Play a classic Shoot 'Em Up... in reverse!
Käyttäjäarvostelut: Erittäin myönteinen (270 arvostelua) - 86% / 270 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 20. maalis, 2013

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta Retro/Grade


Kuraattoreiden suosittelema

"Showed at PAX East 2012 - Clever rhythm game that begins at its end credits and works backwards from there."


“Developer 24 Caret Games has created a frame tale for a rhythm game, and it's clever and creative. Despite all the insanity around the concept – and aside from all the weird "challenge mode" variants, unlockable ships, cute level descriptions, and all the other quirk – Retro/Grade is a well-designed music game with a completely original soundtrack.”
4/5 – Joystiq

“The game has the feel of something that was much-loved and fussed over. There is no aspect of the game that isn’t fun to look it or read, and that level of dedication goes a long way to helping the game stand out in a crowded marketplace.”
Penny Arcade

“Until now, Amplitude has been without a doubt my favorite music game, ever. Retro/Grade scratches that very same itch, but its unique marriage of high-concept premise and classic rhythm gameplay make it an all-around more satisfying experience”
10/10 – Thunderbolt Games

Tietoja pelistä

Play a classic Shoot 'Em Up... in reverse! Navigate deadly enemy waves and un-fire attacks in Retro/Grade, a mind-bending rhythm game by 24 Caret Games. Pick up a gamepad or a guitar controller and help Rick Rocket restore the continuity of space-time, before a temporal anomaly rips the universe a new time-hole!

Key Features

  • Play with a gamepad, keyboard, or a guitar controller, and control the flow of time with the Retro/Rocket to undo your mistakes.
  • 10 dazzling worlds with unique enemies, epic boss fights, and amazing effects.
  • A campaign with 6 difficulties, 130 different challenges, over 50 minutes of original music, and dozens of unlockable ships and rewards.


    • OS:Windows XP SP2, Vista, Windows 7, or Windows 8
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series
    • DirectX®:9.0c
    • Hard Drive:300 MB HD space
    • Sound:Windows compatible
Hyödylliset arvostelut
5/5 (100%) arvioi tämän hyödylliseksi
10.6 tuntia pelattu
Julkaistu 26. kesäkuu.
This is a really good rhythm game! It suffers from a number of issues, but it's still worth your time and money, if you're into this genre.

The graphics are very well done, but they're too obtrusive, often obscuring vital information. It's strange to see such a big focus on the graphics, when rhythm games function almost without any graphics. It's about timing and precision. The game has several little details on bosses and backgrounds that are lost, since you can't be appreciating how pretty a game looks when playing a game of this type that requires lots of concentration.

Oh well. It does have some options to disable effects and add guide-lines, so the problem can be diminished.

The game only has 10 songs, and thus, 10 levels on the campaign. While that may sound very little, take in mind that there are 6 difficulty settings, which creates different levels, effectively. It also have a very extensive challenge system. Too extensive, honestly. The challenges are the same levels as in the campaign, but they start in lower difficulties, and progressively introduce higher ones. They also change rules and unlock a ton of extras. They change color lanes, mirror things, some require perfect timing, etc. etc. Very cool!
However, having 130 challenges does get painfully slow.

The biggest problem, in my opinion, is how the game never explains itself very well. It's a big issue regarding controls and higher difficulties. While it supports Guitar, Controller and Keyboard, using Keyboard is almost impossible in the 2 highest difficulties.
I was playing with a controller. It was wonderful. The controls were perfectly timed with the songs, and it felt really good! Until I reached that difficulty wall. So, I tried to find my guitar hero controller and play with it. Well, at that point, it was very difficult to transition between the 2 controllers, with wildly different control methods.
I had to go back a few difficulty levels and relearn everything, with a less interesting game, as the levels were slower than what I was used it.

All of that could have been avoided if the game was more transparent. Unfortunately, since it didn't do well on Playstation, the developer decided to shift focus away from the guitar... which was a poor decision, in my opinion.

So yeah, it's not perfect. There's a song that has an awkward transition, but all of the rest are really fun to play! They all have different sections, connecting the songs with the levels very nicely.

It's not a genre that we see often on PC, so definitely give it a go, it's great!

P.S.: I played 10.6 hours without any issue of this sort, but the game just reset my progress after this whole time. I was only playing the challenges at this point, and was pretty far into it. I didn't feel like doing it all again, so I decided to just drop the game.
Still very much enjoyed my time with it!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
1.0 tuntia pelattu
Julkaistu 24. kesäkuu.
Synopsis- Interesting music rhythm matchup and side scroller shooter. You travel back in time and must select the proper lanes where you had "fired" your shots while avoiding the enemies shots coming from your back and front

*Really nice mashup of rhythm and sidescroller shooter
*Lots of nice effects while not distracting you
*Boss fights are interesting mechanic wise

*Music is not my cup of tea, but did fit the feel
*Rollercoaster difficulty, some early levels are hard, then you would get a real easy level
*Lots of difficulty levels to prepare your leaderboard creep for #1

*Wish there was more levels
*following the lines where to go is way to easy, as it tends to keep you out of the area of where you will be hit

Verdict- Worth a go if your into this genre of games
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
3.3 tuntia pelattu
Julkaistu 11. marraskuu.
Retro/Grade is a rhythm game designed to appear like a Shoot 'em Up played in reverse. You will be retrieving bullets and missiles that you have fired, missing these will cause the time-line to become damaged and missing enough of them will result in a game over. It is a neat idea and you will definitely want to check out the tutorial before playing. However, it is terrible at introducing you to game's mechanics as they will throw them all at you at a rapid pace before you get your bearings. It is a pretty difficult game to get the hang of but if you stick with it, it will eventually click. The biggest obstacle to overcome will be the environments themselves, they are filled with clutter and moving objects, making you feel unsure if they are going to crash into you and can also be distracting. Starting the game you will see an option to play Campaign, Challenges, Practice or Tutorial. Contrary to most other games, you will want to start with Challenge mode. Campaign is pretty much the same thing but unlocks nothing.

In Campaign you will play through all 10 songs on whichever of the multiple difficulty levels that you choose. The problem is that the songs while pretty catchy, do start to sound similar and with 130 challenges all playing the same 10 songs you will likely burn out before you unlock any characters or artwork. Challenge mode starts on novice and scales the difficulty the further in you go and occasionally adds small tweaks to the gameplay to spice things up. Compared to merely selecting a difficulty and having to start from the first song every time you want to turn up the difficulty, the difference in the fun factor is huge. In novice mode there are only two different lanes to worry about and the higher the difficulty, the more lanes are added, up to five of them. In these lanes there will also be enemy bullets and running in to them will also mess up the time-line, which is essentially your health bar. You can revert time a bit to rewind to where you messed up and have another shot to do it right as long as you have “fuel” in your spaceship. Fuel is solely used to travel back in time, not an actual necessity to keep your ship flying. It is refilled by hitting a note (retrieving a bullet) that has a whirling energy effect that can contain fuel, a score multiplier or an “Overboard” power-up. Overboard is another way to increase your scores when hitting notes but at the cost of being blinded by colors for a while.

There are three forms of “notes” to collect, bullets which require a single button press and precise timing, rockets where you mash the button until they are all gone and laser beams that require you to hold the button until it is all retrieved. It's all done with either the spacebar or the A button on the 360 pad. It will result in you just pressing one button over and over again which can get a tad repetitive though pressing it unnecessarily will severely damage your score. Your score goes down depending on how well you do and the main objective is to reach a score of zero on the leader-boards strangely enough. You also start the campaign on the credits screen and make your way back to the the start of the game. It all sounds very weird and creative but in reality it works the same as the levels in any other game since they get progressively harder as you make your way through instead of starting at its hardest. It is explained why in a tongue in cheek way but when it comes down to it, this whole 'in reverse' thing is really just a gimmick. A cool idea but still ends up playing very similarly to most rhythm games. The shump aspects are introduced via boss projectiles that you must avoid in certain levels and they do take their sweet time to let you go back to the rhythm parts.

Challenge mode has a cool over-world that has many branching paths and black holes that allow to skip large sections of missions. Reaching an icon of a lock on the over-world through making a path from the levels you cleared will unlock new goodies and the fact that they are so visible makes you want to reach them even more. Unfortunately the challenges themselves get old fast due to how stretched out the 10 song soundtrack is. To counteract this they could have made small unique challenges in certain areas of each song but instead they decided to make you play through the whole song. These songs are not short and will take you the better part of 5 minutes each, making it so that getting that alluring unlockable, you will have to invest a lot of time in songs you have already played to death to clear a path to it. You will be doing that for 130 missions assuming you don't fail any and have to restart it. If you played the campaign before this then that issue is worsened even more. Truth be told it would have been better if they mixed both the campaign and challenge mode to create a smaller, quality experience instead of a bunch of filler. Retro/Grade is a fun game for a while but stretched itself unbelievably thin, causing it to rapidly feel more like a chore than anything else.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
3.0 tuntia pelattu
Julkaistu 21. lokakuu.
Way overplayed genre. Moving backwards doesn't make it any less stale.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
39.8 tuntia pelattu
Julkaistu 8. heinäkuu.
I admit I was unsure about this game, but once I tried it I was hooked. The game really does feel like it is going in reverse. It's a bit like a shooter, a bit like guitar hero, and a whole lot of fun. The only drawback I've encountered is that sometimes the graphics are a little too flashy and distracting.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska