The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Very Positive (173 reviews) - 94% of the 173 user reviews in the last 30 days are positive.
Overwhelmingly Positive (5,144 reviews) - 95% of the 5,144 user reviews for this game are positive.
Release Date: Apr 29, 2002

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About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Customer reviews
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Very Positive (173 reviews)
Overwhelmingly Positive (5,144 reviews)
Recently Posted
Greenman + I<3Hupcakes
( 302.9 hrs on record )
Posted: June 30
Morrowind can be difficult to get into.
At early levels you will miss a lot during combat, you will be regularly killed, you'll be a nobody in a mean ungrateful world.
The graphics are also pretty outdated by now, and npcs don't really move. There isn't voice acting.
I ragequit the first time I played morrowind and got lost in Vivec City.
But then you start honing your skills, you can actually stand for yourself in combat, the graphical issues stop being aparent as you are instead enchanted by the incredibly rich world around you and before you know it you are 200 hours in, shooting massive city-sized fireballs and killing gods and whatever.
so yeah, I guess I recomend it
Helpful? Yes No Funny
Why so serious?
( 0.6 hrs on record )
Posted: June 30
Okay I formerly made a bad review due to compatibility issues but I found a fix.

This game only works on windows 10, Nvidia 960 graphics cards if you run it in compatibility mode for windows 98, disable display scaling on high DPI settings, and run it as an administrator.

I did this for both the launcher and for the morrowind exe game. Right click both, click properties, go to compatibility, then the rest is common sense. Read above paragraph.

So far no crashing with these settings but I didn't play it much, will update if crashing persists.

The game is amazing in itself, it may be old with old graphics but the lore is top notch, this game when it came out in its time was a legend and its the reason the Elder Scrolls series is so famous now. It was the very foundation in which the fame was developed.

Definitely worth the buy, but only if you love the elder scrolls games and oldies like me. Or if you are some kind of online collector. Though a fair warning, this has pretty bad compatibility issues but it shouldn't be a problem with a bit of research.
Helpful? Yes No Funny
( 62.1 hrs on record )
Posted: June 30
Ah, yes, we've been expecting you. You'll have to be convinced before you officially buy the game. There are a few reasons for you to do this and the choice is yours:

- Deep Story:
From the main quest all the way down to simple side quests, you feel like you are actually making an impact. Most of the quests are not simple fetch quests that tell you to go to X and retrieve Y, with many of them including decision making, puzzle solving, betraying, ect...

- Realistic:
About as realistic as you can get when you are involving monsters and magic into the game. One of the first things that comes to mind is the magic system, where you had to think about your use of magicka as not to run out in the middle of combat and have to chug potions or use enchanted items to replenish it. One thing many people didn't enjoy was the rolling to hit, but I did like it and it could be a very good system with some updated animations to be able to show slight shifts of the enemy which causes your blade to hit their armor instead of the Morrowind system where you keep stabbing until you hit. The disposition system more depth to the game, as increasing it may unlock dialog options or allow you to get a reduced price from merchants. Also on disposition, npcs will remember your character, and if you did something they don't agree with (for example morag tong vs thieves guild) they may not discuss certain topics with you, not talk at all with you, or attack you on sight.

- Roleplaying:
There are so many ways that you can roleplay your character. Want to be a classic high elf/atronach mage? Done. How about a dark elf thief? Sure. What about a breton warrior? Why not? the choices go on and on as there is no real way to play the game "wrong" You could meta game and use certain race bonuses to your advantage, like the "classic" options for class/race combinations, but it is entirely possible to make a stealthy orcish thief, or a powerful redguard mage.

- Advancement:
You start off worse than dirt. You are pushed around by rats and mudcrabs. You are barely able to stab anything with your terrible iron dagger, let alone cast spells. But as you get more experienced, these rats are no longer a challenge, and you move on to ever more dangerous enemies, until you are killing the gods themselves. In Morrowind you really feel you are advancing, especially with mages as they are capable of breaking the game with enchantments and alchemy. But the real fun in Morrowind is not in the beginning, where you are weaker than a mudcrab, but for me it is in the advancement itself. Sure, it is fun to roast all of Balmora with one spell, but the most enjoyable part of the game is in getting powerful. Once you are powerful enough to jump across vvardenfell, while simultaineously raining fireballs with rediculous aoe down on your foes, you are powerful enough to retire, and start as something new.

- Replay Value:
Morrowind has tons of replay value, since every game you play you will encounter new npcs, new quests, and new dialog options. Finished as a fighter character after joining house redoran and fighting your way up the ranks in the fighters guild? Try a thief who joins house hlaalu and the morag tong. With the ammount of guilds and quests in this game you will never finish every single one of them. It would be hard to fill in the entire map, let alone finish all the quests. But if you are getting bored of doing the same guild quests and main quest again, that is when you can get mods. Morrowind rebirth adds an entire new area full of npcs, and more importantly quests, for you to explore.

Interesting. Before I give you the game make sure this information is correct:

- Summing Up:
Morrowind is a deep, rich rpg where you actually have an impact on the world. It is about as realistic as it could get with what it includes. Advancement feels meaningful and deserved. There are many options for roleplaying, as well as tons of replay value.

Show your credit card to steam when you purchase to get your game.
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: June 29
This really is one of the best RPG's ever made. It defined the open-world RPG genre on consoles back in early 2000's, I spent hundreds of hours playing this on the original xbox and on the 360 too. Its a great game for some nostalgia gaming.
Helpful? Yes No Funny
( 6.5 hrs on record )
Posted: June 29
Best ES game ever made i loved the combat system even tho many hated it but feels like how a real Rpg shoudl be 10/10 spent 300 hours just to beat one of teh expantions. This was on xbox back in the day
Helpful? Yes No Funny
( 263.7 hrs on record )
Posted: June 29
What I like about Morrowind is how intelligently they treat the player. Directions and riddles are given rather than a waypoint arrow that you can't miss. There's always the option to go into areas early with an underdeveloped build, or even kill characters pivotal to the main story, forcing you to find a difficult, hidden path to completion.

So what's so good about a game that allows the players to royally screw themselves over? Well, the answer to that is that Is that it creates a living, breathing world with tons of freedom and creativity.

People often say that player choice is an important thing in games. And never is this more pronounced in morrowind. Because it's not just important for the story, it's important for YOUR story.

That's right. If I wanted to create the most powerful sword in the game, I would start by reading in game books about various types of daedra monsters, then ask around in taverns for where all the daedric shrines are, then make the journey to the shrine, fighting all the wild monsters along the way and restoring my health with potions made from the various herbs and monster drops. I then do battle with several dark elven, nord, and orc daedra worshippers, first casting various buffs and then funnelling then into a chokepoint where I can fight them one on one. Next it's time to go deeper into the shrine, where I fight a daedroth. Fortunately I have several cure poison potions with me and a spear to strike from long range. At this point I take a brief rest, repair my armor, and restore my health. Now I search around for a daedra lord, kill it after a difficult battle, and escape!

After that I carefully save up every bit of gold I have by completing quests and selling illegal drugs to khajits. Then, with a visit to the enchanter of choice, I combine the sword with the best soul gem I have, and create a terrifying weapon that can do whatever I want!

With Morrowind, the game doesn't treat you like a child. If you want it, you have to get it. There's no easy fast travel system, no quick magick and fatigue regeneration, no invincible companion to serve as an item dumpster. When the player accomplishes something in this game, it's because they combined knowledge of the world with planning and patience.

And my goodness, can you acomplish a lot. You think the dragonborn is powerful? Hah, he can't even touch me when I'm 60 metres above the ground and 100% invisible, summoning dremora lords and golden saints to my aid while casting down deadly fireballs. You think Kratos is powerful? Pffft. I've abused the potion system to give my little elf 36 676 strength and endurance. He can kill Kratos easily, and throw him next to a dead Chuck Norris.

This was all done without any game breaking bugs, glitches or cheats. It was done because the player wanted to play the game this way, learned how to make the world of Morrowind work for them, and become this powerful.

I guess the point I'm trying to make is that Morrowind is the closest any game will get to making you feel like a true adventurer. It isn't dumbed down, it isn't limiting, it doesn't break the mood. Dungeons are like real dungeons, labarynth nightmares full of locked doors and twisting passages, and hidden treasures, rather than just a single linear passage and boring loot galore.

If you are able to look past the outdated graphics (or get mods), get used to the wierd combat system (or get mods), and are tired of games with excessive handholding, I can confidently recommend Morrowind. It's atmoshpere is through the roof, it's world is massive and alive, and the feeling of satisfaction is unlike that of almost any other game. Because the choices you made didn't just matter to the story, they were the story.

Ummm I guess it also has a cool main quest. But yeah.
Helpful? Yes No Funny
Eric Wartko
( 11.9 hrs on record )
Posted: June 29
This isn't just one of my favorite Elder Scrolls games, it's one of my favorite games by far.

I used to play this game all the time when I was younger and forgot all about it (honestly, I don't think I even knew what it was called, I just knew that it was awesome) Then in 2011~ish, my cousin got me into it and then I was like, "Huh, this seems vaguely familiar." I would definitely suggest this game to anyone who's not a graphics nub. Just remember, this isn't your typical old Skyrim, so don't go into it expecting it. I personally think that it's a great game that every PC gamer should own
Helpful? Yes No Funny
( 5.3 hrs on record )
Posted: June 29
One of best, if not the best rpg's ever made.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 29
this is a fun game, a little buggy but fun if u play skyrim u might want to change the controles to get used to them
Helpful? Yes No Funny
( 2.2 hrs on record )
Posted: June 29
Not a huge amount of time played here on PC but most of the time my original xbox was turn on, I was playing this. Such a fantastic game, one of my fondest memories as a kid was playing this for hours on end.
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213 of 232 people (92%) found this review helpful
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Cliff Racers still haunt my dreams till this day.
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131 of 135 people (97%) found this review helpful
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16.5 hrs on record
Posted: June 2
Alright, so first off, I didn't really think I'd like this game as much as I do now that I've played it. I didn't really care that the graphics sucked, since it is a pretty old game, but I did hear some new Elder Scrolls players say they didn't like how dramatically different it was compared to the newer games (I'm fairly new, since the first Elder Scrolls game I played was Oblivion). Even though this game is nothing like the newer ones mechanic wise, it's still an amazing game for multiple reasons.

- This game is pretty realistic in multiple ways. When you do quests, you have to ask around and find things out in order to complete it, since there are no quest markers. When you get a quest, the quest giver gives you the place/person, but might not go into specifics on where at that place they are (if they're in a town), or they might not even know the name of the person. Everything you know goes into your journal, and you're sent off to complete said quest. If the quest is set in a town far away that you have to get to, there are multiple ways you can do it, since there is no fast travel. You can pay someone to take you by silt strider or boat, or you can go the long way and walk there, depending on where it's at.

- The weapon variety is also realistic, along with the way armor is set up. Morrowind has all the basic weapons the newer Elder Scrolls do, along with some others. Staves have been in all the Elder Scrolls games I've played, but they haven't worked like they have in Morrowind, since you can actually attack people with the base weapon along with tossing magic at them with it. You also have some other weapons that haven't made an appearance in the newer games, like Tantos, Wakizashis, Spears, Halberds, and various throwing weapons, such as throwing knives, darts, and throwing stars. With the armor, you can basically have a layer under your armor for normal clothing, and you can put different armor pieces on at the same time.

- Many different types of spells and enchantments exist in Morrowind, more so than Oblivion and Skyrim by far, ranging from your usual elemental spells, healing spells, buffing and weakening spells to teleportation and levitation.

- There are a ton of guilds that have a bunch of nice quests that you can do, yet they have favored attributes that you need to have at a certain level to progress in the guild. Basically, they favor certain character builds, so if you aren't built for the guild at first, you need to work a ton in order to perform well in the guild, which is realistic.

- Morrowind features many intresting and unique creatures that vary in difficulty, but they do not level with the player like they do in the newer games, which can be frustrating to some, but pleasant to others, depending on who you are.

All in all, this is the best game of the series and the game that is truest to the Elder Scrolls universe. I completely recommend it to anyone who is willing to give this game a try.
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100 of 111 people (90%) found this review helpful
12 people found this review funny
233.2 hrs on record
Posted: June 6
This game literally ruined Oblivion and Skyrim for me. As the old saying goes, once you go Morrowind, you don't go back. Sure, the combat system is annoying- but usually only for the first hour or so on a new character. This game absolutely kills the other two in terms of immersion and roleplaying. Wanna be a redguard Harriet Tubman, freeing all the slaves with your mighty fists and Horny Bracers? Go right ahead. Wanna commit deicide and wipe out a culture's entire pantheon? More power to you. Wanna go on a quest to pick every flower in Vvardenfell? None of the NPCs will think any less of you. This game is- and rightly so- a classic. Every Elder Scrolls fan should give this game a shot.
11/10- Best Game Ever
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97 of 111 people (87%) found this review helpful
33 people found this review funny
3.3 hrs on record
Posted: June 10
It's like reading a book but you can see it
Was this review helpful? Yes No Funny
92 of 108 people (85%) found this review helpful
92 people found this review funny
76.0 hrs on record
Posted: June 10
Slaughtered a giant aerial jellyfish with a magical fork 10/10
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99 of 120 people (83%) found this review helpful
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16.4 hrs on record
Posted: May 31
Best Elder Scrolls by far.
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67 of 75 people (89%) found this review helpful
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145.0 hrs on record
Posted: June 14
"You need to stop playing that game and go to bed"

Justice never sleeps
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40 of 46 people (87%) found this review helpful
3 people found this review funny
2.6 hrs on record
Posted: June 5
A great game. Still worth playing even today!
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28 of 31 people (90%) found this review helpful
4 people found this review funny
102.2 hrs on record
Posted: June 14
Hmm What can i say about the Elder Scrolls 3 Morrowind well, After 100 online hours of gameplay and loads more offline i have to conclude the The Elder Scrolls 3 Morrowind is one of the best games ever made,Morrowind was the first every computer game i played and ever since i love it :D, there still heaps for me to discover and uncover and for me to learn especially on the lore which is alot to learn.

Elder Scrolls 3 Morrowind best game ever made.
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19 of 19 people (100%) found this review helpful
2 people found this review funny
47.2 hrs on record
Posted: June 10
With some graphic mods Morrowind has aged quite well.

Anyway. I treasure Morrowind as a dear memory of gaming (the fact aside it has been my first contact with TES) because of many reasons, but just to mention a few:
You can equip ...
- rings & an amulet
- shoes
- leg armor
- torso armor
- a robe
- right pauldron
- left pauldron
- right glove
- left glove
- belt
- shirt
- trousers
- helmet
... simultaneously as seperate items. (Kind of missed that in TESIV and V, especially the additional clothing for enchantments.)
Oh, and everything mentioned can be enchanted, too, in addition to weapons (daggers, longswords, katanas, shortswords, small axes, big axes, halberds, spears, bows, crossbows, maces, (small) throwing weapons and some others I just forget).
And nearly everything can be picked up and so many containers that actually contain things. Like pillows. Many pillows.
An environment ranging from lush woods and swamps to rocky paths alongside mountains, mushroom plains, ashen plains, collectives of islands and of course the snowy and icy Solstheim.
No quicktravel but a nice infrastructure of other transportations (boat, magic guild, silt strider, enchanted amulets/return spells).

For some starting equipment follow the road to the left (I think it leads to the north) from the starting settlement.
Alchemy can be used to brew some useless but high-grade potions with stolen equipment ... if you want.
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