The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Very Positive (184 reviews) - 92% of the 184 user reviews in the last 30 days are positive.
Overwhelmingly Positive (5,250 reviews) - 95% of the 5,250 user reviews for this game are positive.
Release Date: Apr 29, 2002

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Elder Scrolls III: Morrowind® Game of the Year Edition


About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Customer reviews
Customer Review system updated! Learn more
Very Positive (184 reviews)
Overwhelmingly Positive (5,250 reviews)
Recently Posted
Super Drunk Guy
( 10.1 hrs on record )
Posted: July 25
This game is like finding your soul mate, but she/he is ugly as hell.
Helpful? Yes No Funny
( 148.7 hrs on record )
Posted: July 25
TL;DR: Oh boy, do I like to give this game a thumbs down. It was a Phenomenon when It came out. BUT:
It just aged very bad. The Atmosphere is still there, everything else just isn't up to our standards nowadays. The gameplay is subpar, the menus clunky and unpractical and many quests tedious, boring and typical.
The only positive points are the world(and its atmosphere), the overall main story(and a few quests and encounters), and some ideas and concepts(which still were not implemented very well).

So should you buy and play it in 2016 or later? Unless you're a diehard fan of The Elder Scrolls Series better watch a let's play or if you're nifty with mods try modifiyng it until it's playable or better yet try the Morrowind Mod remake in the Oblivion Engine(if you like Oblivion) or wait until Skywind(the same for Skyrim) is finished. Don't let others tell you how great it still ist, it isn't anymore. It was... In the past. Which is not the present.

Long version:
-No tutorial to anything!
-The questbugs: I know there are community patches and what not, but me idiot played the GOTY edition and assumed after 10 years all serious questbugs were a thing of the past.
--Fighting is pretty tedious and RNG related at the start. Later on you realize that weapons are pretty much the only useful things to fight with.
--Magic system is pretty broken: you never have enough magicka and it's tedious to switch between good spells which you can't use because you pretty much never have enough magicka. There are some pretty good scrolls, but it's unpractical to use only scrolls and expensive for that matter. the spellmaking mechanic is pretty complicated and I didn't seem to find a good combination which didn't drain my mana. Btw there is no mana regenaration(only resting and potions help)
--It is pretty hard to get around the world, since there aren't that many ways to fast travel(at least in the first half of the game). It gets tedious with the quests and inventory storage pretty fast:
--Oh and don't get me started on managing your iventory: It's a mess. Since you can only carry that much with you you need a stash, but every container has a weightlimit and a pretty small one at that. So either you write a long list of your stash houses and travel between them frequently or you cheese or cheat/mod yourself thorugh this pickle. In morrowind you can't just go ahaead and loot all you need "on the road".
--It doesn't have to be a negative thing for everyone: But beware: The enchanting, the spellmaking and the alchemy system are pretty unintuitive for novice players, and apart from alchemy even for TES veterans who played the newer games. And the Enchanting pretty much breaks the game when you level a bit and know which items you need to make pretty strong enchants.
-Questing is pretty streightforward but repetitive and after a while kinda boring. There are pretty much only fetch-, kill- and informationgathering quests. sometimes the three are intermingled in a single quest and with a bit of good writing are ok. but the majority is "kill that person and report back", "Bring me that fat lute from that cave( or someplace other i don't really care)" or "speak with someone about ashlanders who knows about them and come back". There aren't any questmarkers and you kinda need to get into each quest to get where you have to go and why(which spices the game up surprisingly) but even that has its disadvantages. You either need to read your ingame-log all the time or just do one or two quests at a time. Since there is no fast travel that can become quit stale after some hours.
--The Faction questlines are pretty boring in my opinion: There are no epic questlines in most factions(except the blades and east empire company), but mostly hubrelated quest areas where you do a couple of quests for a specific person in different cities and can get promoted after getting enough reputation with that faction. The end is pretty much the same for almost all factions: here you just kill all chiefs of their rival-faction(the quests are still pretty much the same kill and fetchquests). They don't even stay true to their faction lore: Even the thieves guild gives you a bunch of kill quests, which doesn't make much sense, since they are'n the morag tong or the dark brotherhood. The same goes for the ending quests of fighters and mages guild. Just... why?! I know we're in Morrowind, but that doesn't mean that all imperial guilds behave like dark elves now does it?
-The absolute worst and I can not underestimate it are the damnable "Escort-quests": I was furious every time I had to shove some dumb NPC to another place. The AI is so worthless and forbids every NPC to follow you through some road or tunnel in almost every escortquest. I had to spend countless minutes walking(not running) along the same routes I walked a hundred times before just so the NPC doesn't start running in the opposite diraction of me to find his stupdi waypointer or something... -.-(Oh and just watch so that they won't be killed, because almost all are worthless fighters and attract almost every enemy you come by)
-You get stuck all the time, so quicksave alot!

-The World is just fantastic and alienlike. Even with the old graphics you can immerse yourself pretty well in the game as long as you stay away from the quests^^. It really feels like a foreign province with another climate.
-some concepts and ideas(although not perfect it's great to experience them at least once:
--the travel system is thought at at least a bit and fun in the beginning and end, when you mastered it. Especially in the beginning the world feels that more dangerous and your quest like an adventure because it's not that easy to come and go as you please. But most quests and the stash problem ruined it for me in the middle of the game where I had to run bakc and forth just to survive and get some quests done.
--The Enchanting and Spellmaking system are very interesting. You can use up to 8 different or same effects to enchant something(which is pretty much imposibble because you would need godlike-items) or make a spell. and although it can break the difficulty it's pretty fun to experiment and find out what you can do. although it's fairly hard to find a practical use which you can use fairly often as a mage.
--the dialogue system is great: You can talk with most people about most things and learn more and more about different parts, people or history of the world. The only drawback is you have to read alot(no sound files) and the UI to navigate each response is clunky and not really userfriendly. But that way it really feels like you have a conversation, although most(but not all!!) folks do say fairly the same if you ask about one topic. But it really gets interesting when you find someone who says something new or opens a new topic tree.(You can even talk to some monsterNPCs, if you're clever or stealthy enough.

Things which mostly only work in Morrowind and aren't PROS nor CONS:
-Levitate: you can "fly" in the game, but it's hard to keep it up long and you kinda need it to reach secret places(with loot) in some dungeon(noone tells you about). There are ingame places you need to use levitate like Telvanni towers.
-Many skills to choose from, almost no perks(like in later games): there are alot less skills than in daggerfall for that matter and there are still alot of skills which doesn't get used quite often because they are pretty much replaceable by other skills(like most fighting or magic schools).
-The different weapon types work kinda the same and just have marginal differences which you won't feel that much.
-There are a bit more gear and clothing options(which you can all enchant), but that's not really that important is it?
-There is Level scaling in Morrowind!!! The non-epic loot and the type of enemies you encounter differs to your level!
-Leveling works ok with ups and downs.
Helpful? Yes No Funny
( 2.7 hrs on record )
Posted: July 25
Just too old. Outdated graphics, controlls and interfaces just kill what was so state of the art when it came out. If it is ever updated, I'd be interested, but not now.
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: July 24
First hour in the game:

Got a good set of weapon and gear

Killed some bandits in a cave

Killed a lot of monsters on the road

Went across the and found a naked guy

Naked guy gets made cause I side with a Mage

Naked guy beats the living crap out of me cause I can't hit him for some god reason

Auto save puts me in a loop where naked guy starts attacking me.
What a great game............ ಠ_ಠ
Helpful? Yes No Funny
Nyan Nyan Dagon
( 1.7 hrs on record )
Posted: July 24
This is so nostalgic
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: July 23
my argonian walks like he has a savage ♥♥♥♥ing boner, and it frightens me.
Helpful? Yes No Funny
( 30.2 hrs on record )
Posted: July 23
Favorite still in the series.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: July 23
Great game but dont download it if you have oblivion or skyrim because they would not start after i downloaded morrowind
Helpful? Yes No Funny
Chicken Man
( 3.8 hrs on record )
Posted: July 23
I don't have a nostalgic connection this game.
Helpful? Yes No Funny
The Dark Soul (#TeamPyro)
( 1.1 hrs on record )
Posted: July 23
Its Morrowind
Open world
Great graphics for its time
Challenging and thrilling combat and questline
Great questlines and guilds
Can join a house named Hlaalu
Can have a bet scrib
DLCs are enjoyable
Spells are badass
Desele's House of Earthly Delights

Combat is complex and repetitive
Game is complex as a whole

You N'wah!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
54 of 57 people (95%) found this review helpful
47 people found this review funny
138.4 hrs on record
Posted: June 29

Was this review helpful? Yes No Funny
25 of 26 people (96%) found this review helpful
3 people found this review funny
75.1 hrs on record
Posted: July 13
TL,DR: Morrowind is a great RPG/Exploration game,if you are into open world RPG's and you don't mind old graphics and kinda clunky combat,you will enjoy this game very much.

Now that I have played this game for around 70 hours,I think i can have a basic opinion about Morrowind.
Considering that I actually moved to Morrowind after playing endless hours of Skyrim,I was actually expecting a bit of a let down on mechanics and dated graphics and how the world works in Morrowind.but that was not the case at all,sure,you need some mods to make NPC's not look like disabled flat faces trying to move around while ♥♥♥♥♥♥♥ in their pants,and also if you want to work around the "Hit n Miss" system (which I find quite manageable if you put a little bit of thinking behind skill points usage).
But the thing with Morrowind is that you should not expect an instant love reaction when you first enter vvardenfell,world will look ugly,you will get lost the moment you decide to walk out of the first town (which is the case for all TES games),there wont be any quest markers and you will be forced to ask other NPC's for directions,and then you will still get lost.this might feel frustrating at first but as time goes by,you take notice of a mechanic that actually wants you to get lost and rewards you greatly for exploring out of the set path.more than a few times you will stumble upon an interesting dungeon or a quest starting event while running around and hopelessly trying to find your way out of a valley. sometimes these events will lead to your demise as game has no level scaling,but this actually forces the player to get back out there,gather resources and level up,and then come back to deal with whatever abominations are in the said dungeon which in my opinion,greatly adds to the gameplay value and expands the actual roleplaying aspect of the game.and considering that game world is very big and there are high number of dungeons with interesting back-story for roughly half of them,exploration rarely gets boring and is very interesting overall,in fact,it is the main focus of the game and you will have most of your fun while exploring into a dungeon and trying to figure out its story and finding any possible secret doors inside.

Combat in Morrowind usually starts with "please show mercy o mighty slaughterfish" and goes to "get outta my way you filthy Lich Overlord before i shove my big bad Daedric greatsword into your ♥♥♥".combat gameplay is fairly simple by itself with you swinging your weapon (or throwing arrows),hoping not to miss during early levels while using a few spells to help you in battle and using healing potions in middle of all this.the Mechanic that makes this complicated and quite fun during early levels is that you soon realize that if you don't have the right gear and the right build,anything that moves can run you down in a second.this will make you almost always question your decisions before entering a hostile area or starting a fight and even may make you think strategically and come with ideas like dragging enemies to cities (guards are overpowered as hell) or to other armed NPC's.all of this again adds up to the roleplaying aspect the game and makes you think that you are actually a part of its world,at least for some time.this kind of gameplay however,will fade away after some hours when you get your hands on top level gear.then,normal enemies will become something of a clickbait for you to slaughter and as game has no level scaling(which i think has ups and downs of itself),you will be forced to explore into high level Daedric ruins and high level quests in order to meet a few worthy enemies that can actually hit back before being dismembered,this kinda makes late game exploration viable while making navigating normally through the roads extremely general,I think combat is not the best part of morrowind as it could be a lot better,and as you progress more into the game,it goes out to be something that you are forced to do,rather than something you want to do .I personally would recommend some combat overhaul mods to make it more fun and keep it from getting boring during later stages of the game.

Story,as with rest of TES games,is rather basic on the surface,you will play as a chosen one destined to stop an old evil god from rising again and it will stay this basic if you just follow the quest line and don't dig it any further.but if you actually take your time to read some in-game books and/or delve into online lore of TES (or if you are a TES fanatic),you will almost instantly notice that the game lore is very rich and it can actually make you question Good and Evil and their motivations and how they will affect the game world.not putting all this effort up front for the player to experience and rather putting them behind several layers of gameplay/unmarked quests is what,in my opinion,makes the story on this heavily lore based game,kind of a wasted potential.I spent endless hours going all scholar on TES lore after I played skyrim and I overly enjoy going after all the Lore related easter eggs and reading about history of tribunal and how Morrowind came to be and what led up to the events and of the game and i'm pretty sure many TES fans feel this way too while playing Morrowind or any other TES game.but as a gamer who is not into TES lore that much and just comes to this game to experience "another" RPG game,I think story may feel a bit overly basic. it may be just Bethesda's inability to put what they create into the game without making the other main aspects of the game fade out to oblivion,or it may be them (Bethesda) thinking that putting all this up front would make the game feel not as huge and stop the player from exploring the land by "feeding" them the actual story. in general,i think the story behind Morrowind is really good but in order to get to the Core of it,you have to run around a bit and find the actual depth of it by yourself.

Overall,Morrowind is a great Exploration/RPG game and serves as a very solid entry point for more complicated and Text/Mechanic Heavy CRPG games and is very playable to this day.You may need some mods to make it look pretty and some time to get into it,but when you do,you wont regret the time you put into this beautifully made,Large game world.
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
2 people found this review funny
19.5 hrs on record
Posted: July 2
This is still one of my favorite games of all time. If you're reading the reviews, I'm guessing you might be wondering how it holds up or compares to the other newer Elder Scrolls games, Oblivion and Skyrim.

Morrowind feels a lot more like a traditional RPG than its sequels. A lot of people complain about the combat accuracy in this game, because it's based on stats and dicerolls, unlike the most recent Elder Scrolls titles. If you have a low skill in Blunt Weapons at the beginning of the game, you aren't going to be able to hit or do very much damage with a warhammer. This is pretty basic stuff for most RPGs but a lot of people prefer the FPS-style combat of TES4 and TES5, so it's something you should know going in. You should try to pick a race/class/birthsign combo that work well together so that your stats aren't all over the place.

The other big, big difference that comes to the top of my head is fast travel. In Morrowind, you can't just instantly travel from one spot on the world map to the other - but there are a number of different travel options available to you. There are boats in certain towns, 'silt strider' ports (giant bug caravans), the Mages Guild has its own magical transportation network, there are 'Mark' and 'Recall' spells that allow you to set a point in the world you can teleport to at any time, etc. There are a few others, like the 'Intervention' scrolls that almost work like a 'Scroll of Town Portal' from Diablo. Overall I don't think the lack of a modern open world 'fast travel' option is a detriment to this game. It helps you to feel more immersed in the world.

Compared to Oblivion or Skyrim, Morrowind's writing is top notch. The world feels very lived-in. The world and towns have a rich history, and there are lots of little details hidden everywhere for you to run into. The setting is unlike any other game, which is something you probably hear a lot about this game, but it's more than just 'giant mushrooms'. Morrowind takes place on a volcanic ashland island, and there isn't much plantlife. The locals harvest bug eggs inside of caves ('egg mines'), some towns have people living inside of giant insect husks, there are magical god-kings existing within the game world and a zealous religion associated with them.. I can't help but get absorbed in the game's atmosphere any time I play.

There are too many little details and great things about Morrowind for me to go into detail on all of them, so I think I'll just rattle off a few more off the top of my head:

-A massive NPC discussion system. In the newer games they opted to replace it all with more voice acting, which severely limited the amount of writing and dialogue that characters could have.
-The magic system is WAY more indepth than Oblivion or Skyrim. Not only does it let you be a lot more creative with Alchemy, Spellmaking, and Enchanting, but the loot in Morrowind is also a lot more interesting as a result.
-A lot more types of gear and skills available than the sequels, like Medium Armor, Spears, throwing weapons, etc.
-No invulnerable NPCs. Any character, even plot-related characters, are able to die (a message will notify you if you've 'doomed your world', haha.)
-Illegal drugs! NPCs won't trade with you if you have drugs on you. Get that moon sugar out of here - I'm not buying!

There are probably a few more things I can't recall, but oh well. The bottom line is that if you think you might be interested in a heavier, classical RPG kind of Elder Scrolls, then Morrowind is worth getting into. It might be a bit rough at first adapting to the different mechanics coming from Oblivion or Skyrim, but it will definitely pay off in the end.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
1 person found this review funny
168.2 hrs on record
Posted: July 3
The most beautiful and strange journey you will ever have in a role-playing game!
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
10 people found this review funny
2.7 hrs on record
Posted: July 2
Anybody who gives Morrowind a negative review is wrong and they should be thrown in to the Corprusarium to think about what they've done.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
2 people found this review funny
97.8 hrs on record
Posted: July 2
Simpy put one of the last great RPG games where you actually have to spend some time to develop your character and where the game doesn't hold your hand and tell you where to go instead you have to find it yourself. For me it's the greatest RPG game ever made and that great atmosphere and lore are so interesting. Definately more interesting than Oblivion and Skyrim.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
5 people found this review funny
184.0 hrs on record
Posted: July 10
i have the biggest boner for dark elves thanks to this game. also khajiit and argonians. ♥♥♥♥ me i'm a furry. also it's pretty fun, though skyrim has a better main quest because this one is basically jesus symbolism and the catholic church take on satan and his cancer crew. telvanni 4 life.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: June 26
Still my favourite game.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
7 people found this review funny
78.0 hrs on record
Posted: July 3
first off i will establish this: morrowind definitely has aged- a lot
but what'd you expect?? it's a 14 year old game- probably older than 65% of all steam users (wow hilarious and original joke am i right???)
you're supposed to feel out of place and confused in this game- you're on your own, no one to hold your hand
and i can totally see why that can be detrimental but it really doesn't have to be!
just like give this game a chance- the depth of this game is incredible; you just gotta dig to get to it!
the moral of the story is: where my n'wahs at
10/10 would lay for eighty days and eight though headless to increase my spear skill
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
0.8 hrs on record
Posted: July 9
I gotta say, playing the elder scrolls series in reverse order, starting with skyrim, then oblivion, then morrowind, and even a little daggerfall, this series seems to amaze more and more as you go back. We start with skyrim, a game with much polish, but in comparison to its predecessors, morrowind & oblivion, lacks almost a heart and soul compared to the other 2 games. All it really has on them is polish.... Thats it... nothing more honestly. Oblivion, which is sort of the middle brother in the series, is just an amazing and interesting game in its own. But i already wrote my review for that so lets get to morrowind. This game has such an authentic and unique feel that i must say, is not present in any of the other elder scrolls games. Now a days to test creative imagination people play things like minecraft, and all that. But i dont hear too many stories about morrowind and i cant understand why. In this game the only limit is your imagination, you never run out of things to do which offers infinite playability. Not only that but you constantly are wanting to create new classes because what you choose in the beginning of the game is basically what molds your gameplay for the rest of the game. Unless of course, you spellcraft (which is amazing by the way). I wont go too deep into it but if you can think of a game with magic in it, ill bet anything this game tops its magic. You can literally do anything... Wanna fly across the map and slam into the ground exploding into a massive fireball that heals you while destroying the entire world ? Not a problem! wanna go into space and visit the moon ? (okay too far) Anyways the amount of lore and depth this game has is seriously unreal and there will never be another game like it. People say the combat system sucks and isnt that complicated. The combat system in morrowind is more complicated than any of the other games. Its not just a matter of weapon damager and whether or not you hit the target. It takes into account how tired you are, how are your skills with that item, what is your strength, what is the enemies strength, how tired are they and i can go on and on and on. Due to its dateing and the fact that theres a bit of a learning curve it may be hard for some of you to really get into, but if you can get past that stuff, the gameplay will surely leave its mark on you and you will be totally engrossed... Give it a try
Was this review helpful? Yes No Funny