Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (1,099 reviews) - 90% of the 1,099 user reviews in the last 30 days are positive.
Very Positive (8,327 reviews) - 93% of the 8,327 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (33)

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

48 comments Read more

March 18

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

49 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
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Very Positive (1,099 reviews)
Very Positive (8,327 reviews)
Recently Posted
Colonel ClusterchunX
( 6.8 hrs on record )
Posted: May 5
Game has a serious amount of potential and is similar to Titan Quest which is an excellent game.

Why don't i recommend this?

Grim Dawn has a serious problem with graphic drivers. I am one of the many players that purchased the game and while playing your screen will turn black although you will hear sounds the game is unrecoverable. It happens everytime you play the game until you find a graphics driver that works.

If you are like me and you only play hack n slash rpgs with a friend the multiplayer is also unstable. Every time i have played multiplayer the host connection stays good but the joining player will end up with a ping so high it will be unable to do anything in the game. We tried changing who hosted the game and the same thing happened.

So to summarize we have a game with great potential but right now it's busted and way overdue on a patch.

Final note: 6.8 Hr playtime i've had to reboot the game at least 24 times due to the black screen bug.
Helpful? Yes No Funny
Zissou Banzai
( 113.8 hrs on record )
Posted: May 5
A very satasfying game. Lots and lots of possible class combinations to keep you playing multiple characters for hours. Didn't even reach act 3 until at least 80 hours in.
Helpful? Yes No Funny
Blushing Boo
( 38.4 hrs on record )
Posted: May 5
I initially deleted my negative early access review now that the "full version" came out. Maybe the devs have actually worked on the enemy variety aswell as the bog standard "beeline to the main character" behaviour every single melee mob had, aswell as the bog standard linear projectiles.

To be fair, enemy variety is actually given now. When you face a group you always consider who you have to take out first because they pose the biggest threat to your life. But dont let that fool you in any kind of way. Just because you know who to prioritize doesnt mean you are suddenly enjoy the game.

Because once you got past that everything just feels same-y, which means that after hours of kiting your only feeling of accomplishment is in your index finger in the shape of hurting badly. There is no real sense in plowing through the same type of chthulu cultists or aetherians over and OVER and _OVER_ again.

Its such a shame that a game that has so much character design depth eventually fails when it comes to providing equally clever opponents, because in the end the only thing that matters is how much AoE and DPS you have.
And of course how long your index finger can still keep up.

I used to call this game "babies first ARPG" because how stupidly easy it was back then. That isnt the case anymore, there is plenty of artificial difficulty to mess you up if you dont learn that one specific attack pattern youll ever need.

(I have to admit, there is one single enemy type in the entire game that has homing projectiles, although that "homing" is done so terribly clumsy that i can now understand why the devs have so much trouble creating AI, they are simply not good enough programmers in that field, which is a shame because the design concept is definitely there.)
Helpful? Yes No Funny
( 13.5 hrs on record )
Posted: May 5
Product received for free
After playing Path of Exile, Diablo 2 and 3, this game was so meh. Graphics were bland, the explosions look like someone did them on MS paint, the animations look rigid and uninteresting, the enemies were boring, the boss fights were boring, the quests were boring, the loot system was salvagable, the classes and levelling system was also alright, but at the end of the day, this game is ♥♥♥♥ing boring.

Go play PoE If you want to have fun and not have to pay $25 for kickstarter garbage that you'll only probably only play through once or never actually finish.

Come at me fangays
Helpful? Yes No Funny
( 737.1 hrs on record )
Posted: May 5
My first review ever and English is not my native language so please bear with me.

Grim Dawn is an awesome arpg that takes place in a fictional world. The game provides fast and smooth gameplay with intriguing lore to uncover. The game looks dark and grim which I found very appealing compared to the cartoony look other games may have. There’s enough diversity in the different area’s to explore. Some areas are looking absolutely gorgeous. Most of the game is hand-crafted with some randomization. There a plenty of different enemies to fight against providing enough verity and challenge. Sometimes you have to prioritize to kill a certain enemy otherwise things may get really tough. What You See Is What You Get (WYSIWYG), which means that an enemy could have an epic weapon or armor equipped that you can see him wearing. So kill him and he will drop that item, however if he might be tougher to fight against as the item can grant them more power than usual.
You can play this game single-player or multi-player with a party up to a max of 4 people.

There are currently 6 classes which are called masteries in the game. They each have their own unique skills. When you reach level 2 you can choose a mastery to start with and at level 10 you can choose a 2nd mastery if you want. This way it provides enough build diversity for your taste. Melee or ranged and a mix of both it’s all up to you to choose. You can use 1 handed weapons and shields, 2 handed weapons, dual wield, pistols, scepters, focus and pets (summons). So you are not bound to a few skills you can choose from. Items like armor, components , relics, etcetera could also grant extra skills to use. And let’s not forget about Devotion, thought out the game you can find Devotion Shrines to restore, which grants you loot and a Devotion point on which you can invest in the Devotion Window providing more stats and skills to customize your build. You can use any item you want just as long as you meet the required stats for it. You can reassign skill- and devotion points but not mastery- and attribute points.

There’s plenty of loot in this game which can be obtained from enemies, chest, bought at a vendor or you can craft items. Blueprints can be found to craft different items at the blacksmith.

I like the faction system on where you have hostile factions with increased negative reputation against them, brings increased enemy spawn additional monster spawns, increased Hero spawns and, upon reaching Nemesis status, Nemesis spawns. With friendly factions, increased reputation unlocks access to the bounty table. There you can do small quest for a gaining faster reputation with that faction and that unlocks more items at the faction vendor.

I love it that certain quest can change the appearance a little bit of a refugee area. Bringing more survivors there and a cosmetic change. There are also quests that brings choice and consequence to your decisions. So the outcome for that quest could influence a small area.

The lore is great for those who are interested in that like me. You can find notes in the game that provide more information about certain events. But also by talking to npc’s and reading the description in the devotion windows.

There’s no magic arrow that points you into the right direction for a quest, only when your nearby you will see a star on the mini map that your close. Personally i think this is a big plus, i love to explore and find the area myself it’s way more immersive.

There are enough options in the game to change the camera angle zoom in and out. You can set the loot filter to only show magic items, so that your screen isn’t cluttered with loot.

Secret areas who doesn’t like them, i always have the urge to explore everything. Some secret areas are small others are larger. You can find them by breaking a wall or perhaps a hidden path to reach it. Explore and you shall be rewarded because there are plenty of secret areas to uncover.

Small things that matter like kicking in doors or at barrels, destructible objects like furniture walls that collapse. Weather changing effect that make the area darker with a bit or rain or just a sunny day. Enemies of different factions fighting each other.

Challenge dungeons that provide a real challenge, where if you die you have to restart the game to start a new session. That means you have to redo the dungeon to get to the end. I play softcore so i won’t lose my character but still have the excitement of trying to survive and not to get killed.

Modding tools are released, so expect the community to create their own content, items, classes and even entire worlds.

The developers are very passionate about the making the game, since the Kickstarter the game has grown bigger and better with more features than they originally planned. There is even a free content update coming out soon!

Some very useful links besides YouTube and Twitch:

To find out more about the game i highly suggest to the a look at the official game guide at: http://www.grimdawn.com/game.php
Want to take a look at the masteries and the skills and plan your build than take a look here: http://grimcalc.com/.
Want to know more about the items than you certainly want to take a look here: http://gracefuldusk.appspot.com/
Helpful? Yes No Funny
( 23.3 hrs on record )
Posted: May 5
diablo clone, a bit too close to titan quest - you ment to improve upon it not copy most of the game , guys it is 2016 , go and check Lost Arc. other than that good mind numbing game
Helpful? Yes No Funny
( 30.9 hrs on record )
Posted: May 4
This game is good. If anything the thousands of positive game reviews you already scrolled though by now makes that clear. But there’s one thing that’s hardly brought up that actually makes this game good. It cuts a lot of the BS that ARPG's tend to do and also adds a lot of quality of life features.

Here's some to list a few:

1) Loot grade filter. You only see the tier of loot you want to. If you want to change this it’s a simple button just left of your health bar. I’ve played a few ARPG's in my life and one of the worse things is the sea of useless grey items that flood the screen and block my view. No more, change the filter on the fly or even turn items off if you don't care.

2) Skill/Devotion point refund. In this game you get two classes and three skill points per level to put into skills that those classes have. While you need to hit a certain level in each classes mastery to get higher end skills (the bar at the bottom gets points that increase the base stats best associated with the class) the actual skill points spent on skills are refundable for a crazy cheap price in the first starting town. The skill points used in mastery are not refundable though, so be careful. Devotion points (points you get by activating shrines) are also able to be reset with a relatively small fee of one aether shard (a fairly common item). This is great of players figuring out the game as the risk of making major mistakes are diminished.

3) No identification/portal scroll middle men. You have the ability to make a personal portal that can travel to any main portal at any time. You can then travel back to that exact portal you made by using a main portal. No scrolls or spells needed. When you get an item you know exactly the stats that it gives and what you need to wear it. No scrolls to waste on times that have a high chance of not being in your build specs anyways. These changes make the game flow much more gracefully.

4) Constitution. Your health bar has a little transparent golden sheen overlaid on top of it. When you get out of combat and have missing health the bar will drain and fill your health. This might not seem like much with health potions being a thing but the system speeds up the game and makes the reliance on health regen and potions not so important in terms of general game play.

Now, this isn't to say this game is perfect. It’s not, but most of the problems stem from the ARPG game type and not so much the game itself. You kill mostly trash mobs, find mostly trash items, you sometimes get killed because the game decides to actually toss you a challenging enemy when you’re in trash mob mode. The game is incredibly grim just like all the popular ARPG's tend to be, so grim in fact that it almost borders parody. I don't think you see more than 60 or so friendly humans but you mow over thousands that want to kill you. Theirs bones and bodies and pain and blood so much that you don't even mind it after a while. Find items just for you is a pain with such a robust choice of builds. The quests are pretty paper thin, the characters are ok, but nothing to really write home about or get crazy attached too, the plots main antagonists get shafted, another threat comes and pretty much takes the spotlight. The ending is underwhelming, it kind of just spits you out into the world after killing a crazy big foe and the game hardly even pats you on the back.

But, all in all, grim dawn is pretty much your best choice for ARPG especially if you are new to them. While not perfect it will more than make up for the price of entry.

Helpful? Yes No Funny
( 342.0 hrs on record )
Posted: May 4
Somebody stop me! ©
Helpful? Yes No Funny
( 78.5 hrs on record )
Posted: May 4
After just starting Ultimate difficulty (the highest of the 3 difficulties) and my counter saying I spend 76 hours on this game, I thought I might as well write a review.

Grim Dawn supports 6 classes: the soldier, demolitionist, occulist, nightblade, arcanist and shaman. While every class has a certain focus (e.g. a soldier is typically melee and an arcanist is usually a spellcaster), you can adapt pretty much any playstyle to any of the classes; it is mainly your equipment that will determine the effectiveness of your character. Also the game allows you to choose a second class later on, where every combination results in a different classname.

I play a Shaman/Arcanist (called a Druid), currently level 71 (out of 85), use 2 handed rifles/crossbows and mainly focus on dealing lightning damage. Every shot from my crossbow unleashes a chain lightning that jumps to pretty much everything on screen. Currently I am a full glass-cannon build which worked fine for most of the Elite difficulty (the 2nd difficulty) but now in Ultimate, where all your resistances are lowered by 50, I start to notice I really lack defence. Nothing a little gearing can't fix though.

A downside of the game I found is that the number of skills to choose from at the beginning of the game is quite overwhelming. Also the first time I opened the devotion skilltree I went like.. what the heck is this!?
You will quickly realise though that you can choose between about 5-6 active skills and the rest of the skilltree adds passive effects to the actived skill. I found this to be a bit of a let-down because it resulted in my character using the same skill for the entirety of the Normal difficulty because leveling up just added some more passive damage to single skill; once I reached Elite I started branching in my skilltree which opened up alot more abilities thus I enjoyed Elite alot more than Normal.

Another downside might be the lategame but since I haven't reached that yet I can't comment too much on it. 2 of my friends bought this game the same moment I did and they both reached max level quite some time ago; one of them quit pretty fast after reaching level 85 where the other started a new character and is still enjoying it quite alot.

Conclusion: Grim Dawn is a great game and for €25 (€22,50 for me in the early sale) you get quite a bang-for-buck.
Helpful? Yes No Funny
( 230.2 hrs on record )
Posted: May 4
The Good Points
1.Good class builds diversity,highly customizable skills tree.
2.Moderate challenge from normal to ultimate difficulity.
3.Interesting worlds and lore.

The Bad Points
1.Limited bank spaces,forcing players to create mule toons for storage.
2.Side quests could be more complicated,too linear with minimal difference how you wish to complete it.
3.No character customization,most equipments look the same,more variety will be better.

Overall,for the price tag versus contents,it is a no brainer decision,buy it if you fancy D3,POE esque game.
Helpful? Yes No Funny
( 22.8 hrs on record )
Posted: May 4
This game is quite solid! Great class customization, frequent loot drops to keep you managing your inventory and character, a variety of quests spread through a diverse map with unique enemies and cool bosses, a great ambient soundtrack that fits the setting, interesting lore that can be unraveled through a unique note system that actually rewards you for discovering bits of the story, fun skills with ridiculously expansive skill and devotion trees that are made better by the duel class system, no class restrictions like Diablo...honestly this game is worth it and thensome!!!
Helpful? Yes No Funny
( 122.2 hrs on record )
Posted: May 4
An incredible game that, unlike most recent games of the genre, actually shows you as much information as possible and doesn't rely on having a single skill that solves your every problem.

Sadly, however, the game has some odd choices for builds and itemization, which leads to some complicated and hard-to-play builds to also be ultimately weak, whereas you can swap some things around and get an easy-to-use build that is much, much more powerful - why use molotovs, stun jacks, grenades and mortars when you can shoot things just fine for much more damage? Why use a rifle, when you can dual-wield pistols for much more damage? Why use a two-handed sword that does lots of poison damage and has a lot of skill bonuses to a mastery whose focus is on dual-wielding and the only source of poison damage is a single target charge that costs far too much to make it AoE, which is where a DoT build would shine, instead of massive damage to a single target?

The game has a lot of enemy variety and a nice approach to the usual "hero" enemy mechanic, where the more you kill a faction of enemies, the more they hate you and the more of its stronger units spawn and you end up fighting some very, very tough random enemies which require some planning to deal with. This replaces the mechanic of unique bosses showing up at higher difficulties, present in the previous game by the same devs, Titan Quest; while it takes away some of the charm of knowing a spot will have that specific enemy, like, say, a hydra in a swamp or a manticore in a specific part of the desert, I feel like this is a nice solution as it ties well into the entire system.

The game has a Devotion mechanic where you find shrines scattered around the world which require some sort of tribute, either in the form of items or in killing a few waves of tough enemies and you are awarded with a few items and a devotion point, used in a rather complicated system of constellations where each star you put a point on gives you some bonus and as you complete a constellation it unlocks more constellations. The system is rather open-ended and it's also overwhelming, but allows for a lot of variety in builds...although even so, as I've stated before, a lot of builds just aren't very viable.

The game is fantastic, but it still lacks some work regarding the viability of some builds, but there's also an upcoming expansion and we'll have to see how that ends up.
Helpful? Yes No Funny
( 105.9 hrs on record )
Posted: May 4
I have played through the game twice now on Veteran and Elite and have passed the 100 hours played mark. I haven't ventured into Ultimate difficulty yet but after I get my resistances close to capped I will definitely be going there.

If you liked Diablo 2, Path of Exile, Sacred, Titan Quest then you will probably like this game too. I waited a while to purchase this game and read many reviews before deciding to purchase. Now that I have played it through a couple times on a few different builds I have decided to throw my own favorable review on top of the pile. This game is good and has provided me with many hours of fun. I feel it will provide many more hours in addition to what I've already played.

I would give this game 9 out of 10

Things I liked:
Very large world with few loading screens, large range of environments from swamps, caves, deserts, castles, crypts, etc.
In depth character building with permanent and non permanent choices, plenty of skills to choose from.
The graphics are similar to Path of Exile but look more crisp and detailed.
The devotion system is very nice and encourages you to explore to find all the shrines so you can unlock their abilities.
Crafting is shared across your characters so you don't feel like you are wasting time when playing an alt and find a new recipe.
The ability to rotate the camera so your field of view is not obscurred by terrain.
Tons of choices for components to apply to your gear to help fine tune your stats, resistances, bonuses for pets, skills, damage and even give you extra skills and auras.
Potions that you can find or craft to help in battle by boosting resists or damage or regenerative abilities.
Exploring every part of a zone feels rewarding when you locate a breakable wall, hidden treasure chest, unlock a quest, hidden zone or off the map area.

Things I disliked:
No ability to transmog your gear. If you like to look good while slaying hordes of enemies, like I do, then this may be a slight bother. I was having so much fun that it hardly bothered me.
No ability to resize or move your character window. I like to have access to potions when I need them and feel more comfortable using them from the inventory window but have gotten used to switching to my other skill bar.
Partial components do not automatically upgrade to the next tier, there is a button that does it all for you but it feels unnecessary since there is little use for partial components.
Seldomly a monster will spawn in a wall, rock, or out of range of melee character. Not a problem for casters but I've had a few instances on my nightbade where I just had to pass the mob due to being unable to attack.
No icon on mini map for where you placed your portal. Easy to lose track of where you put a portal if you rotate the camera a lot.

Overall this game is fun as hell and the few problems I've encountered aren't enough to take away from the fun. They fall into the minor annoyance category for me personally. I highly recommend it. Well worth the $25 price tag.
Helpful? Yes No Funny
( 426.5 hrs on record )
Posted: May 4
I can say one thing about this game . It's good if u like Hack and slash games. Lot of things to do. Everything is o.k in this game. I have play some hrs now and it still not boring. (4now :-))
Helpful? Yes No Funny
( 88.9 hrs on record )
Posted: May 4
Excelent ... Feelings of diablo 2 again
Helpful? Yes No Funny
II-DWG-II Atorioss
( 54.1 hrs on record )
Posted: May 4
This game is amzing! Go buy it!

But there is some negativ things that bothers me...

In this game you can mix 2 classes and level up in both trees as you see fit. I play a witch hunter that is combined oculist and Night blade. That is awsome but I really want a small third tree for unique witch hunter spells. Now witch hunter is just a name and not more than that :(

Main story bosses sucks and are not unique or diffrent from the rest... Only last boss is unique and diffrent. In diablo 2 you well remeberd all the diffrent bosses for each act. sadly you dont in this game! BUT STILL VERY GOOD! GO BUY!
Helpful? Yes No Funny
( 39.0 hrs on record )
Posted: May 3
really fun this game. Only problem is not supporting 4K resolution. I have to change to 1080P to play.
Helpful? Yes No Funny
( 139.9 hrs on record )
Posted: May 3
I don't usually review games, but this game, this glorious masterpiece of a game deserves all the praising in the aRPG world.
Where Diablo II, or better yet, Diablo II Median XL ended, this game picked up the torch and keeps running strong. I would wage their dev has a hand in it.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: May 3
having issues with my cursor becaus my screen flashes black everytime i move my cursor over an enemy would love a fix to this problem so i can play this game
Helpful? Yes No Funny
bon bon ceyo
( 47.8 hrs on record )
Posted: May 3
the game reminds of d2 slightly with a major thing missing: there is no closed secure server! i do not see any point in playing a loot-grinding based game without a secure closed world and trading.

apart from this, the classes are unnecessarily complicated. especially the skill names are crazy. it feels like going back to school memorizing table of elements. dual class specialization sounds interesting, but due to this very steep learning curve of skills and synergies, it all becomes too demanding for a single player game.

i do not recommend this game until these issues are worked out.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
101 of 109 people (93%) found this review helpful
8 people found this review funny
241.8 hrs on record
Posted: April 18
I'm currently in a laboratory, and I'm using an item that lets me throw faeces at enemies ... It is surprisingly powerful

Game overview

*Genre: aRPG, hack & slash
*Avg length: ~25 hours (1 playthrough on normal)
*Developer: Crate Entertainment
*Publisher: Crate Entertainment
*Release date: February 25th 2016
*Platform: pc

<<<Pros and cons>>>

+ Indepth (but not overly complex) character building
+ Ability to (partially) respec
+ Exploration is greatly rewarded
+ 3 difficulties to play through
+ Faction system
+ Appropriate atmosphere
+ Multiplayer available
+ Multiple little features to make life easier
+ Insanely replayable
+ Aesthetically, the game is gorgeous, but
- Graphics seem a little outdated in certain places
- The soundtrack is good, however repetitive at times

Full game review

It is almost a miracle. After about 6 years of development, Crate Entertainment's Grim Dawn has finally been released. A game that had been in early access on Steam for so long due to the developers experiencing some personal difficulties. Not only that, they also greatly expanded on the game's original content due to fantastic support by fans along the way. The result is a superb aRPG that is currently among the very best. Having owned and closely followed the game for about 2 years, looking at the (finally) complete game is a pure joy. Hold on tight aRPG lovers, because you're in for a most wonderful ride with this one.


Enter Cairn, a dark and mysterious world that was once a great empire, but now on the brink of extinction. At fault are the overly curious arcanists who brought Aetherials into their world. These spiritual beings seek to use humans as hosts and consequently turn them into powerful, yet abhorrent creatures. If that wasn't already enough, survivors also have to battle the Chthonians: they have the malicious intent of offering as much blood as they can to their almighty god. You, the player, awaken at the worst time possible: a grim dawn. For a little while, you yourself were possessed by an aetherial and thus have no memory of your former life. This possession almost cost you your life. However, those aetherial remains dwelling inside your body seem to grant you odd, yet useful powers ...

<<<Gameplay, fun factor and replayability>>>

Grim Dawn is an aRPG like there are quite a few others in the genre: Torchlight, Diablo, Van Helsing, Path of Exile, Victor Vran, Titan Quest ... While each game differs and has its uniqueness, they all have the same core gameplay: run around, kill monsters, find loot. And all of that in an isometric perspective. Even though a bit repetitive in gameplay (which is no problem if you're a fan of the genre), they have great replay value, mostly due to their theorycrafting: how to create and finetune the 'perfect' build(s). In trying to do so comes a lot of experimentation and farming, which can take quite long.

Unlike certain other aRPG's, Grim Dawn does not force you into a specific class. Mages don't necessarily have to wield wands and warriors don't have to wear heavy armour and shields. Every character has access to all gear. However, you are required to invest in specific attributes in order to wear different equipment. Another feature that is quite welcome, which was present in Titan Quest also, is how the game lets you combine any of the 6 available masteries to create your personalized class (= 2 masteries combined). A first mastery can be chosen at level 2 and the second at level 10. There are so many skills that one can choose to build around, that even within the same mastery, there is a lot of room for variety. This allows for an insane amount of experimentation and theorycrafting, which is sometimes even more fun that actually playing the game!

One day, Crate decided that character customization wasn't deep enough already, so they released the devotion system. What is this system exactly? It is basically another (yet smaller) layer of customization where players have a total of 50 points to invest in certain passives (e.g. +10% piercing dmg, +20% elemental resistances etc) or actives that enhance your main skills. Those actives can be bound to certain skills and will proc under various circumstances (e.g. 100% to occur when critically hitting). Devotion points can be acquired by restoring old shrines that are spread throughout the whole world and between the 3 difficulties (normal -> elite -> ultimate).

Seeing the amount of customization, being able to (partially) respec is a relief. Reallocating is done by visiting the spirit guide in one of the major cities and can be done at any given time, granted you have the currency for it. It starts out pretty cheap, but can get extremely expensive for those who experiment endlessly. Both skill and devotion points can be reallocated; mastery and attribute points can not. This allows for decent experimentation, but also reminds you to choose carefully when needed.

Cairn is a place full of mystery and secrets and is not afraid to reward players who feel like exploring everything. Exploration is rewarded by various things: one-time chests containing extra rare loot, hidden devotion shrines and notes. More loot is always good to have (this is an aRPG after all), devotion shrines keep your character's customization up to date and lore notes inform you of the story - which was better than expected - of Cairn.

Besides the deep character customization and satisfying exploration, Grim Dawn offers other features that may interest you. The first thing that comes to mind is the 'fast travel' system. Your character can use rift portals anywhere, anytime (except in certain challenging rogue-like dungeons), which sets the game at a good pace. Don't worry about picking everything up, as you can sell it right away by teleporting back and forth. Another feature that is a nice 'extra' is the faction system: by killing certain enemies and completing certain quests, you gain reputation. This reputation allows you to buy certain goods and complete certain objectives. A last feature that is definitely more than welcome is the ability to play with up to 3 other people. There are no dedicated servers though, since the game is more single player focused. But the fact that it is there, is what counts.

<<<Controls, graphics and sound>>>

Like many other aRPG's, actions are mostly executed via the mouse: killing enemies, opening doors, speaking to npc's ... everything's done with the mouse, with the exception of using your skills. They are activated by pressing the corresponding keys. All keys are rebindable if desired.

Graphically, the game seemed a little outdated in certain places, however, it is not too bothersome. Aesthetically on the other hand, the game is very well made and really brings that atmosphere of eeriness and desperation to life. Most animations are ok.

The soundtrack was enjoyable to listen to for the first x amount of hours and certainly added to the atmosphere. However, certain tracks get replayed over and over again in way too many areas. A little bit more variation certainly wouldn't harm the game. Tracks that are most excellent are the boss tracks. They sound exciting and make the fights more epic.

<<<The verdict>>>

Grim Dawn is one of the finest aRPG's I have played in the last couple of years - if not my favourite of all time. Victor Vran seems a little too simplistic, whereas Path of Exile can be overly complex. This game brings the best of two worlds together: being indepth enough without being overly complex. Therefore it is recommended to all aRPG lovers for 100%, but even regular rpg/hack & slash fans might enjoy this one, even if just for 1 playthrough.
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52 of 58 people (90%) found this review helpful
4 people found this review funny
730.3 hrs on record
Posted: April 10
TL;DR- Grim Dawn is a fantastic game with an immense amount of depth that might intimidate casual players... if it weren't so Dag Nabbed fun and hooking right out of f***ing box when you fire it up.

I've been playing since I believe March or May 2013ish... TBH, this game is the whole reason I initially downloaded Steam. For awhile, I wasn't a big fan of the whole Steam idea. Now it's a part of life. Strange how things work out. Anyway, deciding I should actually start supporting these talented small teams early instead of just crossing my fingers like I did with GGG, I backed Crate pretty heavily on Kickstarter (for me at least) and had to install Steam to test their Alpha releases.

My opinion has, of course, wavered throughout the last few years. At the finish line, I can assure you that this is a top-notch aRPG that belongs in ANYONE's arsenal who claims to be a fan of the genre.

My pet-peave at the moment is that with it's stellar reviews on big-name sites such as ign and such it is of course getting the indoctrinal "which is better" treatment.

Grim Dawn is it's own beast.

Path of Exile is my social aRPG. I play it for teamwork. I play it for that economical atmostphere. Sure, it still has a great single player feel. It's just a little more casual in that regard. And hey, if you're not a PoE fan, I can totally appreciate that. It's not for everyone. I just mention it here because the comparison between the two seems constant lately, and I happen to very much like the title and respect both GGG and Crate highly for their work ethic regardless(note to readers, I play PoE almost exclusively OFF steam, so my time logged is not correct, because I did not have steam yet when I started the game).

Grim dawn is a more serious single player aRPG. I play it for those serious solo-theorycrafting craves I get sometimes. Sure, it has multiplayer, and it's great with friends. It's just more casual in that regard and wasn't really designed around it. It also will have amazing modding capabilities that PoE will never have (see below).

Comparing the two games is really an easy thing to do since they're in the same genre, so I understand why all the youtubers do it, but it's actually unfair, get it? In reality, both games are not at odds for our attention at all, but actually are different enough to work in concert together. Basically what I'm saying is, I'm a fan of both. if you're a fan of one, it shouldn't mean you shouldn't be a fan of the other. Especially in what I'm convinced is the Golden Age of Action RPG's where a game like Grim DAwn can offer so much depth/complexity for half the price of what I paid for that disappointing night out with my GF to see Nolan's "Interstellar."

If you are wondering why I left out Diablo 3: Reaper of $ouls,

it's because I'm only considering Professional Titles, not amateur ones.


It's important to understand that there is no Online Warden in this game like in Diablo 3 or Path of Exile and that seems to be upsetting a lot of people. It is the reason for 50% of the "Negative Reviews" you see above. Those people are ignorant, and let me explain why:

Crate never wanted the game to be server-side. See, when they made TQ clientside last decade, they discovered something HUGE... that we as a community... are fricking amazing at supporting games we love.

We took TQ and we
1. Patched it
2. Fixed it even more
3. Improved it
4. Added voice overs
5. Translated it into foreign languages like... I dunno Samarian & Klingon probably [chk source]
6. New Mechanics
7. More DLCs
8. Even more DLCs
9. User Tools for more fun

--This is the reason for 50% of the negative reviews. Because Clientside unfortunately means that, if you WANT TO, it's also really easy to cheat and have any item. Other great aRPGs use clientside too. Torchlight 2 does as well.

The point is, who cares? Don't not buy an amazing aRPG in the Golden Era of Action RPGs simply because your friend MIGHT not have actually found his "Sword of a Thousand Truths." Get a new friend, I dunno. You're getting an amazing game for $25.

And if history with TQ taught us anything. In the next couple years. Us fans are gonna give you a few more amazing games for free with this engine too. FREE... provided you have purchased the GD engine, of course ;-)

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40 of 45 people (89%) found this review helpful
3 people found this review funny
190.6 hrs on record
Posted: April 11
Best Action RPG to date! If you like Diablo 1 & 2 and despise Diablo 3 and get tired Path Of Exile, this is the game you are looking for.
Thank you developers for making this great game!
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23 of 23 people (100%) found this review helpful
2 people found this review funny
57.2 hrs on record
Posted: April 30
Grim Dawn let me make a sorceress with a shotgun. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. At least until I find a bigger gun.

Freedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character.

The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. It can be a bit daunting until you realize your greatest gains come from your Mastery, so you'll generally want to one-point your skills until you unlock them all.

Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. You'll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination.

Unprecedented freedom means nothing if there's nothing to do with it, but Grim Dawn does not disappoint here, either. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don't. The main quest will keep you busy for a good 30 hours just putting down one of the major threats to the world, but building reputation and uncovering new secrets can last you dozens more hours.

And my God, the secrets! I'm a big fan of exploration in games and few reward you so richly as this. Unmarked dungeons and unique bosses can pop up just about anywhere, providing unexpected challenges at any level. Virtually every map has breakable walls and hidden chests, and much of the best loot to be had is found in hard-to-reach containers. I once found a secret dungeon beneath a side dungeon inside a completely optional dungeon! On top of all this, there's another character progression system called Devotion that uses points earned from hidden shrines all over the world, a genius system that more ARPGs would do well to ape.

Grim Dawn doesn't hold back in challenge, either, with some brutally hard side dungeons and optional bosses right from the first few hours. The main quest is easy enough to get through for even the inexperienced, so you have your choice of difficulty through exploration as well. All of this is presented with a gritty, moody look and some meaty sound work, though the soundtrack is pretty lacking and gets repetitive in a hurry. The Lovecraftian themes are well-realized and there's a ton of detail to the world, from engaging lore to morally gray decisions to make. Even if there wasn't so much to work with in the gear and skills systems this would be a solid competitor to Diablo and its ilk, but the wealth of options and progression systems easily makes Grim Dawn one of the top titles in the genre.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
51.2 hrs on record
Posted: April 30
Grim Dawn has been worth the wait since its Kickstarter campaign ended four years ago. Using the Titan Quest engine provided that essential first step to greatness, and it helped create awesome locations populated with diverse monsters. The levels are huge and joined together in a cohesive manner. The inclusion of faction alliances, and numerous written logs, helps strengthen the role-playing aspects. Character customization, class combinations, equipment upgrades and Devotion skills allow for a titanic range of viable builds. Once you finish the game, additional time can be spent with bounties, faction quest, and exploration of obscure areas. If multiplayer was more polished, there would be nothing holding it back from being strongly recommended. For solo adventurers, there are few better hack-and-slash games than Grim Dawn with its tremendous depth and excellent world design.

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15 of 15 people (100%) found this review helpful
1 person found this review funny
596.0 hrs on record
Posted: April 30

After 550 hours of playing Grim Dawn, I think it is time to write up my review.

So, what is Grim Dawn? The short answer is that it is "Titan Quest" 2.0. The long answer is that Grim Dawn is an ARPG from Crate Entertainment. The game takes places in the world of Cairn, where it is basically destroyed by 2 supernatural warring factions (Chthonians & Aetherials). The Chthonians seeks to rid the world of all humans, while the Aetherials seeks to possess the humans and use them for their own gains. You are the survivor of one of those “possessions” and this is where you begin your adventures.

The game has some great features (PROS) and not so great features (CONS), which I will be detailing below.

In terms of greatness / Pros:

  • 6 core classes with the ability to select a 2nd class (at level 10) to further customize your character. (various character builds)
  • Lots of customization for different playstyles & characters, including the Devotion system.
  • Crafting systems is really cool, especially once you start collecting the difference recipes.
  • Multiplayer is fun once you get a session started and are in a good group of players.
  • Offline play / no “always online" requirement to play the game.
  • Modding Tools.
  • Dev updates (aka: Grim Misadventure).
  • Dark but beautiful world (dead bodies everywhere).

In terms of lackluster/ Cons:

  • Multiplayer can be frustrating as the connection can be subpar & some games are laggy.
  • Graphic performance is underwhelming in some areas of the game. (i.e. Plains of Strife, where I get ca. 30 fps on a 980ti)
  • Melee characters have a harder time, compared to magic / ranged based characters.
  • Can get boring running through the same levels with different characters as there are no Pre-Generated levels/dungeons and depending on the player, the end game can be lacking.
  • No “secret passage” like in TQ IT ;)
    This was a secret area in TQ: IT, where the bosses were named after the developers. I am also aware of Dalia's SUPER SECRET QUEST, but for me it is not the same

Grim dawn is the spiritual successor to Titan Quest. They took the best of the core elements from TQ and improved upon them while adding new features (i.e. Devotions).

In the end it is a worthy buy and I would recommend this game to anyone who is looking for a great ARPG set in a dark atmosphere.

SIDE NOTE: Another aspect, which I find interesting is that the developers have already stated that they are working on a survival mode and there is already an expansion planned for the future. This level of support for the customer is really nice to see and they are continuing with small updated to the game (i.e. patch 1.03 - Devotion changes)
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16 of 18 people (89%) found this review helpful
7 people found this review funny
28 of 41 people (68%) found this review helpful
13 people found this review funny
266.6 hrs on record
Posted: April 22
Best diablo ever, much better than path of buy stash tabs
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13 of 17 people (76%) found this review helpful
8.5 hrs on record
Posted: April 8
Rating : Great!

From the makers of Titan Quest comes this 'spiritual' successor, and it shows. Just a great action rpg in the same vein but with tons of stuff added. Graphics looks great although a bit rough on the edges but that's ok; sometimes you don't want a diablo 3 polished game. Good pace, great classes\characters to build and lots of loot :)

One thing however: i can't find that cave that makes the game crash ;-)

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12 of 16 people (75%) found this review helpful
3 people found this review funny
27.4 hrs on record
Posted: April 6
Grim Dawn cured my addiction to Diablo III! Now I'm addicted to hunting devotion shrines. It's like quitting ice cream by eating chocolate cake. Thanks, Crate Entertainment!

Full review here:

Video here:
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12 of 16 people (75%) found this review helpful
1 person found this review funny
23.4 hrs on record
Posted: April 9
Lots of farm & grinding, multiple builds to make, decent plot, factions to choose & decisions to take, good visuals & artistic design, etc.

Better than Diablo III & Path of Exile. 'Nuff said.
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7 of 7 people (100%) found this review helpful
579.6 hrs on record
Posted: April 18
Until I played this game I did not think that Immortal Throne could be beaten.
You can very much feel this games Titan Quest heritage in its play and feel where the music gives it more than a little feel of diablo II about it.
At higher levels some of the room clearing spells are just spectacular (Oleksa's flash freeze (Arcanist), Cannister Bomb (Pyro) and Eye of Dreeg (Occultist) are all good examples). Plus you can mix up the character classes harnessing the combined strengths of any two classes similar to the mechanics of Titan Quest.
As for loot... I've now got so much stuff that is just too good to sell that I've basically got thirty sherpa's to support my characters.
I am still discovering new things about the game (only recently deciding that I actually liked the Arcanist after discovering flash freeze), pretty sure that there are still many places in the huge world that I have not found yet.
I see no end to this games replayability.
Definitely a game that is destined to be regarded as a classic.

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6 of 6 people (100%) found this review helpful
1 person found this review funny
88.8 hrs on record
Posted: April 23
Definitely a Great Game and will serve as a solid Benchmark for many ARPG's to come.


- Extremely well balanced mechanics with very deep gameplay. No stat is a "dud" stat all have their advantages.

- Extreme Build Diversity, 5 classes, each with 20 skills, 15 class combinations and hundreds of passives through the devotion tree. There are literally 100's of viable builds.

- Fast Paced fun combat. I've been killing zombies for over 70 hours now and still enjoying every second!

- Great Developer Team. Remember how blizzard would only update their game every 6 monhs? Crate's already about to release it's next major update after less than a month. Many free content patches expected in the future - and still waiting for survival mode.

- Modding Tools. The community is going to create so many amazing mods that are truly going to push the limits of this game. Some people are still playing after 700 hours.


- Multiplayer needs work. At its current state Grim Dawn is a single player game. This game is very easy to hack which means things like trading / random queues are just not a good idea. No economy is kind of a good thing though, you have to find your own gear.

- Lack of End Game content. Don't get me wrong, I've played 70 hours and I'm not even close to end game yet, my highest level is 58 (of 85). However I will reach the end game eventually and there are only basically 2 static dungeons to run (however 3 new ones are coming next update).

- No Random Dungeons. Due to the engine there are no random dungeons in this game which means there will never be things like rifts (diablo 3) or maps (PoE) which means we totally rely on the community and developer for new dungeons - can't just generate them!

The Developers have laid down an excellent foundation, easily the best RPG system of any of the ARPG's out there. If they keep supporting the game with expansions, and supporting community creations, there is no reason this game will not surpass Diablo 3 and PoE as king of the Hack and Slash.
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7 of 8 people (88%) found this review helpful
49.2 hrs on record
Posted: April 18
I've tried Diablo 3, Torchlight 2 and some others and all of them don't keep me interested unlike Grim Dawn. Usually I play them for a few hours then get bored however I've played Grim Dawn for 44 hours and have owned it for about a week.
It has good graphics with a grim art-style with most dungeons being really dark.
The controls are good with bindable keys. You can also change your skills on the hotbar (mouse, 1 to 8 and then 9 & 0).
The character progression in the game in terms of points is skill points (your points for active skills or passives for your class (also this game lets you choose 2 classes for 1 character) and you gain 3 of these points every time you level up.
There are attribute points that you get from leveling up and you get 1 per time to go into either of the 3 primary stats; Physique, cunning or spirit.
The last is devotion points which you get from finding shrines in the world. To get the point you either need a certain item, activate it's trap (basically kill a few enemies and maybe a hero) or just get it anyway. These points go into the devotion tab that grants mostly small passives with some bigger ones and active skills.
In the world you find rift-gates which allow you to teleport there at any time, which are usually found in / near the cities or in some dungeons.
You've got the loot system that has an armour stat, and with how ocmmon they are (common, magic, legendary, epic, ect) which give extra and greater stats.
The game allows you to do the quests in basically any order you want and you're not required to do them at all, you could just find loot and kill things if you wanted to.
This game features multiplayer too. It's mostly a single player game but the multiplayer works really well and I play online most of the time I'm on.
Overall I rate Grim Dawn 9/10.
There is also mod support coming out soon and there is at least 1 DLC expansion promised to be added.
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7 of 8 people (88%) found this review helpful
126.0 hrs on record
Posted: April 11
Grim Dawn it's the best slasher\rpg after Diablo 2
I definitely recommend this game - be sure to purchase!!!
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5 of 5 people (100%) found this review helpful
252.8 hrs on record
Posted: April 9
Excellent...Awesome...Fun...Don't Miss this One.
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5 of 5 people (100%) found this review helpful
48.9 hrs on record
Posted: April 14
Surprisingly brilliant ARPG.

It's probably been said already but it's the diablo 2 sequel that never was. Takes some of the best features of most ARPG's and incorporates them into itself. Notably, diablo and torchlight,
Again, suprisingly the lore isnt just thrown together, it's actually an interesting world with well thought out lore.
The skill/talent system puts diabloIII to shame. I like D3 but this is something that's been sorely lacking in D3 since it's launch.
If i'm comparing it to D3 too much, it's because Blizzard could learn a lot by looking back.

Honestly, for the pricetag, if you enjoy ARPG's you'll get hundreds of meaty hours out of this game.


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5 of 6 people (83%) found this review helpful
1 person found this review funny
75.2 hrs on record
Posted: April 10
My first ever game review but I figure I owe this game as much for the hours of entertainment I got out of it.

So from a get-go I'm an ARPG enthusiast, spent quite some time in Diablos, PoE, Titan Quest, name an ARPG and I most definitely played it in the past. If you are like me don't bother reading any further and go buy this game right away I guarantee you will play it to death.

For people who don't have much experience with ARPGs, I reckon this game could be tricky to get in, the classes, skill trees, stats, devotion points are rather complicated concepts for a first-timer, but you can always find yourself a good beginner guide nowadays (I suggest that you visit Grim Dawn forums, there are really helpful people/threads there to get you started). Put some hours in and once you get a grasp of the game you will have fun with your own builds/chars because Grim Dawn has awesome replayability, one lucky item drop could change your playstyle completely, and you also can respec any unwanted skillpoints, adjust build to your personal preference.

Graphically Grim Dawn doesn’t look as polished as Diablo 3, action seems a bit slower, but for some reason I felt right at home from the very beginning, maybe courtesy to apocalyptic world (loved the setting), or similar to D2/TQ gameplay. I was surprised that some quests had different outcomes, and great deal of secret/hidden locations compensate for lack of randomized maps (which I personally don’t like as much), I also totally loved the notes scattered around the world, it certainly adds up to the gruesome setting of Grim Dawn.

My verdict: Grim Dawn is a must-have ARPG for anyone who wants to experience true Diablo 2 successor, plus - taking in consideration the current price you get the most value for your grinding needs :)
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3 of 3 people (100%) found this review helpful
28.1 hrs on record
Posted: April 23
Restores my faith in early access games. Good show Crate.
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2 of 2 people (100%) found this review helpful
108.6 hrs on record
Posted: April 6
Fan friggin tastic. What an ARPG should be.
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