Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. With all-new HD graphics and gameplay, Castle of Illusion brings Mickey and his world to life in this magical Disney adventure!
User reviews: Very Positive (571 reviews)
Release Date: Sep 4, 2013

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About This Game

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. With all-new HD graphics and gameplay, Castle of Illusion brings Mickey and his world to life in this magical Disney adventure! When the evil witch Mizrabel kidnaps Minnie, it’s up to Mickey to brave the dangers of the Castle of Illusion to rescue Minnie. Gather your courage and traverse enchanted forests, take on hordes of rebellious toys and navigate mazes of living books. Play as Mickey and save Minnie from Mizrabel’s evil clutches!

Features:
- Play as Mickey Mouse in this reimagining of the classic Sega Genesis.
- Experience a world of wonder, brought to life with all-new graphics and magical adventures.
- Journey across five magical worlds filled with Mizrabel’s powerful minions.
- Complete hidden challenges to customize Mickey with classic costumes!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2+
    • Processor: 2.8 Ghz Dual Core (minimum)
    • Memory: 2 GB RAM
    • Graphics: ATI 2600/Nvidia 8600 (minimum)
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.4 GHz Quad Core (recommended)
    • Memory: 4 GB RAM
    • Graphics: ATI 4850/Nvidia 8800 (recommended)
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: 10.8.5
    • Processor: 1.8 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 3xx series and NVIDIA 1xx series.
    • Hard Drive: 900 MB available space
    Recommended:
    • OS: 10.9.3
    • Memory: 8 GB RAM
    • Graphics: The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 3xx series and NVIDIA 1xx series.
    • Hard Drive: 900 MB available space
Helpful customer reviews
18 of 18 people (100%) found this review helpful
11.1 hrs on record
Posted: May 16
tl;dr
A heart-felt and beautiful remake of the 1990 SEGA classic: Mickey Mouse and the Castle of Illusion. I had high expectations for this modern reimagining of what is ultimately my favourite game of the Fourth Generation.

PROS
+Every level, every detail lovingly recreated and updated
+Stunning art and music design
+Smooth and responsive at 1080P/60FPS
+Full controller support
+Brilliant take on the old Mega Drive classic
+Two music schemes to choose from (original soundtrack or modern soundtrack)

CONS
-Does not include the original 1990 game that is included with the retail console version. It's sad to see it missing from the PC release.
-Three to eight hours to complete depending on how completely you explore each level

For Disney fans, platforming fans, and fans of whimsy, this game is a buy!

(Suitable for all ages and skill levels)
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7 of 8 people (88%) found this review helpful
16.9 hrs on record
Posted: February 13
An absolute joy but you MUST have a beefy enough graphics card. I enjoyed this far more than the original Mega Drive/Genesis version, which itself was great fun.

The level designs are so slick and some of the graphics (especially the candy/cake section) are fantastic. The remixed music isn't overly impressive, but you can choose the original tracks which is a nice touch. Also, the voice-overs grate (but can be switched off).

It is just a shame the game is quite short and fairly easy, but to me is still worth buying even at full price (which I did).
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4 of 4 people (100%) found this review helpful
1.5 hrs on record
Posted: January 11
The art of this game is gorgeous, obviously because it's Disney. The controls are pretty easy but some of the levels in the beginning don't seem very easy and might discourage play. But once you get past the pesky ones, it gets pretty good. Just be careful where you jump...there are tons of pitfalls that are hard for someone like me who sucks at virtual par-cor.
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10 of 16 people (63%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: April 10
That evil, no-good hag of a witch Mizrabel (HA, Miserable...get it?) is at it again—no longer content with attempting to murder Snow White for being prettier, she's kidnapped Mickey Mouse's main squeeze Minnie in an attempt to steal her youth. Armed only with his plucky attitude, dogged determination and a mean throwing arm, Mickey immediately sets out to rescue the love of his life from Mizrabel's lair, the titular Castle of Illusion.

Castle of Illusion takes the 1990 Sega Genesis title and spiffs it up with some voice-acting and sharp graphics, but at its core it remains a side-scrolling, two-dimensional platformer.

It looks like Sega Studios Australia enjoyed twisting the concept of "side-scrolling", though. The linear stages mix up the traditional "go right" design by taking advantage of the new three-dimensional engine. Paths weave into the background or curve along cylindrical towers in twisting, circuitous routes that double back on each other at unexpected moments. Some stages even shift to a top-down perspective, allowing Mickey free, unfettered access to all three dimensions of movement.

Also new in this remake is a hub area where Mickey can roam around, viewing anything he's unlocked and can select levels to journey to, provided he has enough gems to unlock them.

The levels are whimsical affairs - Mickey travels through exotic locales like haunted forests, undersea ruins, and a world of sugar and candy found within a cup of tea. Accompanied by the ever-present narrator, Mickey navigates these fantastical lands in pursuit of Mizrabel's henchmen and the seven rainbow gems they carry. These gems will open a path to the boss witch herself at the top of the Castle.

Of course, with new dimensions comes a change in controls. Mickey's jumping skills are serviceable, but feel weightless. This shift makes leaping difficult to control, and the top-down segments can aggravate the problem with the lack of depth perception—it's sometimes hard to know if Mickey has jumped high enough to clear his jump.

Swimming segments are where the controls suffer the most. Mickey has all the maneuverability of a steamboat, and requires constant buttonmashing to travel with any speed. Mercifully, these swimming sections are both infrequent and brief.

Other than the somewhat floaty controls, there are no real flaws in Castle of Illusion. It's a short game that's easy to complete in a night or two, and it offers collectibles for those who want some replay. It's charming and well-polished, but players craving challenge might be disappointed. On the other hand, people wanting to relax with something that doesn't require a huge investment of time or effort should consider joining Mickey on his newest mousecapade.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
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5 of 7 people (71%) found this review helpful
9.6 hrs on record
Posted: December 3, 2014
With this game I wanted to give my children a small piece of my own childhood.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: December 4, 2014
A surprisingly good game, the environments are beautiful and Mickey's animations are really well done, the music is pretty decent and there are hidden Mickeys scattered around the various worlds, sadly the game doesn't last very long and isn't very hard, though the floaty controls can and will mess up a few of your jumps.

All in all a solid game, I would recommend it as a casual thing to pass the time.
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: November 29, 2014
Very polished re-imagining of one of the best Genesis games out there.

I like that they stayed faithful to the classic game, without making a straight up carbon copy. The few risks they took with the game really paid off.

The game's visuals and art-style are of traditional Disney quality. The game looks good, runs well, and invokes the magical nostalgia factor of the original throughout.

The new 2.5D platforming was fairly simple, rarely a challenge, but overall a lot of fun (exactly the way I feel about the Genesis version). I read some reviews that complained that the controls were bad, or that they were experiencing input lag... I am using a decent gaming PC, Windows 8.1 with an Xbox 360 wired controller, and I experienced neither of these problems.

I recommend this for fans of Castle of Illusion on the Genesis, SEGA fanboys, Disney freaks, and basically anyone who enjoys a solid platformer.
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: December 24, 2014
Wow the graphics in this game are so bright and cheery and the platforming is great!
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: December 27, 2014
Quite simply, Castle of Illusion is a fun game to play. And, shoot, Mickey's game is lookin' great with the remake. However, it's very simplistic and can be finished within a couple of hours. So, it's highly over-priced.

If you can pick it up for a few bucks, it's worth it. Otherwise, it's probably best to think long and hard about whether this is a game you want to spend much money on. Still, I give it a thumbs up. I never got to play it when I was kid, but all these years later, I'm glad I finally got the chance. I just wish there was more to it.
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: February 1
If you are looking at this game for nostalgia reasons or a challenge, look elsewhere. A decent player will finish it in under 2 hours. 100% in 6 or less.

If you have kids that are young (seven and under), then I can recommend it. My nephew has trouble playing it, but he does enjoy it. So does my niece. They die a lot though, so I hacked it to give them 99 lives.

The game has issues and is at times unplayable! I don't know if these issues are system specific, but it will often stutter on certain resolutions and refresh rates. On a different system, I couldn't even launch it because the monitor didn't support the res or refresh rate that the game was defaulting in. I had to find a regedit hack on the forum to force the game to launch windowed so I got manipulate the settings. Pretty silly considering how simple it is.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: March 12
An extraordinarily beautiful-looking update of the classic Megadrive game that fun to play and visually engaging but lacks depth and replayability. A shame really because the game really does look and sound the part.

Recommended really only for its visuals as the gameplay lasts only a few short hours.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: March 31
90's nostalgia platforming all nicely wrapped up in a Disney package. It's short, surprisingly difficult, and quite campy, but it's still fun. The controls are tight and function perfectly with the precision jumping. The game looks nice and has some fantastic art design. It's just a shame it's on the short side and there aren't any additional challenges to complete once you've beaten the game, unless you're an absolute completionist.

Pick it up for a cheaper price. It would be worth it within the $5-10 range if you're into Disney and 90s era platforming.

https://youtu.be/g7Vzj-faEJI
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5 of 10 people (50%) found this review helpful
4 people found this review funny
3.0 hrs on record
Posted: December 6, 2014
give in and let mickey shoot a hot load of creamy nostalgia all over your face.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 10
Similar to Super Mario 64, only big difference is that this is a side scroller.

EDIT: THIS GAME IS ALSO SUPER HARD.
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94 of 103 people (91%) found this review helpful
3.6 hrs on record
Posted: November 16, 2013
+ Every level has it's own unique style and features
+ Beautiful art style
+ Really enjoyable and imaginative platforming

+/- Very short, but satisfactory overall
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83 of 94 people (88%) found this review helpful
5.5 hrs on record
Posted: July 12, 2014
Old-school trickery

Personal Rating: "Worth purchasing"
Genre: Third Person Action Adventure/Platformer

Disney was no stranger to the late eighties and nineties consoles back when it was Nintendo waging a console war with SEGA. Arguably two of the most memorable titles for each system were Ducktales for the NES and Castle of Illusion for the SEGA Mega Drive/Genesis. Ducktales had the edge - being more fiendishly difficult than Mickey Mouse's SEGA outing but both exuded charm and were bestsellers on either system.

http://steamcommunity.com/sharedfiles/filedetails/?id=285326866
Cut forward 25+ years to the year 2013 as both popular titles re-emerged in full HD glory for a new generation of gamers and for the first time ever - debuting on the PC. I can see that the more modern gamer will probably find the gameplay on display here a bit antiquated and Castle of Illusion will possibly hold very little appeal for them (outside of the Mickey Mouse and Disney connection) but it's clear the intention here - Castle of Illusion is a love letter to the gamer that cut his/her teeth on these kind of games in the past. While Ducktales: Remasterd is a scene by scene remake (with newly implemented graphical cut-scenes), Castle of Illusion is more of a re-imagining taking the five levels of illusion Mickey must traverse in order to save his dearly beloved, Minnie Mouse, from the clutches of the evil witch Mizrabel and giving each of them a modern spin and a completely new lick of paint. Each of these worlds, like the original, are split into two relatively short levels with the third housing a boss battle for Mickey to overcome.

http://steamcommunity.com/sharedfiles/filedetails/?id=285328277
I had great fun playing this game as a child back in the early nineties so it was pure nostalgic delight exploring these redesigned levels that pay due homage to the levels from the old SEGA classic. While I never found the game on the Mega Drive to be particularly challenging it was certainly a fun romp for my childlike sensibilities back then and this remake of Castle of Illusion fits the bill quite nicely. Most experienced platform gamers will breeze through Castle of Illusion in a jiffy but the controls are tight (except for the swimming sections where it feels like one is trying to maneuver a tank through a mouse hole) and for the most part the game plays and looks beautiful on modern systems.

http://steamcommunity.com/sharedfiles/filedetails/?id=284863991
Castle of Illusion is a simple platformer and when put under scrutiny one can see how mechanically game development has moved along in leaps and bounds - you just have to compare this title with the recently released Rayman Legends to see that Castle of Illusion is nothing more than a nostalgic time-capsule that embraces an age when games were far more simpler and innocent without all the moral grey areas that encapsulates modern gaming today.

If you have fond memories of playing through Castle of Illusion as a child, I wouldn't hesitate to encourage you to pick it up. Chances are you will probably have families and kids of your own now so this is a great way to introduce them to the kinds of games you used to play as a kid. At $14.99 it's priced just about right for the amount of adventure time held and its a great way to spend an afternoon with an old friend from the past.

If you enjoyed reading this review please follow my curator group at:-
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59 of 63 people (94%) found this review helpful
3.9 hrs on record
Posted: September 9, 2013
As a fan of the original Genesis/MegaDrive game, this was everything I wanted from a remake. Great gameplay and music, levels and bosses reworked enough to keep it fresh, and beautiful, fluid, cartoon-like graphics.

There are, however, issues with this game being a sloppy port stuck at 720p/30fps. Luckily the resolution and framerate have been fixed/hacked by the community. It's also been updated a couple times since I last played, so the issues might have been fixed by now. Regardless, the PC Gaming Wiki page should have any info you need to get it running right and it looks incredible at 1080p/60fps. As I recall you might want to force AA and AF through your video card for optimal visuals.
http://pcgamingwiki.com/wiki/Castle_of_Illusion
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55 of 60 people (92%) found this review helpful
2.0 hrs on record
Posted: February 8, 2014
Perhaps I'm just a cynical bigot blinded by nostalgia, but in my eyes Disney has lost quite a bit of its magic in recent years. Instead of the delightfully imaginative works of their glory years, we've been "treated" to an abundance of derivative shovel-ware and cash grabs, all relying on their branding and marketing instead of actual quality to make them a success. A remake of the Sega Genesis/Mega Drive classic, Castle of Illusion could have very well been just another mediocre licensed game, but to my absolute surprise and delight it is anything but; a whimsical joy of a platformer that pays homage to Mickey's past, while bringing him into the modern day just as enjoyable as we remember him.

Opening like the typical fairy tale it is, Mickey and Minnie are just setting out for a picnic when the witch Mizrabel spies the pair and gets jealous, swooping in and kidnapping Minnie, with the goal of using the damsel's youth and beauty to rejuvenate herself from the old hag she is. Mickey will have none of this however, and thus enters the titular Castle of Illusion to obtain the seven magic gems, cross the rainbow bridge, and get his girl back!

Like the 1990 original, CoI is a basic platformer whose strength lies in its imaginative levels and environments. Each stage is unique and bustling with creativity, from a giant library full of bouncing letters and slinking bookworms, to a world made entirely out of sweets that has you swimming through jello and bouncing on cookies floating in a milkshake river. There are so many charming little touches in every location you traverse that I couldn't begin to name them all (and doubt I saw even half of them). Sega perfectly captured the happy-go-lucky mannerisms of Mickey, right down to the trademark hop in his step and chip of his voice, an attention to detail which extends to every secret area and extra path, and makes for an immensely enjoyable game. I gleefully made my way through every level never once tiring of the seemingly endless stream of fantastical places I was sent to, but alas every good thing must come to an end and CoI does so all too soon.

For all its wonder and the many things it gets so very right, CoI is over in a heartbeat (around 2-3 hours to be exact). This short-live adventure seems to end even more abruptly, do to how easy it is to jump from one level to the next and how quickly and seamlessly they flow together. In a sense it's about as long as the average animated movie (which almost seems intentional, opening and ending with the camera panning out to a theater), but for a $15 game it had me wanting more.

I say that however with the caveat of wanting more because I loved my brief time with Mickey so much. Castle of Illusion is a pleasure and has given me hope that Disney is still capable of creating something with as much heart and wonder as what made them a household name in the first place. If Mickey Mouse has ever meant anything to you, you owe it to yourself to play this lively tribute that does as much for giving the icon a proper video game outing, as it does a starting point for what could (and hopefully does) come out in the near future. It's pure childish fun that capitalizes on its goal of being a lighthearted game that almost anyone can enjoy, recapturing the magic of yesteryear for the new and old generation alike.

You can read more of my writing on Kritiqal.
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47 of 55 people (85%) found this review helpful
12.2 hrs on record
Posted: November 29, 2013
If you weren't alive or competent to enjoy the Genesis version, SEGA did you a friggin' favor here. Jump on toys, throw apples at mushrooms, and platform like its 1990. This version doesn't just take your grandma's oldsmobile, and slap a new coat of paint on it and hang a few trees from the mirror; this gem is done from the ground up and is fantastic.
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38 of 41 people (93%) found this review helpful
5.0 hrs on record
Posted: May 25, 2014
Let me start by saying that the old school Castle of Illusion on Genesis / Mega Drive remains one of my favorite platformers today.

Let me also say that I was hugely, hugely, hugely disappoint by DuckTales Remastered, which I found boring and lazily done.

So I went into this with low expectations ... I mean, how do you live up to a classic? Not sure it's possible, but I was extremely please with the updated Castle of Illusion on Steam. Great game. It does an excellent job taking the source material as inspiration and trying to update it without ♥♥♥♥♥♥♥♥ all over it.

Storyline
Some witch kidnaps Minnie while she and Mickey are having a picnic. Typical hero save damsel in distress. It works. My only minor complaint is that the intro kind of dragged. The story is so generic that it really seemed a waste of time to draw it out.

Graphics
Wow. The developers did a great job with this. Whereas with DuckTales Remastered, where the characters looked great but everything else looked like crap ... I was dazzled by Castle of Illusion at ever step. In particular, the second level with the toys ... everything was beautiful.

Gameplay
Here's where I had one of those ooh ahh moments. The old Castle of Illusion is purely a side scrolling platformer, and for the most part, so is the update. However, the developers cleverly integrated some 3D parts into the level design. Not too much. I'd compare it with a great movie director using just enough 3D elements without going overboard.

Level design
Good variety. There's swimming, jumping, swinging, running-to-avoid. And again, all levels are beautiful. That said, the best levels in my opinion are the first two. After that, it's okay, but not as great as the first two levels.

Collectibles
In each level you can pick up a card, model and / or chili. And these get you concept art, statutes and costumes (which you can switch into by jumping into the mirror on the third floor). I didn't bother much with completion. I'm not a collectibles or achievements ♥♥♥♥♥. But playing through once normally, I got one outfit and one statute.

Playtime
I got through this in four hours, without chasing collectibles and achievements. It was short and sweet, which is how platformers should be. The unskippable credits were annoying, especially as it's just names scrolling on a black screen, but I don't care too much about these things.

Overall rating: 8/10. Probably loses a point or two for level design not being consistently great throughout.
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