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In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
Releasedatum: 13 dec 2012
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Recensies

"Surprisingly thoughtful, delightfully atmospheric, smartly written, carefully designed...it gradually unfolds its secrets without holding your hand."
5/5 – Quarter to Three

A science-fiction epic that's a delight to explore, and rewarding to play
9/10 – Pocket Gamer

The game grows around you...deep and rich, like ivy
Rock Paper Shotgun

Thousands of video games ask you to take life, but very few ask you to create it
9.1/10 – Paste Magazine

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Info over het spel

In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.

Waking Mars is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

Key Features

  • Explore an open-ended network of exotic caverns.
  • Decode mysterious signals and discover long lost ruins.
  • Survive an unearthly world of strange creatures and hazardous terrain.
  • Grow a vibrant, interconnected ecosystem of exotic plants and alien creatures.
  • Cultivate one species to feed another, eliminate unwanted infestations, and research unique behaviors.
  • 2012 IGF Nominee: Excellence in Audio. Features nearly two hours of critically acclaimed original music.
  • A fully PC native control scheme, designed for both mouse+keyboard and for gamepads.

Systeemeisen (PC)

    Minimum:

    • OS:Windows XP
    • Processor:x86-compatible, 2-Ghz or faster
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space

Systeemeisen (Mac)

    Minimum:

    • OS:MacOS 10.6 (Snow Leopard) or higher
    • Processor:Intel Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space
Nuttige klantrecensies
25 van de 30 mensen (83%) vonden deze recensie nuttig
888 producten op account
56 recensies
7.1 uur in totaal
Ok lets starts by saying yes it is a little like a metroid vania clone and at the same time it doesnt try to emulate these games at all.
The game layout is similar to metroid in that the caves open up and make one huge map for you to explore but then the game starts to show you that theres where the similarities end.
Let me explain you start of on the surface of mars and then proceed to go underground to make first contact with a new lifeform,then there is one huge cave in and you find that the only way forward is to progress further into the cave and therfor further into the mystery that unfolds as you actually play the game.You eventually come across different lifeforms in the form of plants that you must actually feed with the various items you collect and then eventually you find that there is a whole eco system under the surface of mars and you also find out that the lifeforms you have received messages from actually need your help.
To progress to the point where you eventually find the ones who need your help you have to manipulate the eco sysytem are there are (doors) plants that block your progression from one area to the next and will only open when you have raised the life in that area to a certain level.
You eventually gain the ability to hover with the jetpack and this is invaluable in some later parts of the cave as some of the sections get quite tricky and this makes them slighty easier.
I love the whole atmosphere that this game was aiming for and everything does its job perfectly,the graphics are good and the music and spoken dialouge work really well (the music suits the fact that you are basically on the red planet),the script is good and the eventual pay off at the end of the story is one that is worth waiting for.
Just to say that this is a thinking persons game and there is no gunplay and basically the cave and the eco system are one huge puzzle and if that sounds interesting to you then this is your sort of game if not then stear clear and buy something else.
All in all though i really love this game and would reccommend it to anyone who likes this sort of thing and enjoys a good sci fi story with great game play elements.
Geplaatst: 23 januari 2014
Was deze recensie nuttig? Ja Nee
11 van de 11 mensen (100%) vonden deze recensie nuttig
948 producten op account
31 recensies
13.5 uur in totaal
Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.
The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.
And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.
Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.
The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.
Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
Geplaatst: 24 mei 2014
Was deze recensie nuttig? Ja Nee
7 van de 7 mensen (100%) vonden deze recensie nuttig
1,112 producten op account
495 recensies
10.4 uur in totaal
Explore caves of Mars and uncover its secret life. Gather and utilize seeds to further control the ecosystem and make life flourish. Waking Mars is effectively a life simulation adventure. It offers surprisingly good voice acting and storyboard for an indie title. There's quite a variety of interesting lifeforms with a decent amount of interaction for research opportunities. The jetpack movement controls are also implemented well making for a relaxing way to enjoy this sightseeing adventure.
Geplaatst: 19 mei 2014
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
199 producten op account
1 recensie
1.4 uur in totaal
Its not all action, but when you get down to it, the story as you are bringing life to mars is rich and insane at times to see these plants come to life with a few well placed seeds, and to really see what you can do. Its an eco system on an alien planet, and you are bringing it back to life. I don't know about you, but that's pretty cool in my book. And honestly, that's not even the start of it when you bring up the problem solving puzzles it pushes on you.
Geplaatst: 10 maart 2014
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
100 producten op account
1 recensie
7.6 uur in totaal
What a brilliant game.

Ever since I've seen TotalBiscuit's video about it, I've been curious to try this one, since it just happened to have one of my most favorite settings: terraforming Mars. However, it is not really terraforming, like making habitable to human life, no, it's about "waking" the planet!

So what it is about, then? Basically, it's a puzzle game, with explorational elements, as you go through the caverns of deep and sometimes you have branching paths; though you can return to take the other way any time. There's a story to the game and while it is simple, it is just what it needs: A set of mysteries to make you want to explore the cavern.

As for the puzzle elements, that's the best part: Basically, in each chamber, you have to reach a certain level of biomass. How you do that? By planting strange animal-plants called the Zoa. Different zoa have different seeds, some just reproduce, other seeds produce water or explode. Some zoa can move and depend on seeds to reproduce. Then there are zoa that eat the moving ones. What your task is in this game basically is to kickstart a whole ecosystem! Every lifeform in the game effects the other in some way or other, making you soon create a whole jungle full of life, each depending on each other to survive and reproduce. It is just brilliant!

The only two downsides I can think of, first, the artstyle, which is really not the best, the animations are quite choppy (especially on the moving zoas), and while it certainly got its own charm, I did not find it that appealing. My other problem with the game is that maybe I would have loved if there would have been maybe a little more variaties of lifeforms with a more varied roles and dependencies. I mean, don't get me wrong, there's really like a bunch of them, but I would have liked more. Maybe because I just wanted the game to last even longer. :P

Definitely a buy for those who like 2D exploration and puzzle games.
Geplaatst: 11 maart 2014
Was deze recensie nuttig? Ja Nee