There is definitely some potential in this game - and it's not without some play value. (I spent 11 hours playing it, after all - enough to complete one of the two available story campaigns.) That said, it feels a bit incomplete... only one weapon of each type to unlock, only a very basic selection of non-weapon gear, no advancement aside from raising scores on a few basic skills which boil down to "walking", "shooting", etc. If there was a bit more depth here, I'd definitely recommend, but as things stand, the poor AI and shaky gameplay make this a thumbs-down. A few examples:
With 2 AP per character per turn, a lot of the tactical decisions involve guesswork. A few examples of the sort of tactical frustration you'll encounter:
"I guess moving here will give me line of sight to that exposed enemy... hm, nope, invisible wall blocks my shot. Guess I'll wait til next turn"
"I guess I'll wait here in overwatch so the enemy will come to me, since none of my guys have good LOS... hm, nope, they shuffled a half step and hit everyone - I guess that low wall wasn't really giving me cover in that direction"
It's a shame, because this game is very close to being a great high-value squad tactics game. A few quick fixes to gameplay, and/or some added content (more campaign levels, advancement options, gear, etc) would make this a definite winner.