Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (3,113 reviews) - 94% of the 3,113 user reviews for this game are positive.
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommended By Curators

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

Recent updates View all (25)

September 10

Build 27 Hotfixes live!

In our continued effort to provide you with a smooth Early Access experience, we have released 2 hotfixes to Build 27 recently, which include fixes for various crashes, bugs and balance updates.

For the full list of changes, stop by the forum.

12 comments Read more

August 22

Build 27: Shaman Mastery and Balance Update is now Live!

We are proud to announce that Build 27, the release of our 6th and final Mastery, is has just gone live.

With this major update, you may now create class combinations using the wild Shaman class, master of storms, beasts and savage two-handed weapon combat. This build also includes an extensive look at game balance, changes to itemization and the addition of two new areas to explore.

But that's not all Build 27 has to offer, visit the forum for the full (massive) list of changes.

There are still many exciting things left on the horizon for Grim Dawn as we push towards Content-Complete this year! Future updates will include the Act 4 Finale, a second Rogue-like Dungeon, Legendary items and the Devotion system!

53 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and a sixth yet to be announced.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
67 of 82 people (82%) found this review helpful
6 people found this review funny
1,961.0 hrs on record
Posted: September 29
Early Access Review
If you are an action RPG Lover, then the hours I have put into grimdawn should tell you enough :)
Was this review helpful? Yes No Funny
37 of 48 people (77%) found this review helpful
1 person found this review funny
195.3 hrs on record
Posted: September 28
Early Access Review
Honestly? This is what Diablo 3 should have been.

Crate Entertainment delivers a spirital successor to the magnificent legacy of Diablo 2 - with a blend-in of popular features from Titan Quest (they even had a designer from the former Diablo 2 team join them recently & Crate themselves consist of many of the old devs behind Titan Quest).
Even the game being in early access (as of when this review was written) it already has kept me occupied for around 100 hours and there's still so much to do.

+ Rich storyline.
+ Beautifully crafted environments!
+ Choices matter - for example killing or saving a person will have different consequences, adding to replayability.
+ Six classes to chose from & being able to combine two classes if you wish, broadening your versatility.
+ Easy to respecc skills, allowing lots of experimentation.
+ Addicting reputation-system (similar to WoW). Also enemy factions will spawn more bosses/heroes to fight you the more they hate you - while friendly factions unlock rewards, additional quests & even dungeons!
+ Nemesis bosses! Once you've maxed negative reputation with an enemy faction, legendary bosses/heroes will hunt you out in the wild! Some of the strongest in-game! Run!
+ Modding-friendly! Toolset to be released after the game is finished.
+ Expansions/dlc planned! Bring on more content! My money awaits!
+ Multiplayer/Coop-friendly (unless you play with awful connections, then you might experience desyncs/lagspikes).

- Not being able to revert a class. Once you put a point in a class, it's there forever. This is mainly deterring to new players who can chose "wrong" at the start. A seasoned player won't have issues with it.
- No character customization.
- No hide helmet toggle (for the occasional ugly helmet).
- Soundtrack does not seem complete (hopefully more songs are planned), too few tracks replaying over and over again.
- More epic item variety would be nice, but I assume this will be added before the final release. Gief more content!! Now!

Summary: If you loved Diablo 2 or Titan Quest, getting Grim Dawn is a no-brainer. Expect hundreds of hours of gameplay!
Game is planned to be released at the end of 2015.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
58.4 hrs on record
Posted: September 29
Early Access Review
F###ing awesome game. Still incomplete, but with what I've experienced so far, it'll keep getting better and better. If you played and loved Diablo 2, you'll get sucked right into this one without a doubt.

Only thing I could ask for is more more more items. It's unreasonable to assume they're not going to be coming out with plenty more, but what makes these games so awesome is the different unique items you can deck your character out with. Not like how in other games when everyone basically wears the same s### and looks just alike. Make us work for the supreme gear! Plz don't make it super easy to get decked out with the greatest.

A+ Keep it coming

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8 of 8 people (100%) found this review helpful
34.1 hrs on record
Posted: September 24
Early Access Review
Grim Gawn is very fun, and from a guy who didn't like other ARPG before ( Diablo 3, The Incredible Adventures of Van Helsing ), I think that means something.

I'm not 100% sure about the setting of the game but basically, Aetherial came, ♥♥♥♥ happenned, end of the civilized world. Your character got posessed by Aetherials but, as the peoples of Devil's Crossing were about to hang you, the Aetherials left you alone, for some reason. So here you are, with mad powers and ♥♥♥♥♥, to save the day!

You can level up your character in two different classes and each class have enough skill so you won't be able to get them all. This allow for a great customization of your character along with with the items that can help you improve your build even more.

And one of the best thing in my opinion is that the stats system is not totally ♥♥♥♥♥♥♥♥. Your stats climb linearly with levels. The three main attribute are Physique for health, Cunning for physical damage and hit chances ( both yours and your ennemie's ) and Spirit for magic damage and energy. You'll probably end up maxing one or two but you'll have to find something in your build to make up for your lack of health, hit chances or energy.

Hero Monsters are also something I thinks is very fun. They are like small bosses with unique name and design and most of them actually feel like they have an unique twist.

On top of this, Grim Dawn is set up in a dark world with well done characters, complex backstory and factions, amazing areas to explore and secrets to discover. If you are into ARPG or want a new game with a nice dark setting, you should try this!
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14 of 21 people (67%) found this review helpful
16.3 hrs on record
Posted: September 17
Early Access Review
Made by half a dozen people, better than any arpg released in the last decade. Except Titan Quest of course.

Also it will be one of the few Early Access games that will get a proper release instead of a rushed/forced one because of incompetent developers.
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