Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (629 reviews) - 92% of the 629 user reviews in the last 30 days are positive.
Very Positive (8,567 reviews) - 93% of the 8,567 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (33)

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

63 comments Read more

March 18

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

51 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
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Very Positive (629 reviews)
Very Positive (8,567 reviews)
Recently Posted
( 201.0 hrs on record )
Posted: May 28
The best ARPG I have played since Diablo II.
Helpful? Yes No Funny
( 71.7 hrs on record )
Pre-Release Review
Posted: May 28
Gets a bit difficult later on in, but it is super fun. I couldn't stop playing for a month!
Helpful? Yes No Funny
Nahd Impoortant
( 16.3 hrs on record )
Posted: May 28
For me, It's torchlight II mixed with darksoul theme. And I rate this 9/10, 1 point above torch light 2 because the world is more expansive and beautiful plus the horde even more unforgiving, the one who have more buff and debuff skill is the enemy, so It really challenged me. I play this in highest setting and the world is beautiful, it would be no shame if the camera using more zoom.
I play as demolition class which should be a range character class, I'm happy for a while that I can use explosive bullet, it makes me relatively untouchable, but I got bored because enemy can't do me harm even the bosses who 5-8 level above my character. I just keep distance, dodging every projectiles, go to safe range, shoot again, and I survive the horde. So I play using melee weapon in demolition class, surprisingly, it works, using one hand melee weapon and shield. The demolition class have a toggle spell like a fire defense, it explode when you get hit, and the explosion bullet can be upgraded so I can use it in a melee weapon, so area around me in melee is pretty dangerous, I even got a shield that have a blast defense, which exploded when I take hit. then I take mortar skill to help the area damage around me where enemy is concentrated. My hp goes 20%-40%, since I focus in cunning stat, in many bosses fight. But it's fun, knowing that the character I play have alternative game play that totally different.

I recommend this game, buy it guys, I want this developer make the next Grim Dawn for us.
Helpful? Yes No Funny
( 614.2 hrs on record )
Posted: May 28
While the story is not the best, the atmosphere and the small details makes you feel like there really have been an cataclysmic event. The graphics are decent and there are plenty of secrets if you're willing to look for them.

But the biggest draw this game has for me is the choice of playstyles and replayability the dual class skill system gives you. The game is easy to learn, but the difficulty settings gives you plenty of challenge especially later when you can go over to the elite and ultimate difficulty settings.

With a multiplayer that is easy to use, this game is a really good buy and will give you plenty of hours with fun.
Helpful? Yes No Funny
( 43.9 hrs on record )
Posted: May 28
Basicly a must play ARPG for any fan of that genre
Helpful? Yes No Funny
( 106.8 hrs on record )
Posted: May 27
One of the best "Diablo-like" games out there. Only one that I know where you can multiclass your character. Skills and loot is really good and the Devotion system adds another layer to your character customization.

Overall, I highly recommend this game to anyone looking for a ARPG with tons of skills and loot!
Helpful? Yes No Funny
( 57.0 hrs on record )
Pre-Release Review
Posted: May 27
* * * * *
Helpful? Yes No Funny
( 6.8 hrs on record )
Posted: May 27
This is a really solid hack-n-slash that looks great, plays nicely and has awesome deep mechanics. If you're looking at it and you are intrigued at all, you will probably love it.
Helpful? Yes No Funny
( 125.3 hrs on record )
Posted: May 27
Really great game
I was a big fan of Titan Quest and Diable
Disappointed about the early version of Diablo 3

I can spend hours on Grim Dawn !
Developpers still working on it, and more content is coming
Helpful? Yes No Funny
( 135.8 hrs on record )
Posted: May 26
Spiritual successor to Diablo 2 / Path of Exile that in some ways exceeds both of them and is in general very fun, especially in the 2-4 player co-op.
Helpful? Yes No Funny
( 83.0 hrs on record )
Posted: May 26
It's 2016 not 1996. This game might have been good 15 years ago.

So far its development progresses at a snail's pace. Balance is non existant. Viable builds are lacking. Experience progression is way too long from level 8-10 onward. It does not include many much much needed features contrarily to almost all other ARPG's out there.

Considering you have to pay for this game I can only give it a 1.5 / 10 at best.
Truly a disappointment, I was and still am a fan of Titan Quest and this graphically enhanced copy does not come close to it.

I recommend any gamer out there to go for Path of Exile instead. (true F2p cosmetic only, top notch developers, rapid development)
Helpful? Yes No Funny
( 74.7 hrs on record )
Posted: May 26
Amazing game.
Starts out as a pretty standart Arpg/hack'n slash, but arround lvl 30 the game unfolds and the deep game mechanics shines.

If Grim dawn just had Online gameplay with dedicated servers it would be godly.

Enjoy this nearly perfect single player game
Helpful? Yes No Funny
( 87.9 hrs on record )
Posted: May 26
A very good ARPG in general and excellent successor to Titan Quest.

It partially fixes my main gripe with Titan Quest - no random maps. I'm absolutely loathe Greece after replaying it so many times and I usually become bored before I reach Egypt. While maps in Grim Dawn also not random they have random roadblocks so it doesn't feel as repetitive.

While I didn't complete it yet, I have about 75 hours of playtime (I levelled few characters till various "ends" when game was in Early Access) and I'm still enjoying it.

And don't forget what it got proper mod tools about month ago, so it probably will have lengthy post release life.
Helpful? Yes No Funny
( 68.1 hrs on record )
Posted: May 26
Helpful? Yes No Funny
( 18.1 hrs on record )
Posted: May 26
This game is shaping up to be the diablo 3 I waited for but never got. Loving the graphic style, its not as polished as some newer games, but its a huge imporvement from say, d2 way back. A nostalgic vibe but very clean and VERY detailed. Love the games atmosphere, its the dark, horrifying, well Grim world I adore. A much preferred vibe over D3's W.O.W style that made the whole game feel a bit cartoony in my opinion. I started with normal but quickly realized that vetran was much more rewarding. 5 hrs only so far but this game is sucking me in fast, 10/10. Oh its 25$ so 11/10.
Helpful? Yes No Funny
( 56.6 hrs on record )
Posted: May 26
This game is amazing!
Helpful? Yes No Funny
Kahwk Tsukker
( 51.2 hrs on record )
Posted: May 26
never was a diablo fan, the "diablo clone" term for hNs games makes me kinda sick. but anyhow...imma huge hns fan and never felt much could stack up to champions of norrath. until Grim Dawn released...just wow, buy it play it and youll love it!!

p.s...diablo3 was decent.
Helpful? Yes No Funny
( 6.5 hrs on record )
Posted: May 25
Would love to play this game soon i can't launch it!
Helpful? Yes No Funny
( 6.2 hrs on record )
Posted: May 25
I hate level scaling. I understand I'm in the minority - most folks seem to like the scaling.

If I had known this game had it, I wouldn't have bought it (and so wouldn't have left a negative review). But the store page doesn't make that clear at all, and I only discovered the scaling after 6 hours of playing the game.
Helpful? Yes No Funny
Top Cat
( 32.2 hrs on record )
Posted: May 25
Like diablo 2? Like Path of Exile? if you said yes, just buy the game already.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 72 people (96%) found this review helpful
7 people found this review funny
57.2 hrs on record
Posted: April 30
Grim Dawn let me make a sorceress with a shotgun. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. At least until I find a bigger gun.

Freedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character.

The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. It can be a bit daunting until you realize your greatest gains come from your Mastery, so you'll generally want to one-point your skills until you unlock them all.

Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. You'll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination.

Unprecedented freedom means nothing if there's nothing to do with it, but Grim Dawn does not disappoint here, either. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don't. The main quest will keep you busy for a good 30 hours just putting down one of the major threats to the world, but building reputation and uncovering new secrets can last you dozens more hours.

And my God, the secrets! I'm a big fan of exploration in games and few reward you so richly as this. Unmarked dungeons and unique bosses can pop up just about anywhere, providing unexpected challenges at any level. Virtually every map has breakable walls and hidden chests, and much of the best loot to be had is found in hard-to-reach containers. I once found a secret dungeon beneath a side dungeon inside a completely optional dungeon! On top of all this, there's another character progression system called Devotion that uses points earned from hidden shrines all over the world, a genius system that more ARPGs would do well to ape.

Grim Dawn doesn't hold back in challenge, either, with some brutally hard side dungeons and optional bosses right from the first few hours. The main quest is easy enough to get through for even the inexperienced, so you have your choice of difficulty through exploration as well. All of this is presented with a gritty, moody look and some meaty sound work, though the soundtrack is pretty lacking and gets repetitive in a hurry. The Lovecraftian themes are well-realized and there's a ton of detail to the world, from engaging lore to morally gray decisions to make. Even if there wasn't so much to work with in the gear and skills systems this would be a solid competitor to Diablo and its ilk, but the wealth of options and progression systems easily makes Grim Dawn one of the top titles in the genre.
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51 of 54 people (94%) found this review helpful
1 person found this review funny
757.3 hrs on record
Posted: April 30

After 550 hours of playing Grim Dawn, I think it is time to write up my review.

So, what is Grim Dawn? The short answer is that it is "Titan Quest" 2.0. The long answer is that Grim Dawn is an ARPG from Crate Entertainment. The game takes places in the world of Cairn, where it is basically destroyed by 2 supernatural warring factions (Chthonians & Aetherials). The Chthonians seeks to rid the world of all humans, while the Aetherials seeks to possess the humans and use them for their own gains. You are the survivor of one of those “possessions” and this is where you begin your adventures.

The game has some great features (PROS) and not so great features (CONS), which I will be detailing below.

In terms of greatness / Pros:

  • 6 core classes with the ability to select a 2nd class (at level 10) to further customize your character. (various character builds)
  • Lots of customization for different playstyles & characters, including the Devotion system.
  • Crafting systems is really cool, especially once you start collecting the difference recipes.
  • Multiplayer is fun once you get a session started and are in a good group of players.
  • Offline play / no “always online" requirement to play the game.
  • Modding Tools.
  • Dev updates (aka: Grim Misadventure).
  • Dark but beautiful world (dead bodies everywhere).

In terms of lackluster/ Cons:

  • Multiplayer can be frustrating as the connection can be subpar & some games are laggy.
  • Graphic performance is underwhelming in some areas of the game. (i.e. Plains of Strife, where I get ca. 30 fps on a 980ti)
  • Melee characters have a harder time, compared to magic / ranged based characters.
  • Can get boring running through the same levels with different characters as there are no Pre-Generated levels/dungeons and depending on the player, the end game can be lacking.
  • No “secret passage” like in TQ IT ;)
    This was a secret area in TQ: IT, where the bosses were named after the developers. I am also aware of Dalia's SUPER SECRET QUEST, but for me it is not the same

Grim dawn is the spiritual successor to Titan Quest. They took the best of the core elements from TQ and improved upon them while adding new features (i.e. Devotions).

In the end it is a worthy buy and I would recommend this game to anyone who is looking for a great ARPG set in a dark atmosphere.

SIDE NOTE: Another aspect, which I find interesting is that the developers have already stated that they are working on a survival mode and there is already an expansion planned for the future. This level of support for the customer is really nice to see and they are continuing with small updated to the game (i.e. patch 1.03 - Devotion changes)
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26 of 29 people (90%) found this review helpful
1 person found this review funny
51.2 hrs on record
Posted: April 30
Grim Dawn has been worth the wait since its Kickstarter campaign ended four years ago. Using the Titan Quest engine provided that essential first step to greatness, and it helped create awesome locations populated with diverse monsters. The levels are huge and joined together in a cohesive manner. The inclusion of faction alliances, and numerous written logs, helps strengthen the role-playing aspects. Character customization, class combinations, equipment upgrades and Devotion skills allow for a titanic range of viable builds. Once you finish the game, additional time can be spent with bounties, faction quest, and exploration of obscure areas. If multiplayer was more polished, there would be nothing holding it back from being strongly recommended. For solo adventurers, there are few better hack-and-slash games than Grim Dawn with its tremendous depth and excellent world design.

Read full review
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22 of 24 people (92%) found this review helpful
1 person found this review funny
740.0 hrs on record
Posted: May 5
My first review ever and English is not my native language so please bear with me.

Grim Dawn is an awesome arpg that takes place in a fictional world. The game provides fast and smooth gameplay with intriguing lore to uncover. The game looks dark and grim which I found very appealing compared to the cartoony look other games may have. There’s enough diversity in the different area’s to explore. Some areas are looking absolutely gorgeous. Most of the game is hand-crafted with some randomization. There a plenty of different enemies to fight against providing enough verity and challenge. Sometimes you have to prioritize to kill a certain enemy otherwise things may get really tough. What You See Is What You Get (WYSIWYG), which means that an enemy could have an epic weapon or armor equipped that you can see him wearing. So kill him and he will drop that item, however if he might be tougher to fight against as the item can grant them more power than usual.
You can play this game single-player or multi-player with a party up to a max of 4 people.

There are currently 6 classes which are called masteries in the game. They each have their own unique skills. When you reach level 2 you can choose a mastery to start with and at level 10 you can choose a 2nd mastery if you want. This way it provides enough build diversity for your taste. Melee or ranged and a mix of both it’s all up to you to choose. You can use 1 handed weapons and shields, 2 handed weapons, dual wield, pistols, scepters, focus and pets (summons). So you are not bound to a few skills you can choose from. Items like armor, components , relics, etcetera could also grant extra skills to use. And let’s not forget about Devotion, thought out the game you can find Devotion Shrines to restore, which grants you loot and a Devotion point on which you can invest in the Devotion Window providing more stats and skills to customize your build. You can use any item you want just as long as you meet the required stats for it. You can reassign skill- and devotion points but not mastery- and attribute points.

There’s plenty of loot in this game which can be obtained from enemies, chest, bought at a vendor or you can craft items. Blueprints can be found to craft different items at the blacksmith.

I like the faction system on where you have hostile factions with increased negative reputation against them, brings increased enemy spawn additional monster spawns, increased Hero spawns and, upon reaching Nemesis status, Nemesis spawns. With friendly factions, increased reputation unlocks access to the bounty table. There you can do small quest for a gaining faster reputation with that faction and that unlocks more items at the faction vendor.

I love it that certain quest can change the appearance a little bit of a refugee area. Bringing more survivors there and a cosmetic change. There are also quests that brings choice and consequence to your decisions. So the outcome for that quest could influence a small area.

The lore is great for those who are interested in that like me. You can find notes in the game that provide more information about certain events. But also by talking to npc’s and reading the description in the devotion windows.

There’s no magic arrow that points you into the right direction for a quest, only when your nearby you will see a star on the mini map that your close. Personally i think this is a big plus, i love to explore and find the area myself it’s way more immersive.

There are enough options in the game to change the camera angle zoom in and out. You can set the loot filter to only show magic items, so that your screen isn’t cluttered with loot.

Secret areas who doesn’t like them, i always have the urge to explore everything. Some secret areas are small others are larger. You can find them by breaking a wall or perhaps a hidden path to reach it. Explore and you shall be rewarded because there are plenty of secret areas to uncover.

Small things that matter like kicking in doors or at barrels, destructible objects like furniture walls that collapse. Weather changing effect that make the area darker with a bit or rain or just a sunny day. Enemies of different factions fighting each other.

Challenge dungeons that provide a real challenge, where if you die you have to restart the game to start a new session. That means you have to redo the dungeon to get to the end. I play softcore so i won’t lose my character but still have the excitement of trying to survive and not to get killed.

Modding tools are released, so expect the community to create their own content, items, classes and even entire worlds.

The developers are very passionate about the making the game, since the Kickstarter the game has grown bigger and better with more features than they originally planned. There is even a free content update coming out soon!

Some very useful links besides YouTube and Twitch:

To find out more about the game i highly suggest to the a look at the official game guide at: http://www.grimdawn.com/game.php
Want to take a look at the masteries and the skills and plan your build than take a look here: http://grimcalc.com/.
Want to know more about the items than you certainly want to take a look here: http://gracefuldusk.appspot.com/
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17 of 18 people (94%) found this review helpful
2 people found this review funny
164.2 hrs on record
Posted: May 21
At first this game seemed like one of 'those' Diablo copies. But as I played through it, several positives that other similar ARGP's don't have become clear:

+ Grim Dawn has six well-rounded premade 'classes' you can invest in.
In Grim Dawn, you start out with all options open and you can choose from a big variation of offensive and defensive skills.
+ Grim Dawn allows for Dual Class mixing.
After reaching level 10, you can start investing points in another 'class' skill tree, allowing you to mix with even more offensive/defensive skills from that other class.
+ Grim Dawn has an item for most skill builds.
The items in Grim Dawn are unique, but also generic in a good sense. Flat bonuses to whatever type of damage your character deals are widely available.
+ Grim Dawn has a massive variety of item-enhancers (called Materials).
You find these in the world and can attach them to items to make them more powerful in a certain way, or use them in the extensive crafting system. They can be somewhat compared to 'socketable gems or runes' in Diablo 2, but every item has a 'socket'.
+ Grim Dawn has a very extensive 'talent' system (called Devotion).
In the world you find shrines that once defeated/something sacrificed to award a talent point. This can be invested in a very broad talent system. This has a slight downside for those who do NOT enjoy theorycrafting; it can be a bit overwhelming.
+ Grim Dawn plays fluently.
Now this may seem irrelevant, but for those who played Path of Exile and were thrown off by the 'clunky' gameplay (I know I was) will have a much cleaner feel of gameplay flow in Grim dawn that is almost similar to Diablo 3. You character feels very responsive to your actions and he goes where you want him to go.
+ Grim Dawn has a good mix between realistic and clear art style.
To make a game both pretty in a realistic way AND still be able to see what happens where is NOT easy, and Grim Dawn does a good job at it. The minimap, map and color scheme are all clear enough to see (I am r-g colorblind).
+ Grim Dawn is fun to play with friends.
Once set up, GD is a very enjoyable multiplayer experience. You can easily build characters that complement each other, or slaughter each other in a duel.
+ Grim Dawn items can (usually) be traded/given to friends.
Yeah, this is good. Not like Diablo 3 where every-****ing-thing is soulbound. Some items in Grim Dawn are also soulbound, but with reason.
+ Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

- Grim Dawn has a seemingly pointless mechanic of stat points.
You are allowed to invest in Physique, Cunning or Spirit. Physique gives hp and other health bonuses, Cunning gives crit and hit bonuses and Spirit gives more energy to spam your skills. It SEEMS like a choice at first, but because items REQUIRE flat amounts of these stats (715 Spirit for that great caster item, 715 Physique for that awesome armor) this choice is an illusion. In fact, this can be very frustrating for a first playthrough; you might not be able to wear something awesome you find. Diablo 3 doesn't have this problem (but many others).
- Grim Dawn tends to stutter a bit with large amounts of monsters and particles on screen.
Played on a high-end PC (2016 built), with 3 Wind Devils, 3 Storm Totems, 1 Wendigo Totem and 4 packs of monsters can give lag, even on the best of machines. This is not any worse than on similar games like D3 or PoE.
- Grim Dawn leveling can become tedious.
After level 50, the experience needed to advance increases rapidly per level. Reaching max level on a character is an every-day, 2 week investment at least.
- Grim Dawn needs portforwarding for most people to do multiplayer.
Right now, hosting a game in GD requires you to manually open port 27016 (UDP/TCP). Although this is easy for me, it may not be for those less technically inclined.
- Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

I hope you found this summary review helpful! Have fun :)
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13 of 16 people (81%) found this review helpful
3 people found this review funny
83.5 hrs on record
Posted: May 8
if you like Diablo2, you will like Grim Dawn, it's that easy (Ok, there are guns).
highly addicting hack&slash with great atmosphere and skill possibilities.
Have been looking for a game like this for a long time.


pls buy the game and support the devs
so we get more content! <3 <3 <3

edit: can't stop playing
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9 of 10 people (90%) found this review helpful
1 person found this review funny
291.1 hrs on record
Posted: May 9
Hello all and welcome to my review of Grim Dawn. This game is a third person aerial view action game where the object is to save the town/world from a menacing invasion or two.

Like mostly all games of this style, there are four flavours of bad guys; your peons, which are there to die in droves, your lieutenants which soak up some damage, but are otherwise disposable, heroes which usually soak a lot of damage and dish more out but not extremely so, and bosses which both deal out and take a tremendous beating.

When you level, besides the attributes you can increase Mastery level or skills. You have a limited amount of points (255); you might hear people whine that “I need more points for this build”. Ignore them; just realize that there is a budget in this game for your points, and that you can’t always get what you want. But if you try sometime, you just might find you get what you need.

One thing I would like to point out if someone is interested in this game; there is no ‘right’ build nor is there a great need to find one. Certain skills are meant to work together with good synergy and you can choose a less-optimal skill selection, but if you want to play a certain style you can. For example, a ranged character is just as viable a character as a melee character. A ‘tank’ can play just as well as a ‘DPS’, if a bit slower at times (I’m assuming that you if know what a ‘tank’ is, you know this already).

There are also many builds out there, “perfect” builds where “this build absolutely needs these 7 purple items of lvl 75 to work”; ignore these people. If a build requires Nemesis to work, it’s not a build. What I would recommend is have an idea of what you’re looking for in a game (do you want ranged or melee? High armour or high deflection/maneuverability? Slime and snails or puppy dogs’ tails? Thunder or lightning?) Most classes can do most things well enough that in Normal/Veteran you won’t be that put off. By the time you hit Elite, either you know what works, you can find out what does, or you make a new char and try that; it’s all good.

I have played multi-player with friends and I find that quite fun and highly recommend it if possible.

• The ability to play how you want (within reason)
• Fast paced
• Lots of different bad-guy selection/abilities

• In Elite/Ultimate, gear dependency increases and efficiency becomes more important
• Some skills are pointless (or ‘not as efficient’) to increase above one point
• Much higher requirements to get heavy armour than to get ‘magic’-type rings or amulets

Overall, I highly recommend this game. It’s not perfect, and there are things that could be done better, but it’s a fun game to play and I enjoy my time playing it. The first act is very good for easing someone into the game. The classes are all quite different and all provide something fun and exciting to try.
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9 of 11 people (82%) found this review helpful
186.0 hrs on record
Posted: May 3
I don't usually review games, but this game, this glorious masterpiece of a game deserves all the praising in the aRPG world.
Where Diablo II, or better yet, Diablo II Median XL ended, this game picked up the torch and keeps running strong. I would wage their dev has a hand in it.
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5 of 6 people (83%) found this review helpful
152.8 hrs on record
Posted: April 28
Grim Dawn is set in the war torn world of Cairn and is easily one of the best arpgs I have seen in years having been developed by Crate Entertainment an indie company formed with some of the talented devs of Titan Quest. Crate was able to gain rights to the Titan Quest engine and began developing Grim Dawn which in my opinion is a worthy successor. While Grim Dawn does take inspiration from fan favorites such as the diablo series Torchlight series and Path of exile it introduces it's own unique ideas to these systems as well. Some of the things enjoy are.

The Dual Class System: Having been developed by some of the people that worked on Titan Quest one of the core features that i really enjoyed about Titan Quest makes a welcome return here in the dual class system. Upon entering the game you can create a Male or Female classless hero at level 2 you will have the ability to pick one of 6 class trees.


you can further flesh out your class at level 10 by combining a second of these trees. This combined with all the items that grant skills and augments to skills makes for some deep customization options which is one of the things i enjoy about rpgs in general.

The devotion system: while it is apparent that this system takes inspiration from Path of exile's massive skill tree the devotion system in Grim Dawn is quite unique in that you have to go exploring throughout the would to find shrines which need to be cleansed. once cleansed you will gain devotion points which can be spent in a constellation map to augment your skills.

Open world: Cairn is a huge open world providing hours of fun content to delve into quests some with consequences /lore/Factions/Bounties/Dungeons there is allot to do in Grim Dawn and Crate have already confirmed they will be adding more content updates and full expansions

Component system: The component system works similar to the gem socket system present in other games in the genre. The difference here is that instead of having gems and socketable items Grim Dawn has different components that can be added to any tier of item. Some of these components can really improve your build by having skills tied to them. For example I have a character that has a lodestone socketed into my offhand this item grants a lightning nova skill and to take that even further I have tied the lightning nova skill from the lodestone to the scorpion sting ability in the devotion system which adds an aoe poison to the lightning nova.There are tons of components for every gear type and you can combine these components to make more powerful ones. While I do enjoy this system it is not without it's flaws the biggest one being that if i want to modify or remove an item from a piece of gear I can do that by way of the Inventor's apprentice however you can only keep one or the other the component item or the piece of gear. This can make the decision to salvage quite difficult if both items provide significant additions to a build.

The Loot: Loot in Grim Dawn like other titles comes in different tier types Common/Magic/Rare/Epic and Legendary. What makes the loot different from other arpgs is the fact that like the component system some items can augment existing skills even after you have maxed them out on the skill tree or like the lodestone mentioned in the component section some loot can have specific skills tied to the item. This really makes for a unique customization experience.

The Inventory system: While the inventory system is in many ways no different any other arpg out there there are a few things that are worth mentioning about the system in Grim Dawn such as quests that give bag upgrades for rewards a button that automatically combines components and my personal favorite and something that everyone has been asking for in several games of the genre. an AUTO SORT BUTTON!!! for those of us who hate playing inventory tetris. The stash system is also really well done as it has a character specific tab and an item transfer tab. The item transfer area can be upgraded to have more tabs within it as well so there really is no shortage of space.

Questing and Lore: Quests in Grim Dawn come in many forms. Some quests unlock vendors and crafting abilities some have choices and consequences. For example maybe there are 2 warring factions in the game if you choose to help one you will become enemies with the other. These kinds of choices make for a rich questing experience. while exploring the world you will find tons of pages and notes on the areas that you are exploring I have always been a fan of finding lore in these types of games and there is no shortage of that here.

Crafting: Crafting in Grim Dawn borrows some of the ideas from Diablo 3's artisan system they have blueprints that you can find through out the world to increase the list of items available to craft. You can craft components and potions to give you extra damage or resistance fore specific monster type as well but the thing that stands out to me is the ability to craft relics these relics like other loot in the game can ultimately change your play style for example you might have a character such as the demolitionist that uses pistols but can't dual wield them no problem you can craft the gunslingers talisman equip it and you have your ability to dual wield pistols.

Factions: While exploring the world of Cairn you will encounter different factions and settlements that will have their own set of bounties and quests for you to do. These factions have quartermasters which are merchants that sell items specific to that faction depending on how high your friendly reputation is with them. As stated before in the quest section some factions are at war with each other so helping one faction may and in come cases will in definitely either damage or completely ruin your reputation with certain factions. If your reputation gets significantly low with a faction they will spawn more elites and nemesis monsters to hunt you down. This in my opinion makes for a very engaging exploration experience.

Single/Multiplayer modes with server browser: Grim Dawn features the ability to play your characters in both single and multiplayer modes. the multi player is easy to use the host options are quite good due to the fact that you can host a game for up to 4 players and because the game features a server browser rather than an account based system the player hosting the game can easily customize the number of players allowed in the server weather there is instanced loot and even put a password on servers so that only friends can join this is somthing i wish all games like this had.

The Cons: While I really Enjoy Grim Dawn I do have one minor complaint. I wold love for there to be more voice acting especially since there is literally tons of lore notes in the game and being a person that has some visual difficulties reading a whole bunch of text does tend to put allot of strain on my eyes so having audio to listen to is a big help but I also understand that they are an indie team and are only able to work with that they have and this grype aside they have made a fantastic rpg.

Final Verdict: If your looking for a new action rpg title to dig into Than Grim Dawn will not disappoint. It has something for new comers and old veterans of the genre alike. It is a great value and well worth the asking price and i highly recommend this so i am going to give Grim Dawn a 9 out of 10.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
390.0 hrs on record
Posted: May 7
Super hach & slash better than Diablo III and you can buy it for 1/5 of the price of diablo 3 ! omg get it now
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4 of 5 people (80%) found this review helpful
70.5 hrs on record
Posted: May 12
Firstly, I must say I backed this on kickstarter so I naturally may have some biases towards my love of this game.

Grim Dawn is likely one of the best aRPG games I have played in recent years. To explore this I think I will break it down into several areas- World, Loot, Usablity and Progression.

World wise, the game runs a single continous map which only has loading screens when you either warp far away or enter a dungeon. Besides that you could technically run through every map- to every town- in one swoop. It feels very similar to Diablo 2 or Torchlight 2- but with the middle travel sections cut out. Each act has a significantly different terrain to explore with different colours and props. You move from a swamp, to a desert, to a farmland, to a ice world, to a cthulia-esque demon area, to a almost C&C tiberium style crystal world. Each section of the world seems fresh, vibrant and interesting because of this. There is a massive variety of monsters and some which are reused for good story reasons... There is just so much to love about this world. But one thing stands out most of all to me. It isn't always dark. With a game with a title like "Grim Dawn" I was expecting a ton of grim darkness- and while that certainly resonates in the theme and props of the world, the game sports a full day-night cycle which basically just makes the colours of the world come alive. I appreciate that SO much it isn't funny.

Loot wise... It has a nice progression, it has loot colour filters and it has a lot of different rarities. While the loot you receive may not be as crazy as say, torchlight 2, it is really smart about how it does the loot. Legendary items are always exciting to get- and they actually allow you to find "empowered" versions of the epics you found at lower levels. While there may not be as much variety as some games in the genre- they seem to constantly add more and use what they do have very competently.

Usability- this is where the game SHINES. Just when I thought the pet system of torchlight 2 couldn't be beaten- here comes grim dawn. In grim dawn you can freely make portals anywhere, any time. You are mid dungeon run? Teleport back to town and empty out- need to get from one town to another? Use a portal. Too lazy to warp back to the main portal to portal to another portal? Use a portal. They require no mana, no items, they just.. work. I couldn't have imagined just how valuable this ability was until I had a chance to experience it. But besides that there are so many other little features we have found that just make playing grim dawn a pleasure. Loot filters, point by point respec, massive expandable inventory and shared stash, likely many other things I have taken for granted and forgotten. Either way it plays really well.

Finally, Progression. Each level you gain stat and skill points- standard affair- up to level 85. Stat points are as you would expect, they provide broad boosts to various areas while also providing you with the points required to equip better and better items- cool. Skills- interesting. Because you can combo two of any class it is up to you to decide what you prefer. Do you like to summon creatures? Perhaps go for Occultist/Shaman? Want a bit more magical oomph? Try throwing an archanist in there instead. Each class has a sprinkling of both passive and active skills and toggle skills all of which may be upgraded over time. This allows people to really play how they want- when I as an occultist/shaman looked at my Nightblade/Solider friend we were shocked to see the differences. His tree was filled with passives and lots of active abilities- while mine had no passives, only a few actives and a massive amount of points to upgrade existing skills. Add in the "devotion" system you gain points for by fixing shrines and you have a lot of variety in what you can do. Even loot has intersting levels of progression, it often becomes a choice between higher stat boosts/other interesting effects and higher skills. It just requires a lot of tweaking and playing with, but you can really construct a nice character.

There is one more final point I wish to touch on here. Okay so when the game was "content complete" me and a friend powered through 50 hours of this game together and in doing so only reached around act 3? Months later we came back together and decided to keep on playing. Now, a lot had changed, but we were still able to pick up exactly where we left off and keep playing. It took us less then half an hour to get our bearings and come back to playing it. This may not sound like much, but honestly the ability to quickly start playing again is something which I really loved about the game. When we went to play torchlight 2 again for example, we kept starting new characters- it just- didn't work nearly as well for the runback. It may not be much, but I really feel that this trait is a very positive one.

Overall, I really loved this game. It is by far one of the best kickstarters I have EVER backed and I look forward to seeing what they do with it next. Promised free content upgrade in june sounds good- I know at least one paid expansion pack will be in the works thanks to my kickstarter pledge- but overall I really hope this game gets improved upon for years to come.
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4 of 5 people (80%) found this review helpful
12.4 hrs on record
Posted: May 16
This one line pretty much sums it up:
The Diablo 3 we never had.

Runs incredibly well on max settings with a rocksolid 60 FPS on my GTX970 and intel i5 3.4GHz.
It's indeed a bit graphically dated, as most reviews have mentioned, but it honestly doesn't bother me in the slightest, where it lacks in raw beauty (textures and stuff), it makes up in effects.
Another huge deal maker for me personally (as one of those weird "controller on pc" gamers): it has controller support and integrated it very well (movement and combat feel as natural as while playing by mouse).

My only gripe:
When altering graphical settings mid-game, it completely locks up the game, to the point of requiring to hard-reboot my computer, is this a known issue and being worked on?

Please keep up the great work!
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4 of 5 people (80%) found this review helpful
87.9 hrs on record
Posted: May 26
A very good ARPG in general and excellent successor to Titan Quest.

It partially fixes my main gripe with Titan Quest - no random maps. I'm absolutely loathe Greece after replaying it so many times and I usually become bored before I reach Egypt. While maps in Grim Dawn also not random they have random roadblocks so it doesn't feel as repetitive.

While I didn't complete it yet, I have about 75 hours of playtime (I levelled few characters till various "ends" when game was in Early Access) and I'm still enjoying it.

And don't forget what it got proper mod tools about month ago, so it probably will have lengthy post release life.
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4 of 5 people (80%) found this review helpful
159.0 hrs on record
Posted: May 21
Grim Dawn is great! 130 hours in, and I still haven't seen everything, done everything, played everything yet! I have a shaman/solider @ lvl 37, a warlock/arcanist @ lvl 44 and a solider/nightblade @ level 43. All my hours have been in Veteren difficulty, which is really difficult. This is a nice change from playing games like Diablo 3, Torchlight 2 and Van Helsing series, where the difficulties seem unbalanced to me.

I highly recommend this game, especially if you are a fan of the Diablo series, Torchlight or Van Helsing games.

The combat is smooth, the skills are great, the devotion mechanic is fun and the difficulty is a nice challenge!

So far the only con I can think of is the massive maps. Not enough riftgates (home base portals) in the world. As a father and husband, I have limited time to play, and so consently having to re-clear areas to reach the next riftgate that is at the other end of the map can be very fustrating and repeditive each time I log in.

As for multiplayer, I can't say. I'm a solo player by nature, so I have yet to try out this side of the game. Supposely sometime in the future, Crate said they would be adding a Survival mode to this game, which I think would be a fun feature.

Also, as a bonus, you definatly get alot of game for your buck! Huge maps, alot of monster models, cool spell effects, side quests and dungeons, hell it even has side maps to its side maps!
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3 of 4 people (75%) found this review helpful
105.7 hrs on record
Posted: May 16
Best arpg after d2. Dont think just Buy if u like type of this game.
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3 of 4 people (75%) found this review helpful
4.6 hrs on record
Posted: May 14
I purchased this game because of the co-op mode that you can play. My brother and I started playing it, and at first we had to spend about 10 min tweaking the graphics so things were easy to pick out. Once that was done we dove right into the game. It was tough learning what did what, but I guess that's what we enjoyed about the game. There really wasnt a "hey you have to do this" part of the game (if there was we totally missed it). If you enjoy games like Baldurs gate, Diablo and and top down dungeon crawler then you will surely love this game :) . 8/10 for graphics/audio and gameplay (but I'm sure if my computer was better the graphics would be better). Love the game!
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: May 8
A well done game.
Much better than diablo 3.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
84.5 hrs on record
Posted: May 20
brilliant game

Diablo III sucks gotem
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3 of 4 people (75%) found this review helpful
96.0 hrs on record
Posted: May 20
Amazing ARPG bringing back the classic feel of Diablo 2 and Titan Quest. I recommened for everyone.
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3 of 4 people (75%) found this review helpful
68.1 hrs on record
Posted: May 26
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