Primordia is a game set in a world where ‘Man’ has mysteriously disappeared from the world. Man, also known as ‘The perfect machine’ were the builders from which sentient robots sprang into ‘life’. You play Horatio, a humanoid robot searching for his power core which was stolen by a ‘big robot with claws that shoots lasers’. You have a companion along the way, Crispin. He’s a cocky little robot, full of witty banter and useful advice (although, that advice can be hard to coax out of the little guy at times).
But I digress, back to the story. All I can say is, ‘Wow’. Ok, so it starts a little slow, but once you start learning about you character and his past the game really opens up. Playing as ‘Horatio Nullbuilt V.5’, your character has four versions of prior history of which the data has become fragmented and corrupted. You’ll meet robots along the way that seem to know you, but you haven’t much recollection of them! On top of the world that you are set exploring, this story mechanic really draws you in and makes you hungry for more. I remember thinking that if this game was a book, I’d read the hell out of it! It’d be one of those books that you can’t put down despite having to work early the next day! And in truth, I couldn’t put this game down. Thanks Wormwood Studios, my daughter finally gets to sleep, and instead of capitalising on this moment of rest that I could be having, I decide to turn on my PC and play a little more Primordia!
The music and sounds effects really help to bring this game to life. The background music can be haunting at times, and other times it can be so subtle to lift the mood of a scene that you hardly notice it has changed. The voices of the many robots that populate the world have a slight tinny, and sometimes electronic sound to them, each different from the last. Being how it’s set in a world of robots, Wormwood Studios could have simply hired the same vocal artist and applied filters to his/her voice, but they haven’t gone this route thankfully. Every robot you meet oozes personality, and the voice acting is top notch, adding real character and a human touch to these robots that were, at least in the past, touched by humanity.
Despite all the things that make Primordia such a wonderful game, there are a couple of things that bugged me whilst playing through it. The first thing is the heads up display, or HUD for short. The HUD is located at the top of the screen, and when you drag your mouse up to the top it will pop down, allowing access to the various menu’s and inventory. Sometimes it can get in the way though, as it’s not located at the upper most pixel, and sometimes when you are on the lookout for that next pick-up, or you want to exit to another area, the HUD can slide down, thus breaking the immersion ever so slightly. It’s not a deal breaker by any means, but it can be a slight annoyance at times.
The second thing that got to me the whole time was the graphics. Don’t get me wrong here, I absolutely adore the art style. This game looks great, my problem is that it could have looked amazing. This game isn’t HD, you can set the resolution higher, but you then have to apply a filter to smooth out the jaggies as the game wasn’t designed to run at high resolutions! This results in the image being a little washed out when you play full screen. This wouldn’t be as noticeable on a smaller monitor, but on my 22” screen it was a slight issue.
Gripes aside, Primordia is a polished and lively world with a great story that compels you to finish the game. Clocking in at around 4-5 hours, it’s a journey so full of history and lore that you can’t help but be fascinated by it, the world they have created is really captivating. The central character and his companion guide you through this gritty world, and even though Crispin can be a little on the sarcastic side, you become attached to all you companions, and enemies.