¿Qué ha pasado con los humanos? Situado en un mundo postapocalíptico repleto de máquinas abandonadas, Primordia narra la historia de Horatio Nullbuilt, un estoico robot que aprecia su soledad e independencia.
Análisis de usuarios: Extremadamente positivos (742 análisis) - El 97% de los 742 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 dic. 2012

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Recomendado por mentores

"Very good sci-fi point-and-click adventure game. Great post-apocalyptic atmosphere, art-style and characters. Well done story and puzzles. Get this one!"


"Excepcional e increíblemente depurado. Algo que no te puedes perder."

"Puede que estemos ante el mejor producto de Wadjet Eye hasta la fecha."
True PC Gaming

"Primordia es el comienzo de algo nuevo."

Steam Greenlight

Acerca de este juego

¿Qué ha pasado con los humanos?

Situado en un mundo postapocalíptico repleto de máquinas abandonadas, Primordia narra la historia de Horatio Nullbuilt, un estoico robot que aprecia su soledad e independencia. Horatio pasa sus días estudiando el Libro del Hombre, entrenando con su compañero androide Crispin y jugueteando con la nave a la que llaman hogar. Una existencia pacífica que se ve amenazada cuando un astuto robot roba la fuente de energía que nuestra pareja necesita para sobrevivir.

Cuando la búsqueda de energía de Horatio y Crispin los lleva a la deslumbrante ciudad de Metropol, algo tan simple como la recuperación de su fuente de energía robada los lleva a realizar un inesperado descubrimiento sobre los orígenes de Horatio y a una nueva comprensión de los legendarios humanos que caminaron sobre la tierra antes que él.

Características Principales

  • Una historia épica sobre la extinción de la raza humana
  • Voces a cargo del favorito de los fans Logan Cunningham
  • Espléndida ambientación postapocalíptica
  • Puzles opcionales: cuanto más juegues, más aprenderás sobre el mundo

Requisitos del sistema

    • SO: Windows XP SP2 o posterior
    • Procesador: Pentium o superior
    • Memoria: 64 MB de RAM
    • Disco Duro: 1.5 GB de espacio libre
    • Gráficos: Compatible con DirectX 5 o posterior
Análisis útiles de usuarios
A 30 de 33 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.2 h registradas
Publicado el 9 de julio
I haven't played a point & click adventure game for a long time now (my last game was the second "Broken Sword" game, which came out in 1997). I wanted to remember my childhood experience with such games, so I chose this game to do it with. It's a good game for its genre.
I enjoyed the world, characters and story the game offered. It was quite entertaining. Solving the puzzles felt good and the story (though not character driven) evolved in a way that made sense.
There was only one major flaw in the game - a puzzle that required the player to know a different language! If you don't know that language, then be prepared to look it up ... so if you plan to play this game without cheating (like my plan was), then be prepared to be disappointed (or as in my case outraged) with this puzzle. Good luck with trying to have a good time with the game after that puzzle ... http://steamcommunity.com/sharedfiles/filedetails/?id=474516938 http://steamcommunity.com/sharedfiles/filedetails/?id=470028951 Unlocked all achievements!
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A 22 de 26 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.5 h registradas
Publicado el 19 de junio
One of the best post-apocalypic/cyberpunk games I have ever played. Buy it now, I don't have anymore to say than that.
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A 15 de 17 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.7 h registradas
Publicado el 13 de junio
Love this types of games and this one is no exception.

-Great voice acting
-Beautiful artwork
-Great atmosphere
-Has a decent replay value

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A 12 de 12 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.6 h registradas
Publicado el 30 de agosto
Maybe it's a bit of a bold statement but I think Primordia is a memorable game, so much so that I'm writing this review to recommend it.

I'm a story guy and this game delivers it in spades both at a macro level (the main story arch) and micro level (the single scenes). It does suffer a bit from the puzzle adventure syndrome, that is, it's not always clear how to solve a problem with the stuff you have, even when you have everything that's needed. I know this is to be expected in a way but it still bothers me.
The old nerd in me suspected some of the details revealed in the final scenes right from the start but the game was compelling enough to just draw me in the atmospheric setting and make me concentrate on what was happening at a certain point. Hard to say the same about most games I've tried.
The music may be a bit repetitive in the long run but it really adds to the mood, it fits perfectly. So much so that I actually noticed, appreciated and left it on: in other games I usually have it on low volume or off entirely.
The graphics are retro, but in a good way. A shiny AAA engine would only marginally enhance the game. Some may even think that this old school style is actually better/more suited to this kind of game, can't say they are completely wrong.
Again, highly recommended, best game I've played in a long while.
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A 7 de 7 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado el 23 de junio
Primordia doesn’t have the best start. During the first 20 minutes I was pushing myself to continue based only on the positive reputation of the title. I’m glad I stuck with it, because when it gets going it’s an admirable game. The world and the story has as much rigorous thought and attention put to it as you could ever demand of a title.

My only problem with the game (apart from the slow start) is the puzzles. I don’t mind slow paced games, or solving puzzles. But there’s something with the point-and-click form that makes me lose patience faster than 3d puzzle games like Portal or Antichamber. There’s always walkthroughs to help out players like me, but I don’t like going that route. There’s puzzles in Primordia where I have no idea how I would have ever solved them, like in my entire life, without looking up the solution. I want to see what happens next in the story, that’s my primary interest in these titles. But the designers thought otherwise, and because they thought this was a good idea, I’m not going to think ill of anyone who likes the puzzles. It’s just not for me. And I guess it’s “not really a problem” because faqs exist. But I wish there was something else that could be done with this type of game. Of all the point-and-click games I’ve played there’s only a couple where I haven’t hit a wall because of pixel hunting. Those moments always make me wonder what the point is.

Despite that rambling second paragraph I would absolutely recommend Primordia to anyone who likes the look of it. It’s superb sci-fi, of the kind that’s not just rare in games, but rare anywhere. It treats its characters and the world with intelligence and respect. What made the first 20 minutes a bit dull was that I couldn't tell how ambitious it was going to be with the setting. I mean I've seen a ton of stories start out like this with lonely scavengers in the desert. But when it started dropping hints about what the game would really be about it made me increasingly excited. It takes a serious stab at exploring what life as a machine in a world run by machines would be like. What their religions and laws could be. Echoes of their human ancestors, now adapted for their style of thinking. And it does this without any attempt at dumbing it down for a wide audience. A gutsy thing to do, and it works.
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