Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives.
User reviews: Mostly Negative (415 reviews)
Release Date: Oct 1, 2013

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May 1

Huge move to Unity3D v5 in version 1.7183

Hey everyone!
To be able to fix reported issues and improve gameplay side we decided to move to the latest version of Unity3D.
Thanks to this upgrade we will be also able to bring you some new Steam related features in the upcoming weeks.


  • New lighting model
  • New shaders
  • Improvements in camera system
  • Updated save system (preparation for Cloud Save)
  • Several gameplay issues solved
  • New Steam SDK implemented

Known issues:
delay on quit from main menu
achievement system under reconstruction
update for MAC/Linux version on the way

9 comments Read more

About This Game

Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives. Whether using stealth or a more direct approach, you will need to use your strategic thinking and use both basic and advanced weaponry while facing many different opponents - ranging from unorganized local militia to smart and skilled mercenaries.

With highly replayable missions, achievements, weapons to unlock and two single-player campaigns, Arma Tactics offers many hours of intense ever-changing action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows® XP SP2 or newer
    • Processor: Intel Core 2 Duo or dual core AMD XP or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c Compatible(with shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    • OS: updated OS X
    • Processor: 2Ghz Dual core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000 or better Shader model 2.0 compatible graphics card
    • Hard Drive: 750 MB available space
    • OS: any current Linux distro
    • Processor: Intel Core 2 Duo or dual core AMD XP or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2 and higher graphics card
    • Hard Drive: 750 MB available space
Helpful customer reviews
50 of 62 people (81%) found this review helpful
11 people found this review funny
3.2 hrs on record
Posted: December 4, 2014
Sometimes you can heal people, sometimes you cannot, this isnt tactics, its luck whether the game will work or not
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21 of 27 people (78%) found this review helpful
2 people found this review funny
27.9 hrs on record
Posted: January 9
I had some funny hours with this game. BUT it has Gamebreaking bugs and some achievements cant be unlocked.
45 / 100 its worth a dollar
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11 of 14 people (79%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: December 21, 2014
This game could be fun but needs a lot of improvement. The mechanics and content are very limited, and most importantly there are a lot of issues.

This game is a badly done smartphone port. The controls are uncomfortable on a computer, and there's issues with the camera. For example, it's sometimes difficult to position the camera properly to see under/around parts of the terrain, such as the bridge in the first mission of the second campaign.

There are also several game-breaking bugs that make it hard, if not impossible, to complete missions. I've seen enemies shooting through roofs and even enemies triggering cut scenes and events that only the player is supposed to trigger, thus ruining a long and difficult mission just near the end, and making it impossible to complete the first mission of a campaign.

The devs don't seem to respond to bug reports anymore and have apparently left these game-breaking bugs there for the players to deal with.

Don't buy this game, unless you like bugs or enjoy spending money on a game that cannot be completed.
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28 of 46 people (61%) found this review helpful
3 people found this review funny
9.0 hrs on record
Posted: January 11
I will first start out by saying that I am not a fan of the stratergy genre so that has influence my view on Arma Tactics. Firstly the tutorial is worthless, you end up skipping most of the "lessons" by actually testing out what you have learned because the left mouse button also acts as a skip button for some reason.

This game is brutally hard, you instantly get a mission fail if one of your guys dies, because as they keep repeating through the whole game "No one gets left behind". You are sadly limited to very few medic packs which you use to revive your injuryed party members, so if you loose more than one ally, you basically just need to restart the level as they are very hard to come by.

Graphics are not the usual Arma standard, but I wouldn't expect anything different from a stratergy title.

Fans of the series and this type of game will probably get some enjoyment out of it, but its not for me.
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7 of 10 people (70%) found this review helpful
2 people found this review funny
16.1 hrs on record
Posted: April 1
VERDICT: A niche combat oriented game. Simple yet comphrensive mechanics. With lite roleplay and modest inventory options. The game engine is solid if unimpressive. Its an average game but it could have been the base for something greater. Just a shame really that it wasnt successful enough for the developer to build upon it. Dont expect it to be the next XCom or Jagged Alliance. If you want something cheap, short and casual then its perfectly adequate.


01. GENRE: Tactical, squad, turn-based strategy game with lite roleplay elements.

02. SETTING: Modern Day/Contemporary generic Middle-Eastern/North Africa.

03. STORY/BACKGROUND: Take control of a squad of four army soldiers who must defeat generic terrorists in a variety of missions.

04. GAME MODES: Singleplayer only. Two five mission campaigns of around 1/2h to 3/4h each. There is also a random mission generator where the team can face different objectives on different maps.

05. GAMEPLAY: The Arma Tactics experience can be summed up as being; Ready your team. Begin next mission. Complete one or more objectives. Keep your squad alive. Kill or sneak past any enemies encountered. Receive experience points and credits. Boost your squads abilities. Buy equipment, weapons or upgrades. Rinse and repeat.

Main aspects of gameplay involve movement and firearm based combat. Supplemental actions add to the tactical play including: throwing grenades, planting mines, healing and reviving fallen comrades. Inventory customization plays a small yet satisfying part of the game, allowing players to choose a weapon type for each soldier even if its from only four. An additional four slots per soldier allow add. equipment to be carried, increasing the tactical options available.

Mission failure occurs if a team member dies. The game has a good tutorial if you are unused to this type of game.

06. MECHANICS: Core gameplay consist of standard tactical options. Each soldier has two action points during a turn. They can move or shoot, stab, heal, throw grenades, revive a dying soldier, plant or detonate claymore mine, take cover, attach silencers or reload ammo. Line-of-sight adds a much needed layer of tactical playing and an element of stealth as the A.I. always begins unawares.

The steamlined nature of combat is a real draw. Select soldier, select target, choose shot type (aimed or snap). It keeps the action flowing. Soldiers that do not use all their (two) action points have a chance of a interrupt if an enemy attacks in range and in sight. Any team member who loses all their health can be revived by another member of the team though, this must be done quickly within a time limit or they will expire. XP and credits are awarded for completing missions. XP is used to upgrade skills which affect action success. These include: 4 weapon skills, tactical movement, medic, grenades, explosive and hand-to-hand combat.

Credits can be spent on purchasing weapons other than starting M-16 assualt rifles or upgrading eapons to boost their effectiveness with: larger ammo capacity, telescopic sights and silencers. In additional consumable items such as: smoke, stun and frag grenades, medical kits, revive syringes, proximity and remote detonate claymores can be purchased to augment the tactical options available to each soldier.

07. A.I: Static with quick response options when an enemy spots a member of your team. Namely it will usually kamikaze attack but look to flee if fire upon and alone. As placement of enemies is pre-determined the A.I. doesnt have to be clever. While I would say it is robust it doesnt go far enough to provide a taxing challenge but I doubt it the game was ever designed to do that.

08. GRAPHICS: Visually the game is fine. Graphics are nothing amazing but in keeping with the general setting. Models especially enemies are a variation on a standard. Weapons are distinctly drawn. Maps including furniture and terrain are fine if nothing special.

09. G.U.I/CONTROLS: Overall the G.U.I is fine. Its standard select, point-and-click fare. Aspects of combat such as choosing your shot type or performing an action other than shooting (healing, cover, reloading) is oriented around the focal point. This I like. Perhaps the worst aspect of the game is the sometimes fiddly nature of selecting the target spot when you move. Sometimes the click doesnt register and it can be annoying as hell.

10. SOUNDTRACK & AUDIO: Basic enviromental noises. No music in game.

11. VOICE ACTING: Okay. Probably one of the better aspects of the game. The members of your squad render dialogue at key points in the mission, namely at the start, end and the completion of mission objectives.

12. DIFFICULTY: There are no difficulity ratings. The game is overall is pretty easy for a veteran tactical/strategy gamer. There are a few achievements that require some care and forethought but once the mechanics and the limitations of the A.I are understood, these should not be a problem. If you are having problems then you can play a few short generated missions to upgrade your skills and buy better equipment or upgrades.

13. PLAYTIME: You can complete the campaigns in between 6-10h. It will take you less time if you do not replay the campaign missions, dont try out some of the random mission to buff your squad or dont aim to complete all the achievements. My run took 15h but I replayed several campaign missions, played around a dozen randomly generated levels to earn additional xp to buff my team and earn extra credits to spend on equipment and weapon upgrades when I need to replay a mission.

14. PROBLEMS: No major issues during my playthrough. Perhaps the biggest gripe is the G.U.I. when selecting the location to move soldiers. It can be tricky at the worst of times and cause a mistake to serverely hamper your mission progress. That said though if you're careful you should be okay.

15. ACHIEVEMENTS: The game has achievements but the developer/publisher hasnt setup their store page correctly to show them. Of the twenty-two two are campaign based, four are objectives based and the others are action-based (kill x soldiers with a weapon, heal team members y times, etc.) Note that there are four broken achievements. So if you are after that perfect game look elsewhere. At the time of writing the publisher is aware of the issue as it has been reported by a few people.

16. DLC: None and there are unlikely to be any.

17. FUN FACTOR: There is a fair amount of fun in commanding your squad through each mission. Squad and inventory/equipment manage is pretty good. Despite its fairly casual nature I would wager definitely only fans of the genre are going to like it. If you are drawn here by the 'Arma' in the title, stop. Dont be. It really couldnt be more different.

18. CHALLENGE: The game only provides a taxing challenge in the later levels when enemies are deployed in larger numbers and in greater proximity. Even then it is rather forgiving in that you can restart the game with your squad intact and only equipment used missing from your inventory. There are no other penalties. If you ever find yourself out of credits to purchase equipment you may need, a few runs on the mission generator will be enough. The final two missions have a nice twist to them. :)

19. LONGEVITY/REPLAYABILITY: Fairly low as despite having a random mission generator, playing and replaying the same missions does eventually get tiresome. Especially once youve boosted your squads stats to their max. and have enough credits to buy every item, weapon and upgrade there is.

20. VALUE FOR MONEY: Not worth it at full price but not far off. The game is too short and only worth the consideration at 50% or more discount.
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2 of 3 people (67%) found this review helpful
6.9 hrs on record
Posted: May 10
Unfortunate game breaking bugs forced me to close the game mulitple times. Poor level design makes one certain objective impossible to complete. Worth two dollars though.
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7 of 14 people (50%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: December 5, 2014
Boring gameplay,rubbish campaign,many bugs and horrible graphics. Don't buy this unless it's maybe 60p
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: May 10
Would not be such a bad game, if it didnt carry the ArmA title but as it does you kind of expect a game that works and can manage the gun mechanics. unfortutunaly however it feels clumsey half arsed and badly made. the controls are uncomfortable, the animations are basic, you get a total of 4 guns and a few 'items' and the spotting mechanic does not seem to work at all. If you want a good turn based game then try Xcom or Zenonaughts, something less sci fi then try any of the jagged allience games (very good games with very similar style play maybe even the same engine with the newer ones but with more far more customisation, and rng, not the online one... shudders.)

ArmA tactics 3/10.
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99 of 125 people (79%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: November 29, 2013
It's something that's simple enough for a person who's not familiar with tactical turn based strategy games to use as an introduction, but it's simply lacking in complexity for any person who is a veteran of tactical turn based games.

Also, it's just a cheap port of a mobile game, so go figure.

If you're a fan of the genre, feel free to skip over this unless you really want another game to play. If you're new, it's a decent starting game, but I would still suggest trying to get into a better game like X-COM.
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57 of 70 people (81%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: January 19, 2014
First of all, we all need to remember that this game was actually made for mobile devices and this is one of the reasons why I won't judge it as harshly, I suppose. The question, however, is do I recommend it? As you can see by the big symbol over this "review" I do. I do, but to a certain type of people.
Firstly, if you are a big (so called "hardcore") tactical strategy player ARMA Tactics is not for you. It's simple, easy and fast. But, if you are like me and are quite new to the genre it is a good starting point.
As far as graphics go...they're pretty bad for a PC game (again, remember that this is a port of a mobile game) but they get the job done. You don't need insanely good graphics to enjoy this type of game so that's all I'm going to say about that.
Gameplay is what we are looking for here. Is it good, you ask. It's...decent, I say. It doesn't require some amazing set of tactician skills. You basically move your squad around, shoot some people, heal if you need to and you will rarely need to heal if you put some thought into it. What I like is that the game gives you good feedback. If there are enemies around you, you see an indication on your screen that shows you whether he's in line of sight, the hit chance percentege and you can click on the bullseye to see where he is. When you finish a mission you get rewarded XP to level up your team's skills and credits to buy different weapons, medkits, grenades and the likes, so there is some progression.
Sound is decent, again. The voice acting gets weird sometimes and I'm astounded by how much one of your soldiers sounds like Bear Grylls. Other than that - silenced, unsilenced gunshots, grunts and moans and other battle-related sounds.
To sum it all up, it's not exactly a tactical game, more of a "squad control simulator" but it's decent for newer tactics gamers like me. I haven't encountered any major bugs but I guess, seeing the other reviews, I might have been lucky so far. So yes, I can recommend it to newer players but if you're a veteran tactical game player stay away from it.
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57 of 77 people (74%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: February 8, 2014
I purchased this game at the 2013 Xmas sale, but didn't play it right away. The game has since been included in a Bohemia Interactive Humble Weekly Sale, so the game may have gained a number of players since its release.

It always saddens me when I have to write a negative critique about a GNU/Linux game (even if it's a proprietary one), but this game was very buggy and really left me with no choice... so here goes it.

The first problem I noticed was when tossing a grenade from behind cover. Although the line indicating where the grenade would be thrown looked fine, the grenades would always hit the cover you were behind and you would blow yourself up. By the time I completed the game, I had probably killed my team members with grenades more than the enemy. Needless to say, I didn't use them much.

Shortly thereafter, I discovered that I wasn't unlocking any Steam achievements. Some people in the forums indicate that they also have this problem occasionally, but even though I completed the game I never obtained a single achievement. I personally like collecting achievements so I found this particularly frustrating.

Completing the first campaign (out of the two included) didn't take very long. After completing the last level of the first campaign, the stats screen appeared (as it normally did at the end of each level) except there was no Continue button. This made sense since it was the last level, and it still had two other buttons - "Restart" and "Main Menu". Clicking Main Menu did absolutely nothing. I didn't want to restart, and I didn't want to lose my progress, so I did the only thing I could immediately think to try ran the kill command on the game process ID.

Unfortunately, that didn't save my progress either. Possibly a SIGQUIT instead of a SIGTERM would have been better, but in any case I had to replay that level from scratch... and when I completed it a second time I had the same issue reappear yet again! This time around I pressed ALT+F4 to close the program, and that command did enable the game to save my progress and unlock the next campaign. Presumably ALT+F4 is the equivalent of a SIGQUIT.

A couple of levels later and I came to a mission whereby I was instructed to send two soldiers to one exit on the map, and two to another exit. I tried this many many times, and every time the level would freeze. Not cool. Eventually (searching through the game forums) I discovered that the only way to complete the level was to ignore the mission objectives and just kill everyone on the level. That wasn't hard, but it took time to find some of the enemies hiding and it was certainly not obvious that doing this would have any impact on the game not working.

One other problem I noticed throughout the entire game was that sometimes the lines which indicate how far you can move in a turn would not appear. Sometimes they would be completely missing, and other times just part of the lines were missing. This was certainly an annoyance when it occurred, and by the end of the second campaign it had happened a lot.

The last annoyance that I'll write about here was that the soldiers would often not do what I wanted them to. If I only wanted them to move a tiny bit, and next to one of the other soldiers, the soldier I was commanding would more often than not heal the nearby soldier without moving at all. In later levels where mortars can take out multiple soldiers in close proximity, it's can be very difficult to select the man you wish to revive. The mouse just didn't seem to do what I wanted it to do when the soldiers were bunched together, which only added to the above frustrations.

In summary, this game is seriously buggy. Due to the massive amount of bugs you will certainly encounter, this game is stripped from much of the fun that would normally have been enjoyed. Even if this game was bug-free, this would not have been an amazing game (it doesn't have multiplayer, there's not a lot of depth, the enemies are really stupid, you can easily miss shooting somebody standing right in front of you, etc.). Even on the GNU/Linux operating system, you could likely do better than ARMA Tactics for a turn-based game. eg. Expeditions: Conquistador looks like it could be good, and of course there's always The Battle for Wesnoth.

The bottom line: Steer clear!
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49 of 73 people (67%) found this review helpful
1 person found this review funny
51.7 hrs on record
Posted: December 1, 2013
Addicting and fun, i have been playing this game for hours. My biggest problem is the lack of gun selection and upgrades. the game flows well at the beginning and has the problem of hitting the peak of gameplay quickly. Even with this con, I still can't stop playing for a few hours a week.
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63 of 106 people (59%) found this review helpful
1 person found this review funny
16.4 hrs on record
Posted: December 16, 2013
Not a good game. Incredibly buggy, to the point of unplayability in some parts, and unenjoyment in most. There are a few cool things but these are quickly drowned out by the mediocrity and lack of effort that seems to have gone into this game. Maybe pick it up if you're a huge fan of tactical rpgs but wait until it's $2, I wish I would have.
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20 of 29 people (69%) found this review helpful
16.8 hrs on record
Posted: June 29, 2014
The game is relatively short. But you can replay it. I had a great time playing it.

It has a Demo if you want to try it out before you buy it. Recommended.

If you have problems starting the game set the version to developer mode to get it to work. Right click on game in your steam library and look at the different tabs. Similar to setting it to how you would set other games to beta mode in the steam profile, only its called developer mode instead of beta mode.

I'm hoping they come out with more missions and add ons.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: April 29, 2014
This is an awesome game! BUT DO NOT BUY IT...YET!

If you enjoy games like fallout tactics, you will likely love this.
It is a great game I had hours of real enjoyment.

My pain is that there is a bug mid way in the game, I cant complete it the game.
There seems to be no desire to fix this issue.
Wait for this game to hit a special of under $10 and buy it.
That being said buy it right now at the time of writing this the cost is $8.99 and I think that game even broken is worth it.
I do not feel it is worth $14 in a state where I can not complete the game.

If you could complete the game I would pay over $30 for it.
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16 of 22 people (73%) found this review helpful
6.8 hrs on record
Posted: January 27, 2014
"Let's make a mediocre turn-based tactics game and slap the ArmA brand on it!"
That's the game in a nutshell. It has nothing to do with ArmA and it doesn't even remotely offer the depth of an ArmA game.

The gameplay mechanics are pretty similiar to the new XCOM. Everyone of your soldiers has two actions per turn. You can move, shoot or use an item, reload your weapon, etc.. You can, of course, use both your actions to move further or take an aimed shot, too.
Just like XCOM, it also relies heavy on the use of cover and just like in XCOM there is also high and low cover, high cover of course providing more protection.
You also don't need to worry about ammo, as you have unlimited, but you need to reload, when you've emptied your weapons.
Items like grenades or explosives have to be bought before a mission from the armory. You can also upgrade your weapons or buy new ones, but be aware that you can only use one weapon at a time. There are only four weapons, btw: an assault rifle, a LMG, a sniper rifle and a shotgun. There are also no sidearms. You do have a knife though, which you can use in close combat.
Your team always consists of the same four people. If anyone dies, it's game over and you can restart the mission. None of them is able to climb even the smallest obstacle. If you can't reach a place by walking, you won't get there.
Oh, and if you decide to restart a mission, you lose the items you have used. Yes, whatever you have used, be it grenades, medkits or something else, are gone and you need to buy them again, which is utter stupid. If you restart a mission you should get the gear, with which you've started the mission, back.

Now let's talk about the AI, shall we? They are incredibly stupid. They love to run out of cover and right at you. Quite often they even shoot with their first action and THEN come closer to you. I've also witnessed them running into cover with their first action and with their second action they ran out of cover again...
Also more than once the AI wouldn't react to getting shot. They'd just stand there, doing nothing. They also seem to be deaf as they often don't react to gunshots, even if they should be in hearing range.

And the game seems to be quite buggy, too. On one mission I was teleported to the objective, while it was the enemy's turn, which pretty much broke the game, so I had to load the last save, which didn't help, because the game teleported me AGAIN. It did that also a third time, although that time it was actually my turn, which didn't help me much, because I was surrounded by enemies.
Another time I healed a character from across the level. And another time one of my grenades landed UNDER the floor, where it exploded and did nothing. And while we're at grenades: it seems sometimes you can't throw them over cover for no apparent reason.

I'm not going much into the graphics, as the game is a mobile port, but it looks bad. It's pretty much the same with the sound design. The voice acting is pretty bad and the subtitles often don't match what they're actually saying.
The camera is also quite bad.

All in all, this is a really bad game. If you really want a TBT game, you're MUCH better off with XCOM. And if you want the, imo, best in the genre, get Jagged Alliance 2. Combined with patch 1.13 this is by far the best TBT game you can get, even though it doesn't look like much nowadays.
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49 of 88 people (56%) found this review helpful
0.5 hrs on record
Posted: November 30, 2013
Bought this game beause I enjoyed playing XCOM so much. If you liked XCOM and are wanting more squad focused, turn-based strategy then do yourself a favor and go somewhere else. The game does not flow well at all, no thanks to the poorly designed maps and an interface that leaves much to be desired. Your men get 2 'action points' per turn. However each AP is only worth about 5 feet of actual movement, combined with the narrow maps and you are left with your squad inches from each other at all times. The game has clearly been designed with close combat in mind, but when your "highly trained" soldier constantly misses enemies literally 5 feet from him it just comes off as rushed and poorly put together. Combine that with the terrible voice acting/storyline and the cutscenes where characters talk without moving anything, let alone their mouth, and you are left with a game that is not only unplayable, but not worth playing in the first place.
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9 of 14 people (64%) found this review helpful
4.0 hrs on record
Posted: May 31, 2014
You should know that this is actually a port of a mobile game. It's simplified, but it still enjoyable enough. No, it's not Jagged Allience, and it's no where near the full Arma games, but it works.

There is a good deal of frustation when it comes to the interface. It's not good about telling you how many AP remain, nor how much you'll spend moving to a given point. More than likely, you'll find yourself moving to places accidentally, ruining whole turns.

Don't buy it at full price, but on sale for a buck or two, it's not bad.
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15 of 26 people (58%) found this review helpful
1 person found this review funny
14.0 hrs on record
Posted: September 29, 2014
As a mad Fallout Tactics fan I just had to get this. At it's original release it was a little limiting and had a few game breaking bugs which probably leads to it's initial bad wrap. Do not be fooled however, this game has come a long way with updates, and extra campaigns. This is well worth the asking price now if not more so ($8.99 at time of writing). If turn based shooters like Xcom, Jaggard Alliance and Fallout are your thing add this to your library.
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
Posted: February 11, 2014
It's too simple and the interface is designed for touchscreens.
However, the cheesy voice acting more than makes up for that. 10/10
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