The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Recent:
Very Positive (70 reviews) - 94% of the 70 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (5,180 reviews) - 95% of the 5,180 user reviews for this game are positive.
Release Date: Apr 29, 2002

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Buy The Elder Scrolls III: Morrowind® Game of the Year Edition

 

About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (70 reviews)
Overall:
Overwhelmingly Positive (5,180 reviews)
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4,327 reviews match the filters above ( Overwhelmingly Positive)
Recently Posted
Enter_77
107.9 hrs
Posted: September 26
This review: contains no spoilers, played with the "Morrowind Overhaul – Sounds and Graphics" mod

Pros
  • Setting/Backstory --- As of this review, of all the main entries in The Elder Scrolls series, TES3: Morrowind is the best at establishing the history of the province in which it's set. The numerous factions allying and competing with one another under the eyes of the ruling, living gods is among the most compelling setups in video games. While the hundreds of in-game texts are regulated as optional supplements in succeeding TES games, in TES3, the player is rewarded with a greatly improved story experience if they take the time to study the vastness of Morrowind's political and religious structures.

    TES3 also continues TES2: Daggerfall's undertaking of establishing a consistent lore for The Elder Scrolls universe. The snippets of information about the provinces beyond the borders of Morrowind paint an image of a world that at the time of TES3's release, was equally as alien.
  • Overworld --- Set on the island of Vvardenfell in the Tamriel province of Morrowind, the landscape is lush with vegetation and fantastical creatures. At the center is the volcano Red Mountain, which blankets sections of the island in a blinding storm of ash. With the Bloodmoon expansion, the player can travel to the snowy island of Solstheim.

    There is plenty to explore in the overworld, and with limited fast travel mechanics, the player is bound to stumble upon many hidden surprises.
  • Questline stories & characters --- Engaging and sometimes comical. Some of the quest objectives are straightforward, but the journey and character interactions become the main source of entertainment.

    The flow of the main quest is predictable, but it pits the player character against enigmatic characters that have yet to be surpassed in succeeding titles in The Elder Scrolls.
  • Branching quest paths --- The nature of TES3's quest design usually allows the player to take one of several paths. When pursuing a quest that involves a faction, some decisions can have unforeseen ramifications on a player character's status in the world. In extreme cases, it may even prevent the completion of certain questlines.

    This is all intentional. In regards to main quests, TES3's preventative measure is to warn the player that their actions may have halted proper completion. Aside from that, the player is free to do as they wish with none of the restraints of future TES games.
  • Item & weapon variety --- An aspect that can be appreciated in retrospect when having played other entries in the series.
  • Soundtrack --- Fantastic soundtrack that greatly improves the atmosphere and can be listened to on its own outside of the game. The only slight negative is that the overworld tracks carry over into dungeons. It's a lost opportunity for unique dungeon music that was present in future entries in the series.
  • Modding support --- The first TES game to officially support mods. There are many available that will enhance the experience.

Neutral
  • User interface --- The interface takes some time to get accustomed to. When understood, there are many options for character customization and dialogue selection without having to navigate multiple submenus.
  • Gameplay --- The gameplay is the most contentious aspect of TES3 and can be the deciding factor on whether a player will be able to push through the game. There are some outdated mechanics, but also some depth that has been steadily lost with each new iteration in the series.
  • Dungeon design --- With an extensive history, Morrowind has a variety of exotic dungeon types. However, many of them are sparse and tend to blend in with one another.

Cons
  • Animations --- Character animations are stiff and unnatural, especially for the beast races. This problem also plays into collision detection with the landscape, forcing the use of the console when stuck between the creases of a small object.
  • Stability --- Assuming Morrowind Overhaul or one of its bundled patches is installed, the game runs fairly well. Without them, the game is more prone to crashes and infinite loading screens.

Conclusion
TES3 is arguably the best game in the series for those that can overcome its gameplay obstacles. The main plot is acceptable and is only improved by learning the land's history. The world building is where Morrowind truly shines as even the smallest detail shapes the personality of an NPC or faction.

TES3 has hundreds of hours of replayability, with completion of all quests taking at least 100 hours. It's highly recommended to buy The Elder Scrolls III: Morrowind.
Helpful? Yes No Funny
Pelathius
24.4 hrs
Posted: September 25
Most of my childhood was dumped into this game. If your wanting to play it in 2016 its not really going to have oomph factor to it, but a little MGSO, and Tamriel Rebuilt can really bring it to life.
Helpful? Yes No Funny
Andy
2.5 hrs
Posted: September 25
Amazing game was my favorite game of its time period. Sadly extremely poor port to the PC the interface is not user friendly on the computer.
Helpful? Yes No Funny
topekaguy
117.9 hrs
Posted: September 24
Not just the best Elder Scrolls game, it is the best game Bethesda has ever made. And to top that it is one of the best Rpgs ever made. A wonderous tale told from the pov of an outsider on the mysterious island of Vvardenfell. And it came out in 2002! Be a good N'wah and play this soulgem! *Azura's wrath sold seperately
Helpful? Yes No Funny
Thundercblob
179.8 hrs
Posted: September 24
Probably the best game in the series!
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mylesalicious
2.6 hrs
Posted: September 24
Fun game, combat is kinda clunky but the roleplaying elements are amazing. I played this game as a physical form back in the day and spent over 200 hours on it, needless to say my experience with this game is very good, and I recommend it. The story is very compelling too, far greater than the story Skyrim had to offer.
9/10
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Pandaros
8.9 hrs
Posted: September 24
I haven't played this very long, so I cannot really give that much of an impression on gameplay and all that stuff.

However, what I can tell, being spoiled by games from the PS2 era and onwards, is that this game aged quite... well, not really well. To me, it was confusing, the journal didn't help much, and way too much consisted of walking from A to B. This might have been fine, but the graphics aged badly as well, making the environment look rather boring, thus making the walking bits boring as well. I mean, if you are an "older individual" with more experience in gaming and not minding these issues of older games, sure, go ahead. But I just couldn't get into this game as much as I got into Skyrim or Oblivion. I am rather young, so that might explain it.

But eh
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Banana Panda
312.4 hrs
Posted: September 23
YEAAAA it's pretty damn good.
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S͜͠͡m̸̸̛̛͜ò͢o͝҉f
40.8 hrs
Posted: September 23
Product received for free
The music, sound effects, and overrall feeling of the game is amazing. The gameplay however, is totally not as good as something like Skyrim.
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Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
1 person found this review funny
Recommended
90.8 hrs on record
Posted: September 17
I picked up Morrowind,about a year ago, after completing all of Oblivion and the story of vanilla Skyrim. For a game from early 2000, there is a massive bulk of content crammed into a seemingly small world. Morrowind is incredibly dense and full of depth, the entire game taking place on an island of the Morrowind province (excluding the Solthsteim DLC segment and Mournhold DLC area)without the Tamriel Rebuilt lore friendly community made expansion which has been in development since before the games release. And then there's combat and weapons,skills and armor. Consider this, Skyrim has three weapon based skills: one handed, two handed, and archery, and two armor skills:light and heavy. Oblivion had different weaponm skill entirely: Blunt, Blade, Unarmed, and Archery, and also only had light and heavy armors. Skyrim used five pieces to an armor set (helm, armor, gauntlest/bracers, shield, and boots), Oblivion used six (helm, cuirass, greaves, gauntlets/bacers, shield, and boots), and in neither game can you wear clothes under your armor, or a cloak/robe over your armor or clothes. Morrowind offers a more specialized variety of weapon skills for more types of weapons (short blade, long blade, blunt, axe, SPEAR, not archery but marksman, and hand-to-hand) and offeres weapons to suit, including (varying for each material): tanto, dagger, wakisashi,short sword, katana, longsword, sabre, broadsword, claymore, dai-katana, spear, pike, halberd, war axe, battle axe, maace, club, staff(the kind you hit things with), hammer, crossbow, bow, throwing knife, throwing star, and dart, each weapon dealing more damage with it's appropriate attack type, for instance; a slashing attack with a mace, is generaly ineffective, but a thrust with a spear or halberd would deal the wepons highest possible damage on a succesful hit (before considering the plethora of stat configuring and calculating). The simple element of having mutiple attack types is more in depth than Skyrim or Oblivion, considering that you can "charge" each attack type. Morrowind's armor is another animal entirely having oh so many elemnents, and boasting more types than its succesors, having skills for: light, heavy, medium, and UNARMORED), while allowing the player to mix cuirass, greaves, boots, gauntlets/bracers, pauldrons, pants, shirt, cloak/robe, belt, and skirt all at once (a robe, cloak, or skirt would cover anything underneath it leaving only the helm exposed, but would still enable the armor to be effective), some coming in different variations, all of which could be enchanted with a massive toolbox of effects, including the ever useful mark and recall enchantments which allowed instant teleportation to a marked location, or to mark a new location for later revisiting via a recall teleport. Some features carried into oblivion are birthsigns and stats, including speed, personality, strength, luck, and endurance to name a few, mocking Skyrim's mere Health, Magicka, and Stamina. The game is not nearly as pretty as Skyrim, or Oblivion, but it has so much more substance. It's colorful, and the landscapes vary drasticaly. There are tons of spells and enchantments. You can't fast travel to any location like in Oblivion and Skyrim, which forces you to explore the world and to have an adventure, however you want, at your own pace, with your own specialized character. I have heard many people tear down the combat system, but if you stick with weapons you're skilled with you'll be fine, and if you want to get better with a new type of weapon, mudcrabs. Quests do not give direct markers, only directions and the occasional map mark that you can't fast travel to, because the game trusts the player to be intelligent enough to understand "a short way southeast of the fork in the road", and doesnt insult you with a gps you don't need. I can't write the "degree course lecture" of praise that I have for this game. It does have its issues, and it can be dated in some aspects, but it is an immersive, deep world with a fantastic storyline, and plenty of side adventure. If you haven't played it, I think you'd better had. With the help of the graphics and sounds overhaul to help people used to modern graphics, and Tamriel Rebuilt to expand the world for explorers, this is one of the best Rpg's to date, and truly is a masterpiece.
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6 of 6 people (100%) found this review helpful
Recommended
26.9 hrs on record
Posted: September 8
10/10
This game was WAY ahead of it's time, and I think it still is. If you want an Elder Scrolls game that doesnt hold your hand, play the frist three.
Also, my all time favorite game. Don't let the graphics get to you, Morrowind has way more to do than the newer games, and if you really want to make it that much like the newer ones, theirs more than likely a mod out there that will do it for you.

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5 of 5 people (100%) found this review helpful
Recommended
135.2 hrs on record
Posted: August 29
First I would say this game has quite a learning curve. I would consider 30 hours a "college try". So If you're trying to get into the game it has some commitment to it.

Pick your race, which has benefits/weaknesses, pick your major and minor skills, which decide how fast/slow you level and progress. Melee combat may seem dated but is a very complex system based on dice rolls factoring everything from your fatigue when you swing to the condition of your weapon before it calculates damage. Magic system is leagues above future titles(looking at you Skyrim) with thousands of spells that you can create. Tons of gear choices with 3 classes of armor and unarmored as well. Lots of skills, some of which are more rewarding than others. The game is less balanced than future titles but thats part of the charm.

Quests and travel really set this game apart from most games. No hand holding here. You really have to read and comprehend your goals before you can set off acomplishing tasks. There is usually several ways to organically complete quest, for instance one of the first quest in the Thieves guild has you stealing a diamon from a local shopkeeper but you can just purchase it and lie to the guild when you turn in the quest.

Graphics are the most dated part of this game, but there is good news. Its an Elder Scrolls title which of coarse means MODs! One in paticular called Morrowind Sound and Graphics Overhaul or MGSO for short is a complete package of graphical updates with loads of bug fixes added as well. The Installer for MGSO is fairly simple and I've recommended it to several people (including a 51 year old computer illiterate co worker) and they havent had any trouble installing it.

I love Morrowind and recommend it fullheartedly. 9.9/10

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5 of 5 people (100%) found this review helpful
Recommended
16.9 hrs on record
Posted: September 20
The best game from the Elder Scrolls series. Mostly because of it's storyline(s), but also the the fact you can litterally kill every NPC in the game. Also tons of "ACTUAL" Legandary Items. (Unlike Oblivion and Skyrim who take basic weapons like Iron Dagger or Ebony Bow and use their designs to create Legendary/Unique items.) If they did an absolute redo of this game.........I'm sold!
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2 of 2 people (100%) found this review helpful
Recommended
35.9 hrs on record
Posted: September 12
This game was the greated of its year. I remember being so awed and impressed. Dont get me wrong! I still love going back and playing it again, but the glaring flaws are much more obvious now. I can't imagine playing it again without the community patch.
If you let yourself actually read the dialogue you can fall completly into the storyline.
I got so invested in my great house (Telvanni) back when I originally played, but this time I had trouble getting into it again because I skipped a bunch of dialogue.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
22.1 hrs on record
Posted: September 25
Basically my top game of all time.

Gameplay -- 10/10
Story -- wat/10
Graphics -- old/10
Nostalgia -- 11/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5 people found this review funny
Recommended
63.2 hrs on record
Posted: August 30
This help me wade through my deep and darkening depression. I purchased this game after a nasty breakup with my ex. I was an empty shell of a human being and suddenly after i hit the purchase button my heart was no longer a black and lifeless void. I knew my destiny lies within this game. My relationship with this game... excuse me.. Work of art grows stronger and stronger. Are relationship is more meaningful than when i was with that...Evil..Evil Woman...Oh the emotions. I cant express the O-rgasmic moments i feel when i explore the vast landscapes of this fine artistic world. Purely a Sexual experience. IF you want to feel pure euphoria and a psychedelic experience, Acid is not your answer but morrowind is.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
567.7 hrs on record
Posted: September 16
It's call nostalgia, you n'wah.
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1 of 1 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: September 15
I first played Morrowind back in 2011 after having heard about The Elder Scrolls V: Skyrim. I was looking for TES games for the PS2 before I happened upon Morrowind and found to my excitement, it was on the Classic Xbox which I still have, and when I started playing it; I fell in love with it, the old 2002 graphics, the music, everything.

Fast forward to 2016, my Xbox Classic is dying, Morrowind lags, the journal is massive and with my computer upgraded, I figured it was time to take a chance and see if Morrowind could run on my PC and it did, unsurprisingly, I bought it just two days before this review was posted and the game is still as fantastic as it was my first time.

Just about every recommended review speaks for this game, I can hardly do Morrowind anymore justice with this review. It's beautiful. It is a masterpiece, a true example of what an RPG is all about. It holds up incredibly well, it deffinatly outshines Skyrim in some areas.

The following pro's and con's concern newer players, but do contain a hint of my own personal feelings.

Pros:
Music - is crisp and beautiful, still has that same feeling of wonder and beauty as it did during my first playthrough, and definitely one of the games highlights.
The gameplay - while dated with hit-or-miss combat (at low levels this is litteral), holds up very nicely, it's no Oblivion, and it's definitely no Skyrim.
Unique Fauna - You get wild life in this game you can only get in ESO, unless you go to Solstheim with all the wolves, Bears, Spriggans and Draugr.
Enchanting - is fantastic, you can set the power and radius of an enchantment, particularly on weapons (this is especially true when applied offensivly).
Spells - are the same as Enchanting, who doesn't want to make a spell that can lower their immune system?

Cons:
Difficult to Mod - the Steam version of the game requires the dates on certain files to be changed in addition to a few other things before the game can be modded. More info on this can be found in some discussion threads, or online.

Lack of official Plug-in/Add-on Content - Examples include Bitter Coast Sounds and The Siege at Fort Firemoth. I don't understand why Bethesda excluded it from the GOTY release at all, there are alternatives to obtaining these plug-ins, however, I've personally run into trouble getting them to work.

Crash Closing - Game sometimes crashes when exiting, it's perfectly fine however, it does no damage to your saves. From what I understand, it was an issue with the original release, I believe the unofficial Morrowind coding patch fixes this.

Combat- While not a problem for me, I can see it would be irking for players who came off of Skyrim. Hitting an opponant relies on the amount of fatigue you have and the amount of time you've put into the skill related to your weapon of choice. This can be particularly unfortunate if you are in a fist fight with an angry, loin cloth-clad Nord, low on fatigue, and terrible with your weapon of choice.

Cliff-Racers - I would never change these guys for the world, they are perfect the way they are, though, they get annoying, fast! Especially if you are out in the Molag-Amur region and you've managed to attract seven of them without realising it, and as an added bonus you're level one with a dagger. These guys can be silent, and if not careful, deadly in a flock. Cliff-Racers are also subject to memes, look up a few, you'll see what I mean.

On a side note, Cliff-Racers are a pro for me, but to newer players they may be more of a con than anything else.

That's about all I can say really.

The Game is fantastic, it is a product of its time, and perfect for it; and until Bethesda releases Arena and Daggerfall to Steam, it's a good place to start if you want to experience TES as we know it today, and it's a wonderful game to pick up if you're looking to escape the snowy climate of Skyrim, or the hilly terrain of Cyrodill. I deffinatly reccomend this game with gusto.
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1 of 1 people (100%) found this review helpful
Recommended
127.8 hrs on record
Posted: August 27
My first five minutes in-game I take a peice of armor and guards chase me until I get to the ghost gate well this game isn't very friendly to Forien's
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