Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives.
User reviews:
Mostly Negative (550 reviews) - 35% of the 550 user reviews for this game are positive.
Release Date: Oct 1, 2013

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Recent updates View all (14)

April 28

Arma Tactics updated!

We’ve got some good news today: the game was updated with a new version of the Unity engine on all platforms, including MAC and Linux this time. We know that some of you were waiting for this update for a long time, so we’re happy to finally deliver.

Please keep sharing your feedback with us - we’ll do our best to implement some of the proposed changes in upcoming updates.

What's New:
* Gameplay tweaks and fixed game blockers
* Stability improvements
* Tons of minor bug fixes

2 comments Read more

January 13

Arma Tactics updated to Unity 5.3

The game has been updated to the latest Unity 3D v5.3 which should improve overall stability.
Also several gameplay tweaks and minor fixes have been introduced.

5 comments Read more

About This Game

Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives. Whether using stealth or a more direct approach, you will need to use your strategic thinking and use both basic and advanced weaponry while facing many different opponents - ranging from unorganized local militia to smart and skilled mercenaries.

With highly replayable missions, achievements, weapons to unlock and two single-player campaigns, Arma Tactics offers many hours of intense ever-changing action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows® XP SP2 or newer
    • Processor: Intel Core 2 Duo or dual core AMD XP or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c Compatible(with shader model 2)
    • DirectX: Version 9.0c
    • Storage: 750 MB available space
    • OS: updated OS X
    • Processor: 2Ghz Dual core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000 or better Shader model 2.0 compatible graphics card
    • Storage: 750 MB available space
    • OS: any current Linux distro
    • Processor: Intel Core 2 Duo or dual core AMD XP or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2 and higher graphics card
    • Storage: 750 MB available space
Helpful customer reviews
45 of 53 people (85%) found this review helpful
2 people found this review funny
19.9 hrs on record
Posted: November 3, 2015
Turn-based tactical game about squad of 4 shooters, engaging in some minor conflicts across the world. It wears an "Arma" name, for it was made by the same Bohemia studio, which shipped the whole "Arma" games series. As it turns out, in the end it become something like unwanted child, which is not deserving to be left behind, but appears as burden to its creators and developers...

I was very surprised when found that game already in my library while I was searching through Steam for something like "Jagged Alliance". I can swear I neither heard about that game before, nor that I planned to buy it. I guess it was one of those bundles, where I was totally distracted by one desired game, and others were bought "just because". Anyway, the Steam search machine finally highlighted me that addition in my collection, and I decided to investigate.

So I've read the info about the game. Majority of the reviews up to this date are negative, but named reasons wasn't enough for me. I decided to give it a shot... Well, now I can say I wasn't enjoyed playing this game myself.

What is good about it? First, it looks like modern XCOM Enemy Unknown for many aspects of gameplay, which makes a process of understanding game’s basics a really brief job. In other words, you’ll get by very quickly after the start. Second, it is a very fine usage of Unity engine. Game really looks great, especially when compared to the representatives of the same class, turn-based squad tactical games. And when we are talking about mobile platforms with Tegra technology. But that praise concerns ONLY visual decals part, not the thorough in-game mechanics. For that people of Bohemia really should take some classes before selling to PC players something with that lack of deepness.

I feel I’m spending too much time for this project, so, let’s be brief from now on:

- Easy to adopt – considering how little content there are, once you complete one or two missions, you’ll basically see everything that game has. Even if you want a complete, with all achievements in your pocket, it could be done in less than 10 hours, depending from your skill.

- It is 3d game, with quite good visuals – and the fact that almost all of the best squad tactics games are from previous isometric era… well, as previous, it is not a “Pro” point, as those visuals are good only for mobile standards for modern games. At PC they are just tolerable.

- As we are remembering old games of this genre, like Jagged Alliance or Silent Storm, they are so much cooler in every aspect, so much deeper in every given pixel, and so much more capable to capture your time, that I really don’t want to go further with comparisons.

- As of tactical component of Arma Tactics, well, it is quite dim – and all because of non-competing AI. And if we are speaking of realism there… there are very little types (and models) of weapons in the game, and all of them are so short-sighted, that even sentry fellas armed only with sniper rifles – or they will be missing every shot in more than 10 meters! Yeah, guards patrolling with SVD, so natural as life will never be.

- Finally, bugs section. Community full of complaints about something not working properly, but I’ve played the game after two years after its PC release, and was able to make through all game missions without major problems. Well, before the very last one, Damned Dam. There I killed everybody, lined my toy soldiers after the truck, into the exit zone… and nothing! And then I discovered that there are two builds in the game, and I was able to finally finish the game only with “beta” build, because on the major build final cutscene was lost somewhere… Epic fail for Bohemia, though not the first and not the last one, obviously. From other, not so significant issues, I can call unfitted control, where I need to click many times to finally make something happen – like walking close to some object, would that be an enemy or just a crate with pocket money. Irritating, but manageable.

Conclusion: while game is not a total mess, it is worth any interest only on the mobile devices. PC port appeared buggy and totally not on the level with the PC games of the same genre. Gold with achievements is attainable, yet I would not be proud with that badge. My mark is 5.56/10.
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14 of 17 people (82%) found this review helpful
14.2 hrs on record
Posted: November 17, 2015
This game unlike other ARMA games is totaly not worth of playing / buying.
Game is full of bugs, and graphics are bad and there's still lot of work to do on this game.

- Campaings are short and they really don't make any sense
- Graphics are bad
- Soldiers can get stuck for some reason and you can't do anything else but to restart whole game
- In game it says "Saving"... i wonder where it saves checkpoints cuz you can only restart whole mission and play it from beginning
- Accuracy is badly coded i guess.... it says 90% of killing enemy and it totaly misses the target
- When it's your turn to move soldiers, enemies can still move if they detect you, BUT if you detect enemies you don't have chance to move your soldiers
- In most cases when enemy detects you they will automaticaly fire on you, and they will hit you even through the wall, BUT if your soldiers detect enemies, they rarely shoot at them automaticaly, which is a total blow
- Achievements are badly coded... mines in game are being recognized as grenades for some reason, and when you want to kill 2 or more enemies with one greande, you can't even do that, cuz grenade DEALS only up to 50% of damage, and radius is small, and when you actualy manage to do that, it doesn't even count as achievement
- Silencers in this game are non-existent, which means you can't even have them, even tho you bought them and applied them.
- Enemies can see you sometimes when they have their backs turned on you (i guess some of enemies have eyes on their backs)
- Developers obviously never heard of casualties of war, cuz if one of your teammates dies missions will automaticaly fail...

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7 of 8 people (88%) found this review helpful
4 people found this review funny
1.2 hrs on record
Posted: December 2, 2015
I do not quite understand the title of the game, because neither it is ArmA, nor it requires any tactics due to AI being so dumb it basically runs towards your bullets (if it doesn't get stuck in an environment). Either way, do not play unless you drank so much vodka you can't see nor think anymore.
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5 of 5 people (100%) found this review helpful
4.1 hrs on record
Posted: December 29, 2015
It starts with funny rag-doll-glitches, broken Steam-Awards, etc.pp.
Obvious bugs all over the game (since years!).

Also - it feels way too simple (and boring) for such a complex topic.
The controls are glitchy (for best result: rather drag&drop than double-click).
Graphics are .... cheap?!
(And cheap graphics are okay, as long as they are functional. But in this game, it feels like the engine tries to hinder you actively.)

Nuff said.
So: no, no, no. Thanks, but NO!!!!

Breach and Clear does it better, Door Kickers feels better, but back in the days I would prefer Jagged Alliance and XCom.
Actually, almost *any* turn-based tactical game does a better job than this one.

PS: I have no idea how "Arma" made its way into the title.
Game-wise this is not related to the classical ARMA in any way.
PPS: The action-cam was actually something I liked, but soon this gets boring too.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: December 14, 2015
Could have been good. Could have been the best turn based military tactics game ever if they had maintained the level of content and editing tools of the rest of the Arma series.

Honestly what they did is develop a dumbed down and featureless copy of Xcom: Enemy Unknown with a reskin.

So what's wrong with it?
*Campaign takes about 1-3 hours to beat depending on your abilities or familiarity with tactics games.
*You are stuck with your squad of the same 4 soldiers for the entire game. There are no allied NPCs.
*No permadeath
*Absolutely no customization options outside of choosing which one of 4-5 guns your soldier is going to bring on a mission
*Terrible voice acting - as is Arma tradition
*Absolute disregard for military accuracy. Which military is this? That camo does not exist. Why would a 4 man fireteam be tasked with ANY of these ridiculous missions?

Whats right with this game?
*It is literally the ONLY turn based tactics game set in a modern infantry setting.

If you're a sucker for turn based tactics, I'm sure there have been worse. If it's on sale and you just can;t help yourself, you wont entirely regret all of it.
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