What Happened to the Humans? Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a...
Évaluations des utilisateurs : extrêmement positives (820 évaluation(s)) - 98% des 820 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 5 déc 2012

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Primordia

SOLDES DE L'ANNÉE LUNAIRE ! L'offre se termine dans



"Terrifiant et incroyablement soigné. Quelque chose que vous ne pouvez pas vous permettre de rater."

"Il s'agit probablement du meilleur titre de Wadjet Eye."
True PC Gaming

"Primordia marque le début de quelque chose nouveau."

Steam Greenlight

À propos de ce jeu

What Happened to the Humans?

Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.

When Horatio and Crispin’s search for energy brings them to the dazzling city of Metropol, the simple quest to recover their stolen power core leads to unexpected discoveries about Horatio’s origins and a new understanding of the legendary humans who walked the earth before him.

Key Features

  • An epic storyline about the extinction of the human race
  • Voiceover work starring fan favorite Logan Cunningham
  • Gorgeous post-apocalyptic setting
  • Optional puzzles - learn more about the world the more you play

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP2 ou plus récent
    • Processeur : Pentium ou plus récent
    • Mémoire vive : 64 Mo de RAM
    • Espace disque: 1,5 Go d'espace disque disponible
    • Carte graphique : Compatible DirectX 5 ou plus récent
Évaluations intéressantes des utilisateurs
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 30 septembre 2015
Bon jeu d'aventure point and clic dans un univers "steampunk". Bénéficie d'un patch fr bénévole nickel.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 27 novembre 2015
Awesome point-and-click adventure with great ambiance and an incredible story full of mysteries.
Every Wadjet Eyes games are great, this one is even better.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
39 personne(s) sur 39 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 30 août 2015
Maybe it's a bit of a bold statement but I think Primordia is a memorable game, so much so that I'm writing this review to recommend it.

I'm a story guy and this game delivers it in spades both at a macro level (the main story arch) and micro level (the single scenes). It does suffer a bit from the puzzle adventure syndrome, that is, it's not always clear how to solve a problem with the stuff you have, even when you have everything that's needed. I know this is to be expected in a way but it still bothers me.
The old nerd in me suspected some of the details revealed in the final scenes right from the start but the game was compelling enough to just draw me in the atmospheric setting and make me concentrate on what was happening at a certain point. Hard to say the same about most games I've tried.
The music may be a bit repetitive in the long run but it really adds to the mood, it fits perfectly. So much so that I actually noticed, appreciated and left it on: in other games I usually have it on low volume or off entirely.
The graphics are retro, but in a good way. A shiny AAA engine would only marginally enhance the game. Some may even think that this old school style is actually better/more suited to this kind of game, can't say they are completely wrong.
Again, highly recommended, best game I've played in a long while.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
65 personne(s) sur 91 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8.5 heures en tout
Posté le : 4 octobre 2015
Primordia is a classic point and click adventure game, with gameplay reminiscent of Zork, King's Quest, or Monkey Island. You will gather, combine, and use items found throughout the world to solve problems, and you will be asked to solve the occasional riddle.

You take on the role of Horatio Nullbuilt, a robot who lives in the wasteland, salvaging parts to repair a derelict flying ship. The game begins when a strange robot cuts his way into the side of your ship, shoots you, and steals your vital power core. Without a power source to recharge your body you will surely die, so you and your companion (a floating, armless sidekick named Crispin Horatiobuilt) set out to recover your core, or at least to find a suitable replacement.

The game is divided into two major parts: first, you wander the wasteland searching for a power core, then eventually you leave the wasteland for a second location. Once you transition to the second area, you will no longer be able to access the wasteland portion of the game. Along the way, you will meet many strange robots, unravel mysteries about your world and your own past, and uncover a sinister plot.

Storytelling is Primordia's greatest strength. Once the narrative picks up (beginning about halfway through the wasteland section), the story really engages the player. The cast of characters (most of which are found in the game's second area) are surprisingly well realized. Each has a distinct personality and a clear motivation. Your relationships with each of them feel genuine, and even your enemies feel well rounded.

The game's setting and art style combine with the well realized characters to create a compelling sense of place. Despite the low resolution environments and sprites, Primordia's world feels bigger than the screen it plays out on. Stellar voice acting and a droning ambient soundtrack put the finishing touches on a beautifully desolate world.

For all its strengths, though, Primordia's downfall is the gameplay. In the 80s and early 90s, point and click adventures were among the best represented genres in PC gaming. Since the rise of 3D graphics and the emergence of new styles of adventure game, they have retreated to the niche and indie markets. My memories of those old adventure games are pleasant, and it takes a game like Primordia to clear the fogged lenses of time. Simply put, even the best made adventure games tend to have puzzles whose solution only seemed apparent to the designer. And Primordia is far from the best made adventure game.

The first issue is that puzzles in Primordia often have nonsensical solutions, or worse, do not permit you to use the most obvious solution. One puzzle early on asked me to plug a pair of ventilation ducts. The first I plugged easily with a piece of scrap cut from a nearby structure, but despite there being three more identical pieces of scrap to cut from, the game would not permit me to do so, and instead demanded I locate an unrelated item that did not seem to fit (according to the visual representations in the game). And these logical disconnects are such frequent occurrances, you will soon find yourself simply trying to use every item in your inventory on each puzzle in the hope that a solution will present itself.

The second issue is the way the game arbitrarily cuts you off from certain areas, objectives, and even major plot threads. It is even possible to lock yourself out of "winning" the game (you can still complete the game and achieve one of the "bad" endings) through a blindly made choice in the first 30 minutes of play.

Lastly (and this is a small complaint), the inclusion of achievements seems to undermine the freedom built into the game's choices. When there are three ways to resolve a puzzle, but one awards an achievement, there is a real sense that there is a "right way" to play, stifling any sense of freedom the system might have otherwise provided.

These serious and frankly unforgivable design flaws sour what might have been an excellent game. Die hard point and click adventure fans will probably push right through, but if you are an average modern gamer with fond memories of classic adventure games, prepare to be reminded of all the bad mechanics that made those games such a frustrating experience.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 29 août 2015
Really enjoyed Primordia overall. Play time 8hrs.

Things i liked:

- Good story, with cool characters.
- Excellent polylogues.
- Jokes.
- Sense of progression.
- "I am waiting", "A simple model."

Somethings i found annoying were:

- I wasn't always able to discern clickable objects (objects that had a hover-over text component) which hindered my progress. (MOST ANNOYING)
- I couldn't always tell when story paths were diverging, though this more subtle style of nuance might be a aesthetic feature.
- Some puzzles required an excessively broad associative horizon, which didn't always match real world thinking (according to me).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante