What Happened to the Humans? Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a...
User reviews: Overwhelmingly Positive (820 reviews) - 98% of the 820 user reviews for this game are positive.
Release Date: Dec 5, 2012

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"Terrific and incredibly polished. Something you can't afford to miss."
Indie Games

"The first graphic adventure game of recent memory to be truly worthy of being compared to the triumphs of the glory days."
Hardcore Gaming 101

"A gorgeous, clever, and melancholy science-fiction parable."
Adventure Gamers

"A witty, fun, challenging adventure with a marvellous host of likeable characters."
Strategy Informer

Steam Greenlight

About This Game

What Happened to the Humans?

Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.

When Horatio and Crispin’s search for energy brings them to the dazzling city of Metropol, the simple quest to recover their stolen power core leads to unexpected discoveries about Horatio’s origins and a new understanding of the legendary humans who walked the earth before him.

Key Features

  • An epic storyline about the extinction of the human race
  • Voiceover work starring fan favorite Logan Cunningham
  • Gorgeous post-apocalyptic setting
  • Optional puzzles - learn more about the world the more you play

System Requirements

    • OS: Windows XP SP2 or above
    • Processor: Pentium or higher processor
    • Memory: 64 MB
    • Hard disk space: 1.5 Gb
    • Video Card: DirectX 5 or above compatibility
Helpful customer reviews
39 of 39 people (100%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: August 30, 2015
Maybe it's a bit of a bold statement but I think Primordia is a memorable game, so much so that I'm writing this review to recommend it.

I'm a story guy and this game delivers it in spades both at a macro level (the main story arch) and micro level (the single scenes). It does suffer a bit from the puzzle adventure syndrome, that is, it's not always clear how to solve a problem with the stuff you have, even when you have everything that's needed. I know this is to be expected in a way but it still bothers me.
The old nerd in me suspected some of the details revealed in the final scenes right from the start but the game was compelling enough to just draw me in the atmospheric setting and make me concentrate on what was happening at a certain point. Hard to say the same about most games I've tried.
The music may be a bit repetitive in the long run but it really adds to the mood, it fits perfectly. So much so that I actually noticed, appreciated and left it on: in other games I usually have it on low volume or off entirely.
The graphics are retro, but in a good way. A shiny AAA engine would only marginally enhance the game. Some may even think that this old school style is actually better/more suited to this kind of game, can't say they are completely wrong.
Again, highly recommended, best game I've played in a long while.
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65 of 91 people (71%) found this review helpful
2 people found this review funny
8.5 hrs on record
Posted: October 4, 2015
Primordia is a classic point and click adventure game, with gameplay reminiscent of Zork, King's Quest, or Monkey Island. You will gather, combine, and use items found throughout the world to solve problems, and you will be asked to solve the occasional riddle.

You take on the role of Horatio Nullbuilt, a robot who lives in the wasteland, salvaging parts to repair a derelict flying ship. The game begins when a strange robot cuts his way into the side of your ship, shoots you, and steals your vital power core. Without a power source to recharge your body you will surely die, so you and your companion (a floating, armless sidekick named Crispin Horatiobuilt) set out to recover your core, or at least to find a suitable replacement.

The game is divided into two major parts: first, you wander the wasteland searching for a power core, then eventually you leave the wasteland for a second location. Once you transition to the second area, you will no longer be able to access the wasteland portion of the game. Along the way, you will meet many strange robots, unravel mysteries about your world and your own past, and uncover a sinister plot.

Storytelling is Primordia's greatest strength. Once the narrative picks up (beginning about halfway through the wasteland section), the story really engages the player. The cast of characters (most of which are found in the game's second area) are surprisingly well realized. Each has a distinct personality and a clear motivation. Your relationships with each of them feel genuine, and even your enemies feel well rounded.

The game's setting and art style combine with the well realized characters to create a compelling sense of place. Despite the low resolution environments and sprites, Primordia's world feels bigger than the screen it plays out on. Stellar voice acting and a droning ambient soundtrack put the finishing touches on a beautifully desolate world.

For all its strengths, though, Primordia's downfall is the gameplay. In the 80s and early 90s, point and click adventures were among the best represented genres in PC gaming. Since the rise of 3D graphics and the emergence of new styles of adventure game, they have retreated to the niche and indie markets. My memories of those old adventure games are pleasant, and it takes a game like Primordia to clear the fogged lenses of time. Simply put, even the best made adventure games tend to have puzzles whose solution only seemed apparent to the designer. And Primordia is far from the best made adventure game.

The first issue is that puzzles in Primordia often have nonsensical solutions, or worse, do not permit you to use the most obvious solution. One puzzle early on asked me to plug a pair of ventilation ducts. The first I plugged easily with a piece of scrap cut from a nearby structure, but despite there being three more identical pieces of scrap to cut from, the game would not permit me to do so, and instead demanded I locate an unrelated item that did not seem to fit (according to the visual representations in the game). And these logical disconnects are such frequent occurrances, you will soon find yourself simply trying to use every item in your inventory on each puzzle in the hope that a solution will present itself.

The second issue is the way the game arbitrarily cuts you off from certain areas, objectives, and even major plot threads. It is even possible to lock yourself out of "winning" the game (you can still complete the game and achieve one of the "bad" endings) through a blindly made choice in the first 30 minutes of play.

Lastly (and this is a small complaint), the inclusion of achievements seems to undermine the freedom built into the game's choices. When there are three ways to resolve a puzzle, but one awards an achievement, there is a real sense that there is a "right way" to play, stifling any sense of freedom the system might have otherwise provided.

These serious and frankly unforgivable design flaws sour what might have been an excellent game. Die hard point and click adventure fans will probably push right through, but if you are an average modern gamer with fond memories of classic adventure games, prepare to be reminded of all the bad mechanics that made those games such a frustrating experience.
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17 of 18 people (94%) found this review helpful
8.7 hrs on record
Posted: August 29, 2015
Really enjoyed Primordia overall. Play time 8hrs.

Things i liked:

- Good story, with cool characters.
- Excellent polylogues.
- Jokes.
- Sense of progression.
- "I am waiting", "A simple model."

Somethings i found annoying were:

- I wasn't always able to discern clickable objects (objects that had a hover-over text component) which hindered my progress. (MOST ANNOYING)
- I couldn't always tell when story paths were diverging, though this more subtle style of nuance might be a aesthetic feature.
- Some puzzles required an excessively broad associative horizon, which didn't always match real world thinking (according to me).
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9 of 9 people (100%) found this review helpful
5.2 hrs on record
Posted: December 29, 2015
a very solid point and click adventure that doesnt hold your hand, but also at least gives you Crispin so you arent ever lost on the way.

the music ranges from desolate to haunting and gives a full sense of a dying world and sounds like its from shortly after the 16bit era.

the visuals are very unique and asymmetrical. bringing the beauty of a more organic design to it's cast of robotic wonders.

and the cast themselves are very animated, and unique. they all gives a very distinct feeling. some come across as zealotus misionaries, others as military wardware given life, and theres even a bit of robotic love thrown in there to blur the line between emotion and robotics.

very happy with this game.
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7 of 8 people (88%) found this review helpful
12.6 hrs on record
Posted: September 16, 2015
If you like point-and-click adventure games, this is an AWESOME title. The atmosphere and storytelling in this game are REALLY, really good -- injecting new life into old themes (post-apoc, robot rules/society, etc.) and it has quality voice acting that really helps immersion. I truly cared about the characters in this game and there not only were multiple endings, but in many ways more than one way to solve a problem -- which is rare in games like this. I am generally NOT a fan of Point/Click adventures, but I HAPPILY made an exception to play this one. I was sad to finish it, because it meant parting ways with the world of this game, that I so enjoyed. Where many games disappoint, this unravels mysteries worth knowing... and endings worth seeking. <3 Recommended.
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