Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (4,885 reviews) - 94% of the 4,885 user reviews for this game are positive.
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and after a successful Kickstarter, followed by Early Access release, eventually grew to a team of 10. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“Grim Dawn is now content and feature complete! We are now entering a polish phase leading up to an expected official release in Feb 2016.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 99% complete and only requires additional polish, fit and finish prior to the official release in Feb 2016.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 6 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 25 to 50 hours or more for a first-time play-through of the first difficulty. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so time to finish depends a lot on how much people explore and clearing everything will take much longer then racing straight through.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recent updates View all (28)

January 13

Build 30: Balancing Pass and Bug Fixing is now Live!

Starting off 2016 with a bang, another big update has arrived with Build 30.

Following the game's Content Complete update in December, we can finally start looking at the finer details and focus on improving what's there rather than what we still have to add. The result of that is Build 30, the balance and bug fixing pass.

This update is heavy on Mastery changes, but there is plenty to find in the Itemization and Devotion department, as well as a few bug fixes.

For the full list of changes, visit the forum.

74 comments Read more

December 23, 2015

Build 29 is live! Grim Dawn is Content Complete!

It is with great excitement that we announce today the release of Build 29! With this major update, Grim Dawn has now become Feature and Content Complete! This is a tremendous milestone for the game and we are proud of the work that has gone into bringing it this far. We could not be more thrilled to share it with you.

What Content Complete means to you, the players, is that you now have full access to all of the game’s content, items and difficulty modes. Nothing is blocked off, no quests remain that cannot be completed. There is no cruel Clone of John Bourbon awaiting you at the end of the line to tell you that you must wait for the next update. Starting today, you have the full experience from start to finish.

With Build 29, the finale of the story is now accessible. You can venture into the Necropolis and thwart the vile plans of the Cult of Ch’thon as they seek to resurrect the Herald of Ch'thon and usher in the end times. But that is not where things end. After defeating the final boss, you can restart the game on Elite and, eventually, on Ultimate difficulty, where the greatest challenges await. Also included in this update is our second Roguelike dungeon: the Bastion of Chaos. Only the bravest adventurers should seek out this pit of despair in the deepest reaches of the Void. Finally, with the level cap increased to 85, you have a chance to discover over 500 new Unique items, including Empowered Epics and over 240 pieces of Legendary tier equipment.

Looking to the future, Build 30 will be released in early 2016 and will include balance changes, bug fixes and polish to all aspects of the game as we prepare to take Grim Dawn out of Early Access around February.

We hope that you enjoy the update and wish you a Happy and Safe holiday season!

- Arthur Bruno and the Team at Crate Entertainment

For the full list of changes, you can visit the forum.

183 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Grim Dawn is now content and feature complete! Only additional polish remains prior to official release, estimated to be Feb 2016.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

Grim Dawn is now content and feature complete. We plan to spend the next month or so polishing the game, adding to the "fit and finish" and squashing bugs. Official release is expected in February 2016.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
115 of 122 people (94%) found this review helpful
1 person found this review funny
1,889.9 hrs on record
Posted: January 14
Early Access Review
Since i have played Grim Dawn, Titan Quest and Diablo 3 a LOT, here's what i think about this game:

- Skill system is similar to Titan Quest and very complex, allowing you to customize your character alot. There are obvious builds just like in D3 (Pet-master, Fire-builds etc.) but you are not limited to them.
- No allways-online, you can in fact play this game completely in offline mode, characters are saved on your harddrive. (similar to Titan Quest)
- Many items with the same system as in TQ where rare pre- and -suffixes can occur on normal items. Also Epic and Legendary stuff (including sets and abilities granted by items)
- Farming: A combination of TQ and D3, boss runs are still effective (TQ) but there are also Hero spawns in normal locations that can be lucrative (D3)
- Simple Multiplayer system, you can either host a game (and others might join you, you can set a password or kick others) or you can join a game yourself (direct join to your steam-friends or browse existing hosted games)
- almost no bugs, the few that are there allways get fixed ASAP

Things i personally dont mind but might be important to you:
- performance issues when ALOT of stuff is going on (R9 290, 16GB RAM, i7 and dropping to 20fps on high settings, can be improved by lowering the settings though)
- Multiplayer MIGHT not allways work, make sure you have administrator rights when searching for games or it can crash (just like in TQ)
- even though they are not popular, you might find cheaters online (since save-files are on your harddrive you can just manipulate them). In that case just host a game yourself and kick them :P
- no voice acting and average grafics might scare you. but keep in mind that crate entertainment is a really small studio ("Crate Entertainment has grown from one man with a dream to a team of ten with veteran developers....") so what they achieved is actually really impressive.

Conclusion: A really good ARPG. not a tripple-A title like D3 with millions of budget, still managed to entertain me more than D3 personally. If you like these kind of games, just buy it!
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12 of 12 people (100%) found this review helpful
113.4 hrs on record
Posted: January 14
Early Access Review

If you've ever enjoyed playing similar games, then you'll love this. It follows the formula in a fairly straightforward manner, but it's impeccably refined – one of the best-in-genre, in my opinion.

My bullsh*t:

I'd had my eye on this game for a couple of years, frankly, but the thought of playing an ARPG in delayed, unpolished segments seemed miserable. After reading that the game was 'content complete' with the release of Act 4, I decided to finally dive in (it was also on sale, which was sweet).

To be clear, I love this genre. Diablo, Titan Quest, Torchlight. Loved 'em all. Hell, I even like Diablo 3 (because I think its streamlined nature makes it an amazing local co-op console port, but I suppose that's besides the point). All of this taken into consideration, Grim Dawn, as an all-round experience, is better than some of the most prolific titles of the genre.

To start, it offers a wonderfully refined balance between the min-maxing ARGPs of old and the mash-to-win fair of today: the gameplay is modern(ish), character-building is back-to-formula without being too overbearing (respecs are cheap, and the dual-class system, in addition to being damned fun, provides a lot of versatility), and the questing is considerably deep for the genre (a blend of story missions, side quests, and bounties – there's always something to do). The game also adds Factions, which adds another layer of complexity – and a good amount of gear, at that.

To the benefit of its well-crafted content, level progression is such that you never find yourself grinding, and gear progression is perfectly consistent, even at later levels. As a result, the game plays fluidly, offering us junkies a true-to-form “Wiki-this” experience whilst maintaining an almost action-adventure pace. This is in part due to the impressive amount of content, which keeps the game from ever feeling wanting for ideas / challenges. Like all ARPGs, the progression is certainly linear, but this game does a better job than most at making its limitations unnoticeable.

Moving on to the artsy side of things, Grim Dawn looks pretty great. Others have likened the tone and art direction to Diablo (going to far as to label is a “true successor” to the series), but I think it's really carved a style of its own. Unlike other games, Grim Dawn never seems overtly “fantastic” - even as you're having your knee caps mauled by an outer-dimensional being (borrowed straight from the pages of Lovecraft, mind you). As a result, the early, critter-laden environments contrast brilliantly with some of the wierder sh*t down the line. This grounded atmosphere that allows the escalating doom-and-gloom to feel genuinely threatening, which is something I haven't felt since my first encounter with D2; however, unlike the Diablo series, I can't say the game ever felt “scary,” at any point. Dark, for sure, but never scary.

Adding to the game's unique atmosphere, there is a clear effort invested in the environments (evidenced by the player's ability to rotate the camera 360 degrees – a rarely utilized but none the less cool and welcome feature). As a result, the environments never feel paint-by-numbers or overtly themed (looking at you, Torchlight 2). The only thing that I'm not terribly impressed with are the characters, themselves. Player models, as well as most other NPC humans in the game, just don't look that great. Passable, but not great. What's more, the gear, perhaps in keeping with the game's relatively down-to-earth aesthetic, just never pops or impresses the way it does in similar titles, and because of the necessary mish-mashing brought on by the dual-class system, there's never much visual differentiation between classes.

I know that nobody really reads this crap beyond the “buy it” part, so I'll go ahead and close this off with the usual: 11/10, would die in aetherial fire again. But seriously, if you're a fan of the genre, this is worth a look, especially when it's on sale. It's business as usual, no doubt, but it does everything just a little bit better.

Stray observations:

Other downsides? Maybe crafting. Crafting is always either a miserable grind (every title but Diablo 3) or an oft-disappointing time-sink (Diablo 3), but this game manages to make it altogether irrelevant, minus a few relics. Keep in mind, it isn't necessarily 'bad,' but it's the one thing that feels sort of phoned in.
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10 of 10 people (100%) found this review helpful
27.1 hrs on record
Posted: January 14
Early Access Review
One of 2016's standouts of the year. The spiritual successor to Titan Quest and what the Diablo series were modeled after, this game delivers.

With 6 classes to choose from and then the ability to dual class after hitting the 10th level, the options seem limitless. The skills themselves with each class are well thought out and it hardly seems that one is better than the other. At this point I don't think there is any 1 direction you "need" to spec yourself out because every skill seems equally viable. Heck I found myself holding skill points because I simply did not know which way to go and ended up leveling 5 times before spending any!

The mood and atmosphere settings for each locations are wonderfully detailed. The one complaint I may have is that in some areas it can become extremely dark even with lit torches around.

There are things that happen within the game that will make a profound impact to your game. Rescuing a survivor from the area he may be at may not be the best idea...

Although the main world you will be exploring are all pre-rendered maps, there are extra dungeons in which are special challenges that are all very much roguelike and and different that require a special key to enter. Trying to find these places are what makes the game that much more fun to explore and check every nook and cranny for something cool.

I was pleasantly surprised to find sooo much meat on this game to indulge myself with and even after several playthroughs with different combinations of classes, I still found myself having loads of fun. This game is a must have!


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12 of 14 people (86%) found this review helpful
297.1 hrs on record
Posted: January 25
Early Access Review
I tried out Grim Dawn about 15 months ago, and it was still pretty rough. However, I came back to it after b29 made it content complete, and it's now ready for Prime Time. Grim Dawn takes so many elements from Titan Quest that I loved, and it mixes them up with the gritty flavor from d1 and d2.


Gritty Feel
Very Large World
Much more Polished than most games at release


Multiplayer could use some work

Overall, I give it a hearty thumbs up.
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8 of 8 people (100%) found this review helpful
592.1 hrs on record
Posted: January 27
Early Access Review
Design. That I feel is the key with Grim Dawn. I wont go over the mechanics and options as they're fairly well covered here already, but I will discuss why I hope Grim Dawn is a big success.

In something that seems increasingly rare these days, Crate have focused on making a quality product with solid design and a clear target audience, at the expense of 'mass market appeal.'

A game not rushed, not relying on cheap tricks or addictive gimmicks, DRM free, moddable, with great communication from the dev team and attention to detail and feedback.

Their approach should be rewarded, their integrity and honesty applauded. This may all seem a bit 'fan-boyish' but the example they set here should be supported and encouraged.

Will it be perfect at release? No, I'm sure there will be balance issues as the wider customer base test out the limits of builds, but that's of secondary concern in a game where the focus is on playing through the content, not pushing leaderboards. The end-game is limited, but you're missing the point a little if you're rushing to get there ;)
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