Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (2,287 reviews)
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommended By Curators

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

Recent updates View all (19)

April 13

Q&A with NextPowerUp

We recently did a Q&A with NextPowerUp on the development of Grim Dawn. Take a look:
http://www.nextpowerup.com/news/20120/crate-entertainment-q-a.html

9 comments Read more

March 10

Build 24 Hotfixes 1 & 2 Live

As always, we are committed to maintaining as bug free an experience as possible.

In light of this, we recently released two hotfixes for Build 24 that not only include critical bug fixes, but also some great touch-ups to existing content (such as a visual update to Wightmire).

For the full list of changes, visit the changelog.

26 comments Read more
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Reviews

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”
GameSpot

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”
MMORPG

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
72 of 76 people (95%) found this review helpful
2 people found this review funny
14.5 hrs on record
Posted: April 19
Early Access Review
Grim Dawn is an isometric ARPG that is currently available through Steam Early Access. Grim Dawn is set in an apocalyptic world where humanity is on the verge of extinction where the remains of a once thriving race are battling for survival with unnatural creatures of all kinds.

One thing I'd like to mention before you get stuck into my review is that this game is being developed by a team of eight developers, for a team that small what they have achieved is even more impressive than it would otherwise be.

+Nice graphics and nice visual effects
+An interesting, dark world to explore with a good atmosphere
+Well designed world, enemies, loot etc.
+Simple to use/navigate UI
+Wide variety of enemies to battle
+Five classes to choose from, each with an extensive skill tree
+You don't have to stick to one class, after level 10 you can unlock skills from a secondary class as well
+Day & Night cycle
+Satisfying boss fights throughout
+Intense combat where you're often fighting a mob of higher level enemies
+You can decide what levels of loot you want to be able to see so if you want to you can just ignore low level loot
+There is a constitution system (basically a second health bar) which fills up your health bar out of combat but requires food or special item drops to replenish it
+Items can be found in loot drops which can be combined with weapons or armour to give them special bonuses, using three of the same item gives a greater bonus
+Lots of side quests as well as main quests
+You can store items in a place which is shared among all of your characters so if you get a good drop for a different build you can use it on another character
+Enemies scale to you when you leave an area but only up to a certain point, the early areas won't pass level 10/11 for example so there are places where it is easier to grind
+Can be enjoyed alone or with friends

+/-You have to do a lot of grinding to be able to get through upcoming areas, personally I'm not a huge fan of grinding but I know that's a big part of ARPGs and most people don't mind
+/-No manual save system but the game regularly autosaves so this isn't really an issue

-No quest markers except for stars to show you people who give you quests, this means that if you're looking for a specific location for a quest chances are you're gonna spend a long time searching for it
-Shop prices seem a bit too high and the difference between buy prices and sell prices for items is huge, for example the buy price for scrap is ~800 iron bits whereas the sell price is ~30 iron bits

Worth a mention:
-Obviously it is still in development so not everything is in the game yet, for example the end of the third chapter of the story

Verdict:
9

An excellent isometric ARPG with nice graphics, great world design, intense combat, lots of quests and a great deal of potential. This is a must buy for ARPG fans.

***This review was written using a key provided by the Developer for review purposes***

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, & Original Giveaways Group

El K.
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32 of 37 people (86%) found this review helpful
212.1 hrs on record
Posted: March 27
Early Access Review
With the double-edged sword that is Early Access, it is great seeing that it does work when used right.
It took me about 14-15 months to pull the trigger on grabbing this game, as I was not sure which end of the spectrum Grim Dawn would fall on. I am happy to say that - after being patient - this game is to me everything Early Access was called into life for.

If you are an avid ARPG fan like myself, I find it hard to make a case against buying Grim Dawn, even though it is technically unfinished. The content available presently is quite fleshed out, considering how much more there is to come. I find myself collecting an insurmountable amount of items, just so I can prepare for the next character build I have in mind. That is not to say the game makes you play alts in order to get the most out of it, rather it is a testament to how the build diversity makes you want to experiment and gets you excited to try other things. You are free to make a 'pure' build, using ony one class, or supplement it with one or more skills/passives of another class. Alter your skills' damage type to make it mesh better with your ideal build, or change the way it works entirely, making your big AoE skill a continuous basic attack. The Grim Dawn world is your oyster.

While Grim Dawn has its flaws, like any other ARPG, it absolutely nails that which it strives to be. It's grim, very much so. Many of the choices you get to make during quests have a sense of moral ambiguity. Some more or less than others, but a refreshing breeze in the genre, which often relies on simple "Kill X mob or boss" quests as you trot down the storyline. Not in Grim Dawn. Well, at least not in its entirety. Many of these quests certainy fall into the well-known standard we all experienced. Others have you decide on lives and allow you to shape the game to an extent. You can end up with more or less people in the game as you decide on whether or not to save them. You may or may not get access to a certain item if you decide to choose a particular path. It certainly allows for you to experience a slightly altered world next time around, adding to the replayability.

But what does all of this mean in the larger scope? We all look towards ARPG's for the same thing, I would think. Killing stuff, lots of it, in order to get stuff to kill more stuff faster and/or more efficiently. Grim Dawn certainly provides plenty of both. There are lots of armor sets to collect, some of which allow you to completely change your playstyle, sometimes in a way that seems counter-intuitive at first. It's in these details that the game shows its true self. The small mechanics that could change the way you think about some of the skills in the game, which you will likely only discover a good while into the game. Are you not concerned with these mechanics? That's ok, the game lends itself perfectly to those who simply want to barge through the game wreaking havoc. It's all up to you.

For those of you who are on the fence about the game, in regards to its similarities with Titan Quest, I can only say this: Grim Dawn is no less than a worthy spiritual successor to Titan Quest. It adds plenty, from a new narrative, new classes and areas, to new mechanics and playstyles. All in keeping with its roots, and building on that solid foundation that many of us look back on so fondly. This is not the same game, but it 'was' built with the same eye for detail and the same type of devotion to the genre we know from Titan Quest. It was made by people who love the game, for people who love the game. If you ask me, that's how you get a good game. Which leads to my verdict as the game stands at the time of writing this review:

A solid 8.5/10 Highly recommended for fans, certainly worthwhile still for those with a passing interest.

If they keep up the hard work, and after implementing the announced features and planned content, I might bump it up to a solid 9/10.



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12 of 14 people (86%) found this review helpful
614.4 hrs on record
Posted: March 31
Early Access Review
As a arpg fan you MUST buy Grim Dawn !
And even if you're not ! :)

I play GD for quite a while now and I must say I'm enjoying it since the fisrt day, even if at that time the max level was 15 !
I always felt the great potential of the game and Crate, an eight guys team with some Iron Lore Entertainment veterans (Titan Quest dev), never dissapointed my hopes and beliefs. Those guys know their works and they always interacting with the community since the begining of the development. Results ? Even in Early Acces, GD is more polished than lot of released games (unfortunately) :
  • Mature, dark and beautiful, the world of Cairn is a wonderful place to hoard your loots
  • Five very nice classes with great synergies allowed by the dual class system (check the skilltree )
  • a little rpg aspect with some consequences to your choices
  • a very insterresting Faction system that will start to shine in the next buil (b25)
  • a crafting system that's getting deeper and deeper since the begining with a recipes based crafting for equipment and consumables
  • a great lore with a variety of monsters and numerous hero monsters
  • the modding tools coming at release will increase the game longevity... maybe a new "Lilith" will come !
  • the game is FUN ! :)
  • and it will be even more fun at release !
The only cons for me is the limited stash tabs (4). For hoarder like me it might be frustrating... but mods will save our loots !

Grim Dawn took the best of Titan Quest and Diablo serie and add a lot of great additions that make it mandatory in your games collection ! So don't hesitate and help the Crate team because they deserve it. Really.

"You are one such individual. Blessed, or perhaps cursed, by the touch of Aetherial influence, you have powers and strength beyond that of normal men. It is now up to you to take this fearsome potential and use it against the enemies of humanity. Will you be the one to save Cairn from its grim fate? Or is humanity doomed to extinction ?

ps: sorry for my english !
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7 of 9 people (78%) found this review helpful
82.2 hrs on record
Posted: March 26
Early Access Review
The engine is solid and virtually bug-free, and the combat is visceral. Character builds allow for a fair amount of theory-crafting and I'm looking forward to seeing the game finally emerge from beta.
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7 of 9 people (78%) found this review helpful
204.2 hrs on record
Posted: April 1
Early Access Review
I did play Titan Quest games first (that's how I found out about this game, as it is made by the same guys) before buying this one. The most important thing I want to say to all who are still considering buying or haven't yet decided - THIS GAME IS WORTH OF ITS MONEY:

- It's fun
- it looks very good (better than on videos here, actually. the devs should upload new ones )
- it is constantly updated, the devs team listents to ppl, you can see that they are devoted to their work
- the atmosphere of the game is pretty cool. It's darkish and not cartoonish like let's say Torchlight.
- there are no bugs as of the moment of me writing the review

One of the best features is that all classes in game feel unique. And what's even better is that you can combine 2 diff classes as u progress through the game. Thus you would probably spend more time in this game trying all the classes than in other rpg's.
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6 of 8 people (75%) found this review helpful
43.6 hrs on record
Posted: April 15
Early Access Review
To start off I just wanted to say that I can't believe that this game is only been developed by eight people. The quality of this game is just....... amazing. I dont have a lot of hours in the game at the moment since, I bought the game to take a break from tf2 now and again, but i most definitely intend to take this game past the 200 hour mark. Lets start with the basics, The graphics are offcourse not "next gen" or "breath taking", however they are still really nice and have a really good solid apocalyptic feel. I've noticed that many people think that since two of the devs are from ironlore, Grim Dawn is most probably just a reskin of TQ, however this is most definitely not the case. Both GD and TQ if compared may have some simmilarities however their both very different games.

Now that ive gotten that and the graphics out of the way time to move onto the gameplay. Ill start of with the skill trees, the skill trees in GD most definitely give you a seriously wide variety of choice and this is taken even further with the duel class system. You can either choose to make a pure build for just lets say, soldier or you can choose to assign skill points to maybe soldier and Demolitionist. There is a good solid combat sysytem that makes you feel powerful even from the earlly stages of the game(low levels). I dont have much to say about the combat system since its fairlly simple but really good. Moving onto LOOOOOT, a very important subject. Ill start off by saying that theres plenty off it in GD. I definitely recommend playing on veteran difficulty, not only does veteren make the game more fun (well atleast for me) but you will get more of the "GUD LOOT" the chances of epics and rares dropping are increased significantly. Also very importantly the armor designs look really cool :). One thing i love about the loot in GD is how you receive it once you defeat a boss. Instead of the loot instantly falling off a certain dead boss or champion, a "SPOILS" orb will appear that youll have to break open, and each time it kind off feels like opening a present in a way, you might get complete trash..... or you might get a epic. (and it's a awesome feeling if you do get a epic).

Finally moving onto multiplayer at the moment the loot is still shared so try not to play with greedy people however if someone is hosting a server they can choose to turn on instanced loot or not (and yes some people actually turn off the option -_-). There is PvP, but unfortuantely i haven't experienced that aspect of the game yet. Other than that at the moment there isn't to much of a difference between multiplayer and singleplayer.

Finally i would like to say that this game is just brilliant even though its still in early access and if youre an avid ARPG player this is a must-buy. Score out of ten- 8.5/10 once the full game is realeased this score will probbably increase :).
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2 of 2 people (100%) found this review helpful
68.5 hrs on record
Posted: March 27
Early Access Review
Fallout meats Diablo. Nuf said
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
36.2 hrs on record
Posted: April 10
Early Access Review
This is a great game for any fan of Diablo, POE, or Torchlight series. Very gritty, very good graphics, and engaging story, and the ability to combine classes!
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2 of 2 people (100%) found this review helpful
22.7 hrs on record
Posted: April 10
Early Access Review
Very well done, it is how Diablo suppose to be, cant wait for its official release.
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1 of 1 people (100%) found this review helpful
54.9 hrs on record
Posted: April 8
Early Access Review
Actually lost track of time playing this game, haven't done that since Torchlight 2. Picked this up on sale, and glad I did. Can't wait for more!
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: April 11
Early Access Review
i really enjoyed so far the gothic scifi theme runing the a ranged gun or hitting with a flaming sword while throwing flaming canisters reminds me of a more dark version of the world thundar the barbarian seemed to live in i enjoy the quest system tho i would like to see alot more item varation in loot drops to many of the same white items gets boring and the 2 bosses that i hit were pretty fun overall alot more fun than poe not as wastefuly over done as d3 and thankfully not as cornball as torchlight as the few comparisions to titanquest this games is a lot better with tons of class details to play with and change I would HIghly reccomend this game so far 10/10 ymmv
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1 of 1 people (100%) found this review helpful
1 person found this review funny
184.7 hrs on record
Posted: March 27
Early Access Review
Its my new addiction. I'm worried that i will become one of those people that has their groceries delivered. 34.5 hours in and I got it less than 5 days ago and i have a full time job. Its like the Devs read my mind and made what is the perfect arpg.

Update. Figured I would provide some details now that i've played it for a bit longer.

Its the perfect ARPG I think. It has a bunch of little features i love like loot filters, ability to move characters, point refund system that isn't terrible(I'm looking at you path of exile). The champion mobs are super fun to kill. I love that veteran mode is actually rewarding with the extra loot. Drop rates in this game are perfect i think. I feel like i will eventually get the items i want. The build diversity is there and itsn't purely gear dependent. You can wear yellows and still be effective. Skill is a big factor and there is no desync.

I could keep going... ok i will but just for a bit. The environment and destructible pathways feel crafted with care and perfection. not random generated generic forgettable areas. The physics of bodies just flying when you hit them. Crafting is actually useful which is crazy because i don't remember a game where it was. Ok i'll just leave it at that.
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: April 10
Early Access Review
Plays like Diablo 3 (a good thing!) and has a grittier art style, more akin to Path of Exile but with better and smoother effects, animations, and world design. Tons of loot to sift through, and an endless supply of monsters to smash.

Needs some polishing yet, but this game is VERY promising, very challenging, and a ton of fun!
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1 of 1 people (100%) found this review helpful
64.5 hrs on record
Posted: April 17
Early Access Review
nice game so far .but just confused about the attribute point.The profit of DEX is too large and it Induces us to play a physical hero cuz all characters need hit rate and critical.As a result,a physical hero can be both violent and firm but a elemental hero cant.But as a normal player,we wont invest too many points to health(just like Torchlight).How about:
STR-physical damage,health,defence
DEX-hit rate,critical,dodge
WIS-elemental damage,energy,elemental resist
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: April 18
Early Access Review
I was a little hesitant at buying this but I finally did and I dont regret it one bit, 13 hours in and just pure fun, you can see some titan quest in this but I really like it its one of the best games in early access, I love the apocalypse feel and the classes are great to me with the option of choosing 2, over all way better then diablo 3 and way more dark and bloody then torchlight 2 certainly brings an amazing rpg to fill the void of those who were disappointed in diablo 3, I give 10/10
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1 of 1 people (100%) found this review helpful
58.6 hrs on record
Posted: April 18
Early Access Review
First impression as a gamer who played diablo 1 and diablo 2 this games feels just right at home . The game never lets up on the action and loots . What can I say about the loots ? the game rewards you for going through the extra miles by killing elite units they are chances of getting more rare and epic drops . Really recommended for those who enjoy ARPG games. I give this game a 5/5
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1 of 1 people (100%) found this review helpful
49.5 hrs on record
Posted: April 18
Early Access Review
much better game, than other action-rpg`s out there(which are already finished and not "work in progress!")
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1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: April 17
Early Access Review
Huge fan of Titan Quest (and it's expansion). Builds upon the developers learnings from those titles to create one of my all time favourite ARPGs!

+ Loads of replay value. LOADS.
+ Familiar, yet engaging.
+ (really) Grim. The anti-thesis of the Torchlight visual aesthetic.
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1 of 1 people (100%) found this review helpful
55.3 hrs on record
Posted: April 3
Early Access Review
Great game thus far in early release. My first playthrough was bug free and enjoyable. Can't wait to see the rest of the content.
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1 of 1 people (100%) found this review helpful
25.8 hrs on record
Posted: April 3
Early Access Review
If you've ever played Titan Quest and liked it, this game is for you.
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