Play a classic Shoot 'Em Up... in reverse!
ユーザーレビュー:
Overall:
非常に好評 (294 件のレビュー) - このゲームのユーザーレビュー 294 件中 86% が好評です
リリース日: 2013年3月20日

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レビュー

“Developer 24 Caret Games has created a frame tale for a rhythm game, and it's clever and creative. Despite all the insanity around the concept – and aside from all the weird "challenge mode" variants, unlockable ships, cute level descriptions, and all the other quirk – Retro/Grade is a well-designed music game with a completely original soundtrack.”
4/5 – Joystiq

“The game has the feel of something that was much-loved and fussed over. There is no aspect of the game that isn’t fun to look it or read, and that level of dedication goes a long way to helping the game stand out in a crowded marketplace.”
Penny Arcade

“Until now, Amplitude has been without a doubt my favorite music game, ever. Retro/Grade scratches that very same itch, but its unique marriage of high-concept premise and classic rhythm gameplay make it an all-around more satisfying experience”
10/10 – Thunderbolt Games

このゲームについて

Play a classic Shoot 'Em Up... in reverse! Navigate deadly enemy waves and un-fire attacks in Retro/Grade, a mind-bending rhythm game by 24 Caret Games. Pick up a gamepad or a guitar controller and help Rick Rocket restore the continuity of space-time, before a temporal anomaly rips the universe a new time-hole!

Key Features


  • Play with a gamepad, keyboard, or a guitar controller, and control the flow of time with the Retro/Rocket to undo your mistakes.
  • 10 dazzling worlds with unique enemies, epic boss fights, and amazing effects.
  • A campaign with 6 difficulties, 130 different challenges, over 50 minutes of original music, and dozens of unlockable ships and rewards.

システム要件

    • OS:Windows XP SP2, Vista, Windows 7, or Windows 8
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series
    • DirectX®:9.0c
    • Hard Drive:300 MB HD space
    • Sound:Windows compatible
参考になったカスタマーレビュー
14 人中 11 人 (79%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 3.3 時間
投稿日: 2015年11月11日
Retro/Grade is a rhythm game designed to appear like a Shoot 'em Up played in reverse. You will be retrieving bullets and missiles that you have fired, missing these will cause the time-line to become damaged and missing enough of them will result in a game over. It is a neat idea and you will definitely want to check out the tutorial before playing. However, it is terrible at introducing you to game's mechanics as they will throw them all at you at a rapid pace before you get your bearings. It is a pretty difficult game to get the hang of but if you stick with it, it will eventually click. The biggest obstacle to overcome will be the environments themselves, they are filled with clutter and moving objects, making you feel unsure if they are going to crash into you and can also be distracting. Starting the game you will see an option to play Campaign, Challenges, Practice or Tutorial. Contrary to most other games, you will want to start with Challenge mode. Campaign is pretty much the same thing but unlocks nothing.

In Campaign you will play through all 10 songs on whichever of the multiple difficulty levels that you choose. The problem is that the songs while pretty catchy, do start to sound similar and with 130 challenges all playing the same 10 songs you will likely burn out before you unlock any characters or artwork. Challenge mode starts on novice and scales the difficulty the further in you go and occasionally adds small tweaks to the gameplay to spice things up. Compared to merely selecting a difficulty and having to start from the first song every time you want to turn up the difficulty, the difference in the fun factor is huge. In novice mode there are only two different lanes to worry about and the higher the difficulty, the more lanes are added, up to five of them. In these lanes there will also be enemy bullets and running in to them will also mess up the time-line, which is essentially your health bar. You can revert time a bit to rewind to where you messed up and have another shot to do it right as long as you have “fuel” in your spaceship. Fuel is solely used to travel back in time, not an actual necessity to keep your ship flying. It is refilled by hitting a note (retrieving a bullet) that has a whirling energy effect that can contain fuel, a score multiplier or an “Overboard” power-up. Overboard is another way to increase your scores when hitting notes but at the cost of being blinded by colors for a while.

There are three forms of “notes” to collect, bullets which require a single button press and precise timing, rockets where you mash the button until they are all gone and laser beams that require you to hold the button until it is all retrieved. It's all done with either the spacebar or the A button on the 360 pad. It will result in you just pressing one button over and over again which can get a tad repetitive though pressing it unnecessarily will severely damage your score. Your score goes down depending on how well you do and the main objective is to reach a score of zero on the leader-boards strangely enough. You also start the campaign on the credits screen and make your way back to the the start of the game. It all sounds very weird and creative but in reality it works the same as the levels in any other game since they get progressively harder as you make your way through instead of starting at its hardest. It is explained why in a tongue in cheek way but when it comes down to it, this whole 'in reverse' thing is really just a gimmick. A cool idea but still ends up playing very similarly to most rhythm games. The shump aspects are introduced via boss projectiles that you must avoid in certain levels and they do take their sweet time to let you go back to the rhythm parts.

Challenge mode has a cool over-world that has many branching paths and black holes that allow to skip large sections of missions. Reaching an icon of a lock on the over-world through making a path from the levels you cleared will unlock new goodies and the fact that they are so visible makes you want to reach them even more. Unfortunately the challenges themselves get old fast due to how stretched out the 10 song soundtrack is. To counteract this they could have made small unique challenges in certain areas of each song but instead they decided to make you play through the whole song. These songs are not short and will take you the better part of 5 minutes each, making it so that getting that alluring unlockable, you will have to invest a lot of time in songs you have already played to death to clear a path to it. You will be doing that for 130 missions assuming you don't fail any and have to restart it. If you played the campaign before this then that issue is worsened even more. Truth be told it would have been better if they mixed both the campaign and challenge mode to create a smaller, quality experience instead of a bunch of filler. Retro/Grade is a fun game for a while but stretched itself unbelievably thin, causing it to rapidly feel more like a chore than anything else.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 24.2 時間
投稿日: 3月18日
This is a "Thumbs in the middle" review:
This is quite an underrated game imo. I've been a fan ever since the 2008 IGF demo and still keep coming back to the game every now and then. There are certainly better rhythm games, some of which are free, but there's plenty worse and few are as unique or as visually stunning as this one is.

The basic principle of the game is that not only are you playing a rhythm game, but you are also playing a shoot em up (in reverse!) which means you have to dodge enemy bullets coming from behind you at the same time as trying to hit the beats in front of you. This forces you to play different as you can't always line up in advance to hit the next beat; you may have to swerve around an incoming bullet. Sometimes there are sections of the song entirely based around avoiding enemy bullets giving you a slight break from all the chaos whilst still keeping you on your toes. It's a simple addition which adds a lot of depth and challenge to the game.

For me the difficulty felt just fine. It starts easy enough and steadily progresses harder. You are afforded plenty of mistakes and you can even rewind so it's very forgiving. There's two modes: Story mode and challenge mode. Story mode is just a straight progression through the game's 10 levels whilst challenge mode offers over 100 challenges with various stipulations such as playing at a faster speed or playing the track mirrored. The problem is that progress in one does not affect the other; story progress does not unlock challenges. If you complete the story, you'll have to start from the very beginning with very easy challenges for a long while before you can unlock challenging ones on par with the last mission.

And while it looks beautiful, the visuals are sometimes a bit too much especially with songs that use all 5 lanes. Even with beat lines enabled it is sometimes hard to tell what's going on. However I find using the mono cheat which changes all the beats to one color and enemy bullets another significantly improves visibility and I would highly recommend it if you have issues. And the music is well composed but it's not very exciting and there are only 10 tracks.

But it's still a lot of fun. It's very mechanically solid and well polished. It supports pretty much any controller including a Guitar Hero or Rock Band guitar. An awful lot of work was put into this game and for the most part it shows. For what it is and considering all the free rythm games out there, $10 may seem a bit steep for what you get, especially if you're not into the music. I'd love to see a sequel but sadly due to how poorly this sold I doubt we'll be seeing any.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 4 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.4 時間
投稿日: 3月11日
Great gameplay with great music.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.4 時間
投稿日: 2014年5月13日
シューティングの皮を被った音ゲー
自機がとっていた行動が逆再生されているので、自機が撃った弾(右から流れてくる)を発射したタイミングでボタンを押したり、自分がよけたはずの敵の弾(左から流れてくる)を避けたりする
やってることは普通のリズムゲーと大差はないが、工夫して面白く見せてるのは良いアイデアだと思う
スコアもいかに0に近づけるかだったり、メッセージも逆再生を意識したものだったり、凝った出来になっている

タイミングよくボタンを押す以外に、シューティングの要素として敵の攻撃を避ける必要がある
自機弾を全てキャッチ出来るよう作られているため大体は右側に気をつけていればいいのだが、軸を合わせるタイミングや回避方向に気をつけないと敵の攻撃に当たってしまう

個人的にマイナスだったのは、敵の攻撃でいくつかわかりにくいものがあった点
強制的に軸をずらされるブラックホール?は、引き寄せ方向と逆に入力し続けないといけないのだが、エフェクトが若干地味目でわかりにくい
また、上下挟まれたときどちらに入力すればいいのか分からなかった、それが原因でチェインが途切れてしまうのはちょっと萎える原因だった
背景の色と被っていたり、敵の弾と自機の弾が重なって見にくい場面などもある
とはいえそこまでガチなリズムゲーではないので、気楽にプレイする分にはさほど重要ではないだろう

興味があったら値段相応に感じられる面白さはあると思う
アイデアと表現方法は凝っているし、ゲームとしても押さえるところはきちんと押さえられている
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
投稿日: 2013年6月4日
シューティングを逆再生して自分が発射したと思われる弾にあわせてスペースを押すゲーム
敵の弾は後ろから飛んでくる
難度によって増減するレーンを移動して攻撃を回避しつつ、やってくるオブジェクトを回収しないといけない

悪くはない試みだけど曲が少ない上に発光がとてもつよい。
良くも悪くもbittripあたりが出しそうなゲーム
このレビューは参考になりましたか? はい いいえ 面白い