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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Release Date: Nov 14, 2013
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 75% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 15 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- Over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

We need a few months to finish the third and final chapter of the game (we’re planning to start the beta test in June 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at http://www.irontowerstudio.com/forum
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Recent updates View all (8)

August update - back to Teron

August 22

Welcome to update # 8. It’s a big update that adds all kinds of things but very little new content, unfortunately.

1. You can return to Teron now. There isn’t much to do there yet as the unfinished quests have been resolved without you (thanks for nothing) and new content will be triggered by the events in Ganezzar, which hasn’t been released yet.

So much like Caer-Tor, the new Teron maps (there are two actually, one where the Imperial Guards took over, the other where House Daratan reigns supreme and the town is swarmed with mercenaries) are nothing but a foundation on which new content will be build.

Still, you can walk around, chat with people, admire Antidas’ grave, stop in front of crucified Miltiades, meet a mercenary captain who will replace Mercato if you had him killed, and report any bugs and consistency issues (people who should be dead being alive and kicking, etc).

2. We split the Teron map into 3 to improve performance. The old map included the mine and the raiders’ camp, which wasn’t the best way to handle it. Now Teron, the mine, and the camp are truly separate locations, which - in theory - can cause all kinds of issues but hopefully won’t.

We tweaked the mine location a bit, replacing the old tower with something equally Roman but more combat-friendly, plus made it easier to explore it outside of text adventure. Overall, there is less ‘teleporting’ now.

3. We tweaked Alchemy as per very helpful players’ suggestions

  • Added more reagents to Maadoran and Teron alchemists' inventories
  • Increased poison damage by 1 point for all levels.
  • Bombs and liquid fire no longer miss.
  • Bombs critical chance (knockdown effect) is now 50 - (victim's constitution - 6) x 15.
  • Alchemy level 9: Black Powder Bomb (Frag) has vsDR 5.
  • Alchemy level 10: Berserk potion homeostasis gives 3 DR and takes 5 HP at the end of the effect.
  • Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.

As many of you noticed the difficulty takes a nosedive in Maadoran. One of the reason for that is that the metal bonuses greatly increase your offensive and defensive capabilities. Each metal adds 2 points. Whereas in Teron adding 2 points is a good bonus (and iron weapons are harder to find), it's relatively easy to buy high quality gear in Maadoran and increase your damage output and/or DR by 5-7 points, which is too much.

So, the no-name crafted items are removed from trader inventories (if you want them, invest in Crafting). Some of them have been replaced by much more expensive unique items. Coincidentally, each metal now adds only 1 point, so getting your hands on some blue steel will increase your damage/DR by 3 instead of 6.

We also tweaked some stats of unique items to make sure they are consistent with the overall balance.

5. A number of bug fixes and minor improvements.

* * *

As always, thank you for your continuous support and patronage. This update is a stepping stone toward a much larger update which will include 3 new locations, so your feedback and suggestions will be much appreciated.

14 comments Read more

July update - new characters and items

July 24

We're still working on Ganezzar, which is coming along nicely. I'd say we're half done now and the hardest part is behind us now. At this stage we have all the questlines and they flow, interweave, and arrive to logical conclusions quite nicely. They are more focused and interconnected and as a result there is a larger number of options and double-crossing opportunities.

Thus this update is also light on content as Ganezzar is a priority for us as we want to release it as soon as humanly possible.

So, what’s in this update?

  • 13 new Achievements

  • A new conversation with Lorenza

  • If you had a pickpocket encounter in Teron and decided to take Livia to Cado (thieves only option, obviously) instead of killing her or letting her go, you can meet her in Maadoran now and get a glimpse of the role she's going to play in Act 4 (endgame).

  • You asked for a good dagger and we listened. If you manage to save a trader upon arrival to Maadoran, he'll reward you with a nice custom jambia.

  • A new merchant in the Slums who can sell you an axe called Black Dow.

  • Added text explaining what happened if you leave the Monastery area without doing anything and return later when you're good and ready.

  • Added a text-based option to sneak into the vaults as well as the dialogue options depending on how you handled the raiders.

  • Fixed an older dialogue that wasn't triggered correctly - after talking to Old Azra and learning that she spent her youth in Maadoran, you can ask the street 'guide' about her.

  • Fixed a number of minor bugs including the critical strike issue in Aemolas' village

As always, thank you for your continuous support and patronage. If there is something you wish to see in the next update, be it specific items (that won't require new animations), different character types, or certain characters' viewpoints or past, let us know and we'll do our best to add them.

9 comments Read more
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“Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, The Age of Decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me.”

“This brings me to the main point: replayability. Judging from the demo, Age of Decadence will be immensely replayable. And at three levels, at that: after finishing the demo as a merchant I immediately wanted to play the game as a member of a different faction, to get a different take on the situation, but also to play as a merchant with a different skill and stat distribution, to check out options unavailable for my original build; but also, which in other games would be ridiculous, to play exactly the same build and simply make different choices! My merchant ended up being a sort of a power behind the throne, facilitating a shift in the power distribution in the region, purely by use of persuasion, disguise, and, of course, money, insulting more than one person on his way but gaining powerful friends, too. But there were both diplomatic and combat-oriented options I steered clear of, leaving them for future playthroughs.”
RPG Codex

“Age of Decadence is a hard game. I’ve been killed so many times I’ve lost count. Combat is among the most challenging I’ve ever encountered in a game, and even the text-based portions of the game—sneaking into a castle, for instance—are rife with challenges that often lead to your untimely demise. The game isn’t like most modern role-playing games. It’s neither cinematic nor fast-paced. It requires you to read a great deal, not to mention reload. Basically it’s a tactical, turn-based fantasy RPG with a Roman-inspired setting. It’s a single-player RPG with a deep story, consequential choices, and no hint of “Kill Ten Goblin” fetch quests. In other words, it’s basically the antithesis of the MMORPG.”

About the Game

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.


  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • OS: Windows 7/Windows 8
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
19 of 20 people (95%) found this review helpful
150.8 hrs on record
Early Access Review
For the turn-based old school RPG fans, this game is a must buy. I have been waiting for it for a long time, paid the full price and am happy with the beta.

however, this game is not like most modern RPGs. This game is the closet to playing a tabletop DnD or gurps game I have ever seen. which means that death is the certain outcome in certain places if you are not geared up right, and have built the right character.

this game has a lot of replay value-- each character class (or at least many of them) has a unique questline.

this game rocks.
Posted: July 3
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16 of 17 people (94%) found this review helpful
46.1 hrs on record
Early Access Review
Brilliant story telling.
Multiple characters elicit a vigourous and deep game world. Not a truly original world, but an amazing one none the less.

Few games hold my attention for 40 hours.
I can say that at $25 for an early access, it is the only one I think is playable.

Posted: April 17
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
64.6 hrs on record
Early Access Review
I have to say one of the most unique, intrigueing, and engaging games I have ever played. If you don't like thinking, don't play. This game is brutal if you don't consider your moves or plan ahead. Try to be a hero and you will end up dead. It is fantastic and hits you in the head with a cold taste of reality, ironically in a strange fantasy game. I love this eerie game. Well Done Iron Tower Studio.
Posted: July 23
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10 of 14 people (71%) found this review helpful
151.0 hrs on record
Early Access Review
Stole much of my life energy, 10/10 would allow to steal my soul again.
Posted: July 21
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6 of 7 people (86%) found this review helpful
34.1 hrs on record
Early Access Review
***Decadent Times***

There are many worlds in one world. Some of them are known to the common men portraying themselves as harsh truths of the circumstances or a hopeful future...some of them are only known to people who seek things behind the illusionary curtain before our eyes. Age of Decadence makes you visit all these worlds at your leisure and with your style. Let us cut the fancy words and stab our knife deep into the meat of this game. What makes Age of Decadence, unique?

Age of Decadence is set on a post-apocalyptic world devastated by a war between the Empire and Qantari. The war, its consequences and the remnants (ruins, devices etc) from those times creates the mystical side of the lore but on the other hand the numerous factions vying for the power adds to the mundane part of the lore. As your character progresses, depending on your actions, background and character prowess you will find yourself uncovering things let it be political schemes, marvellous devices or simply glory of combat in the battlefield. Thus having a tasty background, Age of Decadence gives us a solid sign that it is a candidate to become a classic.

First of all, forget being a hero (though it is still possible) all the time since the game will allow you to back down from several dangerous situations...but once the die is cast...you'll have to live with its consequences. Depending on your character build (combat, non-combat, hybrid) you can find different kinds of solutions to a certain quest or mission. And mind you those different solutions may lead to different consequences. Your generosity towards a person may pay well later in the game or you might find yourself in difficult situations because some thugs marked you as a target due to your generosity. It is definitely a decadent world where you should READ and ASSESS the situation properly. If you do not notice the warning signs, understand the personality of the characters you are dealing with...you might find yourself in difficulty or pushing daisies.

The most striking part though...the cumulative effect the game presents you. From the start, you are subject to a different perspective on an assassination vignette where your background will affect it quite much. It will also make other NPCs of the starting town react differently. Such as, you might be the Assassin who is hired to kill the trader but perhaps you were the Mercenary whose duty was to protect the trader. Perhaps as a Mercenary you let the Assassin depart or avenged your employer and it may impress the Assassin's Guild (it is named as Boatmen of Styx and like every faction it has a neat backstory). Or you were merely a Drifter and heard some noises before stumbling upon the corpses of an assassin, a mercenary and a trader. I wouldn't want to spoil all vignettes here...regardless you will see from the start the game will offer you more depth into the matters.

Another striking point is the importance of factional relations. Don't expect to pay some sum to a shady man and magically all bad feelings are gone. Minor slights and such can be mended with some acts of goodwill...but if you screw some relations severely, you'll have to live with that and like every organization, Age of Decadence factions have enemies and allies in times of change. And even your personal allegiance can change at crucial times let it be for your personal gain, a change of ideals or merely you wish for some thrill. Choices and living up to their consequences...is the essence of this game.

Combat system is Action Point based where people should be familiar from Fallout series...This is one part I don't wish to go into detail because the game itself has a nice training mode where a starter player can try different types of weapons in order to get a hold of mechanics. As I said, don't be a hero and try this training :D

As one last positive, the demo of the game has the entire first chapter of the game with all its vignettes. You will not regret trying it out and will keep wanting more of it. I know I did and still do. I shall update the review for the future versions.
Posted: August 1
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208 of 223 people (93%) found this review helpful
16.6 hrs on record
Early Access Review
I have to preface this review by saying that I LOVE this game, but chances are 80% of the current gaming population wont like The Age of Decadence. As such its important for anyone interested in this game to have a good idea of what they are getting themselves in for - which is a proper hardcore RPG.

Combat is turn based and initially very hard. The creators have tried to recreate the real life danger of fighting and pretty much nailed it. Your fledgling character is able to take on one opponent at the start of the game, but fighting multiple people will more than likely get you killed. Luckily the game has multiple solutions to the problems you will face and combat is not the only path for your character.

The game has a good solid story and there are plentiful dialog options which are linked to the social skills of your character. This of course means that you could potentially play through the game as a smooth talking character with minimal combat skill. The game doesn't hand hold you in terms of what you should put your skill points into, but common sense will get you through (eg if your playing a Thief character sneak, lock pick and disguise might be useful..).

There are multiple character backgrounds which modify the story including Loremaster, Thief, Assassin, Merchant and so on. Some times the characters overlap at points in the story, so it can be interesting to see things play out from a different perspective. Even though the game is not complete (at the time of this review) the different backgrounds give replayability to the game.

Finally the setting is based of post roman collapse, which is a unique setting for this type of game. Don't expect to see spells and magic flying around typical of fantasy RPGs, but there are wondrous items and locations which can be visited from a bygone era in the games lore.

Overall if your sick of "baby's first RPG" and are hungry for a solid learning curve and dangerous combat in a unique setting I recommend The Age of Decadence.

(Note; At the time of writing there are a number of crash issues that the game is experiencing, hopefully everything will be ironed out for the final release).
Posted: November 26, 2013
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