Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (675 reviews) - 92% of the 675 user reviews in the last 30 days are positive.
Very Positive (8,536 reviews) - 93% of the 8,536 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (33)

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

59 comments Read more

March 18

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

49 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
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Very Positive (675 reviews)
Very Positive (8,536 reviews)
Recently Posted
( 75.9 hrs on record )
Posted: May 25
This is my first Review.
I have really enjoyed Grim Dawn so far im lvl 78..I find ultimate a little stressful with the dieing and losing XP
But if you are a lover of POE and Diablo then this is the game for you. I love the freedom to craft your character how you want.

Buy it you wont regret it.
Helpful? Yes No Funny
( 9.0 hrs on record )
Posted: May 25
God.... Yes! Gameplay, story, gamedesing! Better than PoE, cleaver than D3. Put big iron bolt on graphics - this about gameplay and fun from old D2 era.
Helpful? Yes No Funny
( 15.1 hrs on record )
Posted: May 25
I've played Grim Dawn for 17 hours on two characters (Arcanist and Demolitionist) and am having a really good time. It's been a while since I felt such a low-friction visceral draw from a game. Get in, click on stuff watch them die, improve stuff-killing skills, repeat.

The visuals and mood are notably well-done. The world is broken and you are a hero with an awesome hat. There is a decent variety of items and weapons, and lots of mobs of critters to kill in creative ways. From what I've read, there is a lot more game ahead and I'm looking forward to it.

Crate did a great job with this one. Buy this game!
Helpful? Yes No Funny
( 389.9 hrs on record )
Posted: May 25
I like : levelling, graphics, story, skill tree and devotion points.

I don't like : 'late' game is too repetitive. Most people write that an ARPG should be repetitive at the 'end'. I don't agree. ARPG should be less boring after achieving the end of the story, in 2016. Doing 100 times the same boss is all but fun.
Pouring water in a great wine makes more wine, but it has less taste.

Overall : definitely worth the price.
Helpful? Yes No Funny
[Soft_Talker] Dr. Nasty
( 60.1 hrs on record )
Posted: May 24
Grim Dawn is the best Diablo-style ARPG on Steam. The only complaint I have is that you can't customize the look of your characters, which is pretty easy to get past with its phenomenal gameplay and world. The class system is my favorite in any ARPG i've ever played, letting you combine 2 classes and therefore enhancing replayability and build-variety greatly. The level design is excellent as-well, with many huge, sprawling and unique areas/dungeons. A more subtle thing about this game is the little design choices/fixes/nuances, where it feels like it fixed some basic, little annoyances from other Diablo-style games. Also, the load times are extremely quick and you don't have to be connected online to play it.

TL;DR: This game is awesome and you should buy it.
Helpful? Yes No Funny
( 66.6 hrs on record )
Posted: May 23
great game
Helpful? Yes No Funny
( 245.7 hrs on record )
Posted: May 23
This is a game that i've been playing on and off for a while... As an ARPG Lover, Grim Dawn certainly confirms one thing for me... the ARPG genre is slowly (and surely) growing strong.

Grim Dawn is an Action RPG based on in the Victorian Era... with the addition of crazy stuff like Aetherial beings and supernatural entities such as spirits, skeletons, ghouls... and so on.

The one key difference between Grim Dawn, and other ARPG's of this time, is its Mastery System, where you can choose up to two different classes, and mix-match their skills to synergise with each other, whether it be, increased damage of an element, more defences, or just for the sake of adding Auras and buffs to your character.

If you are from major ARPG's like Path of Exile, or Diablo 2/3, and you are looking for a break from those games, I cannot recommend this game enough. It has hundreds of Epic/Legendary items, each legendary item has its own special ability/affix that can change your character in the most unique ways. The downside to this, however, is the fact that there are very limited amount of skills, and the only thing that can make the game feel different is... well, the legendary skills that come with legendary equipment.

Crate has done an amazing job with the art, and sound for this game. The Graphics are so damn good, the soft shadows around your portal or even candles on the ground... its simply, beautiful. The sound itself is quite unique, the satisfying explosive sounds as you blast through your enemies, the audible *crunch* as you whack-a-mole your enemies... nothing makes me more happier to cast an incredibly powerful spell against a mob of enemies, hear a tonne of explosions, and see all this loot on the ground... its a great feeling.

Multiplayer in this game is something that people have tried, and works fine from what i have experienced, although, ive only used Multiplayer a handful of times to trade... I think the majority of the players play solo though... which is cool

Crate have already confirmed an expansion in the near future, and, sometime this month, or next, there will be a nice little content update that the community is very eager for!

Oh, and the modding scene is very new, but many players have made great content, I have zero mods installed, i should get to that!

Rate outta 10: 8/10

-2 points for these 2 reasons

There is no end game... sure there are dungeons, but there are only 2 dungeons... hopefully there will be more content, or even mods to improve on this

And, Optimization can be a bit tricky... my usual 60fps drops to the 20-40 range when alot is happening... but overall, performance is alright, just some hiccups here and there.

Anyway, I recommend!
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( 5.0 hrs on record )
Posted: May 23
Sometime ago I got on the hype train for Diablo 3. It was a long hype train filled with emotions of all kind. Then it released and I cried like a little girl at the astrocity they claimed was Diablo 3.

I waited for path of exile with much less hype. I kept it at the edge of my vision for quite some years.

I come back from travelling and buy it... THIS IS DIABLO 3. This is what it should have been. This is what I envisioned when I thought about Diablo 3 .... oh my. BUY THIS GAME. Perfection.
Helpful? Yes No Funny
( 74.9 hrs on record )
Posted: May 23
Coming into the ARPG Genre is no easy feat, you're competing with the almighty titles of Diablo and Path of Exile, well known favourites of anyone, not to mention the current market suffers from morbid over saturation of poorly made titles making this particular genre hard to find good games in, however when i bought this product in Early Access, i saw the potential for it to be a good game, and it wasn't, it was a great game, and now it's finished? It's just brilliant.

Grim Dawn is a title that i can't compliment enough, it hits the nail on the head in every way, shape and form that i wanted it too, it's excellently made, offers good class diversity, offers both simple and complex aspects making it worth while putting in just a little time and thought to your play style or character design, all in all i rate 10/10, if you want something that's had real thought put into it and reflects that in the playthrough, buy this game.
Helpful? Yes No Funny
( 108.9 hrs on record )
Posted: May 22
As a long time ARPG fan, this is an excellent game. I was vaguely aware of it through it's extended alpha and beta test phases, but I hadn't heard any specifics until recently. The environment reminds me a lot of Path of Exile, which is great. It's gritty and dark, and you get a real sense of the survivalist mentality of everyone you come across. Where this game pulls ahead of PoE though (in my opinion) is the story. Path of Exile sets a great mood with a rich environment, but it doesn't really expand on it. Grim Dawn has tons of little lore snippets hidden through the world, with little random happenings that draw you in in a way that PoE never did.

This game is also challenging, but it's a gradually occurring challenge. To me, where Path of Exile really flopped was the building up of difficulty. You would finish act 3 and go into act 4 and suddenly you're just getting absolutely smacked around for no real reason, and it doesn't make much sense. GD slowly builds and builds and builds, the way it should be. It doesn't feel like any one step is TOO much of a leap from the previous on, until you turn around and look back at where you started.

As I said, this is all strictly my opinion, of course. I want it understood that I do still enjoy Path of Exile, but I feel like Grim Dawn is the better game. PoE can be extremely overwhelming to new players, even veterans of isometric ARPGs like myself. Grim Dawn is complex, but in a way that doesn't throw eleventy hundred choices at you at once going "ALRIGHT TIME TO PICK NOW, CHUCKLES." I like that. I also like that it doesn't penalyze you TOO harshly for doing things "wrong." In PoE if you build your character wrong, you might as well delete it and reroll, and that's just time consuming as hell. In GD you can respec your character almost completely, without having to delete. Of course, changing classes will still require a new character, and you CAN screw up badly enough (if you over-invest in Masteries) that you might need to reroll, but it's far less punitive than PoE.

All in all, Grim Dawn offers a Path of Exile-ish experience, throwing the entire Encyclopedia Britannica as it's instruction manual, then just telling you better have the first half memorized by the time you hit act 4. It's much more beginner friendly, but that doesn't make it easy by any means. Well worth the $25 sticker price. thumbs up.
Helpful? Yes No Funny
( 333.5 hrs on record )
Posted: May 22
I have 1000+ hours in Diablo 3.

There is a Diablo 3 season going on right now.

I'm playing this instead.

Helpful? Yes No Funny
( 46.1 hrs on record )
Posted: May 22
Leveled up by punching Human Remains 10/10
Helpful? Yes No Funny
( 140.8 hrs on record )
Posted: May 22
One of the greatest. This is what D3 should have been.
True love for the genre.
Helpful? Yes No Funny
( 296.2 hrs on record )
Posted: May 22
Great alternative to get your Diablo 2 fix, but with updated graphics and resolutions.
Helpful? Yes No Funny
( 63.3 hrs on record )
Posted: May 22
My second favorite Action RPG of thus far! I primarily play Path of Exile; however, in between leagues and whenever I get some spare time this game is by far the most appealing and fun ARPG to fill that niche. I love the amount of time it takes to level which is opposite of other leading games in the genre *cough*...Diablo 3...*cough*. It has a very gritty atmosphere and a real nostalgic feel to it that takes you back to old school Diablo 1&2 days. Will certainly be playing this game for some time. Most certainly worth a shot if you are a Diablo 2 or Path of Exile fan.
Helpful? Yes No Funny
( 225.7 hrs on record )
Posted: May 22
it is a good game, but suck as crush >50% everytime close a game, and bugs in step that ur character stuck and waste the skeleton key..
Helpful? Yes No Funny
( 244.4 hrs on record )
Posted: May 22
Very good game with a great variety of items and characters that you can build. 5/5
Helpful? Yes No Funny
Dan The Van
( 44.3 hrs on record )
Posted: May 22
Best ARPG I have ever played. 10/10. Money well spent.
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Dr. Strangepool
( 30.0 hrs on record )
Posted: May 21
Would I recommend this game? Wholeheartedly yes!
Helpful? Yes No Funny
( 13.9 hrs on record )
Posted: May 21
Great game hit me up if you wanna play! 12/10
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Most Helpful Reviews  In the past 30 days
55 of 57 people (96%) found this review helpful
3 people found this review funny
57.2 hrs on record
Posted: April 30
Grim Dawn let me make a sorceress with a shotgun. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. At least until I find a bigger gun.

Freedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character.

The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. It can be a bit daunting until you realize your greatest gains come from your Mastery, so you'll generally want to one-point your skills until you unlock them all.

Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. You'll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination.

Unprecedented freedom means nothing if there's nothing to do with it, but Grim Dawn does not disappoint here, either. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don't. The main quest will keep you busy for a good 30 hours just putting down one of the major threats to the world, but building reputation and uncovering new secrets can last you dozens more hours.

And my God, the secrets! I'm a big fan of exploration in games and few reward you so richly as this. Unmarked dungeons and unique bosses can pop up just about anywhere, providing unexpected challenges at any level. Virtually every map has breakable walls and hidden chests, and much of the best loot to be had is found in hard-to-reach containers. I once found a secret dungeon beneath a side dungeon inside a completely optional dungeon! On top of all this, there's another character progression system called Devotion that uses points earned from hidden shrines all over the world, a genius system that more ARPGs would do well to ape.

Grim Dawn doesn't hold back in challenge, either, with some brutally hard side dungeons and optional bosses right from the first few hours. The main quest is easy enough to get through for even the inexperienced, so you have your choice of difficulty through exploration as well. All of this is presented with a gritty, moody look and some meaty sound work, though the soundtrack is pretty lacking and gets repetitive in a hurry. The Lovecraftian themes are well-realized and there's a ton of detail to the world, from engaging lore to morally gray decisions to make. Even if there wasn't so much to work with in the gear and skills systems this would be a solid competitor to Diablo and its ilk, but the wealth of options and progression systems easily makes Grim Dawn one of the top titles in the genre.
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41 of 43 people (95%) found this review helpful
1 person found this review funny
738.2 hrs on record
Posted: April 30

After 550 hours of playing Grim Dawn, I think it is time to write up my review.

So, what is Grim Dawn? The short answer is that it is "Titan Quest" 2.0. The long answer is that Grim Dawn is an ARPG from Crate Entertainment. The game takes places in the world of Cairn, where it is basically destroyed by 2 supernatural warring factions (Chthonians & Aetherials). The Chthonians seeks to rid the world of all humans, while the Aetherials seeks to possess the humans and use them for their own gains. You are the survivor of one of those “possessions” and this is where you begin your adventures.

The game has some great features (PROS) and not so great features (CONS), which I will be detailing below.

In terms of greatness / Pros:

  • 6 core classes with the ability to select a 2nd class (at level 10) to further customize your character. (various character builds)
  • Lots of customization for different playstyles & characters, including the Devotion system.
  • Crafting systems is really cool, especially once you start collecting the difference recipes.
  • Multiplayer is fun once you get a session started and are in a good group of players.
  • Offline play / no “always online" requirement to play the game.
  • Modding Tools.
  • Dev updates (aka: Grim Misadventure).
  • Dark but beautiful world (dead bodies everywhere).

In terms of lackluster/ Cons:

  • Multiplayer can be frustrating as the connection can be subpar & some games are laggy.
  • Graphic performance is underwhelming in some areas of the game. (i.e. Plains of Strife, where I get ca. 30 fps on a 980ti)
  • Melee characters have a harder time, compared to magic / ranged based characters.
  • Can get boring running through the same levels with different characters as there are no Pre-Generated levels/dungeons and depending on the player, the end game can be lacking.
  • No “secret passage” like in TQ IT ;)
    This was a secret area in TQ: IT, where the bosses were named after the developers. I am also aware of Dalia's SUPER SECRET QUEST, but for me it is not the same

Grim dawn is the spiritual successor to Titan Quest. They took the best of the core elements from TQ and improved upon them while adding new features (i.e. Devotions).

In the end it is a worthy buy and I would recommend this game to anyone who is looking for a great ARPG set in a dark atmosphere.

SIDE NOTE: Another aspect, which I find interesting is that the developers have already stated that they are working on a survival mode and there is already an expansion planned for the future. This level of support for the customer is really nice to see and they are continuing with small updated to the game (i.e. patch 1.03 - Devotion changes)
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23 of 25 people (92%) found this review helpful
1 person found this review funny
51.2 hrs on record
Posted: April 30
Grim Dawn has been worth the wait since its Kickstarter campaign ended four years ago. Using the Titan Quest engine provided that essential first step to greatness, and it helped create awesome locations populated with diverse monsters. The levels are huge and joined together in a cohesive manner. The inclusion of faction alliances, and numerous written logs, helps strengthen the role-playing aspects. Character customization, class combinations, equipment upgrades and Devotion skills allow for a titanic range of viable builds. Once you finish the game, additional time can be spent with bounties, faction quest, and exploration of obscure areas. If multiplayer was more polished, there would be nothing holding it back from being strongly recommended. For solo adventurers, there are few better hack-and-slash games than Grim Dawn with its tremendous depth and excellent world design.

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18 of 19 people (95%) found this review helpful
740.0 hrs on record
Posted: May 5
My first review ever and English is not my native language so please bear with me.

Grim Dawn is an awesome arpg that takes place in a fictional world. The game provides fast and smooth gameplay with intriguing lore to uncover. The game looks dark and grim which I found very appealing compared to the cartoony look other games may have. There’s enough diversity in the different area’s to explore. Some areas are looking absolutely gorgeous. Most of the game is hand-crafted with some randomization. There a plenty of different enemies to fight against providing enough verity and challenge. Sometimes you have to prioritize to kill a certain enemy otherwise things may get really tough. What You See Is What You Get (WYSIWYG), which means that an enemy could have an epic weapon or armor equipped that you can see him wearing. So kill him and he will drop that item, however if he might be tougher to fight against as the item can grant them more power than usual.
You can play this game single-player or multi-player with a party up to a max of 4 people.

There are currently 6 classes which are called masteries in the game. They each have their own unique skills. When you reach level 2 you can choose a mastery to start with and at level 10 you can choose a 2nd mastery if you want. This way it provides enough build diversity for your taste. Melee or ranged and a mix of both it’s all up to you to choose. You can use 1 handed weapons and shields, 2 handed weapons, dual wield, pistols, scepters, focus and pets (summons). So you are not bound to a few skills you can choose from. Items like armor, components , relics, etcetera could also grant extra skills to use. And let’s not forget about Devotion, thought out the game you can find Devotion Shrines to restore, which grants you loot and a Devotion point on which you can invest in the Devotion Window providing more stats and skills to customize your build. You can use any item you want just as long as you meet the required stats for it. You can reassign skill- and devotion points but not mastery- and attribute points.

There’s plenty of loot in this game which can be obtained from enemies, chest, bought at a vendor or you can craft items. Blueprints can be found to craft different items at the blacksmith.

I like the faction system on where you have hostile factions with increased negative reputation against them, brings increased enemy spawn additional monster spawns, increased Hero spawns and, upon reaching Nemesis status, Nemesis spawns. With friendly factions, increased reputation unlocks access to the bounty table. There you can do small quest for a gaining faster reputation with that faction and that unlocks more items at the faction vendor.

I love it that certain quest can change the appearance a little bit of a refugee area. Bringing more survivors there and a cosmetic change. There are also quests that brings choice and consequence to your decisions. So the outcome for that quest could influence a small area.

The lore is great for those who are interested in that like me. You can find notes in the game that provide more information about certain events. But also by talking to npc’s and reading the description in the devotion windows.

There’s no magic arrow that points you into the right direction for a quest, only when your nearby you will see a star on the mini map that your close. Personally i think this is a big plus, i love to explore and find the area myself it’s way more immersive.

There are enough options in the game to change the camera angle zoom in and out. You can set the loot filter to only show magic items, so that your screen isn’t cluttered with loot.

Secret areas who doesn’t like them, i always have the urge to explore everything. Some secret areas are small others are larger. You can find them by breaking a wall or perhaps a hidden path to reach it. Explore and you shall be rewarded because there are plenty of secret areas to uncover.

Small things that matter like kicking in doors or at barrels, destructible objects like furniture walls that collapse. Weather changing effect that make the area darker with a bit or rain or just a sunny day. Enemies of different factions fighting each other.

Challenge dungeons that provide a real challenge, where if you die you have to restart the game to start a new session. That means you have to redo the dungeon to get to the end. I play softcore so i won’t lose my character but still have the excitement of trying to survive and not to get killed.

Modding tools are released, so expect the community to create their own content, items, classes and even entire worlds.

The developers are very passionate about the making the game, since the Kickstarter the game has grown bigger and better with more features than they originally planned. There is even a free content update coming out soon!

Some very useful links besides YouTube and Twitch:

To find out more about the game i highly suggest to the a look at the official game guide at: http://www.grimdawn.com/game.php
Want to take a look at the masteries and the skills and plan your build than take a look here: http://grimcalc.com/.
Want to know more about the items than you certainly want to take a look here: http://gracefuldusk.appspot.com/
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13 of 15 people (87%) found this review helpful
3 people found this review funny
83.5 hrs on record
Posted: May 8
if you like Diablo2, you will like Grim Dawn, it's that easy (Ok, there are guns).
highly addicting hack&slash with great atmosphere and skill possibilities.
Have been looking for a game like this for a long time.


pls buy the game and support the devs
so we get more content! <3 <3 <3

edit: can't stop playing
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9 of 9 people (100%) found this review helpful
162.7 hrs on record
Posted: May 21
At first this game seemed like one of 'those' Diablo copies. But as I played through it, several positives that other similar ARGP's don't have become clear:

+ Grim Dawn has six well-rounded premade 'classes' you can invest in.
In Grim Dawn, you start out with all options open and you can choose from a big variation of offensive and defensive skills.
+ Grim Dawn allows for Dual Class mixing.
After reaching level 10, you can start investing points in another 'class' skill tree, allowing you to mix with even more offensive/defensive skills from that other class.
+ Grim Dawn has an item for most skill builds.
The items in Grim Dawn are unique, but also generic in a good sense. Flat bonuses to whatever type of damage your character deals are widely available.
+ Grim Dawn has a massive variety of item-enhancers (called Materials).
You find these in the world and can attach them to items to make them more powerful in a certain way, or use them in the extensive crafting system. They can be somewhat compared to 'socketable gems or runes' in Diablo 2, but every item has a 'socket'.
+ Grim Dawn has a very extensive 'talent' system (called Devotion).
In the world you find shrines that once defeated/something sacrificed to award a talent point. This can be invested in a very broad talent system. This has a slight downside for those who do NOT enjoy theorycrafting; it can be a bit overwhelming.
+ Grim Dawn plays fluently.
Now this may seem irrelevant, but for those who played Path of Exile and were thrown off by the 'clunky' gameplay (I know I was) will have a much cleaner feel of gameplay flow in Grim dawn that is almost similar to Diablo 3. You character feels very responsive to your actions and he goes where you want him to go.
+ Grim Dawn has a good mix between realistic and clear art style.
To make a game both pretty in a realistic way AND still be able to see what happens where is NOT easy, and Grim Dawn does a good job at it. The minimap, map and color scheme are all clear enough to see (I am r-g colorblind).
+ Grim Dawn is fun to play with friends.
Once set up, GD is a very enjoyable multiplayer experience. You can easily build characters that complement each other, or slaughter each other in a duel.
+ Grim Dawn items can (usually) be traded/given to friends.
Yeah, this is good. Not like Diablo 3 where every-****ing-thing is soulbound. Some items in Grim Dawn are also soulbound, but with reason.
+ Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

- Grim Dawn has a seemingly pointless mechanic of stat points.
You are allowed to invest in Physique, Cunning or Spirit. Physique gives hp and other health bonuses, Cunning gives crit and hit bonuses and Spirit gives more energy to spam your skills. It SEEMS like a choice at first, but because items REQUIRE flat amounts of these stats (715 Spirit for that great caster item, 715 Physique for that awesome armor) this choice is an illusion. In fact, this can be very frustrating for a first playthrough; you might not be able to wear something awesome you find. Diablo 3 doesn't have this problem (but many others).
- Grim Dawn tends to stutter a bit with large amounts of monsters and particles on screen.
Played on a high-end PC (2016 built), with 3 Wind Devils, 3 Storm Totems, 1 Wendigo Totem and 4 packs of monsters can give lag, even on the best of machines. This is not any worse than on similar games like D3 or PoE.
- Grim Dawn leveling can become tedious.
After level 50, the experience needed to advance increases rapidly per level. Reaching max level on a character is an every-day, 2 week investment at least.
- Grim Dawn needs portforwarding for most people to do multiplayer.
Right now, hosting a game in GD requires you to manually open port 27016 (UDP/TCP). Although this is easy for me, it may not be for those less technically inclined.
- Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

I hope you found this summary review helpful! Have fun :)
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8 of 9 people (89%) found this review helpful
1 person found this review funny
291.1 hrs on record
Posted: May 9
Hello all and welcome to my review of Grim Dawn. This game is a third person aerial view action game where the object is to save the town/world from a menacing invasion or two.

Like mostly all games of this style, there are four flavours of bad guys; your peons, which are there to die in droves, your lieutenants which soak up some damage, but are otherwise disposable, heroes which usually soak a lot of damage and dish more out but not extremely so, and bosses which both deal out and take a tremendous beating.

When you level, besides the attributes you can increase Mastery level or skills. You have a limited amount of points (255); you might hear people whine that “I need more points for this build”. Ignore them; just realize that there is a budget in this game for your points, and that you can’t always get what you want. But if you try sometime, you just might find you get what you need.

One thing I would like to point out if someone is interested in this game; there is no ‘right’ build nor is there a great need to find one. Certain skills are meant to work together with good synergy and you can choose a less-optimal skill selection, but if you want to play a certain style you can. For example, a ranged character is just as viable a character as a melee character. A ‘tank’ can play just as well as a ‘DPS’, if a bit slower at times (I’m assuming that you if know what a ‘tank’ is, you know this already).

There are also many builds out there, “perfect” builds where “this build absolutely needs these 7 purple items of lvl 75 to work”; ignore these people. If a build requires Nemesis to work, it’s not a build. What I would recommend is have an idea of what you’re looking for in a game (do you want ranged or melee? High armour or high deflection/maneuverability? Slime and snails or puppy dogs’ tails? Thunder or lightning?) Most classes can do most things well enough that in Normal/Veteran you won’t be that put off. By the time you hit Elite, either you know what works, you can find out what does, or you make a new char and try that; it’s all good.

I have played multi-player with friends and I find that quite fun and highly recommend it if possible.

• The ability to play how you want (within reason)
• Fast paced
• Lots of different bad-guy selection/abilities

• In Elite/Ultimate, gear dependency increases and efficiency becomes more important
• Some skills are pointless (or ‘not as efficient’) to increase above one point
• Much higher requirements to get heavy armour than to get ‘magic’-type rings or amulets

Overall, I highly recommend this game. It’s not perfect, and there are things that could be done better, but it’s a fun game to play and I enjoy my time playing it. The first act is very good for easing someone into the game. The classes are all quite different and all provide something fun and exciting to try.
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8 of 9 people (89%) found this review helpful
186.0 hrs on record
Posted: May 3
I don't usually review games, but this game, this glorious masterpiece of a game deserves all the praising in the aRPG world.
Where Diablo II, or better yet, Diablo II Median XL ended, this game picked up the torch and keeps running strong. I would wage their dev has a hand in it.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
373.1 hrs on record
Posted: May 7
Super hach & slash better than Diablo III and you can buy it for 1/5 of the price of diablo 3 ! omg get it now
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5 of 6 people (83%) found this review helpful
152.8 hrs on record
Posted: April 28
Grim Dawn is set in the war torn world of Cairn and is easily one of the best arpgs I have seen in years having been developed by Crate Entertainment an indie company formed with some of the talented devs of Titan Quest. Crate was able to gain rights to the Titan Quest engine and began developing Grim Dawn which in my opinion is a worthy successor. While Grim Dawn does take inspiration from fan favorites such as the diablo series Torchlight series and Path of exile it introduces it's own unique ideas to these systems as well. Some of the things enjoy are.

The Dual Class System: Having been developed by some of the people that worked on Titan Quest one of the core features that i really enjoyed about Titan Quest makes a welcome return here in the dual class system. Upon entering the game you can create a Male or Female classless hero at level 2 you will have the ability to pick one of 6 class trees.


you can further flesh out your class at level 10 by combining a second of these trees. This combined with all the items that grant skills and augments to skills makes for some deep customization options which is one of the things i enjoy about rpgs in general.

The devotion system: while it is apparent that this system takes inspiration from Path of exile's massive skill tree the devotion system in Grim Dawn is quite unique in that you have to go exploring throughout the would to find shrines which need to be cleansed. once cleansed you will gain devotion points which can be spent in a constellation map to augment your skills.

Open world: Cairn is a huge open world providing hours of fun content to delve into quests some with consequences /lore/Factions/Bounties/Dungeons there is allot to do in Grim Dawn and Crate have already confirmed they will be adding more content updates and full expansions

Component system: The component system works similar to the gem socket system present in other games in the genre. The difference here is that instead of having gems and socketable items Grim Dawn has different components that can be added to any tier of item. Some of these components can really improve your build by having skills tied to them. For example I have a character that has a lodestone socketed into my offhand this item grants a lightning nova skill and to take that even further I have tied the lightning nova skill from the lodestone to the scorpion sting ability in the devotion system which adds an aoe poison to the lightning nova.There are tons of components for every gear type and you can combine these components to make more powerful ones. While I do enjoy this system it is not without it's flaws the biggest one being that if i want to modify or remove an item from a piece of gear I can do that by way of the Inventor's apprentice however you can only keep one or the other the component item or the piece of gear. This can make the decision to salvage quite difficult if both items provide significant additions to a build.

The Loot: Loot in Grim Dawn like other titles comes in different tier types Common/Magic/Rare/Epic and Legendary. What makes the loot different from other arpgs is the fact that like the component system some items can augment existing skills even after you have maxed them out on the skill tree or like the lodestone mentioned in the component section some loot can have specific skills tied to the item. This really makes for a unique customization experience.

The Inventory system: While the inventory system is in many ways no different any other arpg out there there are a few things that are worth mentioning about the system in Grim Dawn such as quests that give bag upgrades for rewards a button that automatically combines components and my personal favorite and something that everyone has been asking for in several games of the genre. an AUTO SORT BUTTON!!! for those of us who hate playing inventory tetris. The stash system is also really well done as it has a character specific tab and an item transfer tab. The item transfer area can be upgraded to have more tabs within it as well so there really is no shortage of space.

Questing and Lore: Quests in Grim Dawn come in many forms. Some quests unlock vendors and crafting abilities some have choices and consequences. For example maybe there are 2 warring factions in the game if you choose to help one you will become enemies with the other. These kinds of choices make for a rich questing experience. while exploring the world you will find tons of pages and notes on the areas that you are exploring I have always been a fan of finding lore in these types of games and there is no shortage of that here.

Crafting: Crafting in Grim Dawn borrows some of the ideas from Diablo 3's artisan system they have blueprints that you can find through out the world to increase the list of items available to craft. You can craft components and potions to give you extra damage or resistance fore specific monster type as well but the thing that stands out to me is the ability to craft relics these relics like other loot in the game can ultimately change your play style for example you might have a character such as the demolitionist that uses pistols but can't dual wield them no problem you can craft the gunslingers talisman equip it and you have your ability to dual wield pistols.

Factions: While exploring the world of Cairn you will encounter different factions and settlements that will have their own set of bounties and quests for you to do. These factions have quartermasters which are merchants that sell items specific to that faction depending on how high your friendly reputation is with them. As stated before in the quest section some factions are at war with each other so helping one faction may and in come cases will in definitely either damage or completely ruin your reputation with certain factions. If your reputation gets significantly low with a faction they will spawn more elites and nemesis monsters to hunt you down. This in my opinion makes for a very engaging exploration experience.

Single/Multiplayer modes with server browser: Grim Dawn features the ability to play your characters in both single and multiplayer modes. the multi player is easy to use the host options are quite good due to the fact that you can host a game for up to 4 players and because the game features a server browser rather than an account based system the player hosting the game can easily customize the number of players allowed in the server weather there is instanced loot and even put a password on servers so that only friends can join this is somthing i wish all games like this had.

The Cons: While I really Enjoy Grim Dawn I do have one minor complaint. I wold love for there to be more voice acting especially since there is literally tons of lore notes in the game and being a person that has some visual difficulties reading a whole bunch of text does tend to put allot of strain on my eyes so having audio to listen to is a big help but I also understand that they are an indie team and are only able to work with that they have and this grype aside they have made a fantastic rpg.

Final Verdict: If your looking for a new action rpg title to dig into Than Grim Dawn will not disappoint. It has something for new comers and old veterans of the genre alike. It is a great value and well worth the asking price and i highly recommend this so i am going to give Grim Dawn a 9 out of 10.
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3 of 3 people (100%) found this review helpful
148.7 hrs on record
Posted: May 21
Grim Dawn is great! 130 hours in, and I still haven't seen everything, done everything, played everything yet! I have a shaman/solider @ lvl 37, a warlock/arcanist @ lvl 44 and a solider/nightblade @ level 43. All my hours have been in Veteren difficulty, which is really difficult. This is a nice change from playing games like Diablo 3, Torchlight 2 and Van Helsing series, where the difficulties seem unbalanced to me.

I highly recommend this game, especially if you are a fan of the Diablo series, Torchlight or Van Helsing games.

The combat is smooth, the skills are great, the devotion mechanic is fun and the difficulty is a nice challenge!

So far the only con I can think of is the massive maps. Not enough riftgates (home base portals) in the world. As a father and husband, I have limited time to play, and so consently having to re-clear areas to reach the next riftgate that is at the other end of the map can be very fustrating and repeditive each time I log in.

As for multiplayer, I can't say. I'm a solo player by nature, so I have yet to try out this side of the game. Supposely sometime in the future, Crate said they would be adding a Survival mode to this game, which I think would be a fun feature.

Also, as a bonus, you definatly get alot of game for your buck! Huge maps, alot of monster models, cool spell effects, side quests and dungeons, hell it even has side maps to its side maps!
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3 of 3 people (100%) found this review helpful
140.0 hrs on record
Posted: May 21
Spiritual successor to the cult Titan Quest.

Builds on the same dual-class system, but adds a lot more customization through devotion shrines and skills granted by items. Similar to Path of Exile, you can tie additional effects to specific skills - like explosions proccing from a melee attack, shields proccing from an aura when you get hit and so on. Lots and lots of ways to make your own character.

The game is really challenging, especially if you decide to play on hardcore mode. I had to run away from some nemesis bosses :(
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4 of 5 people (80%) found this review helpful
70.5 hrs on record
Posted: May 12
Firstly, I must say I backed this on kickstarter so I naturally may have some biases towards my love of this game.

Grim Dawn is likely one of the best aRPG games I have played in recent years. To explore this I think I will break it down into several areas- World, Loot, Usablity and Progression.

World wise, the game runs a single continous map which only has loading screens when you either warp far away or enter a dungeon. Besides that you could technically run through every map- to every town- in one swoop. It feels very similar to Diablo 2 or Torchlight 2- but with the middle travel sections cut out. Each act has a significantly different terrain to explore with different colours and props. You move from a swamp, to a desert, to a farmland, to a ice world, to a cthulia-esque demon area, to a almost C&C tiberium style crystal world. Each section of the world seems fresh, vibrant and interesting because of this. There is a massive variety of monsters and some which are reused for good story reasons... There is just so much to love about this world. But one thing stands out most of all to me. It isn't always dark. With a game with a title like "Grim Dawn" I was expecting a ton of grim darkness- and while that certainly resonates in the theme and props of the world, the game sports a full day-night cycle which basically just makes the colours of the world come alive. I appreciate that SO much it isn't funny.

Loot wise... It has a nice progression, it has loot colour filters and it has a lot of different rarities. While the loot you receive may not be as crazy as say, torchlight 2, it is really smart about how it does the loot. Legendary items are always exciting to get- and they actually allow you to find "empowered" versions of the epics you found at lower levels. While there may not be as much variety as some games in the genre- they seem to constantly add more and use what they do have very competently.

Usability- this is where the game SHINES. Just when I thought the pet system of torchlight 2 couldn't be beaten- here comes grim dawn. In grim dawn you can freely make portals anywhere, any time. You are mid dungeon run? Teleport back to town and empty out- need to get from one town to another? Use a portal. Too lazy to warp back to the main portal to portal to another portal? Use a portal. They require no mana, no items, they just.. work. I couldn't have imagined just how valuable this ability was until I had a chance to experience it. But besides that there are so many other little features we have found that just make playing grim dawn a pleasure. Loot filters, point by point respec, massive expandable inventory and shared stash, likely many other things I have taken for granted and forgotten. Either way it plays really well.

Finally, Progression. Each level you gain stat and skill points- standard affair- up to level 85. Stat points are as you would expect, they provide broad boosts to various areas while also providing you with the points required to equip better and better items- cool. Skills- interesting. Because you can combo two of any class it is up to you to decide what you prefer. Do you like to summon creatures? Perhaps go for Occultist/Shaman? Want a bit more magical oomph? Try throwing an archanist in there instead. Each class has a sprinkling of both passive and active skills and toggle skills all of which may be upgraded over time. This allows people to really play how they want- when I as an occultist/shaman looked at my Nightblade/Solider friend we were shocked to see the differences. His tree was filled with passives and lots of active abilities- while mine had no passives, only a few actives and a massive amount of points to upgrade existing skills. Add in the "devotion" system you gain points for by fixing shrines and you have a lot of variety in what you can do. Even loot has intersting levels of progression, it often becomes a choice between higher stat boosts/other interesting effects and higher skills. It just requires a lot of tweaking and playing with, but you can really construct a nice character.

There is one more final point I wish to touch on here. Okay so when the game was "content complete" me and a friend powered through 50 hours of this game together and in doing so only reached around act 3? Months later we came back together and decided to keep on playing. Now, a lot had changed, but we were still able to pick up exactly where we left off and keep playing. It took us less then half an hour to get our bearings and come back to playing it. This may not sound like much, but honestly the ability to quickly start playing again is something which I really loved about the game. When we went to play torchlight 2 again for example, we kept starting new characters- it just- didn't work nearly as well for the runback. It may not be much, but I really feel that this trait is a very positive one.

Overall, I really loved this game. It is by far one of the best kickstarters I have EVER backed and I look forward to seeing what they do with it next. Promised free content upgrade in june sounds good- I know at least one paid expansion pack will be in the works thanks to my kickstarter pledge- but overall I really hope this game gets improved upon for years to come.
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4 of 5 people (80%) found this review helpful
12.4 hrs on record
Posted: May 16
This one line pretty much sums it up:
The Diablo 3 we never had.

Runs incredibly well on max settings with a rocksolid 60 FPS on my GTX970 and intel i5 3.4GHz.
It's indeed a bit graphically dated, as most reviews have mentioned, but it honestly doesn't bother me in the slightest, where it lacks in raw beauty (textures and stuff), it makes up in effects.
Another huge deal maker for me personally (as one of those weird "controller on pc" gamers): it has controller support and integrated it very well (movement and combat feel as natural as while playing by mouse).

My only gripe:
When altering graphical settings mid-game, it completely locks up the game, to the point of requiring to hard-reboot my computer, is this a known issue and being worked on?

Please keep up the great work!
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2 of 2 people (100%) found this review helpful
4.5 hrs on record
Posted: May 7
Good game, recommend for anyone that likes PoE and D3 like games
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2 of 2 people (100%) found this review helpful
15.1 hrs on record
Posted: May 16
...i havent played such good action RPG game in a while . D3 RoS can go and ...fudge itself...srsly .... THUMBs UP !!!!
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2 of 2 people (100%) found this review helpful
60.1 hrs on record
Posted: May 24
Grim Dawn is the best Diablo-style ARPG on Steam. The only complaint I have is that you can't customize the look of your characters, which is pretty easy to get past with its phenomenal gameplay and world. The class system is my favorite in any ARPG i've ever played, letting you combine 2 classes and therefore enhancing replayability and build-variety greatly. The level design is excellent as-well, with many huge, sprawling and unique areas/dungeons. A more subtle thing about this game is the little design choices/fixes/nuances, where it feels like it fixed some basic, little annoyances from other Diablo-style games. Also, the load times are extremely quick and you don't have to be connected online to play it.

TL;DR: This game is awesome and you should buy it.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
76.2 hrs on record
Posted: May 20
brilliant game

Diablo III sucks gotem
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3 of 4 people (75%) found this review helpful
95.8 hrs on record
Posted: May 20
Amazing ARPG bringing back the classic feel of Diablo 2 and Titan Quest. I recommened for everyone.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: May 8
A well done game.
Much better than diablo 3.
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