Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (1,156 reviews) - 91% of the 1,156 user reviews in the last 30 days are positive.
Very Positive (8,309 reviews) - 93% of the 8,309 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (33)

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

46 comments Read more

March 18

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

49 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
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Very Positive (1,156 reviews)
Very Positive (8,309 reviews)
Recently Posted
( 418.3 hrs on record )
Posted: May 4
I can say one thing about this game . It's good if u like Hack and slash games. Lot of things to do. Everything is o.k in this game. I have play some hrs now and it still not boring. (4now :-))
Helpful? Yes No Funny
( 81.4 hrs on record )
Posted: May 4
Excelent ... Feelings of diablo 2 again
Helpful? Yes No Funny
II-DWG-II Atorioss
( 49.8 hrs on record )
Posted: May 4
This game is amzing! Go buy it!

But there is some negativ things that bothers me...

In this game you can mix 2 classes and level up in both trees as you see fit. I play a witch hunter that is combined oculist and Night blade. That is awsome but I really want a small third tree for unique witch hunter spells. Now witch hunter is just a name and not more than that :(

Main story bosses sucks and are not unique or diffrent from the rest... Only last boss is unique and diffrent. In diablo 2 you well remeberd all the diffrent bosses for each act. sadly you dont in this game! BUT STILL VERY GOOD! GO BUY!
Helpful? Yes No Funny
( 37.2 hrs on record )
Posted: May 3
really fun this game. Only problem is not supporting 4K resolution. I have to change to 1080P to play.
Helpful? Yes No Funny
( 135.7 hrs on record )
Posted: May 3
I don't usually review games, but this game, this glorious masterpiece of a game deserves all the praising in the aRPG world.
Where Diablo II, or better yet, Diablo II Median XL ended, this game picked up the torch and keeps running strong. I would wage their dev has a hand in it.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: May 3
having issues with my cursor becaus my screen flashes black everytime i move my cursor over an enemy would love a fix to this problem so i can play this game
Helpful? Yes No Funny
bon bon ceyo
( 47.8 hrs on record )
Posted: May 3
the game reminds of d2 slightly with a major thing missing: there is no closed secure server! i do not see any point in playing a loot-grinding based game without a secure closed world and trading.

apart from this, the classes are unnecessarily complicated. especially the skill names are crazy. it feels like going back to school memorizing table of elements. dual class specialization sounds interesting, but due to this very steep learning curve of skills and synergies, it all becomes too demanding for a single player game.

i do not recommend this game until these issues are worked out.
Helpful? Yes No Funny
( 10.9 hrs on record )
Posted: May 3
It's like path of exile graphic like, but with diablo3 terrain and made up together as a standalone.
Helpful? Yes No Funny
( 38.5 hrs on record )
Posted: May 3
Brilliant game. Also this game DOESNT require active connection omg !!! Those old nerds like me be praised.
Helpful? Yes No Funny
Bare Kristoffer
( 14.9 hrs on record )
Posted: May 3
A worthy sequel to titan quest, only much better.
Helpful? Yes No Funny
( 67.6 hrs on record )
Posted: May 3
Nice old time diablo 2 feel
Helpful? Yes No Funny
( 68.2 hrs on record )
Pre-Release Review
Posted: May 3
Great game, far more in depth arpg than d3 is and its cheap as chips
Helpful? Yes No Funny
Phara Dar
( 111.3 hrs on record )
Posted: May 2
There are so many ways you can customize your class so it won't be like others. I truly love this game.
Helpful? Yes No Funny
( 37.1 hrs on record )
Posted: May 2
Vary good game they put a lot of work into this game.!
It looks good, and the game play, is fun and will never get old.

Helpful? Yes No Funny
( 21.0 hrs on record )
Posted: May 2
This game is really great as other reviews have said. The only problem for me right now that it is still in Beta where it will crash regulary, so you'd better save the game while you can. I stopped playing it for a while because I forgot to save while I have got many quests done.
Helpful? Yes No Funny
Dr Seventies
( 36.7 hrs on record )
Posted: May 2
The game is fantastic. The matchmaking leaves a lot to be desired and there are numerous bugs, but it's still the most fun I've had since Diablo II.
Helpful? Yes No Funny
( 26.5 hrs on record )
Posted: May 2
You can really see and feel the hard work and effort which went into a game like this. The level of polish and detail is unlike any other ARPG and the amount of content feels more than D2+D3 together. For it's current price it's a steal.

A real masterpiece of our generation.
Helpful? Yes No Funny
( 49.1 hrs on record )
Posted: May 2
An incredible game which can hook you to action for months or even years with different difficulty choices, real death(hardcore mode) and even multiplayer mode. But beware, do not simply skip quest texts since you may face a dirty and irreversible consequence in the future.
Helpful? Yes No Funny
Daoky™ [WORKING]
( 7.1 hrs on record )
Posted: May 2
Grim dawn is one of the best games i have ever played. PERIOD
This is literally worth every penny, i wish there was an option to pay more because HOLY ♥♥♥♥.

This is basically what people could say a clone of Diablo.
But i would say this is basically what diablo "Could've been"
Grim Dawn gives you that Hack and Slash, looting fix.

The Gameplay is INSANELY satisfying, you feel the momentum of every weapon swing such as hearing the skulls of your enemies crack from shear force of a mace,
The enemies are also ragdolled when they die making you feel like a complete Badass as they fling across the room when u blunderbuss them in the face.
The Bosses are insanely hard especially if you put it on Veteran difficulty and you have limited amount of potions.
The Loot that drops from enemies are AMAZING theres nothing more satisfying than finding an amazing loot pile after killing a whole wave of Undead and its boss.
The Enemy designs are well made enough to keep the "unexpected" feeling of who you're fighting next.
First you're battling zombies in a village then you're fighting an army of FISH MERMAID MEN in a cave
Story is abit cliche, but still keeps me coming back to complete the quest and finding out whats gonna happen next,

Grim Dawn. This is literally a 10/10 from me personally i see no cons whatsoever, the graphics to me fit theme well hence the name "Grim".

Helpful? Yes No Funny
DC Malleus
( 51.5 hrs on record )
Posted: May 2
Grim Dawn takes all the best bits of Titan Quest, sharpens them up and carefully places them in a Victorian world full of Lovecraftian horror and high magic. A true labour of love, this is high craftsmanship gaming freed of the constraints put in place by bottom-line publishers, as mountains of content lurk just below the surface, waiting for purpose or accident to uncover them. The best elements of TQ's class and loot systems have been polished and imported, along with the addition of whole new layers of character customisation and skill mechanics. All traces of sterility have been blown away, with a grimy, lived-in world full of blood and bone replacing the classical diaromas of Ancient Greece, Africa and China.

A true and worthy contender to the ARPG crown, Grim Dawn stands toe-to-toe with Diablo 3, Torchlight 2 and Path of Exile, and in my opinion is the most consistent experience among them. At time of review I've put in almost two full days of play and I am still excited to pick it up and play solo or co-op whenever the chance arises. If the genre holds any appeal to you, grab it at the going price and prepare to lose a bunch of your free time to chaos and aetherfire.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
96 of 104 people (92%) found this review helpful
8 people found this review funny
241.8 hrs on record
Posted: April 18
I'm currently in a laboratory, and I'm using an item that lets me throw faeces at enemies ... It is surprisingly powerful

Game overview

*Genre: aRPG, hack & slash
*Avg length: ~25 hours (1 playthrough on normal)
*Developer: Crate Entertainment
*Publisher: Crate Entertainment
*Release date: February 25th 2016
*Platform: pc

<<<Pros and cons>>>

+ Indepth (but not overly complex) character building
+ Ability to (partially) respec
+ Exploration is greatly rewarded
+ 3 difficulties to play through
+ Faction system
+ Appropriate atmosphere
+ Multiplayer available
+ Multiple little features to make life easier
+ Insanely replayable
+ Aesthetically, the game is gorgeous, but
- Graphics seem a little outdated in certain places
- The soundtrack is good, however repetitive at times

Full game review

It is almost a miracle. After about 6 years of development, Crate Entertainment's Grim Dawn has finally been released. A game that had been in early access on Steam for so long due to the developers experiencing some personal difficulties. Not only that, they also greatly expanded on the game's original content due to fantastic support by fans along the way. The result is a superb aRPG that is currently among the very best. Having owned and closely followed the game for about 2 years, looking at the (finally) complete game is a pure joy. Hold on tight aRPG lovers, because you're in for a most wonderful ride with this one.


Enter Cairn, a dark and mysterious world that was once a great empire, but now on the brink of extinction. At fault are the overly curious arcanists who brought Aetherials into their world. These spiritual beings seek to use humans as hosts and consequently turn them into powerful, yet abhorrent creatures. If that wasn't already enough, survivors also have to battle the Chthonians: they have the malicious intent of offering as much blood as they can to their almighty god. You, the player, awaken at the worst time possible: a grim dawn. For a little while, you yourself were possessed by an aetherial and thus have no memory of your former life. This possession almost cost you your life. However, those aetherial remains dwelling inside your body seem to grant you odd, yet useful powers ...

<<<Gameplay, fun factor and replayability>>>

Grim Dawn is an aRPG like there are quite a few others in the genre: Torchlight, Diablo, Van Helsing, Path of Exile, Victor Vran, Titan Quest ... While each game differs and has its uniqueness, they all have the same core gameplay: run around, kill monsters, find loot. And all of that in an isometric perspective. Even though a bit repetitive in gameplay (which is no problem if you're a fan of the genre), they have great replay value, mostly due to their theorycrafting: how to create and finetune the 'perfect' build(s). In trying to do so comes a lot of experimentation and farming, which can take quite long.

Unlike certain other aRPG's, Grim Dawn does not force you into a specific class. Mages don't necessarily have to wield wands and warriors don't have to wear heavy armour and shields. Every character has access to all gear. However, you are required to invest in specific attributes in order to wear different equipment. Another feature that is quite welcome, which was present in Titan Quest also, is how the game lets you combine any of the 6 available masteries to create your personalized class (= 2 masteries combined). A first mastery can be chosen at level 2 and the second at level 10. There are so many skills that one can choose to build around, that even within the same mastery, there is a lot of room for variety. This allows for an insane amount of experimentation and theorycrafting, which is sometimes even more fun that actually playing the game!

One day, Crate decided that character customization wasn't deep enough already, so they released the devotion system. What is this system exactly? It is basically another (yet smaller) layer of customization where players have a total of 50 points to invest in certain passives (e.g. +10% piercing dmg, +20% elemental resistances etc) or actives that enhance your main skills. Those actives can be bound to certain skills and will proc under various circumstances (e.g. 100% to occur when critically hitting). Devotion points can be acquired by restoring old shrines that are spread throughout the whole world and between the 3 difficulties (normal -> elite -> ultimate).

Seeing the amount of customization, being able to (partially) respec is a relief. Reallocating is done by visiting the spirit guide in one of the major cities and can be done at any given time, granted you have the currency for it. It starts out pretty cheap, but can get extremely expensive for those who experiment endlessly. Both skill and devotion points can be reallocated; mastery and attribute points can not. This allows for decent experimentation, but also reminds you to choose carefully when needed.

Cairn is a place full of mystery and secrets and is not afraid to reward players who feel like exploring everything. Exploration is rewarded by various things: one-time chests containing extra rare loot, hidden devotion shrines and notes. More loot is always good to have (this is an aRPG after all), devotion shrines keep your character's customization up to date and lore notes inform you of the story - which was better than expected - of Cairn.

Besides the deep character customization and satisfying exploration, Grim Dawn offers other features that may interest you. The first thing that comes to mind is the 'fast travel' system. Your character can use rift portals anywhere, anytime (except in certain challenging rogue-like dungeons), which sets the game at a good pace. Don't worry about picking everything up, as you can sell it right away by teleporting back and forth. Another feature that is a nice 'extra' is the faction system: by killing certain enemies and completing certain quests, you gain reputation. This reputation allows you to buy certain goods and complete certain objectives. A last feature that is definitely more than welcome is the ability to play with up to 3 other people. There are no dedicated servers though, since the game is more single player focused. But the fact that it is there, is what counts.

<<<Controls, graphics and sound>>>

Like many other aRPG's, actions are mostly executed via the mouse: killing enemies, opening doors, speaking to npc's ... everything's done with the mouse, with the exception of using your skills. They are activated by pressing the corresponding keys. All keys are rebindable if desired.

Graphically, the game seemed a little outdated in certain places, however, it is not too bothersome. Aesthetically on the other hand, the game is very well made and really brings that atmosphere of eeriness and desperation to life. Most animations are ok.

The soundtrack was enjoyable to listen to for the first x amount of hours and certainly added to the atmosphere. However, certain tracks get replayed over and over again in way too many areas. A little bit more variation certainly wouldn't harm the game. Tracks that are most excellent are the boss tracks. They sound exciting and make the fights more epic.

<<<The verdict>>>

Grim Dawn is one of the finest aRPG's I have played in the last couple of years - if not my favourite of all time. Victor Vran seems a little too simplistic, whereas Path of Exile can be overly complex. This game brings the best of two worlds together: being indepth enough without being overly complex. Therefore it is recommended to all aRPG lovers for 100%, but even regular rpg/hack & slash fans might enjoy this one, even if just for 1 playthrough.
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50 of 56 people (89%) found this review helpful
4 people found this review funny
730.3 hrs on record
Posted: April 10
TL;DR- Grim Dawn is a fantastic game with an immense amount of depth that might intimidate casual players... if it weren't so Dag Nabbed fun and hooking right out of f***ing box when you fire it up.

I've been playing since I believe March or May 2013ish... TBH, this game is the whole reason I initially downloaded Steam. For awhile, I wasn't a big fan of the whole Steam idea. Now it's a part of life. Strange how things work out. Anyway, deciding I should actually start supporting these talented small teams early instead of just crossing my fingers like I did with GGG, I backed Crate pretty heavily on Kickstarter (for me at least) and had to install Steam to test their Alpha releases.

My opinion has, of course, wavered throughout the last few years. At the finish line, I can assure you that this is a top-notch aRPG that belongs in ANYONE's arsenal who claims to be a fan of the genre.

My pet-peave at the moment is that with it's stellar reviews on big-name sites such as ign and such it is of course getting the indoctrinal "which is better" treatment.

Grim Dawn is it's own beast.

Path of Exile is my social aRPG. I play it for teamwork. I play it for that economical atmostphere. Sure, it still has a great single player feel. It's just a little more casual in that regard. And hey, if you're not a PoE fan, I can totally appreciate that. It's not for everyone. I just mention it here because the comparison between the two seems constant lately, and I happen to very much like the title and respect both GGG and Crate highly for their work ethic regardless(note to readers, I play PoE almost exclusively OFF steam, so my time logged is not correct, because I did not have steam yet when I started the game).

Grim dawn is a more serious single player aRPG. I play it for those serious solo-theorycrafting craves I get sometimes. Sure, it has multiplayer, and it's great with friends. It's just more casual in that regard and wasn't really designed around it. It also will have amazing modding capabilities that PoE will never have (see below).

Comparing the two games is really an easy thing to do since they're in the same genre, so I understand why all the youtubers do it, but it's actually unfair, get it? In reality, both games are not at odds for our attention at all, but actually are different enough to work in concert together. Basically what I'm saying is, I'm a fan of both. if you're a fan of one, it shouldn't mean you shouldn't be a fan of the other. Especially in what I'm convinced is the Golden Age of Action RPG's where a game like Grim DAwn can offer so much depth/complexity for half the price of what I paid for that disappointing night out with my GF to see Nolan's "Interstellar."

If you are wondering why I left out Diablo 3: Reaper of $ouls,

it's because I'm only considering Professional Titles, not amateur ones.


It's important to understand that there is no Online Warden in this game like in Diablo 3 or Path of Exile and that seems to be upsetting a lot of people. It is the reason for 50% of the "Negative Reviews" you see above. Those people are ignorant, and let me explain why:

Crate never wanted the game to be server-side. See, when they made TQ clientside last decade, they discovered something HUGE... that we as a community... are fricking amazing at supporting games we love.

We took TQ and we
1. Patched it
2. Fixed it even more
3. Improved it
4. Added voice overs
5. Translated it into foreign languages like... I dunno Samarian & Klingon probably [chk source]
6. New Mechanics
7. More DLCs
8. Even more DLCs
9. User Tools for more fun

--This is the reason for 50% of the negative reviews. Because Clientside unfortunately means that, if you WANT TO, it's also really easy to cheat and have any item. Other great aRPGs use clientside too. Torchlight 2 does as well.

The point is, who cares? Don't not buy an amazing aRPG in the Golden Era of Action RPGs simply because your friend MIGHT not have actually found his "Sword of a Thousand Truths." Get a new friend, I dunno. You're getting an amazing game for $25.

And if history with TQ taught us anything. In the next couple years. Us fans are gonna give you a few more amazing games for free with this engine too. FREE... provided you have purchased the GD engine, of course ;-)

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38 of 43 people (88%) found this review helpful
2 people found this review funny
190.6 hrs on record
Posted: April 11
Best Action RPG to date! If you like Diablo 1 & 2 and despise Diablo 3 and get tired Path Of Exile, this is the game you are looking for.
Thank you developers for making this great game!
Was this review helpful? Yes No Funny
21 of 21 people (100%) found this review helpful
2 people found this review funny
57.2 hrs on record
Posted: April 30
Grim Dawn let me make a sorceress with a shotgun. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. At least until I find a bigger gun.

Freedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character.

The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. It can be a bit daunting until you realize your greatest gains come from your Mastery, so you'll generally want to one-point your skills until you unlock them all.

Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. You'll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination.

Unprecedented freedom means nothing if there's nothing to do with it, but Grim Dawn does not disappoint here, either. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don't. The main quest will keep you busy for a good 30 hours just putting down one of the major threats to the world, but building reputation and uncovering new secrets can last you dozens more hours.

And my God, the secrets! I'm a big fan of exploration in games and few reward you so richly as this. Unmarked dungeons and unique bosses can pop up just about anywhere, providing unexpected challenges at any level. Virtually every map has breakable walls and hidden chests, and much of the best loot to be had is found in hard-to-reach containers. I once found a secret dungeon beneath a side dungeon inside a completely optional dungeon! On top of all this, there's another character progression system called Devotion that uses points earned from hidden shrines all over the world, a genius system that more ARPGs would do well to ape.

Grim Dawn doesn't hold back in challenge, either, with some brutally hard side dungeons and optional bosses right from the first few hours. The main quest is easy enough to get through for even the inexperienced, so you have your choice of difficulty through exploration as well. All of this is presented with a gritty, moody look and some meaty sound work, though the soundtrack is pretty lacking and gets repetitive in a hurry. The Lovecraftian themes are well-realized and there's a ton of detail to the world, from engaging lore to morally gray decisions to make. Even if there wasn't so much to work with in the gear and skills systems this would be a solid competitor to Diablo and its ilk, but the wealth of options and progression systems easily makes Grim Dawn one of the top titles in the genre.
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16 of 16 people (100%) found this review helpful
51.2 hrs on record
Posted: April 30
Grim Dawn has been worth the wait since its Kickstarter campaign ended four years ago. Using the Titan Quest engine provided that essential first step to greatness, and it helped create awesome locations populated with diverse monsters. The levels are huge and joined together in a cohesive manner. The inclusion of faction alliances, and numerous written logs, helps strengthen the role-playing aspects. Character customization, class combinations, equipment upgrades and Devotion skills allow for a titanic range of viable builds. Once you finish the game, additional time can be spent with bounties, faction quest, and exploration of obscure areas. If multiplayer was more polished, there would be nothing holding it back from being strongly recommended. For solo adventurers, there are few better hack-and-slash games than Grim Dawn with its tremendous depth and excellent world design.

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14 of 14 people (100%) found this review helpful
1 person found this review funny
585.5 hrs on record
Posted: April 30

After 550 hours of playing Grim Dawn, I think it is time to write up my review.

So, what is Grim Dawn? The short answer is that it is "Titan Quest" 2.0. The long answer is that Grim Dawn is an ARPG from Crate Entertainment. The game takes places in the world of Cairn, where it is basically destroyed by 2 supernatural warring factions (Chthonians & Aetherials). The Chthonians seeks to rid the world of all humans, while the Aetherials seeks to possess the humans and use them for their own gains. You are the survivor of one of those “possessions” and this is where you begin your adventures.

The game has some great features (PROS) and not so great features (CONS), which I will be detailing below.

In terms of greatness / Pros:

  • 6 core classes with the ability to select a 2nd class (at level 10) to further customize your character. (various character builds)
  • Lots of customization for different playstyles & characters, including the Devotion system.
  • Crafting systems is really cool, especially once you start collecting the difference recipes.
  • Multiplayer is fun once you get a session started and are in a good group of players.
  • Offline play / no “always online" requirement to play the game.
  • Modding Tools.
  • Dev updates (aka: Grim Misadventure).
  • Dark but beautiful world (dead bodies everywhere).

In terms of lackluster/ Cons:

  • Multiplayer can be frustrating as the connection can be subpar & some games are laggy.
  • Graphic performance is underwhelming in some areas of the game. (i.e. Plains of Strife, where I get ca. 30 fps on a 980ti)
  • Melee characters have a harder time, compared to magic / ranged based characters.
  • Can get boring running through the same levels with different characters as there are no Pre-Generated levels/dungeons and depending on the player, the end game can be lacking.
  • No “secret passage” like in TQ IT ;)
    This was a secret area in TQ: IT, where the bosses were named after the developers. I am also aware of Dalia's SUPER SECRET QUEST, but for me it is not the same

Grim dawn is the spiritual successor to Titan Quest. They took the best of the core elements from TQ and improved upon them while adding new features (i.e. Devotions).

In the end it is a worthy buy and I would recommend this game to anyone who is looking for a great ARPG set in a dark atmosphere.

SIDE NOTE: Another aspect, which I find interesting is that the developers have already stated that they are working on a survival mode and there is already an expansion planned for the future. This level of support for the customer is really nice to see and they are continuing with small updated to the game (i.e. patch 1.03 - Devotion changes)
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28 of 40 people (70%) found this review helpful
12 people found this review funny
266.5 hrs on record
Posted: April 22
Best diablo ever, much better than path of buy stash tabs
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15 of 17 people (88%) found this review helpful
5 people found this review funny
13 of 17 people (76%) found this review helpful
8.5 hrs on record
Posted: April 8
Rating : Great!

From the makers of Titan Quest comes this 'spiritual' successor, and it shows. Just a great action rpg in the same vein but with tons of stuff added. Graphics looks great although a bit rough on the edges but that's ok; sometimes you don't want a diablo 3 polished game. Good pace, great classes\characters to build and lots of loot :)

One thing however: i can't find that cave that makes the game crash ;-)

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11 of 14 people (79%) found this review helpful
11 people found this review funny
66.1 hrs on record
Posted: April 4
So my buddy and I were chatting, casually discussing new games we had tried or thought were interesting.
No big deal.

Then he just drops it "hey man, you should check out Grim Dawn, I think you might like it. Seems cool,"

I look it up.... whats this? A post apocolyptic, lovecraftian game that looks like diablo 2's wet dream?

Sure, Tully, it "Seems Cool, and its only 25 dollars." Click Click. Downloaded fast.
Oh hey look at that, the skill trees are all fun.
Oh hey you can mix classes?
Oh what? Crafting?
Wow, this dungeon is a lot bigger than I thought, and there are rare monsters dropping loot everywhere, I must be getting to the end of the act. Oh...uh..no, that was just a cave.
Holy hell the map just keeps....going.

Wait...Wait...why is the sun coming up? Ugh why do my eyes hurt, what the hell man where are my shoes? WHAT YEAR IS IT?!

Next time my "Buddy" tells me a game looks cool, im just gonna ask him to cut the BS and offer me something less addicting, like meth.

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12 of 16 people (75%) found this review helpful
3 people found this review funny
27.4 hrs on record
Posted: April 6
Grim Dawn cured my addiction to Diablo III! Now I'm addicted to hunting devotion shrines. It's like quitting ice cream by eating chocolate cake. Thanks, Crate Entertainment!

Full review here:

Video here:
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11 of 15 people (73%) found this review helpful
1 person found this review funny
23.4 hrs on record
Posted: April 9
Lots of farm & grinding, multiple builds to make, decent plot, factions to choose & decisions to take, good visuals & artistic design, etc.

Better than Diablo III & Path of Exile. 'Nuff said.
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11 of 16 people (69%) found this review helpful
3 people found this review funny
42.2 hrs on record
Posted: April 3
Summer-Rain awakens to the sight of you dangling
from a hangman's noose. Gasping, the resident
leader-of-the-resistance shoots the rope twice and
frees you. The newly-updated intro cutscene shifts
away to the main game, and the familiar, isometric
2D camera welcomes you into the hellish world of
Cairn, where Fallout meets a frontiersman-like
Christian dark age.


"What's going on now, Starboy?" Summer-Rain asks,
unsure of the foreboding atmosphere of overturned,
burning carts, ruined towns and mutilated corpses
and livestock. The living dead stalk the streets and
countryside, and strange, otherworldly crystals have
sprouted along the landscape, corrupting everything.

"I have to make my way to Homestead, help the folk
holed up in prison with resupplying their food source."

Summer-Rain smiles, before asking if Achilles can help
you with your quest at the Homestead.

"Ha-ha, Summer, very funny...!" You manage a wry
smile, before you cross a Reanimator's path, a giant,
hulking undead monstrosity with aetherium crystals
sprouting from its back, summoning lesser undead to
fight you. "What's the story behind those crystals?"
Summer-Rain asks, putting a tub of vanilla ice cream
in between her crossed legs as she watches you fight
the reanimator. Clicking furiously in this Diablo-like
game that makes Diablo III look apalling, you wonder
how a team of less than ten people did so well a job
compared to a game where dozens of people worked
on and took years to complete in the case of Diablo.

You glance at her before doing a double-take, with
Summer-Rain oblivious to the suggestive pose she is
in, with vanilla ice cream, no less. You explain while
fighting throughout the countryside that the green
crystals; Aetherium, were artificially made and is the
reason why the Grim Dawn event happened.

Before the world of Cairn changed, it was similar to
being a mix of the American Colonies and
semi-industrial England. But after the Grim Dawn,
with magic commonplace, two otherworldly powers
came and fought among themselves over the world-
the Aetherials, who possessed physical vessels and
saw Humans as both fuel and food, and the
Chthonians, enemies of the Aetherials who required
pain and blood sacrifices to bind themselves to
mortals to grant them aid or power.

Summer-Rain tilts her head with the spoon in her
mouth, a weird look on her face before she removes
the spoon for another scoop of vanilla. "Doesn't
seem like a good deal for any of us humans. The
Aetherials wanna eat us and the Chthonians want to
use us, even though they hate the Aetherials."
this time, you have fought your way to Homestead
and helped their Quartermaster with an insect
infestation, and now the human remnants of an
Empire want to enlist an external faction to combat
the otherworldly menace.

You walk towards the Homestead's central area amid
Black Legion guards, garrisoned in Homestead for
protection of both the farmers and for the Legion's
own, the last bastion of sanity in a world gone mad,
miles from the Prison-Fortress you called your new
home since beginning the game.

"Who are these two?!" Summer-Rain exclaims, two
characters now flanking you, one in dark robes and
cloth mask, arcane runes upon his garb, while the
other is clothed in white with gold armor, orange
and red accents decorating his patterns of fire and
the sun. "I have to choose now, the faction which
will assist me in my quest to free Cairn from these

Summer-Rain is excited now. "Burn them! Burn the
undead influence from Cairn!"
She yells, but you
already wanted to play with the Order of Death's
, the necromancers who have a noble outlook
on undeath, but are reviled by the rival faction
Kymon's Chosen, a group dedicated to a Sun God
whom the Necromancers view as a false messiah.

"HOW COULD YOU?!?!" Summer-Rain exclaims,
incredulous after picking your faction to progress
the story. "They're religious fanatics, Summer!"
You try to argue your case, but Summer-Rain is
not hearing any of it. "You're using necromancy!
The very powers you're trying to destroy! You're
a hypocrite, Starboy Coldheart!"
She sticks her
tongue out at you while moving towards the door.

"Where are you going?!" You ask, not knowing
what to do now, what with receiving orders to
go to the super-secret hideout of the Order of
Death's Vigil and Summer-Rain about to walk out
of your room. She looks down at you in a strange,

"I'm going to get my laptop and play Grim Dawn
on my own. I'm going to join Kymon's Chosen and
burn the corruption of the undead, the Aetherials,
the Chthonians- and you- from Cairn."
Your jaw
drops as Summer-Rain opens your door and
flashes you her signature smile.

"I Love you... Starboy Coldheart!"

A week later, the warrior priestess of Kymon's
Chosen, Summer-Rain; faces off against an
occultist of the Order of Death's Vigil in the most
strangely unbalanced multiplayer host game in
an isometric ARPG.

All because she wanted to burn undead for the
glory of a false Sun God rather than use them to
combat other undead alongside her boyfriend.


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5 of 5 people (100%) found this review helpful
1 person found this review funny
88.8 hrs on record
Posted: April 23
Definitely a Great Game and will serve as a solid Benchmark for many ARPG's to come.


- Extremely well balanced mechanics with very deep gameplay. No stat is a "dud" stat all have their advantages.

- Extreme Build Diversity, 5 classes, each with 20 skills, 15 class combinations and hundreds of passives through the devotion tree. There are literally 100's of viable builds.

- Fast Paced fun combat. I've been killing zombies for over 70 hours now and still enjoying every second!

- Great Developer Team. Remember how blizzard would only update their game every 6 monhs? Crate's already about to release it's next major update after less than a month. Many free content patches expected in the future - and still waiting for survival mode.

- Modding Tools. The community is going to create so many amazing mods that are truly going to push the limits of this game. Some people are still playing after 700 hours.


- Multiplayer needs work. At its current state Grim Dawn is a single player game. This game is very easy to hack which means things like trading / random queues are just not a good idea. No economy is kind of a good thing though, you have to find your own gear.

- Lack of End Game content. Don't get me wrong, I've played 70 hours and I'm not even close to end game yet, my highest level is 58 (of 85). However I will reach the end game eventually and there are only basically 2 static dungeons to run (however 3 new ones are coming next update).

- No Random Dungeons. Due to the engine there are no random dungeons in this game which means there will never be things like rifts (diablo 3) or maps (PoE) which means we totally rely on the community and developer for new dungeons - can't just generate them!

The Developers have laid down an excellent foundation, easily the best RPG system of any of the ARPG's out there. If they keep supporting the game with expansions, and supporting community creations, there is no reason this game will not surpass Diablo 3 and PoE as king of the Hack and Slash.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
134.2 hrs on record
Posted: April 5
Game is awesome... Diablo 3 who??? On my second play through and just a fun if not even more then the first run. Pay attention to crafting, and ruinstones around levels 20-25. So many options and skills. Granted skills from gear. Granted skills from components/crafting. Great drops early and often. Can have a lot of fun with this one, replay ability very high as well.
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6 of 7 people (86%) found this review helpful
49.2 hrs on record
Posted: April 18
I've tried Diablo 3, Torchlight 2 and some others and all of them don't keep me interested unlike Grim Dawn. Usually I play them for a few hours then get bored however I've played Grim Dawn for 44 hours and have owned it for about a week.
It has good graphics with a grim art-style with most dungeons being really dark.
The controls are good with bindable keys. You can also change your skills on the hotbar (mouse, 1 to 8 and then 9 & 0).
The character progression in the game in terms of points is skill points (your points for active skills or passives for your class (also this game lets you choose 2 classes for 1 character) and you gain 3 of these points every time you level up.
There are attribute points that you get from leveling up and you get 1 per time to go into either of the 3 primary stats; Physique, cunning or spirit.
The last is devotion points which you get from finding shrines in the world. To get the point you either need a certain item, activate it's trap (basically kill a few enemies and maybe a hero) or just get it anyway. These points go into the devotion tab that grants mostly small passives with some bigger ones and active skills.
In the world you find rift-gates which allow you to teleport there at any time, which are usually found in / near the cities or in some dungeons.
You've got the loot system that has an armour stat, and with how ocmmon they are (common, magic, legendary, epic, ect) which give extra and greater stats.
The game allows you to do the quests in basically any order you want and you're not required to do them at all, you could just find loot and kill things if you wanted to.
This game features multiplayer too. It's mostly a single player game but the multiplayer works really well and I play online most of the time I'm on.
Overall I rate Grim Dawn 9/10.
There is also mod support coming out soon and there is at least 1 DLC expansion promised to be added.
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6 of 7 people (86%) found this review helpful
126.0 hrs on record
Posted: April 11
Grim Dawn it's the best slasher\rpg after Diablo 2
I definitely recommend this game - be sure to purchase!!!
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4 of 4 people (100%) found this review helpful
251.5 hrs on record
Posted: April 9
Excellent...Awesome...Fun...Don't Miss this One.
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4 of 4 people (100%) found this review helpful
48.9 hrs on record
Posted: April 14
Surprisingly brilliant ARPG.

It's probably been said already but it's the diablo 2 sequel that never was. Takes some of the best features of most ARPG's and incorporates them into itself. Notably, diablo and torchlight,
Again, suprisingly the lore isnt just thrown together, it's actually an interesting world with well thought out lore.
The skill/talent system puts diabloIII to shame. I like D3 but this is something that's been sorely lacking in D3 since it's launch.
If i'm comparing it to D3 too much, it's because Blizzard could learn a lot by looking back.

Honestly, for the pricetag, if you enjoy ARPG's you'll get hundreds of meaty hours out of this game.


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4 of 4 people (100%) found this review helpful
579.3 hrs on record
Posted: April 18
Until I played this game I did not think that Immortal Throne could be beaten.
You can very much feel this games Titan Quest heritage in its play and feel where the music gives it more than a little feel of diablo II about it.
At higher levels some of the room clearing spells are just spectacular (Oleksa's flash freeze (Arcanist), Cannister Bomb (Pyro) and Eye of Dreeg (Occultist) are all good examples). Plus you can mix up the character classes harnessing the combined strengths of any two classes similar to the mechanics of Titan Quest.
As for loot... I've now got so much stuff that is just too good to sell that I've basically got thirty sherpa's to support my characters.
I am still discovering new things about the game (only recently deciding that I actually liked the Arcanist after discovering flash freeze), pretty sure that there are still many places in the huge world that I have not found yet.
I see no end to this games replayability.
Definitely a game that is destined to be regarded as a classic.

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