power plays. And the game says, hey player, act as you want and I will show you what happens to a character like yours when they do those things. If you play the role well you may find that you excel in your ventures. Play the role poorly and you'll quickly discover that you’re just another subpar assassin or merchant that gets to die in the gutter like all of the other hack jobs out there whose aspirations outweighed their qualities.

The decisions are tough. Make an ally here, create an enemy there. The narrative consequences that unfold due to your actions and choices are, to my knowledge, unparalleled in gaming. And Age of Decadence does something really fascinating. You WILL NOT see all there is to see in one play through and that is because each faction/alliance playthrough is served it's on unique view into the story that is unfolding. Honestly, I am not one to replay cRPGs but The Age of Decadence compels you to do so. There’s almost a Butterfly Effect in that as you explore these parallel story lines you get to see just how consequential your actions were when you served that other factions interests.

There are many ways to play the game but however you play it, you'll want to stay true to that character concept. If you’re a smooth talking merchant that’s avoided physical conflict your whole life honing your silver tongue, then exercise all of the caution that character would when things look like they could get physical. The game isn’t going to coddle your poor decisions. Get in the head of that character and respect the world around him or her in the same ways that they would. Playing a talker, you will learn very little about how combat works. Play a physical character and you will be playing a whole new game as you plumb the depths of the rewarding combat system.

The Age of Decadence won’t be for everyone. It's unforgiving nature will be a downer for some. But if you like the idea of real choice and consequences, richly written dialogue and plot, and a gritty brutal setting...then you owe it to yourself to give it a try. And there’s a demo, so try that first!
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