The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews: Overwhelmingly Positive (2,363 reviews)
Release Date: Apr 29, 2002

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Buy The Elder Scrolls III: Morrowind® Game of the Year Edition


Recommended By Curators

"Strange, sinister, unpredictable and wildly ambitious, Morrowind is still the finest Elder Scrolls game by far, with an amazing mod community too."
Read the full review here.

About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Helpful customer reviews
419 of 434 people (97%) found this review helpful
36.3 hrs on record
I'll admit Morrowind isn't for everyone. It's a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind's open-endedness unfamiliar, bewildering, even perplexing. They'll sit there, waiting for someone to come along and tell them what to do.But others will find it liberating. Freedom is intoxicating. If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.
Posted: June 22
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166 of 178 people (93%) found this review helpful
931.1 hrs on record
this game is awsome, and i have spent just under 1000 hours on it. play it. be whoever you want to be. oh, and kill fargoth.
Posted: April 27
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67 of 67 people (100%) found this review helpful
28.4 hrs on record
Oh, Morrowind. A game where you'll spend countless hours walking through the sprawling foyadas and dreary caves of Vvardenfell. Unlike it's successors, Oblivion and Skyrim, where they bring many of us to worlds that are familiar to us, Morrowind doesn't do that. Instead it brings you to a world unlike any other, the homeland of the Dunmer. From it's lush greens to the west, swampy marshes in the south and east, and deserted and diseased ashlands to the north. The questlines will take you all the way across the massive island, and no doubt will you be spending hours of your time just gazing at the beauty of Morrowind's aesthetics. Granted, it's a game from 2002 and without a doubt the graphics are dated. But with a few mods it will go a long way, and even with Morrowind unmodded, it is still a great game.

As for controls and gameplay, they are by far the clunkiest out of the TES series, and Oblivion shares this characteristic as well. The combat is 'hit by chance' and can get awfully annoying when you die five times to a mudcrab or a cliff racer. The protagonist walks and especially runs awfully slow at the beginning of the game, even with just clothing. My favorite thing, however, is the spells. Something that Skyrim definitely does not have and Oblivion could've been better with was spells and spell making. In Morrowind there is a MASSIVE plethora of spells you can use to create your very own spells, i.e. a spell I made called the Potato-Motato whereas it not only burns an enemy, but paralyzes and poisons it (Needless to say, it's pretty awesome, name aside.).

Although the music is great, the sound effects are... okay. The voice actors seemed to had sounded very bored and that they were just reading their scripts instead of sounding like they're actually their character. The sound effects are pretty much stock sounds you'd find from any game creator program. The stepping noise is awfully annoying and loud, even on lowered volume.

TL;DR It is a great game, and if you are a fan of Oblivion, Skyrim, or both, you NEED to try this game out.
Posted: June 23
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120 of 155 people (77%) found this review helpful
75.2 hrs on record
Book reading simulator 2002
Posted: July 4
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45 of 46 people (98%) found this review helpful
92.0 hrs on record
We all know Morrowind is the best, but why is it? Because of the imagination used to create it. The world is interesting and varied, there is enough to do and see to keep you exploring and the quests are more than 'go here and kill/fetch that'. The story is more than 'go save the world from the evil thing': the 'evil' used to be good but was betrayed by the 'good' when they sought the power it was protecting. There are shades of grey everywhere and often you'll wonder if you're doing the right thing.
Posted: April 23
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922 of 998 people (92%) found this review helpful
23.7 hrs on record
Morrowind in my honest opinion is the quinessential entry in the Elder Scrolls franchise. Easily better than the previous installments, and its direct sequel, and a good debate on whether or not it is better than Skyrim. I would be in the camp to say it is better. Skyrim is nothing to mess with though, as it is an amazing game in its own right. Both have their strong points. But the weak points for Skyrim are mainly only things that were not introduced yet until later Elder Scrolls titles. The weak points for the followups would be things that sadly got nerfed later on, to make the games more console friendly. In any event, I think Morrowind is fantastic. And it has after 11 years aged wonderfully.

So what Morrowind, and its brethren are, would be best described as a massive open world single player role playing game. A game with a world so massive you could spend hundreds of hours, and still discover new things. Virtually every building and room can be entered. There are full towns, castles, keeps, crypts, dungeons, temples, and a wide assortment of other places to explore. There is a nice lengthy 20 hour main storyline, and a number of side quests that could add hundreds of more hours onto the main quest. There are guilds and factions to join. Friends to make and even more enemies to take on.

The other great thing that helps flesh out how huge the game can be would be the player. You can be pretty much whatever you want in terms of class. You can use a wide variety of preset classes, or create your own from scratch. And from there evolve it into something completely different. And there are many races to choose from, each with varying impacts on quest lines and character interactions. You can be a pure warrior. A thief. A magic user. And much much more. You can rob people. Help people. Be the local hero. Be a fiend and murder an entire town. Become famous or notorious. It's all up to you. And of course, like other Elder Scrolls games, you become shunned by being a vampire, werewolf, or carrier of a disease.

The level progression in The Elder Scrolls is handled through a number of ways. You can level up by a wide variety of skills. Not just for killing things. You could level up merely by boosting your sneak skill, or acrobatics, or whatever else. And each time you level up, the world scales with you. So enemies become more fierce. But so do you. And not to worry, as along the way you'll discover many new weapons, and magical abilities to mix and match to complete your personal arsenal. One thing I enjoy about the magic is that Morrowind allows you to custom create spells, giving you a near infinite potential to creating the perfect spells.

Visually, Morrowind has aged decently, but with the use of visual mods, the game can look on par with even Oblivion in terms of world detail. Which is not at all bad I must say. In the sound department, there are only a few tracks, but they get the job done right, and are easily going to be memorable for those that play for more than a few hours.

11 years later, and this still remains as one of the best Western RPGs to date. It's never too late to get into Morrowind.
Posted: November 25, 2013
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