Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Recent:
Very Positive (503 reviews) - 88% of the 503 user reviews in the last 30 days are positive.
Overall:
Very Positive (9,078 reviews) - 93% of the 9,078 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (34)

June 7

Set Out Upon the Hidden Path with V1.0.0.4!

The latest update for Grim Dawn has just gone live. In addition to various balance changes and improvements to the modding tools, this patch bring Grim Dawn's first free content update: The Hidden Path.

You too can now set out upon the sacred route taken by the faithful of the Witch Gods. Where will it take you? And what secrets will you uncover?

Your journey begins near Lower Crossing...

For the full list of changes, visit the forum.

105 comments Read more

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

69 comments Read more

Reviews

“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”
92 – MMORPG

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (503 reviews)
Overall:
Very Positive (9,078 reviews)
Recently Posted
OG Timothy
( 20.3 hrs on record )
Posted: July 1
My first impressions on this game was thoughts of "This better not be a clone of Titan Quest". Don't get me wrong, it wasn't a bad game, but Titan Quest suffers from unsatisfying loot, hard levels of grinding, and although it boasts Mastery Trees and encourages Diversifying skills, it takes a massive investment into the mid game or late game to start being interesting as it's not worth it to spread your skill points but better to focus all points into a few abilites in the beginning parts of the game. I don't think it's good design to have to invest tens and tens of hours just to feel some levels of synergy off your branching skill trees.

So a few hours into game I discovered that levels come and go rather quickly, which means you allot skill points much quicker to allot into abilites. There is also an addition of an NPC that returns skill points for a price very early into the game. These two points combined makes it rather interesting and not as punishing to try out synergies or builds.

I'll give the pros and cons of the game here (Please keep in mind these are my own opinions and I may update them as I play the game more)

    Pros:
  1. Definitely a lot of variety to test out playstyles and builds. Devotions add a level of complexity to building your character in addition of the abilities you can allot points into.

  2. Interesting Lore and Theme to the game, I very much enjoyed the tidbits of lore that drops from enemies and from exploration.

  3. This game allows you to finish quests before you even start them. If you like exploring, you're bound to unintentionally slay a quest Boss and when you find the NPC later, they'll comment on your efficiency and complete the quest immediately. However, the quests don't vary much from "Kill some ♥♥♥♥", to "Give us some ♥♥♥♥". I mean, it's an ARPG, it's not easy to design or implement quests that are dynamic or beyond the scope of F*** ♥♥♥♥ up or collect some ♥♥♥♥, but it gets boring real fast.
    There are also a lot of scripted events where you can make decisions that have consequences. Your decisions could make that NPC populate your camp, or potentially cause some trouble later on. Which is a good break from the combat.

  4. Crafting is very interesting and deep at first glance but falls short in the sense that you quickly outlevel stuff that things that seem worth crafting or your loot is always better. The only benefit so far that I have found with crafting is to build components to place into my weapons or armor.

  5. There are a lot of secrets in the world that rewards you with loot and sometimes tidbits of lore. There are also a lot of optional paths you can unlock through paying resources or using dynamite to find more lore, loot, and NPCs.

  6. There are quite an amount of little details littered in the map that makes the world feel alive. Kinda like Fallout and the random details they place around that makes exploring a little that much more interesting. If you care about paying attention anyway.

  7. Factions in the game add a level of intrigue and makes the world feel more fleshed out with their storylines, history, and affiliations with each other. However, if you dive into the factions, you'll realise it's a kiddie pool and you'll bash your head in hitting the bottom of the pool. In short, all the factions can be summed up like this.
    Enemy factions: We send more ♥♥♥♥ at you the more infamy you gain with us.
    Ally factions: We sell you more ♥♥♥♥.

    I was dissapointed that there wasn't more interconnectivity between the enemy factions or that the infamy system wasn't more... interesting. At some point in the game you can choose between two factions, and although that was cool, you're really just choosing another faction to add to the enemy faction list, and it has no impact on your other ally factions based on who you choose.

    Negatives:
  1. Shallow questing (See #3 above)
  2. Shallow crafting system (See #4 above)
  3. Shallow Faction Mechanics (See #7 above)
  4. The map design is very strange at times, there are visible barricades ALL over the map (And listed on the Map that you can view) that seemingly and non-sensically block shortcuts or serve to only make your walking distance longer. There's nothing you can do to open them up or destroy them though (or maybe I haven't found the means yet). I'm not talking about barricades that you can blow up with Dynamite. I'm talking about a small fence where a logical shortcut would be after finishing a dungeon, but nah there's a fence.

  5. The enemy AI and variety is horrendous. There is little to no variety aside from CHARGE YOU AT IN A STRAIGHT LINE, to IMMA SHOOT YOU. That's it. That's really it. They can look different but that's all they ever do. If you're a mage or any ranged character, you can just run into a room *They all come running*. Back out the very same door you just came in from, and start blindly shooting into the door as they all funnel out and die like fools they are, since the melee enemies really don't do anything special. (There is the occasional enemy type that goes invisible and shows up next to you, but since they're usually in small numbers -one or two-, they don't really pose a threat)
    I remember in Diablo II, every act had enemies that did things differently making you fight differently or focus certain enemies first. For example, in Act I, there are groups of those goblin things with one or two shamans that heal and revive them. In Act II, there are those lizards that jump around all over the place and dodge left and right. Bosses in Diablo II also had more variety and depth to them. Some of them are faster, some of them have aura buffs, some of them are more resistant to certain elements etc etc. Here, they all feel the same. They have more health, more damage, and occassionaly casts some kinda AOE that the usual mobs of its kind never do.

  6. Very little enemy information. There are barely information on what the enemies are doing or what they possess. For melee enemies this means nothing as they all just bash, claw, lick, suck, or swing whatever appendages they have at you. For ranged units, you best just assume whatever they're tossing or doing is not good for your health, from strange glyphs to orbs that seemingly debuff you (Who has time to read debuffs in an ARPG though). And if the enemies ever cast something on their own allies, have fun ever finding out what it is LOL. THEY'RE GLOWING NOW!! (Another allusion to Diablo II, they'd give you info like "Strengthens Allies" or "Increases Defense" and what not under their name)

Overall, it's a fairly well made game, but it's missing out a lot of finesse. It's like a bowl of well made spaghetti, but they forgot the sauce. I really wish there was a in between option and not thumbs down option, because it definitely isn't a bad game. You will enjoy this game if you like theory crafting, and building your character into a Otherworldly Meatgrinder hellbent on churning the flesh of Aetherians, Chtonians, Humans, and Beasts alike. However, there's not much to sink your teeth into. If you don't mind that and can relax on the shallow waters, then you'd definitely enjoy this game. I was looking for more and I was disappointed is all. This game makes me appreciate the enemy designs and variations in Diablo II so much more.

Tl;dr, Not a bad game, if I could choose a neutral ground, I would. This game suffers from simplistic enemies, shallow quest and faction mechanics. It's strength lies in the character skill building and looting.
Helpful? Yes No Funny
ShiatownBFG
( 8.1 hrs on record )
Posted: July 1
This game rocks
Helpful? Yes No Funny
KyngLewie
( 2.5 hrs on record )
Posted: July 1
Great Game - feels a bit like Diablo 2.

Con - UI doesn't scale well to high resolutions.

Helpful? Yes No Funny
Eddy Stark
( 35.0 hrs on record )
Posted: July 1
If you loved Titan Quest you will love Grim Dawn.
Helpful? Yes No Funny
Tony Winters
( 8.2 hrs on record )
Posted: July 1
As someone who never played Diablo and other Diablo-like games and hearing so much about this and how it's "the Diablo iii that Diablo ii fans wanted" and seeing this game on sale I decided to give it a try. With only a little over 8 hours I have to say this game is brilliant. I've been completely obsessed with this game for all that it offers. It's neat looking graphics, the dark setting, the soundtrack (especially at Devil's Crossing, I've been obsessed with that song), the gameplay, everything. I love the 6 playable classes and the way you can mix them up and the very gratifying action. Overall I was really impressed with this game and I intend to sink many more hours into it, I also very much recomend it to fans of the genre and to people who just want to give it a try.
Helpful? Yes No Funny
Leech
( 141.1 hrs on record )
Posted: July 1
Such good feel to it, great set of possibilites and endless amount of farming different specs <3
Helpful? Yes No Funny
Meistermime
( 94.2 hrs on record )
Posted: July 1
I've spended some hours to dive into this game. I'm actually a kind of addicted because I just want more and even better loot. The character system is pretty neat. You want to be a pet summoning knight with sword and shield? No problem. One thing you really need to like is the hack and slay system, otherwise you would be a little bit dissapointed.

Pro:
- Character system
- Loot system
- Artwork - Just like the Intro (I hope they do more. Intros for new acts or as rewards for killing a really big boss)
- Loot quantity (Lots of little bosses with loot to gather)
- Good loot storage (wish there is even more)
- Many hidden things on the maps with rewards (it invites to explore)
- Building up system (could be more and with more usefull benefits - especially for the villages)
- Nice idea with the respect system for the different fractions
- Also inviting benefits at the fractions it self
- Nice NPC action some times ;p
- Easy and good lootfilter

Cons:
- Loot quality (Example: I'm lvl 51 fighting against lvl 54 get loot for lvl 30 and below - you're going mad, because you really need the better gear)
- Loot balance it self (the lvl range is sometimes jumping arround like a lunatic)
- The sound is not that well fitting into this game (my opinion)
- The amound of exp you get during the 2nd walkthrough (can't say anything about the 3rd walkthrough yet)
- The amound of bosses on one spot (2nd walkthrough) - They simply kill you if you're not fast enough (Just one second to react sometimes) - and the loot quality after defeating them is just poor
- You need to reach the next riftgate otherwise you can do everything over again
- Missing the marks on the map (If you find hidden places they wont be marked in your map, so far you really need a good memory, otherwise you're walking arround like a blindfolded fool because you need to find one again for a quest)
- The story is actually good. But you can't really dive into it.

Wishes:
- Possibility to set permanent marks on the map
- A quest marker which you can toggle on and off (sometimes you're hunting for a bounty and cant find that guy)
- Possibility to create your very own weapon/ armor/ accessoire
- More of the artwork like in the intro. It could help delivering the story better. The story it self is not bad, but you're not noticing that much of it.
Helpful? Yes No Funny
Nano
( 16.1 hrs on record )
Posted: July 1
For those who played Diablo and Diablo II, you will find this game is the next in line.
Helpful? Yes No Funny
aufdensack
( 117.6 hrs on record )
Posted: July 1
Amazing Game!
Helpful? Yes No Funny
Phobos
( 24.1 hrs on record )
Posted: July 1
A fantastic ARPG that is both overly brutal and satisfying. The game feels polished and is a joy to play.

Coming from a Diablo 3 background (which I still play and very much enjoy) this game is slower, but enforces its presence far better than Diablo. The game is exceptional at giving you a huge range of builds and allows you to truly create your own custom class as you level up.

Stepping away form the gameplay, the art style is gorgeous and reminds me of the painstaking detail of the Infinity engine games such as Icewind Dale and, more recently, Path of Exile. Additionally, the musical score is superb and one of the things that really makes this game enjoyable to play.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
295 of 326 people (90%) found this review helpful
214 people found this review funny
Recommended
151.7 hrs on record
Posted: June 15
You hear an alarm beeping, startling you away from your screen. You turn around and stare at the neon letters on the clock. It's 5:30AM. Birds chirp outside and the tentative first rays of sunshine creep through the gaps in your curtains. You've spent an entire weekend slaying hellbeasts from beyond the void and now you only have an hour to get ready for work. You haven't slept.
That's Grim Dawn.
Was this review helpful? Yes No Funny
43 of 48 people (90%) found this review helpful
3 people found this review funny
Recommended
75.8 hrs on record
Posted: June 20
I wanted to write my review when my Hardcore character dies, but he's still going strong and I'm about to reach the max level. Anyways, this game has all the best elements of an old-school aRPG game, with some new mechanics to keep it fresh. The environment is interesting, the classes are fairly archetypal but with a nice spin, and the hunt for loot keeps me excited. I liked the story, it kept me immersed and was my main incentive to finish the game. The graphics are very good - not amazing, but authentic for the type of game. Not cartoonish at all. The pace is great and there's enough play diversity to offer plenty of replayability. It's a great mix of challenge and depth - this game was obviously made with a lot of love! http://steamcommunity.com/sharedfiles/filedetails/?id=635841522 http://steamcommunity.com/sharedfiles/filedetails/?id=706779614
Was this review helpful? Yes No Funny
52 of 64 people (81%) found this review helpful
9 people found this review funny
Recommended
117.9 hrs on record
Posted: June 18
Think about a post apocalyptic world, but not the usual "Mad max" or "Fallout" ones. More the "Diablo won this one".
Take basic archetypes. Mage, Druid, Warrior ... And mix them as you want !

Finish the game once. That was tough ? YOU KNOW NOTHING JOHN SNOW !


This game truly shines when you start looking at the depth of its gameplay and possibilities. Each dual archetype have multiple builds. Some are very laid back (hello Occultist summoner build, aka "Pokemon master build") some are way more active and hard to master.

Another big plus ? MODS !

Another thing ? Additional content with free update !

Trust me, an anonymous stranger in the crowd. It's a "Good ol' game like we don't get anymo'e"
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30 of 34 people (88%) found this review helpful
6 people found this review funny
Recommended
17.3 hrs on record
Posted: June 11
I hesitate to make quite so blanket a statement as “this is the Diablo III that many Diablo II fans wanted”, both because there are key ways in which it’s not and because I can’t speak for people who’ve spent years memorising loot tables and now expect very specific things. However…Grim Dawn is a huge and slick affair which clings tight to a doomy tone, eschews online funny business and is careful to keep lore overload at arm’s length. A lack of overblown cutscenes aside, you’d never guess that it was made comparatively under the radar and on surely a fraction of Diablo III’s budget.
The Titan Quest (with which it shares several developers) influence is as strong as that of Diablo, though sadly the Harryhausen monster aesthetic wasn’t retained. We don’t get many tottering skeletons or screeching harpies, but both loot and powers ramp up dramatically quickly. It’s rarely a question of if a murdered monster will drop anything, and more how the hell you’re going to fit it all in your bags. The same excess extends to the many and often wildly over the top powers. Grim Dawn, despite the downbeat title, is determined to make you feel good. It’ll keep you busy for a long damn time too, even if you only play it once – though, of course, for many there’ll be later playthroughs in co-op or at unlockable higher difficulties. I think it’s the desire to be the spiritual sequel to Diablo II which holds me back from heaping breathless praise on Grim Dawn, though. The need to be grim first and foremost forbids a clear personality from shining through, and the result is that I’m not sure how to finish a sentence which begins “Grim Dawn is that game where…”
Well, other than “…I'm having a better time than I did in Diablo III”, anyway.
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19 of 21 people (90%) found this review helpful
4 people found this review funny
Recommended
91.9 hrs on record
Posted: June 25
Grim Dawn is an awesome hack-and-slash RPG, and here's why I like it:

- neat-looking graphics;
- post-apocalytic atmosphere, stylish armor, quests and written pieces of lore that help you submerge;
- decent soundtrack;
- 6 playable classes with possibility to combine any 2 of them, creating the array of different playstyles;
- soiled trousers (seriously, there's an epic item named soiled trousers).

Nothing special about the story, though: we're saving our world from the Evil again, but with the difference that the Evil has almost won by the moment we begin. I still haven't finished the game, so I can't say what plot twists lay ahead, and it would spoil the fun for you anyway.

I barely tried multiplayer with random people, got no friends to walk through the game with.

Grim Dawn is created on the same engine as Titan Quest, and they have a lot in common, but Grim Dawn feels more serious, sturdy and deep. I'm enjoying this game so far, and so will be you if you like hack-and-slash RPG genre.
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11 of 12 people (92%) found this review helpful
Recommended
101.2 hrs on record
Posted: June 25
One of my favorite games in general. If you have the money, this is a must play. It is the game I go to when nothing else is scratching that "what should I play" feeling. Then I find myself hours later looking at the clock saying "It's already 2 am?"
The more I understand this game, the more I love it.
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13 of 17 people (76%) found this review helpful
1 person found this review funny
Recommended
27.3 hrs on record
Posted: June 11
This is a fantastic game. I love arpg's and this one tops them all. I am a casual gamer that is super picky. I play one out of a hundred good games that come along. This game has it all- fantastic loot (though it could hugely benefit from a smart loot system), very satisfying leveling and a deceptively complex character build system. The bosses have clear required strategies and the regular mobs are fun to kill; it doesn't easily get boring. Either way, I Just wanted to show my support for such a great game. Oh, and it's an indie title, go figure,
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
16.6 hrs on record
Posted: June 29
I'm very happy with the overall design of this game. My favorite features are the large map and lush scenery. Also, I like how you don't have to keep buying town portal scrolls (like in other games) - you just get to cast a portal for free as part of your basic controls. The inventory design is a bit retro, with each item consuming a certain size and shape of your pack space. This adds to the challenge of inventory management. Another cool aspect is one of the reasons I bought Grim Dawn - the skill tree allows you to combine traits of several character classes instead of being locked into one set of abilities. For example, I can have close combat abilities from my Nightblade PLUS the option to summon creatures with my Occultist.

The only thing I dislike at this point...is my personal portals disappear when I exit the game. This means I have to make it a goal to reach one of the preset portals in an area before closing the game down. Sometimes, it's just not possible - I have to re-clear an area's enemies the next time I boot up the game. When I have to leave for work, I gotta go! No time to make it to the nearest area's portal.

I bought this as a huge fan of Torchlight II a similar game which I've put at least 300 hours into) and I'm very satisfied with Grim Dawn so far. I'll give it a 9/10 with a point off for the inconvenient thing about portals. I highly recommend Grim Dawn, with highlights for replay value!
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24 of 39 people (62%) found this review helpful
50 people found this review funny
Recommended
7.5 hrs on record
Posted: June 24
Best ARPG ever played

Pros:
Story line
Graphics
Soundtrack
Combat system
Tutorial
Choose between singelplayer and multiplayer
rotate your camera
zoom out your camera
zoom in your camera
Boss fights
Caves
Detail
Voice actors
Crafting system
Portal system
Factions


Cons:
Some animations are not aweasome but they are ok.
When you move your camera is hoppering sometimes
The way you need to choose your class
You cannot customize your character. Only Female or Male nothing else

This game is actually:
10% Luck, 20% Skill, 15% Concentrated Power of Will, 5% Pleasure, 50% Pain, and 100% Reason to Remember the Name. (I always forget this name but no one cares)
10/10 going to play it again!
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8 of 9 people (89%) found this review helpful
3 people found this review funny
Recommended
76.7 hrs on record
Posted: June 15
**Note : This is going to a very detailed and lenghty review , so I will put a TLDR at the end of this review.

Grim Dawn is an isometric ARPG made by Crate. I first bought this game on my other account back in 2015 while it was still in closed beta. From all the ARPGs I have played, mainly D2 & 3, Van Hellsing, TL2, Grim Dawn stood out as one of the best ARPGs I have played in my entire life.

Grim Dawn offers a dark atmospheric world where iron bits are worth more than gold, which is why that is the main currency here. The graphics are amazing. Dead bodies hanging from trees? Checked. Blood and gore? Check. Amazing spells? Checked.

Here are the pros and cons I feel about this game.

Pros : - Items have skills that can be utilised all the way to late game.
- Awesome soundtrack. Really fits the dark and grimy atmosphere.
- Amazing art and graphics.
- Build optimization. You can build your character revolving around your skills, certain items or your devotion
system. ( A special system where you unlock by slowly restoring shrines in the world. )
- Devotion system actually have interesting concepts. Much like the skill tree of Path of Exile, but instead of
adding stats, there are skills and passive skills you can unlock.
- Dedicated developers. They delivered as promised during their kickstarter journey and made every cent
worthwhile.
- Incredible storyline. Amazing nuff said. Scattered around the world are mysterious journal and notes where you
can collect and gain insight and deepen the lore and plot of the game.
- Did I mention dual class systems?
- ♥♥♥♥ ton of secret areas. Omg.

Alright, before ya'll get your pickforks and start calling me out for giving only positive reviews, here are some cons I felt the game had.

Cons : - Confusing for new players. There are many aspects in the game that require attention to. Physical damage,
pierce damage etc. There are too many elements and might be confusing for starter players.

- Voice acting. There are only few voice dialogues in the game. Actually understandable because the Crate team
isn't huge and implementing voice dialogues might be a little too taxing and delay updates.

- New content. They recently released a new content which is great, however new content can be a little slow as
mentioned, they lack manpower.

-Character customization. You can't customers your characters face etc.


All in all, this game is amazing. I bought one during early access and bought another one for my girlfriend to play. This game does not provide DLCs so the only way I feel I could contribute back to the developers is to get more copies.
In all seriousness, this game is amazing. Get it if you haven't already.

TLDR; get the game. It will make you understand the spirit of ARPG.
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