Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (358 reviews) - 88% of the 358 user reviews in the last 30 days are positive.
Very Positive (10,024 reviews) - 93% of the 10,024 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (36)

August 24

V1.0.0.5 Hotfixes 1 and 2 are Live

The Crucible DLC has been out for a few weeks and we've been hearing your feedback! In addition to a number of bug fixes, we have released two hotfixes for V1.0.0.5 that have made great improvements to the new DLC, based on your input.

Key changes include:

  • Checkpoints saved across all Crucibles
  • Purchaseable Tokens to unlock Crucible difficulties on other characters
  • More Experience
  • Better Rewards

Visit the forum for the full list of changes.


43 comments Read more

August 3

Grim Dawn's First DLC, The Crucible, is Now Available!

We are proud to announce that Grim Dawn's first DLC, The Crucible, is now available on Steam!

The Crucible introduces a brand new way to experience Grim Dawn's cruel menagerie of enemies while gathering sweet sweet loot through its 150 waves.

To coincide with this release, patch has also gone live. The latest update to Grim Dawn features a number of balance changes that should open up even more options for you to build your characters. For the full list of changes, visit the forum.

Good luck in the Crucible. May Lokarr have mercy on your souls.

85 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (358 reviews)
Very Positive (10,024 reviews)
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5,762 reviews match the filters above ( Very Positive)
Recently Posted
9.1 hrs
Posted: September 25
Grim Dawn has all the best elements of an old-school aRPG game, with some new mechanics to keep it fresh. There is never a slow, dull, or boring moment with plenty of content from the Main Quest Line to numerous side quests. The environment is interesting, the classes are fairly archetypal but with a fresh spin, and the hunt for loot keeps you hungry for progression. The character class customization is one of the best, the system allows for dual classing which creates a hybrid class, this allows for a multitude of build designs. The pace is great and there's enough play diversity to offer plenty of replayability, it's a great mix of challenge and depth. In addition to the main and side questing there is a wonderful faction system. There are several factions with their own interests in the Grim Dawn world as you develop reputation with them they will offer special faction related bounty quests. Grim Dawn has a robust crafting system and it is always a rush when you discover a rare blueprint for an item. Grim Dawn is a great game and I highly recommend it.
Helpful? Yes No Funny
388.2 hrs
Posted: September 25
Play if:

You are looking for an ARPG
You want more depth and customization than Diablo 3
You don't want to deal with a huge trading system and want to find your loot not buy it. (Path of Exile)


You want a game that is has been handcrafted with care by its developers :)
Helpful? Yes No Funny
3.1 hrs
Posted: September 25
its a good game if you like diablo 2 . but playing with friends can be allot harder then you expect prepare your self for allot of " unable to connect" and "server unavailable " and upnp issues out of your rear . Till they fix that issue the game to me wont be worth it unless you like playing by your self , but if none of that effects you then i recommend this game .
Helpful? Yes No Funny
68.8 hrs
Posted: September 25
Disclaimer: I am a Kickstarter backer of Grim Dawn. Important comments are underlined .

Grim Dawn is a rock solid follow up to Titan Quest and if you have any concerns about price-to-content ratios, there is more than enough game here to exceed the retail price of $25. The question you will have to ask yourself is if you will stick with the game long enough to get to the end.

So far I haven't had any major performance problems and crash issues. Maybe I had a few crashes in my early play sessions, but for the past few weeks of play I've had no problems.

Titan Quest was one of my favorite, possibly my favorite ARPG. I got into Diablo 2 way late into the game and mostly only played it with friends. Titan Quest quest came out at a good time and was heavily discounted by the time I paid for it - it was more modern in overall game design and had a cool dual mastery (class) system.

Grim Dawn continues this legacy and also includes a Devotion system which bears resemblance to Path of Exile's upgrade tree or Final Fantasy X's Spere Grid - a BIG ♥♥♥ star galaxy of various skills and buffs to fine tune your build. This does mean each single item on a tree will be relativeily small in scope of the long term build and since Devotion points are somewhat peacemeal, it will take a long time to max out one or two sections in this skill tree. In my 70 hours of gameplay, I've only completed two star systems.

The major problem this game have is it's ability to keep you interested. The environments look very similar overtime and will sort of "blend together" in your memory. Don't get me wrong, the Crate Entertainment did clearly try to make areas look different: there are normal forest filled with greenery, dead forests with empty trees and fallen leaves, dank, putrid caves, sand swept plains, farmyards, and areas corrupted by bright green/teal aetherfire. There is certainly some color vareity in comparison to many of the "GreyBrown" games of the 360/PS3 era, but there's still more than enough grey brown to make the game alot more forgettable than Titan Quest, the Torchlight series, or even the Diablo games.

The other part that made me loose my interest is my character development. I hate to say this because there is clearly plenty of options in terms of your skill tree, devotion, and gear (in which some gear provide new skills), and part is of this is likely to blame on my build selection, but the game did eventually get hard enough where I had to focus on survivability (increasing my most used skills) versus getting new skills, so I have been using the same fighting tactics at hour 69 versus hour 10.

The important thing is I reached a point where I said "I had enough" and wanted to get to work on my giant backlog instead of running around killing brown enemies for hours. Also, considering the huge amount of games there are to play and how many want to soak up time, I think this game could have benefitted much from a short "time to beat" and let players find replayability in trying different classes and the Crucible DLC - instead of spending 80-100 hours on "Kill those bosses" and "Kill those mobs" quests. I think Crate tried to match the playtime of Titan Quest which in my opinion which is too much these days since the game already has plenty of replayability.

Grim Dawn is great. There are few to no problems with the game and it is worth the purchase if you're intersted in the Titan Quest exprience in a post-apocalyptic Steampunk world. But considering the variety of games I have available to me and the limited time to play them , I'm not sure if I will come back.
Helpful? Yes No Funny
51.9 hrs
Posted: September 25
A lot better compared to diablo 3. It feels more d2 like.
Helpful? Yes No Funny
33.2 hrs
Posted: September 25
if you liked titan quest like i did youll like this too, took me around 70 hours to complete it once, and you can continue in higher difficulty levels after with better rewards and higher levels, very fun :-)
Helpful? Yes No Funny
Margo Baggins
23.2 hrs
Posted: September 25
I think this game is pretty good. Took me 23 hours to complete it first play through, got to level 41, now going through it again on the harder difficulty.

I like how you can make unconventional builds that are still very effective - for example you could choose a character that is supposed to use ranged weapons, but make a build around 2 handed weapons or sword and sheild. The game also has a way of making you over confident with your builds, then you run in to a crowd to big and get smashed in, or stand in the wrong place and some nasty aetheral degen gets you.

It's a lot of fun, if you like running around getting loot and smashing monsters in. If you playe titan quest the game will also feel very familiar, but with much more modern graphics.
Helpful? Yes No Funny
9.0 hrs
Posted: September 25
Although I'm ARPG fan and I play every ARPG that I can put my hands on, I find this game as one of most boring I have ever played. Story is lame and I didn't get exicted at all in my adventure.
Also, as sidenote, this game is extremely hard for players that didn't play this type before. I as a veteran in arpgs found myself numerous times thinking "ok, what to do now and where is it". To play this game properly you shold read guides before playing which I find absurd.
Helpful? Yes No Funny
Novice Eye
22.1 hrs
Posted: September 24
This game was really good but unfortunately there are lots of game crashes! I for now am not able to play it due to a black screen crash that disables my video card. Until someone fixes it for good then I can't recommend it.
Helpful? Yes No Funny
103.5 hrs
Posted: September 24
Please, if you value your life, do not get this game.
I've been released after treatment for malnourishment, video game dependence-based anxiety, hallucinations, and an inability to separate fantasy from games. My gf and family have left me.

I'm so alone....
Update: Found multiplayer

MassDebates New Game Log - Grim Dawn
Start of Day 1
:Saw an advertisement today and figured I'd buy this game to try it out for 2 hours. Looked like a new Diablo 2, but I knew not to get my hopes up too much after what happened with Diablo 3. I'll log my thoughts occasionally as I play, so you can see a time-based breakdown and you know where the game is good & bad.

  • 2:44PM-
    It looks pretty good. Graphics are nice; High contrast but I don't feel like I'm on acid (like some games)
  • 2:56PM-
    Enjoying combat gameplay and found skill window hotkey. Really cool hybrid skill system. Must explore later.
  • 3:02PM-
  • 3:03PM-
    Discovered Inventory Hotkey. Items weren't rare. Angered, but still an awesome game. I'll get awesome ♥♥♥♥ later!
  • 3:09PM-
    Had to stop gameplay to log a note. The plot is very well done. Story has got excellent writing elements, the characters really work well, and the lore is enoyable to read. I legit feel like I'm a savior to these people! No water, no food, evryone's turning into a total ♥♥♥♥ covered in evil green stuff... they were totally screwed before I came around. Great job, devs!
  • 3:12PM-
    Found my first Enemy Hero. Luckily, I've got leech life for days. He looks tough, but I think I can take him!
  • 3:15PM-
  • 3:16PM-
    Unfortunately, my gamer mouse seemed to have spontaneously crushed itself. Strange... Shooting over to the store for another. Oh, and minor, unrelated side note: Greens are not set items, apparently.
  • 3:36PM-
    I've returned with a new mouse with metal-reinforced plastic and have resumed savior duties.
  • 3:42PM-
    Discovered Devotion Menu after restoring first shrine. Holy ♥♥♥♥, this game's character building has got some serious kick!
  • 5:18PM-
    Sorry, Haven't logged lately. Uh, games great and whatever. Hold on, I'll log some of the plot after I clear this Wasp Nest I found. I'm really close to getting a poison mod for shadow rush!
  • 9:57PM-
    Uh... totally would tell you the plot but that's a lot of writing. Really in depth though, it's awesome. Better then reading a book ever could be. I need to head to bed soon, so I'll port to town, sell my latest loot, and continue logging tomorrow.
  • 4:02AM-
    Ported to town and sold my loot. Sure, it was about 5 hours ago, but I said I'd continue reporting the day after, didn't I? This is for you, Steam Community. Remember that.
  • 4:18AM-
    Discovered bounty table. Amazing feature for a game. Diablo needed this. Stepping outside for a smoke real quick after I port to town. It's that time, after all, and I gotta keep up with my Diablo 2 Tradition!
  • 4:32AM-
    A bit late; stepping out for a smoke break real quick after I grab that chest I saw. (No room in inventory)
  • 4:35AM-
    Collected chest items. Selling loot and then finally getting a smoke break. Nobody is ever on time for 420 anyways.
  • 5:41AM-
    I've given up smoking. It is a dirty habit that takes away from the important matters in life.
  • 8:04AM-
    Called in sick for work- illness is too great, especially with this reduced resistance curse on me right now.
  • 12:21PM-
    Wow, did you know how much better the crafting is in this than DIablo 2? Horadric cube was bomb, don't get me wrong, but man, components, augments, rituals, and powders?GIMMY MY GRIMMY, Puh-LEEZ!
  • 1:11PM-
    Girlfriend called me 4 times in a row. Can't she see that she only has to wait until I'm done with the mob I'm fighting!? At any rate, I'm super psyched- She's cooking my favorite cut of steak for dinner tonight at 5:00PM!! She also told me my parents were trying to get a hold of me since 3PM yesterday and haven't seen me.
  • 3:21PM-
    I've quelled all immediate threats of danger for an entire town. When they were starving and eating rations of rotten, corrupt meat, I've given them food and the gift of fertile farmland. When they were too thirsty to sweat, I've demolished a river blockade and allowed irrigated water to flow. When they felt unsafe, I provided security. I've personally saved over 40% of this town single-handedly, sometimes repeatedly for the same villagers. and just now, when I find 3 pieces of some ♥♥♥♥-stained fabric handkercheifs in some hazardous-as-♥♥♥♥ ruins (because, y'know, fabric isn't anywhere else, apparently) after 15 minutes of searching, I finally gain enough trust to be treated as "Friendly".Ungrateful ♥♥♥♥♥..
  • 3:44PM-
    Found a new town. Cleaned up some worms out of a Farm. Very grateful people. I like 'Homestead' a lot more.
  • 5:28PM-
    Girlfriend is furious, says that I lied to her about demonic forces taking over the local area and that I'm no longer invited over for dinner because she threw mine out after eating. After hearing Constance's voice while on the phone with me, she remains convinced that I'm hiding another woman on her. I said, "Nonsense. She's a school teacher. I like my women promiscuous and sultry". She hung up immediately after that while saying "We're Done". Why didn't she beleive me!? I'll smooth it over with her tomorrow.
  • 5:29PM-
    Phone died, but I'll plug it in to charge soon.
  • 5:41PM-
    I've gotten up for the first time since playing to switch out the bathroom bags and grab the rest of my Mountain Dew & Dorito rations from downstairs Forgot to plug in the phone, but I'll get it on the next stand-up.
  • 7:21PM-
    I've stepped foot onto the wastelands known as the 'Obsidian Throne' in my quests and my ambitions for amazing gear. This is one of the coolest areas so far. A whole new dimension, and better than Hell's Sanctuary was.
  • 7:24PM-
    Girlfriend busted my room's door in while screaming about all sorts of stuff. She seems really ♥♥♥♥♥♥.
  • 7:26PM-
    Just got to 2nd level of Cthonic Rift Portal, and got my first summon (from Devotion's Grim Reaper). I've mentally decided that I'm going to explore the Shaman and Occultist characters after I'm done with this one.
  • 7:52PM-
    Girlfriend storms out saying "I give up. I'm not even going to try. Tell your Mom I said thanks for the flowers, because I'm leavning for good." and throws a vase at the wall. Even though it amazingly landed face up, unspilled and unbroken, it was still totally uncalled for.
  • 11:59PM-
    I'm out of Mountain Dew, but I have plenty of Doritos left. If it were the other way around, I'd be really annoyed by seeing "Untouched Meal" every 5 minutes.
  • 1:22AM-
    I'm now out of doritos, but there's still at least a half-cup of water left in the flower vase. I should be good to go for a while before I go downstairs to refill it.
  • 2:44AM-
    The police have arrived at my place and are forcing me to shut off the computer before they take me in. I told them I didn't do anything wrong, that I have an alibi, and that it's all even logged right here! They gave me some ♥♥♥♥♥♥♥t about a 'missing person' and that they have to bring me in for Fingerprints to make sure they know whether or not I'm 'the guy'.

    ♥♥♥♥ing idiots... I wasn't missing. I knew where I was the whole time..
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
252 of 382 people (66%) found this review helpful
309 people found this review funny
55.6 hrs on record
Posted: September 3
I bought this game awhile ago but never played it. My wife got pregnant and I decided it was time to change my ways and “ grow up” . I got a better job , started working really hard so that I can provide for my wife and future kids. Bought a new house, new car, really made something of myself in a short amount of time.

Fast forward 9 months and the kid arrives. The reason i changed my whole life and in a way the reason i never played this game. Well the baby was Black. Neither of us are black. She cheated on me. I was crushed . I left them , my life fell apart and now i live with my parents a former husk of the man i became.

One evening after i had cried my last tear for the night i decided to start up my steam account and play Grim Dawn.

I could care less that my ex wife cheated on me now . I hate that ♥♥♥♥♥ cause she delayed the joy i now feel having found this game.
I am complete now.
Thank you
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37 of 39 people (95%) found this review helpful
1 person found this review funny
129.9 hrs on record
Posted: September 12
Grim Dawn
  • At the moment of this review I have played for 119 hours. Previously I have played to Diablo (I,II) Torchlight II, Path of Exile and Van Helsing II and this genre of game is not my favorite.

  • This game has been in steam early access for a time, and the players feedback and testing were used to improve the game to the version that we can play today.

  • Do I think this game is good and can I recommend it? YES, absolutely. I bought it on steam sale, but believe me, this game is worth at full price.

  • A few words about this game? DIABLO 2+TITAN QUEST+PATH OF EXILE= GRIM DAWN.

  • Is the game alive? Yes. Average of 4000 players/day Steam database source


This game has a dark-gore-Victorian ambience that, personally, I love. All the decoration, the colors, the houses, roads, each cave, the entire map makes you feel that ambience. About that, the scenarios are not randomly generated, each map is almost the same each time you start a game: rocks, bodies, some enemies will change their position, but the maps don't change. And "that" is something really GOOD. Why? If you have been playing to torchlight or diablo, each dungeon are random each time you enter. But it lacks of personality. Here, you will find secret areas, secret caves, which don't appear in the map, are hidden from the sight, sometimes you need to find a secret lever to open the entrance. There are hidden areas, which you will unlock with some explosive help, runes or... well, I won't tell you all the secrets. There are letters and books that will teach you the story of Cairn, or simply a love letter from a dead body to his loved and beside that, the ambience, because here you feel the love that their creators invested everywhere, with little details like a tree, a clock, a sewer, the office of a doctor, the lair of a thief...

You will think that you know a zone perfectly, but you will find secrets that you didn't notice that were there before, and THAT is surprising in this kind of games.

The isometric view is correct, much more better than others like path of exile. The shadows, textures, details etc... excellent (for a game like this, don't compare it with Doom)

Spells and attack effects? Really good. Fire and ice, venom, caos, guns, temblors... Just watch a gameplay and you will see it.

Do you remember Diablo 2 themes? Some tracks of Grim Dawn makes me remember those moments where I was following to the vagabond "east, always to the east". The atmosphere that the music makes, it's the right balance to this kind of games where you start to walk and your goal is to arrive to a point smashing and murdering everything in front of you.


You begin your steps as the only man/woman that has been able to survive to the possession of a form of life from another dimension, the aetherial. Soon you will know more about this invasion from another world, that has upside down your world, from a prosperous empire to the actual moment, where humanity hardly survive fighting against the aetherial, their puppets, and their rivals, which are not your friends either. That has give you a reason to fight back and maybe you have become into the last hope of humanity.

How much time to finish the main quest? More or less 40 hours. Depends if you like your class from the beginning. In my case, I played a conjurer to level 48 and liked it a lot but tried a warlock and I prefer it, so I have finished the game in normal with this one.

Just... perfect. In other Action rpg games you lost your objective, and soon you feel like a monkey smashing the same button to kill hundreds of enemies. Grim Dawn with its two classes build style, allows you to search the way you want to play, for fun. At level 1 you will choose your class, at level 10 you will be able to choose an additional class. So, If you are soldier + arcanist you are a Battlemage, sword plus magic. But if you are soldier + demolitionist your are a Commando, sword plus guns. Each class can be played in a lot of ways and if you are interested, I recommend you to visit this forum, where you will find massive information about the different classes and possible builds, guides, gameplay videos... so you can see if that class is the character you will like to play.

Build Comendium

Negative point:
* There's no way to hide the HUD. Max you can do is to downsampling, change to minimal hud scale, hide the map and quest log. Crop and paste that shot.
Besides, If you want to take a shot from another angle, you have to use a mod that allows you to move up and down the camera. That shows you that there's no sky, literally. The sky is black and the roof does not exist. No need to be there because you only play with isometric view xD

* Sometimes when you exit the game, it doesn't, and you get a black screen. In my case, this happened when I used spanish language patch.

* If you want to craft, you have first: get the blueprint (the recipe) then you have to craft the different materials but someones have a very low drop rate from mobs. This can get you mad but if you like this... it's not a negative point.
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30 of 35 people (86%) found this review helpful
37.3 hrs on record
Posted: September 7
Amazing Hack & Slash ARPG !

Man this game is so good ! Im a big fan of the Hack & Slash ARPG genre ! I'm just going to say this one does not disappoint ! The game has real good GFX and the games Engine runs real good. The controls are pretty much the same as in Titan Quest if you owned or played it. I myself have a dino of a comp at the moment and im running it full out settings wise with rez set to 1366x768 75hrz and the game runs 100% with no issues at all.

The game has nice effects also like TQ's Ragdoll and being this game is newer they have alot of nice looking spell and death effects. I also like the lighting effects more in this one also.

One thing that stands out in this game also is the Blacksmith ! You can make Weapons and Trinkets , Armor , Amulets , Medels , Relics and other stuff to help you. I dont think i seen that in any H&S ARPG!

Me being a big Fan of THQ/Nordic's Titan Quest and knowing this game runs on the TQ's Engine, i just had to get it ! I love this Genra being i have Diablo 1, 2 , played 3 and I also own The Incredible Adventures of Van Helsing: Final Cut , Victor Vran ARPG and the new updated Titan Quest Anniversary Edition.

So in short if you like Titan Quest or any of the games i listed GET THIS GAME NOW!! Im sure if you like or are a fan of Hack & Slash ARPG's you will enjoy this one just the same !
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17 of 17 people (100%) found this review helpful
57.1 hrs on record
Posted: August 31
I love this game quite a bit. It's probably my third favorite Hack and Slash RPG ever after Diablo 2 and PoE. Why? Because it understands what makes the genre so great and so beloved by so many people, and it delivers on all that.

Like most ARPGs, the story is nothing special, and isn't really the main focus here. However, the world that the game is set in is very unique and intriguing. It's sort of like the old west mixed with fantasy and the post apocalypse. It really reminded me of the world of Stephen King's Dark Tower series, and that in no way is a bad thing. Grim Dawn's world is, as you might imagine, dark and grim and desperate, and that desperation comes through in the world design and in the people you talk to.

I also think that this game nails something that most ARPGs forget about, and that is the actual role playing. While only a few NPCs are fully voiced (this is clearly a budget game, and is priced as such) most NPCs have interesting things to tell the player about the world and their place in it. Furthermore, there are several points in the game where you have to make choices, for instance, whether to trust a certain person, whether to hire this blacksmith or that one, etc. Some of these choices are minor and others are more serious, but they all feel important and weighty when you are making them.

But the gameplay is really the star of the show here, and the reason why you are buying Grim Dawn. And it's great. Your hits feel meaty and visceral. Your enemies are fiercesome and unrelenting. Your skills feel useful and powerful, and there's a real sense of progress as you level up. You are given tremendous freedom in leveling up your character; you choose two classes to specialize in as you level up, and then can choose freely from both of those classes' skill trees. The great thing is that all of these classes feel interesting and fleshed-out on their own, but when you have the ability to combine any two, you get some truly unique combinations. You can be a powerful warrior who swings a two-handed weapon and throws molotov cocktails. You can be a gunman with dual pistols and a pet raven. You can be a battlemage with a sword in one hand and a spelltome in the other. Pretty much any combination of classes and/or playstyles is viable here. I don't think I've played any other game that offers so much freedom in how you build your character.

You might worry that because this is a budget game that the loot system might be bare-bones, but that isn't the case. There's tons of different weapons and armors that can have tons of magical properties, and that's not even counting the game's rare and legendary items. Whatever type of weapon your character uses - pistols, rifles, one or two handed melee weapons, magic off-hands, you name it - the game has tons of variations on it. This is game is a spiritual successor to Titan Quest, and like that game Grim Dawn also has crafting materials that you can combine and add to your gear to give you new skills or better attributes.

I could go on and on about all of the various things that this game does right but I'll just say this: Grim Dawn is fantastic and if you like Hack and Slash RPGs, you must own this game. Even if you've never played a Diablo clone before, I think that you would enjoy this game if you give yourself some time to learn the gameplay systems. Grim Dawn is, in short, a masterpiece of the genre.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: September 2
Better than Diablo?

This game is a very well-executed ARPG. From the vastness of the customization to the richness of the gameplay, you're bound to have a fresh playthrough, even mulitple times. The world's atmosphere is also inviting and imaginative, even if the story is difficult to grasp. 8.5/10.

This is where the game shines. You have six different masteries (classes). You choose your first at level 2. You choose your second at level 10, and you can harmonize them. You feel in complete control of your character and what sh/e does best. This is refreshing.

Diablo was tons of fun, but the character development is a bit locked. I mean, you can choose what kind of demon slayer or barbarian you want to be, but you're still just that character and nothing more. And as you level in Diablo, you get stronger and unlock more skills, but there feels like there's always a best way to play your character.

With Grim Dawn, you don't feel that way. Choose a class, and then have seemingly complete control over what that character does best. You level the character's abilities, but you have a choice between what skills the character employs. You don't unlock one skill at a time, you unlock a handful as your progress through your mastery, and you can ignore one for another, or choose and level all of them.

You also come across shrines in the game. Cleanse the shrines and you get a devotion point, which can be used to further enhance your character's abilities by choosing a constellation to populate (it'll make sense when you play it). Choosing the right constellations means that as you progress you'll become even stronger. It's like leveling inside leveling, and is definitely an added plus.

Fighting, attacking, talking and looting are all typical for any ARPG, which is fine.

The Diffculty: Where is the Blacksmith?

The difficulty options themselves are typical. There are three levels, Normal, Elite and Ultimate. You unlock each difficulty as you beat the game, according to the wiki. But, if any of the diffculties are too easy for you, you can toggle the "Veteran" modifier, for those who are veterans of the genre. More enemies, more elite and champion enemies and better loot. Torment mode in Diablo seems more fleshed out, but this is a streamlined, simplified process for the same thing.

Another neat point of emphasis is that, like Diablo and Torchlight, you can find characters that give you even more to work with. The blacksmith can make weapons and armor, vendors sell them. One person allows you to unsocket a gem, etc. What's really cool is the ease with which you can respec. It's available fairly early in the game from one of the characters.

"Wait a second. Why did you begin this section asking where the blacksmith is? Didn't you just say he's there?"

Yes I did. But what's neat about this game is that you can miss him. Or even if you find him, you don't have to send him to town. And so it goes with at least a handful of the characters I've encountered. You can just not ever find him/her and progress the game anyway.

This adds an enriching aspect to the gameplay. So, you're forced to fully explore areas, but not merely for loot. This is huge. Diablo at points (particularly when you're a lower level and especially before the DLC) felt like it had you running through areas simply to find loot. That's ok, I guess. It's cool to find stuff, but it feels like it's just extending the game.

Not so, with Grim Dawn. Fail to fully explore an area and you might miss something very important. How many ARPGs can boast that? I mean, I killed the boss in Act I and was merely searching for scrap in an area I already "cleared" (enemies return) to advance the story. I ran into a note while on this endeavor, and it eventually pointed the way to a challenge dungeon. An entire challenge dungeon would have been missed if it weren't for my proclivity to sell all the scrap I get.

This adds to the diffculty and makes playing the game feel exciting. You never know who or what you'll find so long you look in every nook and cranny.

Oh, and there are challenge dungeons (hehe). They contain good loot, and they level as you level. The boss of the area is always several levels above you. Good luck.

Multiplayer does its job. Play with up to four friends. Enemies get stronger and loot gets better with the more players you add. This is cool.

What's especially good about multiplayer is that you don't need to play with a friend. Although, it's much more enjoyable hooking up with a friend on Curse (Steam chat sucks) and playing this together, you can search a vast list of servers and join anyone who's decided to host an open, passwordless mulitplayer game. So, you can play with friends, or you can make friends and play. Win/win.

I want to make it known that it's clear the developers put a lot of effort with the budget they had to make a vibrant world including characters that are full of life coupled with an immersive, if flawed, story. I mean, I came across an NPC that was about to commit a terrible act, and I could either fight and kill him or talk him down. The tension was adaquately palpable; I had a very real feeling that I could influence the story. You don't get that very often, even with games that offer so-called choices.

But, I'm playing with my third character where I've reached level 20 (I haven't yet finished the game, just trying different builds), and I'm finally starting to get a grip on the story. And it still somewhat feels a bit convoluted. Part of the reason this review begins asking if this is better than Diablo, rather than outright saying it, is because in Diablo the story is laid bare. Perhaps slightly less immersive, it's at least very easy to follow. It's easy to sort of get caught up in the fighting and looting and miss the lore the devs worked for in Grim Dawn.

Now, being that this is an indie dev, I understand why much of the story is relayed to you via Lore findings. Instead of having a budget for tons more voice acting, much of the story is given by finding a journal, book or text that tells you what's going on and what happened in the area. It's not that I mind reading per se, but you have to stop in the middle of the action and read a lenghty discourse about what's going on.

Controller or kb/m?
First off, this game works well enough with the Steam Controller. Good job devs on including a comprehensive default donfiguration.

But, the controller versus kb/m debate is still there. There are two dominant aspects of the game: Exploring and Fighting. The tool you decide to use clearly shines in one aspect or the other. Controller is by far preferable when in the midst of a fight. You can map your unlocked skills to the buttons (in-game!) and very easily just press that button when you want to execute that skill.

But where the controller falls short is exploring. Moving is made better having a stick, but it just feels like a chore to click the right pad to get my cursor to appear, then move the cursor before I do essential actions (traveling to an area, opening character screen, talk to NPC, picking up items, etc). Kb/m shines in this area, but fighting is slightly more work.

Also, every time I go to change controller configs (using Big Picture Mode), whenever I return to the game my controller doesn't work anymore. I have to restart the game to get my controller to work again. It saves my config changes, but this hinders the ability to change configs on the fly, which is a defining characteristic of the Steam Controller.

The Verdict
Score: 8.5 of 10
Controller or kb/m: Kb/m is better, both work fine.
Single or multiplayer: Does both well! Good job, devs!
Buy it?: $25 is a deal. A great buy if on sale.
Replay it?: Yes.
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8 of 8 people (100%) found this review helpful
2 people found this review funny
24.9 hrs on record
Posted: September 24
Great ARPG, but with certian flaws.

Crate entertaiment are the same guys behind Titan Quest, which was a love letter to D2, and so it Grim Dawn.


+ Deep customization.
Rivals PoE (Path of Exile) in terms on customizability.
Level 2, you choose a class, level 10 you choose ANOTHER class, doubling your skills, ablities, and creativity.
You also have another layer ontop of it, called DEVOTION, which is well thought out, 'cause it rewards you for exploration.
DEVOTION is another big skill tree which adds passive skills ONTO your active skills.
You can also add stat points onto your character. It's really dull, 'cause you only got 3 stat points and you get 1 stat point per level up.
  • Physique (Health and armor)
  • Cunning (Damage)
  • Spirit (Magic damage and Mana)

+ Lots of replayablity.
Your first playthrough will get you to level 40, but the level cap is 85, so you got lots to progress towards.
Lengthy campaing consisting of 18-22 hours

+ Has co-op.


- Environment.
Areas in this game can feel very samey, leading to repetition on long play sessions.
"Oh, I'm in a green forest, oh I'm in cave, oh I am in another forest, oh I am in another cave, oh I am in a crypt," yadda yadda.

- Optimization.
Everyone has iffy frames on different kinds of builds, even mine 970 with 8350 chokes really hard, dips to 30's and 20's.
This can be damaging to certain people who want to play 60+ at all times.
Main culprit I can think of, could be that they are using same engine they used in Titan Quest (PathEngine) which is already old.

Long and replayable ARPG with more customization than you could ever asked for, low side for having repetitious enivorments and enemy variety with ♥♥♥♥ poor optimization.

Worth buying full price.
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6 of 7 people (86%) found this review helpful
396.0 hrs on record
Posted: September 20
Grim Dawn.

Man, at first I was iffy on this game. I looked at it back when it first was coming out, and thought to myself. "Myself, this looks an awful lot like Titan Quest. Remember that game? Yeah, of course you do," Then I just passed the game by, because well; Bad memories associated with Titan Quest. Add another fifty hours onto my PoE playtime and my buddy all of a sudden pops up on STEAM playing Grim Dawn. I'm just sittin here like, "Are you for serious right meow?" He was; Dead serious actually. Apparently he'd seen a streamer playing it, and decided to pick it up; I'm a sucker for H'n'S games and frankly dual class systems get me wet. So I buy the damn game.

Right now I'm sitting four hours shy of four hundred hours played. Which isn't a lot in comparison to the 1.6k+ hours played of some people, holy crap Batman! I've played a grand total between two accounts 1.5k hours in PoE and in my near four hundred hours played of Grim Dawn, I can say that I've had more fun and a lot more success with Grim Dawn than I have ever had with PoE. Let me break down some pointers for you.

Grim Dawn
Has a Single-Player experience, which presents a lag free environment.
In Offline(Single-Player) mode there is even a pause button to take a break, or an emergency stop.
Multiplayer is not based around a complete server with lots of people, so it's relatively lag free.
Multiplayer servers are hosted by players, connection speed determines connection issues. This potentially eliminates rubber-banding or desync issues.
Dual-Class system allows for lots of replayability and uniqueness to each individual character you build.
A high enough level-cap to get a Godly feeling on a character that's well built.

A lack of current high end gear makes certain builds feel lacking and not as unique appearing as others. As of current there are only so many classes that a person can potentially create, 21 in total.
Current game design has flaws when trying to create 'Movement' skills that don't require a target.
While classes feel unique in comparison to like-classes in other games, their skills are rather lacking in when it comes to classes.(Most classes feel similar after a while.)

Great game. Very well done by the awesome people at Crate Entertainment. Can't wait to see what you have in store for us on the other side of that bridge. I also look forward to seeing what the team is going to throw at us as far as new Legendary and Rare gear. Personally speaking I would love to see something like Mythical gear, which would be Orange or Rainbow text. Some crazy epic items that just make your character over the top Godly.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
Not Recommended
113.0 hrs on record
Posted: September 13
This is a Neutral review, but due to Steam's 'Love It Or Hate It' voting system, I'm selecting against it due to how the end game works.

The game itself has four acts, with each act consisting of a major plot arc as the main character (you) explores the land to unite with survivors and repel an otherworldly invasion. I mostly enjoyed exploring every nook and cranny during the first act. Then that feeling died quick as the game placed valuable upgrades throughout the area, making the exploring portion mandatory to stand a chance at later difficulties. I spent 40 hours with my latest Hardcore character (not dead as of this review), and clocked 27 hours of those 40 exploring the map for shiny shrines and attributes gained through side quests. It was a struggle to beat the game the first time by act 3 and took several breaks to get the urge to finish the rest of the game. Overall, the 'Normal' difficulty version of the game is worth checking out.

My main gripe with the game is it relies on difficulty being resistance based. In the game, there are 8 major resistances and 3 other important damage types not covered by the major 8. If a player is able to get a resistance stat above 50%, the game allows for a struggle in the fight, where that player can take a hit while delivering damage and not instantly run at the sight of taking damage. Coupled that by having only 1 healing potion to use at a time, a person playing Hardcore has to grind previous difficulties to get their resistances up or they will die, no exceptions. It made it very boring because I couldn't progress the story for the later difficulties at all, at least safely.

The game further chooses to disrespect the player's time by not providing a reliable means to improve the most common 4 types of damage: Vitality, Aetherial, Chton, and Poison. Elemental Resistance is plenty in the game, so much so, it almost shouldn't exist where I got a shoulder plate to drop that gave +30% to all elements on top of the 40% element resist from Shrines. For those four I mentioned, there are almost no significant ways to improve them through Components (items you socket into items) and Augments (items you earn through factions that apply on top of the components), meaning you need to get lucky and hope an item drops with what you need.

Damage bonuses are flat multipliers, so damage quickly becomes fixed if one doesn't use multipliers through curses or items that decrease resistances or defenses. The game doesn't support glass cannons properly because of that and teaches over time to just focus on defense because your damage will be good enough for almost all the fights. Only when my resistances weren't high against the damage type I was facing was I concerned about needing to do damage in a quick manner.

I could probably write about 3 pages worth of complaints in design decisions with information to prove those points, but to save your time I recommend playing the game through Normal difficulty and stopping there, even though the game gimps most characters through their Shrine system having the rest of the Devotion points be available in later difficulties. It'll be a massive time sink gearing up a character to handle the later difficulties with no progression in completing those higher challenges.
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2 of 2 people (100%) found this review helpful
102.3 hrs on record
Posted: September 20
+ Game rewards you for exploring and customising character instead of punishing
+ Well done GUI, random generation, recipes, and tools for smooth leveling or looting
+ Good variety of monsters and enemy tactics (No endless recolored enemies)
+ Just the right amount of plot, atmosphere, and exposition

- Graphics may not always be appealing and some mild frame stutter
- Heavy randomness mean that your character WILL die and WILL miss its attacks

If you want a solid action RPG that just flows without being too superficial, this is probably the best I've played in five years. A bit deeper than Torchlight but much better gameplay than other RPGs with a large variety of build options, you should be able to enjoy multiple playthroughs.
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3 of 4 people (75%) found this review helpful
188.9 hrs on record
Posted: September 17
Anyone who is a fan of Diablo-style ARPGs is going to love Grim Dawn. There are TONS of ways to build your character, plenty of mobs that need killing, and loads of treasure to find.

What's more, Crate has spent a lot of time and effort on creating a fascinating world to explore with lots of lore for those who are interested and plenty of secrets to find.

The game is updated/patched regularly and there is more content on the way.

Bottom line, this game is one of the best ARPGs ever made.

For more details, check out my article on Grim Dawn at eXplorminate:

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