Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (1,199 reviews)
Release Date: Nov 5, 2013

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We're still working on expanding content and features for Grim Dawn but it is already very playable and the core gameplay is fun and relatively polished. The first two acts are currently available and most players have reported their first run taking between 12-24 hours and some have already logged hundreds of hours with replays and item farming. We still have significant content to develop and some features, such as multiplayer, are not yet online. Join us as we roll out new content, features and continue to refine the gameplay experience based on your feedback.

Grim Dawn is a passion project by a small team of experienced developers. Please be aware that we do our best to maintain a stable, enjoyable experience but because the game is in active development and things are constantly changing, problems do sometimes arise. You may also find that our pace of development is not as fast as larger teams. If you're looking for a polished gameplay experience right now and / or would be upset by delayed releases or slow updates, then you'd probably be happier waiting for the final release.

Look below for more detailed information on the current state of Grim Dawn and what's to come.”
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Recent updates View all (10)

October 1

Build 21: The Arcanist, Caster Weapons and Steam Trading Cards are now available!

We are pleased to announce that Build 21 is now live, and with it the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

To support the host of new caster builds people will be creating, we are also introducing new caster oriented weapons. Befitting our setting and vision for casters, we have created ritual daggers and eldritch scepters. The main purpose of these weapons is to provide suitable bonuses to enhance spellcaster skills, rather than to become a main attack, which is why we've kept them melee. With their base magical damage though, they should provide an interesting option for melee caster hybrids.

You can also now start collecting Steam Trading Cards. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!

The build includes various fixes, including several for multiplayer, balancing adjustments and improvements such as a move-only binding that can be applied via to the toolbar to left or right mouse button.


You can read the complete changelog here.

22 comments Read more

September 10

Build 20 Updates

As always, we are highly committed to ensuring that your experience playing Grim Dawn is as fun and stable as possible.

Over the last 2 weeks, we have released a series of hotfixes for Build 20, which resolved various issues reported by our players.

You can read the complete hotfix changelogs here.

Work is now progressing full steam ahead on getting Build 21 out to you as soon as possible!

10 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play the first two "Acts" of Grim Dawn and up to character level 35, with some additional higher level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • 5th player class, the Arcanist, will be released Oct 2014
  • Additional big content releases in late 2014

We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
256 of 277 people (92%) found this review helpful
93.2 hrs on record
Early Access Review
Grim Dawn is one of the most richly detailed and beutifully sculpted unfinished game I've ever played! It's definitely one to keep your eye on.

I'm a massive Action RPG player/addict with 1000s of hours in Diablo, Path of Exile, Torchlight, Van Helsing & countless others. Hell, I've even made a career out of making YouTube videos for them. Grim Dawn was little more than a curiosity to me when I first checked it out in the Alpha. But since then I have repeatedly come back to it whenever a new build is released and each time I play it I fall a little more in love with it!

Development progress has been slow, I wouldn't expect a launch this year, but the quality of updates has been phenomenal. The devs at Crate have their finger of the pulse of the community and have a very clear vision for the game they want to make - it's the game they want to play. I recently spoke to Mediera one of the developers and he said that he barely even played Titan Quest when he was developing it - but while developing Grim Dawn he can barely tear himself away from it, with 100s of hours spent 'playtesting'.

This game is the spiritual successor to Titan Quest, with some of the developers that originally worked on the game now making up the indie dev team at Crate Entertainment. The game is built on a heavily modified version of the same engine Titan Quest was built on. You'll notice the similarities between the games if you're a fan. But this game is not Titan Quest reskinned - it's a much better game in my opinion. It's taken some of the best features and mechanics from that game, put them into an immersive post-apocalyptic world and expanded themin interesting ways.

Grim Dawn is the type of game early access should embrace - supporting great and communicativbe developers make games the fans want to play. Keep this one on your radar!

If you want to see more of the game and my thoughts on it you can find me on YouTube & Twitch as 'ZiggyD'.
Posted: June 20
Was this review helpful? Yes No
103 of 149 people (69%) found this review helpful
34.1 hrs on record
Early Access Review
It's been 24 hours since I bought the game. I have 10 hours playtime. Best ARPG since Titan Quest.
Posted: June 6
Was this review helpful? Yes No
30 of 33 people (91%) found this review helpful
11.7 hrs on record
Early Access Review
Even though it is currently early access, the game plays as if it is a finished product. Grim Dawn has similar gameplay to that of the Diablo series, while still having some nice, innovative ideas. The graphics are nothing out of this world, but the environment is very rich in detail. Perhaps my favorite thing about the environment in the game, is how seemlessly the world comes together. The only other game to do it as well was the original Dark Souls.

The way the class system in the game works is another great aspect. You can create some very cool classes, my mixing and matching the main four classes. Similar to "dual-speccing" in other games, but even better to where you do not need to switch specs, you just put points into both skill trees.

Some games similar to this type tend to have too much on the screen at once, and can sometimes become confusing. In Grim Dawn, the inventory system, buying and selling items, and looting are very well done. Nothing is cluttered, you even have an "auto-sort" button for when you have a full inventory.

The game manages to match, if not surpass Diablo's dark, and ominous music and environments. The story is pretty generic but is still written well. The only problem I actually seem to have with the game, was when changing some graphics options, whether it be raising or lowering the resolution, the game seemed to crash nearly every time. Simply hitting play would start the game with whatever changes you actually made. Even when the game crashes, a window actually pops up and asks you if you would like to send a report. I have never seen that in an early access game and it goes to show that they truly care about player feedback.

Even being early access, I still highly recommend this game. Particularly fans of diablo series, although most people I feel can get alot of enjoyment out of this game.
Posted: July 20
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25 of 28 people (89%) found this review helpful
75.5 hrs on record
Early Access Review
Grim Dawn is a Must Play for everybody who enjoyed Titan Quest! Why? - Because some heads in this team are from the Titan Quest Creators. Even in Early Access it is worth playing. Grim Dawn offers a solid Single- / Coop- campaign (not played yet) including Classes, Skills, Quests, Crafting & tons of loot. 66% story content available with a level cap set to 35, 100% playable. Almost 50h playtime and far away from a "fed up state".
Posted: April 24
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22 of 27 people (81%) found this review helpful
2.8 hrs on record
Early Access Review
As it stands, in Early Access, Grim Dawn is full of potential to be one of the best ARPGs. Allow me to give a brief history of the development team, which is comprised of seven developers and some of those developers are former Titan Quest employees. Since we are on the subject of Titan Quest, please keep in mind that because you may have not liked Titan Quest, that does not mean that you will not like Grim Dawn. Grim Dawn is not Titan Quest reskinned. Repeat: Grim Dawn is NOT Titan Quest reskinned. It is a completely different action-RPG unlike Titan Quest. The only similarity that they share is the fact that Grim Dawn runs on a heavily modified version of the Titan Quest engine.

Grim Dawn captures the spirit of the setting with excellent mood, tone, and atmosphere. From the lush marshlands overcome by the walking dead, to the dark, damp caves of the lowering isle, accompanied by the tactful display of gore among the hollowing darkness, Grim dawn sets the mood and tone as you traverse through the hauntingly well-designed maps.

The themes of Grim Dawn consist of medieval and steam punk inspirations that lends to the game's attitude and style. Whether you're a fan of Torchlight 2, or the fantasy-like Diablo series, you'll find a nice blend of attractive themes that cater to the action-RPG genre crowd. Weapons and artilery like muskets to shields are within these premises and stick well to the underlying themes.

Given the chance, the player can dual wield a shield with a musket and cause mayhem while taking a physical beating by a horde of monsters using your shield. The combat sticks to the same ARPG formula that we have grown to appreciate and love from the genre. Why ruin an established formula that works? Grim Dawn is just that. It is not attempting to claim new innovations and ideas. At its core, it sticks purely to the ARPG formula. The player can invest points into attributes and skills as they rank up. The skills is represented in a horizontal matrix intead of the typical "tree" design. This allows you to really customize your character the way you want without making faltering mistakes, yet it allows you to adjust accordingly to your playstyle. Didn't like the "firestrike" ability? Invest horizontally in another branch of skills and don't waste any more of your points. When you use an attribute or skill point, you have a chance to "undo points" before you finalize it.

The musical score in Grim Dawn is rythmic and it underscores the layered aspects of the game in spectacular fashion. Any composer and or musical artist that can utilize an electric guitar to capture the sense of dread on a soundtrack and quickly lift you up by giving the player hope in a frenzy of battles has my vote and wallet. The soundtrack is beautiful and unlike anything I have heard of before in a video game. Instead, it uses a nice blend of many instruments over the overly used "epic score" or immediate type of music that typically tries to replicate an adrenaline-like feeling. The soundtrack is excellent.

The screenshots and video gameplay that have been released for Grim Dawn does not do it any justice. The graphics and visuals are great. With all of the video options turned up, you're getting a crisp-looking game with a rich amount of detail. The video options consists of several high and very high settings (on maximum settings). Based on this, you know that the developers are pushing the graphics as far as they could on this specific engine. You won't be disappointed with the aesthethics, considering it was one of the aspects that I was little concerned about, although not the most important. You can breathe easier knowing that the game looks really great on max settings. There is are no concerns in this department.

Despite being in Early Access, Grim Dawn has a ton of potential to become one of the best ARPGs around. You can really tell that a lot of work, heart, and passion went into this game's development. It truly shows in a product that is not even finished yet. Imagine when it is complete. I have played Diablo 3, Path of Exile, Torchlight 2 (which I think is the best ARPG to date as a finished product), and other action-RPG, dungeon crawlers and I honestly believe that Grim Dawn has the potential to best these video games in the genre.
Posted: June 29
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346 of 381 people (91%) found this review helpful
947.4 hrs on record
Early Access Review
First of all, this game is inspired by Titan Quest. However, it is NOT Titan Quest, don't be fooled with the title. I will compare it with TQ time to time but basically just to show differences than similarities.

Is it good or bad? Neither. It is just another game. It inherits many features from TQ - the same engine (that's what makes some people to think the game is just a masked TQ), dual mastery system, basic skills ideas, itemization principles, inventory management and others. However, gameplay and overall feeling is not the same. I wonder why some people look at Grim Dawn as at skinned TQ because it feels very different in terms of pace, combat, quests, athmosphere. It is... err... faster. It's the best description I can imagine. Everything happens quite fast in the game. You start to feel your character powerful relatively fast - pretty since the first level. Many things support this feeling - from the actual raw power to hits animation which makes you feel impact on most of your hits. It could get boring soon if you would not unlock new skills with levels so you still will have something new to play with :)

Basically, it's the game about doomed and dying world where mankind was pretty much eradicated by two powerful magical races. You're one of few remnants survived the just happened Apocalypse and trying to establish themselves in the changed world. So there are lot of remaining ruines and lore in the world. I actually like the way Crate has placed world information and story in the game - it does not come in forms of long quest dialogs but as pieces of paper here and where which you can read if you are interested or skip if you are not interested in learning the story and want just to kill things. I tried both and must say the story is very well-written which is rare case for ARPG genre. Just try to read that diary of the dead child... The world is also well-detailed with many small pieces adding the feeling of doom pretty everywhere. Overall graphics is probably not that detailed and eye-catching as it was in TQ but I guess TQ had it somewhat excessive while GD looks just fine for the fast-paced game where you won't pay too much attention to details most of the time anyway. It is still look fine when you stop for a while and zoom in to see details like a doll on the stairs. So the graphics is just fine on my taste. It looks much better with AntiAliasing and AnyzotropicFiltering turned on though ;) Overall story and graphics is much more mature than TQ with some of dark humor and some serious emotions it causes but much less pathetics. Bad guys actions are basically better reasoned and logical based (if you bother to read the story pieces).

Quests. They are various enough to not get bored. You will meet those "kill X monsters" and "collect Y pieces" things along with exterminating big bad guys, securing areas (the last looks quite stupid with the monsters respawn but anyway), finding lost people and even uncover the treachery... or cover it. Yes, some quests seem to have several endings. Crate promises that you will meet consequences of your decisions later. Quests aren't necessary to finish the main story except first few ones which you will need to complete to get access to the stash. You can do even without them though - in my first playthrough I have got that access only after finishing the act as I just did not found the way to sewers to complete one of these quests :) Basically, if you have done what the quest requires already and then got to the quest giver, it will offer other dialog and accept the quest. Quite a reasonable system on my taste. You can just go forward and kill everything on your path and once you get to the end you will complete most of quests - just get back to the town and talk to people.

Advancing the game. GD has other ways to advance than TQ had. First of all, the game is not linear. You have a single base and move in various directions from it but still return there for supply and rest. Second, directions you move are not a narrow long path but quite wide areas where you can just move along the road skipping pretty much about 60-70% of content or go exploring. In the last case you will find many optional areas some of which offer significant rewards. So you are free to advance fast from riftgate to riftgate or stop in the every area until you find everything in it. Or you can advance fast and then return to the areas you've been already to explore them in details. The last way has the hidden benefit related to monsters level scaling. You can find new more dangerous monsters in the previously explored areas.

Monsters scaling. Monsters have limited scaling their levels with player in GD. So you can either advance to next area or just re-run the same one to find monstes have higher levels and you still get enough exp and better drops to advance in levels. Some people find it good, some blame the game for it. I personally think it is good because scaling is not infinite and if you run the same area for 3-4 times you usually will outlevel monsters there. So you still can feel yourself a stomping giant in you want :) Or you can just move forward as fast as you can - monsters will be either equal or slightly higher level than you. The system looks very well balanced and entertaining.

Monsters. What can I say... incredible. Especially considering this is only Alpha (close to Beta already) and the first act of the game. Monsters variety is amazing. You will find about 8-10 basic types of zombies and other Aether corruptions (almost every type includes 2-3 variations with distinct look and properties), the same amount of mutated animals types (again, with several distinct variations inside every type), two semi-inteligent races, two types of human enemies and two types of Chaos creatures (all of these type groups have several variations as well). There are lot of hero monsters (they exist for every monster type in the game) with unique abilities which offer much greater challenge with an increased reward (sweet loot :)). Believe me, combat never feels boring and you never will think "ahh, these zombies again..." - GD has almost infinite surprises to you :) Moreover, as I said above, if you return to the area you've been already when you get 3-4 levels you most possibly will find new monster types there. Some of these types are unique to particular areas and don't meet anywhere else in the game. So if you want to see all enemies be sure to revisit areas you've met every unique monster type when you get max level.

Combat. It is quite fast-paced but yet is quite controllable and leaves enough time to think your actions. Impact feeling is great due to various animations and screen shaking on crits. Crate has entertained new feature opposed to potions spamming - out of combat health regeneration (OCH). This feature is still questionnable and perceived differently by players. Some praise it while others blame. What does OCH mean? When you not get hit and don't hit for 2-3 seconds your health starts to regenerate rapidly and get to the max in 4-5 seconds. Some players are against it because think it can be abused and make the game too easy. Others argue that if you want to play reckless you can just continue hitting mobs instead of running around and avoiding hits. Anyway, this system really makes potions an emergency solution and rare used. Besides that, there are many ways to replenish your health during combat. I myself love this system and was upset when it was nerfed once already. However, we'll see what it will look like in the end of development. Comparing to TQ, combat looks ages ahead. Ah, I almost forgot about the new targeting system! Be sure to uncheck "Classic targeting" option in the game menu and try how it feels. I can't return to classic system now. The new one is pretty much the same you could get in Diablo 2 with right mouse button. Well, I could say more but seem to run out of space :)
Posted: January 14
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