2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
用户评测: 特别好评 (3,084 篇评测) - 3,084 篇用户评测中有 91% 为好评。
发行日期: 2013年5月29日

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购买 Wargame: Airland Battle

农历新年特卖!2月12日 截止

-75%
$19.99
$4.99

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购买 Wargame Franchise Pack

包含 3 件物品: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

农历新年特卖!2月12日 截止

 

评测

“AirLand Battle is a deep, rewarding endeavor worthy of any strategy nut's time”
8,4/10 – http://uk.ign.com/articles/2013/06/05/wargame-airland-battle-review

“One of the year's best”
9,0/10 – http://www.rtsguru.com/game/492/article/5969/WarGame-AirLand-Battle-One-of-the-Years-Best.html

关于这款游戏

2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK!

Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation!

1985. After several months of tension between NATO and the Warsaw Pact, an incident in the North Sea suddenly sets the world on fire, starting an all-out war.
Command the entire military resources of the period, and plunge into the heart of a new dynamic campaign! With the arrival of air forces, select from a phenomenal array of 750 units (including tanks, planes, helicopters, and infantry) to build your army. Engage in spectacular battles with unmatched strategic depth, on huge battlefields as large as 150km², powered by a new graphics engine.

Impressive in solo play, Wargame AirLand Battle is even more engaging online. The game features ultra-complete multiplayer modes, where up to 20 players do battle simultaneously!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Recommended:
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS:MAC OS X 10.6.8
    • Processor:INTEL CORE 2 DUO 2.4 GHZ
    • Memory:2048 MB
    • Graphics:256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Hard Drive:15 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS:UBUNTU 12.04 LTS/UBUNTU 12.10
    • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory:2048 MB
    • Graphics:256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Hard Drive:15 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
有价值的用户评测
22 人中有 20 人(91%)觉得这篇评测有价值
有 22 人觉得这篇评测很欢乐
3.2 小时(记录在案的)
发布于:2015年10月24日
你们搞的这个游戏啊 excited
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:2015年11月29日
很难上手,但是上手之后很好玩,建议去百度战争游戏红龙贴吧或者3DM论坛上多学习一下,很好玩的游戏
这篇评测是否有价值? 欢乐
72 人中有 61 人(85%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
10.0 小时(记录在案的)
发布于:2015年11月18日
Sadly, I have to start off by saying my time in the military playing with the toys that this game has for units has somewhat colored my experience with this game... There are quirks about this as a military veteran and wargamer that drive me up the wall (AV-8 Harriers losing eyes on the target they are inbound for when a friendly ground unit is destroyed for example, never mind that the Harrier is inbound and should be 'eyes on' the target already before attacking). However, EVERY WARGAME I PLAY HAS THESE PROBLEMS. That is the nature of the wargame, to include the ones we played in the military to prepare for actual wars.

This game is darn close to what you can expect from a tactical simulation in the 'real world' training environment. If you get too focused in one area of the battlefield, you will get flanked and bombed from another. This chaos in a consumer RTS is priceless and should be embraced. I don't know how many times I've won a scenario and gone 'huh?!' in much the way I'd respond to ENDEX (end of excercise) in the miltary. Frankly, this is a credit to the developers. Scenarios can be frustrating hard compared to other RTS wargames out there because of this. Once you get into the flow of how things work in this game, you'll find yourself enjoying it and likely getting better and some of the other lesser RTS games out there.

While there are times I wish the units acted more like real units with the cabilities of their real counterparts, the above described chaos makes this well worth it.

Developers:

Do some more homework on how Close Air Support aircraft work. Just because a friendly ground unit is destroyed doesn't mean that the aircraft magically can't see its target anymore. Quite the contrary, when an aircraft is inbound onto a target, that unit should stay visible to it, even if others get lost in the blur (fog of war for fixed wing aircraft especially faster movers like the F-16 and MiG-27). A-10 and SU-25 pilots are less likely to lose their targets, and in fact should be able to spot targets better than others, this is the nature of the attack pilot. I'm hoping some of these issues are because of lack of processing power and AI limits....

Morale seems a bit too finicky. I've seen units in plenty of firefights continue on better than units in this game. It never ceases to amaze me how in RTS games with morale, units break so easy (or conversely, not at all in others).

Going back to the aircraft, loiter time for some of these aircraft is agonizingly so small, it negates much of the realism I see in other parts of the game. Even short duration fast movers hang out much longer than the short 30 seconds you get with some of the games airframes.

Perhaps a future scenario set can include units that are limited to the TO&E of actual units. You get a battalion of this, and that is it for the scenario. Support is what your brigade/division/corps allocates. Command points aren't bad though, the cost of units is pretty reasonable to keep the forces limited and close to actual NATO/WARPAC levels in the region.

I will likely play this a lot over the next few years. Good job, and I highly recommend this to any serious wargamer or anyone burned out with base building RTS games that get too much of a grind to them.
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32 人中有 25 人(78%)觉得这篇评测有价值
有 38 人觉得这篇评测很欢乐
22.0 小时(记录在案的)
发布于:2015年9月17日
If you think the Polish T34s are outdated, the Swedes have infantry with bolt action rifles from the 1800s.
这篇评测是否有价值? 欢乐
15 人中有 12 人(80%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
29.3 小时(记录在案的)
发布于:1月3日
awsome game.
+ many units
+ optional deck creation
+ swedish units
+ fun in multiplayer

- my frineds will not buy it...
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