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StarForge is a game about gathering resources, building bases, crafting, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.
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What the developers say:

“We are working really hard on StarForge and we hope everyone enjoys playing the game. We will continue to post regular updates to the game throughout the Alpha, Beta, and Full release periods. By backing us you'll help aid in the development of StarForge and make it the best game it can be. Please also let us know what you want to see in the game on our community hub.”
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$19.99

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$29.99

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$74.99

Recent updates View all (14)

Week @ Code}{atch

April 11th, 2014

Hey, what's up? How's your week been? It's been pretty darn busy on this side of the fence, neighbours. We're really excited to show you some of the cool additions and changes made to the game.

One thing that will stick out quite vividly in the next update will be the new player model and suit for Gunner. Yup, all this time and Gunner's getting a high-quality overhaul. Big thank you to our art team on this, they did a fantastic job.

The "Zero" Suit:

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There will be armor peices and sets that will be interchangable, the zero suit being the starting look that every player spawns with.

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Some other exciting changes that we're adding to the player is the movement system is getting tweaked and will offer a much smoother experience when interacting with the environment, adding to the realism.

Things that have gone into the game but won't be released in further detail are things like two new tilesets that have been finished up, and ready for play in the next release! What do they look like you ask? Well, you'll just have to wait for the official trailer to find out!

Also, the drill and inventory system both received a refactoring, and will be better optimized to into a tighter player experience. Also, the implementation of a solution that can lower lag spikes when dealing with a high number of blocks went into the game this week. I know a lot of you will be particularly happy with that one.

So this week we had a lot of assets nearing completion, some system optimizations and bunch of bug fixes go into the game.

All in all, a very productive and exciting week here at Code}{atch, see you next week and have a good weekend!

- Sign up to our Blog at: http://starforge.typepad.com/starforge/2014/04/week-code.html#sthash.WrASvWSP.dpuf

21 comments Read more

Tech Feature 006: Entites

April 11th, 2014

This is me flapping around as a flying eyeball with the drill equipped.

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This is me slithering around as a leech, drilling and shooting the dual barrel rifle:

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This is me as a flying eyeball creature, wielding the pillar of death, while driving a truck:

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The significance here, aside from looking cool, is that they took virtually no effort to implement because of a new framework recently created: The entity system. What you are seeing is a glimpse into the possibilities that have been opened up, in that it enables us to leverage our previous code in ways we didn't think was possible in the past. How does it work? I'm glad you asked – but first allow me to explain the underlying philosophy behind it. You may activate the Morgan Freeman narration now:

Anything that exists can be imagined as an arrangement of smaller parts, which carry on about their simpler roles, oblivious to the big picture they are a part of. For example: Your muscles can contract to generate movement, your nervous system invokes those contractions, your lungs and digestive system gather the chemical elements required, and your heart delivers them throughout the body.

However, it is natural for us to imagine things as the whole they become when they are connected and working together. If we were to understand each other as an arrangement of specialized tissue structures, important context would be lost that would allow us to make sense of ourselves and each other as people. In this sense, the whole that is “you” is greater than the sum of all the parts you are made of.

When developing features like players, enemies, vehicles, and so on, typically you'll break it down into simpler components and work on them individually: Movement controllers, health modules, various AI modules, colliders, animation, mesh renderers, and so on.

However, just as in the above example, being limited to this fragmented perspective makes it difficult to develop with the big picture in mind. Eventually everything just starts to look like component soup, uncertainties become numerous, bugs pop up out of nowhere, and things which should be trivial become difficult.

Thus, the entity system was introduced. It is a framework which allows us to tie together a bunch of parts and create something new as a result – a singular, indivisible whole with distinct boundaries and a well-defined role in the big picture. Many possibilities were opened up, such as those shown in the screenshots, alongside many other gameplay, technical, workflow and optimization opportunities. The list below is by no means complete:

It enables us to focus on broader interactions between entities, like characters entering vehicles or networking events without needing to care about details like what parts those vehicles or character entities are made of.
It helps us organize complex behaviors like AI, avatars, camera systems, inventory systems, etc. into a collection of functionally isolated, simpler parts that are largely independent of one another. The entity system enables these parts to plug into each other to become something entirely new, with minimal effort.
Abstracts away the technical details of component organization and management so we can focus more easily on creating new gameplay, rather than implementing the same procedures over and over.
Condensing these procedures into a central framework allows optimization and debugging architecture that wasn't possible before.
Centralization also allows us to focus our efforts to optimize, maintain, and fix within a single body of code, whereas normally such efforts would be diluted across the entire code base.
In conclusion, (tl;dr,) the main motivating factors behind designing the entity system was the desire to create a sort of "gameplay engine" that manages a lot of the grunt work that we'd normally have to do ourselves. It is built out of our ongoing desire for things to “just work”, so we can focus on delivering stable, optimized content quickly to players. I foresee these efforts leading to a bright future of community-driven content as well, and this is one of the many first steps we will take in that direction.


Thanks for reading,


- Stephen "Hatchling" Smolley

14 comments Read more
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Reviews

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

Alpha Access

Alpha-access – Be among the first to play StarForge, and help develop the game by providing valuable feedback.


Beta-access & Full Game – Play the StarForge Beta as soon as it is released, in addition to the Steam release of the completed game.

Digital Deluxe Edition


The Digital Deluxe Edition includes Alpha, Beta and Full Game access, as well as the following:

  • Digital Soundtrack* – Enjoy the fully original StarForge soundtrack in high quality digital format.
  • Digital Survival Guide* – Find tips on how to survive the new planet with a comprehensive guide.
  • Digital Concept Art Book* – Enjoy all the concept art that goes into the making of StarForge in high resolution.
  • Exclusive Digital Wallpaper Pack* - Get a bundle of exclusive StarForge high res desktop wallpapers.
* These items will only be available in English and will be distributed digitally upon full release of StarForge.

Join the Founders Club


Get Two Copies of the Game. Get Alpha, Beta, and Full Game access for both your copy and a gift copy you can give to a friend. Each copy has full Founders Club Perks.
  • Founders Club Online Badge*
  • Get all the Digital Deluxe Edition perks* - Digital Soundtrack, Digital Survival Guide, Digital Concept Art Book, Exclusive Digital Wallpaper Pack.
  • Exclusive In-Game Founders Perks* - Enjoy a Unique In-Game Space Helmet, and receive an alternate version of the Axe, Pick-Axe, Pistol, and Winch Gun with unique Founders Skins.
  • Get a Unique Space Station 3D Tileset* - Perfect for building your orbital empire.
  • Instantly get 2 exclusive 3D Tilesets to play with In your game today - "Tree Fort" & "Autumn Leaves" and hide your fort in a shrub - like a true woodsman.
  • Know you helped support StarForge in a major way.
  • Choose to have your name listed in the Founders Club section of the in-game credits**
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.

About the Game

StarForge is a game about gathering resources, building bases, crafting, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. It borrows elements from the Survival, FPS, RTS, RPG, Voxel Builder, and Physics Sandbox genres.

Key Features in the StarForge Alpha:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens. Build orbital stations, then jump down and fall back to the surface and start digging down to the core of the planet. Mine the different ores and minerals found underground.

Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.

Procedural Weapons - StarForge features procedural weapons. This adds a large variety to the weapons you find in the game.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Fort Defense - If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures.

Coming Soon (in Development)


Dynamic Building Support - Each material will soon have its own defense and weight settings as well. If you do not build appropriately, then your building will collapse.

Fort Wars - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's bases.

RPG Survival - Enjoy emergent gameplay where you land on the planet, meet other players, build villages, and go to war. It's your world and you can do whatever you want in it.

Customizable Characters - We plan on allowing you to armor your character and change his or her appearance.

More Vehicles, Enemies, Weapons, Blocks, Furniture, Fences, etc. - We are constantly developing new content. So you can decorate your house, make your fort tough, and enjoy a variety of new experiences.

System Requirements

    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
734 of 889 people (83%) found this review helpful
34 products in account
4 reviews
16.3 hrs on record
READ THE EDIT!

It's fun, for around an hour. Then you get bored, wonder what happened to all the features in the trailer. Say "it has potential" for around a month then realize the game is never gonna update. Honestly this is the first game I have ever had that took out good features instead of implementing them. Yes I do agree updates do take time but delaying a update because pallets are blocking digging holes? You gotta be joking... These devs need to realize that alpha is supposed to be buggy and laggy etc. not perfect! Get it later when the devs start adding and not removing features. For now just play some other games.

EDIT: The new update is a real game changer, though performance is off I really like it. I would get the game if it has a sale but if you really want it than get it now. It will be more expensive in the future. The new update introduces a new survival mode and finally has something else fun other than fort defense. Sadly this update has removed creative but I am sure it is coming back better than ever.

EDIT (1/19/14): Well, how long has it been since the last update? Nearly a month and nothing is being said. This is what has happened before. I'm tired of the devs not giving us any news of the updates and no rough release dates. It's really sad that there is little to no communication with the devs when it comes to updates. Now back to the game itself, I find it unenjoyable but you may too. The optimization is worse than ever and I have a decent computer yet it is always running 20 fps. I'm tired of this I want to see the features in the trailer put into the game. It's ♥♥♥♥♥♥♥♥ I was mislead with a pretty trailer of features that were removed because they wanted to upgrade the unity engine. I'm tired of this crap.
Posted: November 26th, 2013
Was this review helpful? Yes No
279 of 346 people (81%) found this review helpful
108 products in account
2 reviews
3.8 hrs on record
Best to steer away from this one, at least until CodeHatch begins launching patches towards making the game playable on a regular basis: it is very common, currently, to see the features that are shown in the promotional videos being promised in the next update. Then the one after that. No, wait guys, we meant the next one! Currently, this game consists of crashes, promises, and frustration. Rapidly approaching vapor-wear, I would await this purchase unti CodeHatch begins taking their game seriously.
With that said, it is Alpha. There is a hope, held tightly by those among us who first backed the game, that CodeHatch will remove their heads from their fourth point of contact, and turn this game into what it could be. However, with their current track record, I would assume 2016-ish. Get it then.
Posted: November 30th, 2013
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282 of 357 people (79%) found this review helpful
428 products in account
4 reviews
3.5 hrs on record
Contains barely any of the content shown in the trailers and the development of the game has pretty much grinded to a halt. The devs are also incredibly rude and insensitive when it comes to customer feedback and general questions about their product. StarForge haa the potential to be something good, however it's spoiled by the lazy developers.
Posted: November 29th, 2013
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156 of 194 people (80%) found this review helpful
44 products in account
4 reviews
1.0 hrs on record
As this game currently stands, I wouldn't buy it. The developers have a ton of amazing plans, but I don't think anyone knows for sure if they will be able to deliver on them. Overall, don't buy it now, wait for the game to get further towards being a game.

Unless you like what you see of the current game, don't buy it now, not even at a sale price. Patience is key. I regret buying it so early, and I will wait and see if 6 months or a year down the road the developers start getting this game to be a game.
Posted: November 28th, 2013
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309 of 417 people (74%) found this review helpful
250 products in account
2 reviews
3.8 hrs on record
Perfect ♥♥♥♥! Bugged, lagging. For half-year from when i bought it, nothing changes.. Where's refund button?
Posted: November 25th, 2013
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