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Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
Ημερομηνία κυκλοφορίας: 13 Δεκ 2012
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Αγορά Waking Mars

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Κριτικές

"Surprisingly thoughtful, delightfully atmospheric, smartly written, carefully designed...it gradually unfolds its secrets without holding your hand."
5/5 – Quarter to Three

A science-fiction epic that's a delight to explore, and rewarding to play
9/10 – Pocket Gamer

The game grows around you...deep and rich, like ivy
Rock Paper Shotgun

Thousands of video games ask you to take life, but very few ask you to create it
9.1/10 – Paste Magazine

Steam Greenlight

Σχετικά με το παιχνίδι

In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.

Waking Mars is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

Key Features

  • Explore an open-ended network of exotic caverns.
  • Decode mysterious signals and discover long lost ruins.
  • Survive an unearthly world of strange creatures and hazardous terrain.
  • Grow a vibrant, interconnected ecosystem of exotic plants and alien creatures.
  • Cultivate one species to feed another, eliminate unwanted infestations, and research unique behaviors.
  • 2012 IGF Nominee: Excellence in Audio. Features nearly two hours of critically acclaimed original music.
  • A fully PC native control scheme, designed for both mouse+keyboard and for gamepads.

Απαιτήσεις συστήματος PC

    Minimum:

    • OS:Windows XP
    • Processor:x86-compatible, 2-Ghz or faster
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space

Απαιτήσεις συστήματος Mac

    Minimum:

    • OS:MacOS 10.6 (Snow Leopard) or higher
    • Processor:Intel Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space
Χρήσιμες κριτικές χρηστών
4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
495 προϊόντα στο λογαριασμό
143 κριτικές
1.6 ώρες στο μητρώο
Κάπου εδώ υπήρχε η ευκαιρία για ένα μνημειώδες, "εξωγήινο" indie διαμάντι. Ελλείψει πόρων ή οράματος όμως, η Tiger Style περιορίστηκε στο να μας δώσει κάτι ευχάριστο και καινοτόμο, το οποίο όμως δεν δύναται να ταράξει τα νερά. Μια όμορφη, αλλόκοσμη περιπέτεια, με πλήρη επίγνωση των περιορισμών της, αποτελεί ιδανική επιλογή για όσους ζητούν κάτι διαφορετικό και δεν έχουν πρόβλημα να βρεθούν στον αντίποδα του gaming mainstream.

Διαβάστε περισσότερα στο www.ragequit.gr
Αναρτήθηκε: 6 Φεβρουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
18 από 18 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
953 προϊόντα στο λογαριασμό
32 κριτικές
13.5 ώρες στο μητρώο
Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.
The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.
And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.
Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.
The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.
Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
Αναρτήθηκε: 24 Μαΐου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
9 από 9 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
1,116 προϊόντα στο λογαριασμό
495 κριτικές
10.4 ώρες στο μητρώο
Explore caves of Mars and uncover its secret life. Gather and utilize seeds to further control the ecosystem and make life flourish. Waking Mars is effectively a life simulation adventure. It offers surprisingly good voice acting and storyboard for an indie title. There's quite a variety of interesting lifeforms with a decent amount of interaction for research opportunities. The jetpack movement controls are also implemented well making for a relaxing way to enjoy this sightseeing adventure.
Αναρτήθηκε: 19 Μαΐου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
6 από 6 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
204 προϊόντα στο λογαριασμό
1 κριτική
1.4 ώρες στο μητρώο
Its not all action, but when you get down to it, the story as you are bringing life to mars is rich and insane at times to see these plants come to life with a few well placed seeds, and to really see what you can do. Its an eco system on an alien planet, and you are bringing it back to life. I don't know about you, but that's pretty cool in my book. And honestly, that's not even the start of it when you bring up the problem solving puzzles it pushes on you.
Αναρτήθηκε: 10 Μαρτίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
6 από 6 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
105 προϊόντα στο λογαριασμό
1 κριτική
7.6 ώρες στο μητρώο
What a brilliant game.

Ever since I've seen TotalBiscuit's video about it, I've been curious to try this one, since it just happened to have one of my most favorite settings: terraforming Mars. However, it is not really terraforming, like making habitable to human life, no, it's about "waking" the planet!

So what it is about, then? Basically, it's a puzzle game, with explorational elements, as you go through the caverns of deep and sometimes you have branching paths; though you can return to take the other way any time. There's a story to the game and while it is simple, it is just what it needs: A set of mysteries to make you want to explore the cavern.

As for the puzzle elements, that's the best part: Basically, in each chamber, you have to reach a certain level of biomass. How you do that? By planting strange animal-plants called the Zoa. Different zoa have different seeds, some just reproduce, other seeds produce water or explode. Some zoa can move and depend on seeds to reproduce. Then there are zoa that eat the moving ones. What your task is in this game basically is to kickstart a whole ecosystem! Every lifeform in the game effects the other in some way or other, making you soon create a whole jungle full of life, each depending on each other to survive and reproduce. It is just brilliant!

The only two downsides I can think of, first, the artstyle, which is really not the best, the animations are quite choppy (especially on the moving zoas), and while it certainly got its own charm, I did not find it that appealing. My other problem with the game is that maybe I would have loved if there would have been maybe a little more variaties of lifeforms with a more varied roles and dependencies. I mean, don't get me wrong, there's really like a bunch of them, but I would have liked more. Maybe because I just wanted the game to last even longer. :P

Definitely a buy for those who like 2D exploration and puzzle games.
Αναρτήθηκε: 11 Μαρτίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι