The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Overall:
Overwhelmingly Positive (4,885 reviews) - 95% of the 4,885 user reviews for this game are positive.
Release Date: Apr 29, 2002

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Buy The Elder Scrolls III: Morrowind® Game of the Year Edition

 

About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Helpful customer reviews
386 of 410 people (94%) found this review helpful
30 people found this review funny
476.2 hrs on record
Posted: January 4
Morrowind could quite possibly be the best game ever made, but it is not for everyone.

If you are a person who requires games to babysit you with handholding, then you will probably not have the patience to get into this game. Instead, you will create a character with skills all over the place, run around outside Seyda Neen for a bit, then fight a rat with a depleted fatigue bar wielding a weapon you are not skilled in, die miserably and ♥♥♥♥-post on your nearest imageboard with something like "miss miss miss".

If you, however, are not afraid to figure things out for yourself, explore a vast and dangerous world filled with many secrets that are available to you right from the start with little guidance, and are not put off by reading a fair amount, then you could find a game that is unlike any other you will ever play and may capture you for hundreds of hours.

Morrowind marks a turning point in Bethesdas career, before they figured out that going for the wider audience and console markets, aiming for the lowest common denominator and spending more budget on marketing than development will make more profit than making actually good games. Unfortunately, we will never see another game like Morrowind ever again, let alone a successor. Oblivion and Oblivion 1,5 Skyrim are worse in almost every way, and take away more than they add. One step forward, three steps back if you will. Fortunately, digital goods do not have an expiration date, and old games can still be played and enjoyed years after release.

The game combines modern graphics with classic functionality. As such, many things will be determined by dice rolls. Many inexperienced players have expressed their frustration when (not) hitting enemies in combat. Let me just say this: it is perfectly possible to create a character who, even at level 1, never misses an evenly matched opponent. Though this is not something a newbie would come up with. Here's a protip: weapon skills and fatigue are important. Like, really important. It is always better to use the rusty iron sword with a high weapon skill over the mace of world destruction with a low weapon skill.

Morrowinds main selling point is the open world, which is available to you once you complete the short tutorial. Unlike later games in the series, where you are the center of the universe and the world revolves around you, in Morrowind you start as a nobody, dropped in a world that would exist with or without you.
That underwater cave at the edge of the world will not have exactly the same treasure and enemies as the dungeon just across the tutorial town. The chest at the bottom of the biggest and baddest dungeon will not contain a rusty iron dagger just because you were brave and smart (or stupid) enough to get it early. Poor bandits will not wear armor worth as much as an entire city just because you are high-level. The world is there, and waiting for you to explore it. Here, a young thief won't just have to steal silver spoons and forks because that's all he'll find. All the best gear in the game is available right from the start, although well guarded. And it's whispering to you: "come and get me... if you dare". Also, people are not mysteriously immortal just because you might need to talk to them later. Morrowind lets you do just what you want to do, without trying to protect the player from his/her stupidity through artificial barriers and limitations.

Morrowind doesn't have compass and fast-travel that make you beeline from one objective to another. During your adventures you will inevitably get lost. You were sent to kill someone in a dungeon, and on your way there you find a cave. You clear it, receive skill and gold, and wander off from one interesting thing to another. After a few hours you suddenly remember what you actually came here for. Exploring is half the fun in this game.

Being on Morrowind is like visiting another planet, with alien, but consistent and credible wildlife and landmarks. The atmosphere and immersion is second to none, and as with any game, the music plays a major part of it. The soundtrack is simply wonderful, which makes it even easier to get absorbed in the game as the hours fly by. There is nothing quite like reading the ironic shortstory of a skillbook you found at the end of a dungeon, with the crackling sound of a nearby bonfire or the whispering of buried souls in the background, while listening to the tranquil music.

You can overcome the challenges Morrowind puts in your path as a strong warrior, a sneaky thief, a smart mage or any mix thereof. Notable is that all of the playstyles the game offers you work reasonably well, as long as you know how to use them. What's interesting is the spell system. Here, mages aren't simple warriors who shoot fireballs instead of swinging a sword. They have about a hundred spell effects at their disposal and can use custom-made spells to do so much more than simply deal damage to enemies.

As great as Morrowind is, it does have a few flaws. Most of the quests are simple fetchquests and not very interesting on their own. Given however that not only you'll explore the world as you do these quests, but also the way you rank up in factions, this can be overlooked. Factions will treat you as simple errand boy when you are a nobody, while you get to slay vicious monsters and claim powerful rewards as you become a high-ranked member.
The leveling system with its attribute modifiers may also be viewed with criticism. If you are the min-maxer type of player and want to make your character as powerful as he/she can be, you have two options: carefully select specific skills that govern specific attributes as your major and minor skills, write down all your skill-ups and control them through calculated play and careful use of trainers - or just install a mod that automatically enables the highest attribute modifiers upon levelups and gives you the freedom to play the way you want with the skills you desire. Note that if you don't care about maxing all attributes and simply play for fun or RPing purposes, none of this is necessary.

The world, the music, the lore, the atmosphere, the immersion, the depth, the love to the detail, the hand-placed items and NPCs, the ability to mod and so much more make Morrowind my favourite game of all time. It is as close to perfect as a game can be, and I cannot recommend it enough. The start can be somewhat harsh for people unfamiliar with older games, but I'll guarantee that anyone who's willing to spend the time and effort to get into this game will be more than rewarded for it.

Due to a few technical issues, I highly recommend playing Morrowind using the following modifications:
MGE XE makes Morrowind work on high resolution and in widescreen (remember to adjust the FoV). Just disable all the other stuff such as distant land and visual filters. Although there are a number of tools that allow you to do this, MGE XE is the least intrusive one, once set up.
Morrowind Patch Project fixes bugs. Hundreds of them.
Morrowind Code Patch for a few convenience tweaks such as removing inventory window size limit or toggle sneak mode instead of having to hold down the key.

None of the above mods alter the content of the game in any way. They're mostly of technical nature to turn an otherwise outdated game into a better experience in this day and age.
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388 of 430 people (90%) found this review helpful
588 people found this review funny
20.8 hrs on record
Posted: December 15, 2015
Doing a Morag Tong execution:

- Went to the required place (small dungeon)

- Killed the dude

- Skeleton reported my crime

- Morrowind crashed
Was this review helpful? Yes No Funny
326 of 355 people (92%) found this review helpful
266 people found this review funny
4.9 hrs on record
Posted: December 5, 2015
i remember morrowind better than i remember my own father. morrowind was there for me when it mattered most.
Was this review helpful? Yes No Funny
301 of 329 people (91%) found this review helpful
310 people found this review funny
153.7 hrs on record
Posted: November 19, 2015
>started a new game
>travel to balmora on foot
>lvl 1
>arrived in a small fishing village
>bought a good set of armor and started a quest to deliver a slave
>got attacked by cliff racers
>rested trying to heal in the middle of a swamp, only hope to refill my health
>wake up with a dark brotherhood assassin chopping me to death
>i'm done, it's over
>slave starts beating the ♥♥♥♥ outta the assassin, only with her fists
>join the fist party
>killed the assassin bravely

10/10 would kill the assassin with my slave again
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390 of 441 people (88%) found this review helpful
479 people found this review funny
98.9 hrs on record
Posted: December 8, 2015
Took me 100 arrows to kill a rat in close range.
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