Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (1,224 reviews)
Release Date: Nov 5, 2013

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We're still working on expanding content and features for Grim Dawn but it is already very playable and the core gameplay is fun and relatively polished. The first two acts are currently available and most players have reported their first run taking between 12-24 hours and some have already logged hundreds of hours with replays and item farming. We still have significant content to develop and some features, such as multiplayer, are not yet online. Join us as we roll out new content, features and continue to refine the gameplay experience based on your feedback.

Grim Dawn is a passion project by a small team of experienced developers. Please be aware that we do our best to maintain a stable, enjoyable experience but because the game is in active development and things are constantly changing, problems do sometimes arise. You may also find that our pace of development is not as fast as larger teams. If you're looking for a polished gameplay experience right now and / or would be upset by delayed releases or slow updates, then you'd probably be happier waiting for the final release.

Look below for more detailed information on the current state of Grim Dawn and what's to come.”
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Recent updates View all (11)

October 27

Grim Dawn Website updated with Game Guide

The Grim Dawn website has seen a major update today as we introduce our extensive game guide, featuring a wealth of information on game mechanics, class masteries, and more!

You can visit the Game Guide here.

11 comments Read more

October 1

Build 21: The Arcanist, Caster Weapons and Steam Trading Cards are now available!

We are pleased to announce that Build 21 is now live, and with it the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

To support the host of new caster builds people will be creating, we are also introducing new caster oriented weapons. Befitting our setting and vision for casters, we have created ritual daggers and eldritch scepters. The main purpose of these weapons is to provide suitable bonuses to enhance spellcaster skills, rather than to become a main attack, which is why we've kept them melee. With their base magical damage though, they should provide an interesting option for melee caster hybrids.

You can also now start collecting Steam Trading Cards. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!

The build includes various fixes, including several for multiplayer, balancing adjustments and improvements such as a move-only binding that can be applied via to the toolbar to left or right mouse button.

Enjoy!

You can read the complete changelog here.

22 comments Read more
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Reviews

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”
GameSpot

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”
MMORPG

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play the first two "Acts" of Grim Dawn and up to character level 35, with some additional higher level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • 5th player class, the Arcanist, will be released Oct 2014
  • Additional big content releases in late 2014

We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
29 of 29 people (100%) found this review helpful
1,287.4 hrs on record
Posted: October 9
Early Access Review
Well... I suppose I'll write a review after testing the game for over 1k hours though after the game's release I will definitely update this.

So. Let's start with the company. Crate Entertainment currently consists of a team of 8 people who not only communicate with the community (this is amazing) - but also know how to create a kick ♥♥♥ game. They started with only 2 people for quite some time while receiving off and on support from people they knew who also worked on TQ - gradually and with help from Kickstarter + Steam Early Access sales they have managed to expand and continue to amaze the fans who are eagerly waiting for this game to be released (even now it is defnitely worth it imo).

Grim Dawn takes all the good things from Titan Quest and makes it better while also distinguishing itself in it's own way. The game plays and feels like Titan Quest while it also reminds me of Diablo 1 and Diablo 2 when it comes to the grittier/darker visual appeal. This to me is the ultimate combination of ARPG games and to be apart of the development process in testing and providing feedback for such a game is an amazing experience.

Now to the game.

Story - Grim Dawn is actually what the peope of Cairn (world of Grim Dawn) call what is pretty much the apocolypse in that an invasion of 2 otherwordly races have invaded the world. One race, the Aetherials want to possess everything that lives all the while pretty much terraforming the planet in order to make Cairn a more liveable place for them - while the other race, the Ch'thonians want to stop this from happening which means butchering those that the Aetherials are interested in possessing which includes you and any survivors that managed to live through the initial invasion.

That is the overall plot in which the beginning of the game is more stressing the survival aspects of living in a now ruined world - while also building a foundation for future encounters with the Aetherials and Ch'thonic invaders. The danger is very real - and there are other nasty beasts, creatures and outlaws that also pose a threat to your survival.

There are Quest Options for choosing different outcomes in a quest, and there will be factions that will be added later on in development (perhaps late this year or early next year hopefully).

Combat - Very much like Titan Quest but having a faster pace. So far it's been quite good and the devs continually update animations, balance skills, and fix bugs with skills when they can. Definitely not Diablo 3 which admittedly has some good combat that flows very well (one of the few things that I'll give to the game) - but it's still pretty good. Hopefully as development continues whatever issues that people find will be fixed and improved upon.

Characterization - Creating a character has only male/female options but this will probably change later when it comes to having different options for faces/hair as pertaining to a dev post. As this isn't hugely important it will be done later on I would imagine. However the main thing: replay value and creating Skill Builds. This is definitely there. Just like Titan Quest, Grim Dawn has the dual mastery system where you start off with one mastery/class at level 2 and once you reach level 10 you can choose a second one. With 5 Mastery's that is 15 combinations of either sticking with 1 mastery or using the dual mastery system. Itemization also expands character builds by a lot which brings me to...

Itemization/Crafting - Really good. Common/White items are useful for the couple low levels in which you can then turn them off (making them more of a visual look when it comes to enemies dropping stuff they are wearing/using(!!!)), Magic/Yellow items are next in line which although not usually as powerful as later tiers they can roll a lot higher with their affixes, Rare/Green items have affixes that are unique and can be quite powerful, Epic/Blue items have set affixes with merely the rolls being varied + they can be set items, and Legendary items are not yet in the game.

Needless to say the itemization in this game is fantastic and compliments both the skill building aspect of the game and the loot hunt part of the game.

Level Design - Handcrafted world means the level design looks really good but of course trades that off with less randomization. Enemy camps can be randomized in some cases and there are randomized barriers which players can encounter and have to find a way to get around them via an alternate route - giving some slight randomization and also promoting exploration. The level design for each area is done in such a way that the player can continue on in the direction of the next area quickly - or spend time to explore the area for loot/dungeons/caves/quests. Essentially levels are short but wide - so later playthroughs you can choose whether or not to spend more time exploring or continuing on with the quests. The game isn't finished yet so content on Act 3 and perhaps the miniature Act 4 that may be added will also be quite interesting to see.

Enemies - Are quite diverse and are also in their own faction which means you can actually see Aetherials and Ch'thonic enemies duking it out before you even get to the fight. As with Titan Quest later difficulties means secret bosses/challenge dungeons that would have been locked in the previous difficulty.

Some more Positive things:
-Modding - is amazing. Titan Quest and Diablo 2 both have great mods that I have enjoyed and since GD's modding tools will be better I am hoping for some amazing mods later on in the future.
-Survival Mode. Sounds just like it says in that you need to survive against waves of enemies, modding can definitely expand on this.
-Open World PVP. Though the game's skills/itemization isn't based on PVP modding could definitely create balanced PVP and probably some interesting game modes I would imagine.
-Camera that is fully rotatable and has decent zoom. Might not seem like that much of a deal but after playing GD - trying other ARPG's or even Moba's can be relatively frustrating due to lack of camera control.
-Weather + Day and Night System.
-Will be DRM free on release - for those that are wary about Steam and want to fully own the game.
-No economy.

Some possible Negatives:
-Single player based with optional multiplayer. Single player mode is perfectly fine while multiplayer can be a bit iffy mainly due to it being just released - optimization will definitely improve on the multiplayer experience.
-No closed servers. Like TL2 and TQ there aren't closed servers. Should the game do amazingly well the devs have expressed their interest in such a thing but they would rather spend money on more content before considering closed servers. That being said public games are usually pretty good and if someone joins in with a modded character you can always ban them from the game/server. A con when it comes to modding but the pros definitely outwheigh the cons.
-No economy.
-Slow development. Though I expect the game to be finished either early or middle of next year - the pace is relatively slow due to having a small team. That being said they do communicate well with the forum users and give updates every other Monday.
-Costs $25. For some reason people really like F2P games but I'd rather pay a flat price for a full game rather then have a gimped free version of the game. For what you get out of the game $25 is super cheap even with the content that is available now.
-Not optimized. Though I can run the game at max fine, that doesn't mean everyone can. Obviously lack of optimization is a given that will be improved later on in development - however both the devs and the community are pretty good in trying to help those who are having issues with running the game.

Conclusion: Grim Dawn is definitely worth $25 if you enjoyed Titan Quest and perhaps Diablo 1 or 2.
10/10 for an excellent Early Access game. Will update on release.
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11 of 11 people (100%) found this review helpful
68.0 hrs on record
Posted: October 9
Early Access Review
Grim Dawn is a fantastic ARPG with a unique design and very interesting, almost lovecraftian, lore.

While the game borrows heavily from the developers privious game, Titan Quest, Grim Dawn has added several new features and improved privious features, such as the new crafting through the Blacksmith.

While the game is still in development, it may be too early to list any pros and cons with the game as issues are being fixed constantly. However, if the final act(s) of the game are anything like the first 2 then Grim Dawn would be a strong contender for the best ARPG of all time, along with Diablo 2 and Torchlight 2.
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8 of 8 people (100%) found this review helpful
36.3 hrs on record
Posted: October 1
Early Access Review
This is an amazing game. I love the dark and gritty feel. and this is the first time i've gotten into the story in a long time.
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7 of 7 people (100%) found this review helpful
17.9 hrs on record
Posted: October 25
Early Access Review
This review is based on (Build 21).

Have you been looking for the next ARPG to try? If so, this game should be at the top of your list. When I first read a Grim Dawn article from RockPaperShotgun.com a long while back, I was left with hope for an ARPG that would deliver a gaming experience akin to mashing up several characteristic of some of my favorite games:

  • Diablo/Diablo 2 - Loot Variety / Qaulity, Rune/Rune word system, and the dark, mature, and savage atmosphere
  • Titan Quest:IT - Graphics, Class system, Essence system, Relic system and Loot Variety/Qualities
  • Games of the late 90s era - Innovation and challenge at the risk of appealing to a niche / mature audience

Thus far the game is delivering a very enjoyable gaming experience. Below i've touched on the aspects of the game I've enjoyed most. However, recently Crate overhauled their website and added a Game Guide . This guide provides considerably more depth into the masteries and systems which build the foundation of this game. If you're on the fence about the game poke through the guide to get an in depth view of what the game has to offer, read on to get a flavor what my experience has been, or read both, but don't waste too much time; the game is begging to be played.

The current 5 mastery choices are bound to provide an option to suit almost anyones play style and to top it all off Grim Dawn uses a dual mastery system that provides excellent character building depth and game replayability.

The Component System is Grim Dawn's version of the Titan Quest Essence system or Diablo's gem, jewel, rune system, which offers the ability for players to collect components dropped by enemies which can then be combined to create components with greater stats and sometimes active skills when socketed to armor, weapons, or accessories.

The Forge system is an enhanced version of Titan Quest's Enchant system, which now allows players to craft relics, gear, and accessories from completed components, scraps, and iron bits. Relics which require formulas are Grim Dawn's answer to Diablo 2's Runeword system. The forge is a much more engading/indepth version of Diablo's Gambling system and Diablo 2's Horadric cube crafting system.

The loot system is addicating and gratifying. Loot erupts from slain enemies and chests and glistens on the ground begging to be picked up. The qualities range from ( Unique Item sets, Purple - Legendary, Blue - Epic, Orange - Components, Green - rare, Yellow - magical, White - common, Grey - broken).

The post apocolyptic dark and gritty fantasy victorian environment is splendid! I really enjoy all the detail of the graphical assets for this game so far; they are varied and really don't feel over used. The lighting and shadow system is done in a way that makes the environment come to life and feel real. The weather/atmosphere system is very appealing and includes aspects such as day/night cycle, fog, lightning, rain, etc. and the ability to mix it up to varying degrees to create climates/weather patterns for different regions within the game. I also appreciate the graphics tuning options that allow me to crank up the visual details for my desktop rig, and allow me to scale it all down for my outdated laptop.

The ambient soundstage and sound effects is probably one of my favorite aspects of this game. Between this and the grahic asset detail the immersion is top notch. Here are some examples:

  • Ticking of an old grandfather clock
  • Popping and creeking of old wooden floors
  • Crackling of a roaring fire incinerating coffins and the dead
  • The buzzing of flies over a rotting corpse
  • Hissing wind and the babbling creeks
  • Crows squawking and monsters growning
  • Metallic reverberating undertones (sounds a little like deep church bells in the distance with overtones of ringing metal being pounded on by a blacksmith.)

The combat sound effects are extremely satisfying! The character actions/skills seem to integrate flawlessly with the sound effect in a way that just seems to "fit/resonate". For example flaming musket shots crack as they leave the muzzle of the weapon and sizzle/ignite as they penetrate the target's flesh. A landed melee attack has a solid satisfying thud the seems as if it were capable of shattering bones.

In previous builds of the game I found the soundtrack left a lot to be desired. It was distracting and felt repeative and grating. I'm happy to say the soundtrack is changing in a very positive way, now blending and interweaving into the ambient effects of the game. It's really starting to fit the atmosphere and rhythem of the game in my opinion.

Overall, I'm happy to say I have zero reget being an initial founder for this game. I'm also glad I cancelled my Diablo 3 per-orders and upped my support for this small indi developer when it became a Kickstarter project. I have full confidence Crate will deliver a highly polished finished product boasting an amazing challenging, replayable, and indepth ARPG experience that other games of this genre will be judged on. It's definitely worth the asking price of $25 as it stands, and I expect it will become an even greater value as more content is added, adjusted, and balanced.

Many thanks to Arthur Bruno and his Crate Entertainment team for continuing to deliver on his original vision dating back to 2010.
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7 of 7 people (100%) found this review helpful
91.1 hrs on record
Posted: October 20
Early Access Review
This is what Diablo III tried to be, and more!

It's still in early access, there is no end-game, and yet it's the most fun I've had i years. I love this game.
Can't wait to see it progress and mature. GOTY 2015 - easy.
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6 of 6 people (100%) found this review helpful
53.0 hrs on record
Posted: October 16
Early Access Review
One of the best RPG's I've played, and it's still only in early access.
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5 of 5 people (100%) found this review helpful
1,182.9 hrs on record
Posted: October 14
Early Access Review
Great game! Better than D3 by a long shot! If you like D3 you will love Grim Dawn!
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5 of 5 people (100%) found this review helpful
6.1 hrs on record
Posted: October 2
Early Access Review
I have absolutely no regrets about buying this game. If early access games were all developped like Grim Dawn, we would be better served! It's a great and fun game based on the Titan's quest gameplay. The setting is awesome, graphics are nice, gameplay is fun, a little bit challenging but not too much and most of all it's not even finished yet.
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5 of 5 people (100%) found this review helpful
9.8 hrs on record
Posted: October 15
Early Access Review
This is the true successor to Diablo II.
Gritty, dark, bloody and violent hack n slash.
Fantastic, even in early access.
If you can buy it, Buy it.
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5 of 5 people (100%) found this review helpful
12.0 hrs on record
Posted: October 20
Early Access Review
The spiritual sucessor to Titan Quest.

It's a very grungey and dark ARPG and has an apocalyptic/steampunk feel to it. The environments are lush and make you feel involved with the world, the music is also quite nice.

For a game still in development, it plays very well. The combat is great but sometimes feels sluggish, such as moving your character during combat and switching target. The class system is great and I love the different skills and abilities than come with each.

I can't wait to get to max level (at this time) and start up another character to level. If development proceeds and updates are continuous, I could see this overtaking Diablo, a game I have also invested a lot of time into.
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7 of 10 people (70%) found this review helpful
1.9 hrs on record
Posted: October 8
Early Access Review
Better than Diablo 3.
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4 of 5 people (80%) found this review helpful
56.0 hrs on record
Posted: October 10
Early Access Review
Very nice game! Can't wait to see what's coming!
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4 of 5 people (80%) found this review helpful
12.3 hrs on record
Posted: October 17
Early Access Review
A game currently in early access, and one of the few which I believe early access actually applies to (looking at you, divine souls), Grim Dawn is a diabloesque ARPG which, in my opinion, is brimming with potential. With the recent addition of the arcanist I think the game is extremely fun and playable, with more updates to come.
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4 of 5 people (80%) found this review helpful
93.3 hrs on record
Posted: October 11
Early Access Review
Very good game! Brings back some nostalgic ARPG feelings
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4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: October 11
Early Access Review
Its the perfect blend of Diablo 3 and Titan quest.
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4 of 5 people (80%) found this review helpful
38.8 hrs on record
Posted: October 13
Early Access Review
satisfying combat, alot of room for builds, and some good itemization. its pretty gud.
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4 of 5 people (80%) found this review helpful
17.5 hrs on record
Posted: October 13
Early Access Review
good Diablo like ! titan quest s players will be happy
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2 of 2 people (100%) found this review helpful
18.6 hrs on record
Posted: October 9
Early Access Review
great game, im extremely excited for this game to reach final status, it can definitely rival and in my opinion trump d3, and maybe even path of exile
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: October 10
Early Access Review
This game is going to be awesome. It feels right. I dunno. D3, i played it when it came out, it was fun, but got boring pretty quickly. Once you tried out all the skills and figured out what worked, meh. This game seems like there is a bit more variation in the builds and it is still not even released yet! It plays the way i was hoping Path of Exile would play. Poe is a fine game for being f2p but this game right here.. I am finally excited about an ARPG again :D
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2 of 2 people (100%) found this review helpful
62.3 hrs on record
Posted: October 5
Early Access Review
This game will be amazing. The dark feel, and "steampunkish" style really satisfies. Currently playing level 22 Pyromencer, Ive been playing PoE for the last couple years off and on always keeping an eye on GD. I finally bought the game about a week ago, and have played about 22hrs since. Its I recomend this game in the state thats in and only expect more incredible polish and content from these guys.

Edit: After finishing the content at around level 35, completing all currently available quests. This game is definately worth the cost, Crafting system is pretty unique, although it fills your inventory pretty quick, gameplay is fun and items/enemies are unique. I was playing a ranged character and always felt pretty on par with the content, yet still challenging.

Support this game, Id love to see how this plays out =)
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