Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (4,801 reviews) - 94% of the 4,801 user reviews for this game are positive.
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and after a successful Kickstarter, followed by Early Access release, eventually grew to a team of 10. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“Grim Dawn is now content and feature complete! We are now entering a polish phase leading up to an expected official release in Feb 2016.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 99% complete and only requires additional polish, fit and finish prior to the official release in Feb 2016.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 6 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 25 to 50 hours or more for a first-time play-through of the first difficulty. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so time to finish depends a lot on how much people explore and clearing everything will take much longer then racing straight through.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recent updates View all (28)

January 13

Build 30: Balancing Pass and Bug Fixing is now Live!

Starting off 2016 with a bang, another big update has arrived with Build 30.

Following the game's Content Complete update in December, we can finally start looking at the finer details and focus on improving what's there rather than what we still have to add. The result of that is Build 30, the balance and bug fixing pass.

This update is heavy on Mastery changes, but there is plenty to find in the Itemization and Devotion department, as well as a few bug fixes.

For the full list of changes, visit the forum.

70 comments Read more

December 23, 2015

Build 29 is live! Grim Dawn is Content Complete!

It is with great excitement that we announce today the release of Build 29! With this major update, Grim Dawn has now become Feature and Content Complete! This is a tremendous milestone for the game and we are proud of the work that has gone into bringing it this far. We could not be more thrilled to share it with you.

What Content Complete means to you, the players, is that you now have full access to all of the game’s content, items and difficulty modes. Nothing is blocked off, no quests remain that cannot be completed. There is no cruel Clone of John Bourbon awaiting you at the end of the line to tell you that you must wait for the next update. Starting today, you have the full experience from start to finish.

With Build 29, the finale of the story is now accessible. You can venture into the Necropolis and thwart the vile plans of the Cult of Ch’thon as they seek to resurrect the Herald of Ch'thon and usher in the end times. But that is not where things end. After defeating the final boss, you can restart the game on Elite and, eventually, on Ultimate difficulty, where the greatest challenges await. Also included in this update is our second Roguelike dungeon: the Bastion of Chaos. Only the bravest adventurers should seek out this pit of despair in the deepest reaches of the Void. Finally, with the level cap increased to 85, you have a chance to discover over 500 new Unique items, including Empowered Epics and over 240 pieces of Legendary tier equipment.

Looking to the future, Build 30 will be released in early 2016 and will include balance changes, bug fixes and polish to all aspects of the game as we prepare to take Grim Dawn out of Early Access around February.

We hope that you enjoy the update and wish you a Happy and Safe holiday season!

- Arthur Bruno and the Team at Crate Entertainment

For the full list of changes, you can visit the forum.

183 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Grim Dawn is now content and feature complete! Only additional polish remains prior to official release, estimated to be Feb 2016.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

Grim Dawn is now content and feature complete. We plan to spend the next month or so polishing the game, adding to the "fit and finish" and squashing bugs. Official release is expected in February 2016.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
79 of 84 people (94%) found this review helpful
1,861.8 hrs on record
Posted: January 14
Early Access Review
Since i have played Grim Dawn, Titan Quest and Diablo 3 a LOT, here's what i think about this game:

- Skill system is similar to Titan Quest and very complex, allowing you to customize your character alot. There are obvious builds just like in D3 (Pet-master, Fire-builds etc.) but you are not limited to them.
- No allways-online, you can in fact play this game completely in offline mode, characters are saved on your harddrive. (similar to Titan Quest)
- Many items with the same system as in TQ where rare pre- and -suffixes can occur on normal items. Also Epic and Legendary stuff (including sets and abilities granted by items)
- Farming: A combination of TQ and D3, boss runs are still effective (TQ) but there are also Hero spawns in normal locations that can be lucrative (D3)
- Simple Multiplayer system, you can either host a game (and others might join you, you can set a password or kick others) or you can join a game yourself (direct join to your steam-friends or browse existing hosted games)
- almost no bugs, the few that are there allways get fixed ASAP

Things i personally dont mind but might be important to you:
- performance issues when ALOT of stuff is going on (R9 290, 16GB RAM, i7 and dropping to 20fps on high settings, can be improved by lowering the settings though)
- Multiplayer MIGHT not allways work, make sure you have administrator rights when searching for games or it can crash (just like in TQ)
- even though they are not popular, you might find cheaters online (since save-files are on your harddrive you can just manipulate them). In that case just host a game yourself and kick them :P
- no voice acting and average grafics might scare you. but keep in mind that crate entertainment is a really small studio ("Crate Entertainment has grown from one man with a dream to a team of ten with veteran developers....") so what they achieved is actually really impressive.

Conclusion: A really good ARPG. not a tripple-A title like D3 with millions of budget, still managed to entertain me more than D3 personally. If you like these kind of games, just buy it!
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31 of 36 people (86%) found this review helpful
3 people found this review funny
175.7 hrs on record
Posted: January 10
Early Access Review
Stay awhile and listen
After the Grim Dawn, the world is in turmoil and everyone is trying to get by with what they can. There are death and despair everywhere. The world is big, based on a single map, and the game is semi linear. That make up for a great game experience! For the naysayers, I only have this to say to you. ;)

Speaking for the game

Graphics and design:
Grimy, grim and rough. When it comes to graphics Grim dawn is spot on. The game is dark, and include the same type of gore and feel of doom that was present in Diablo 1. You can toggle the view of your camera, the game is in full 3D and plays smooth (not laggy/jerkily as it seems to be in the promotion video clip).

The game stays simple yet effectful regarding to spells, skills and weaponry. There are colours, but not overdone and the gear are “simple” in design fitting within the context of the world. Even though the skills gets more expressive and effectful the more you level, it will never, as far as I know, become like the Diablo 3 roaming discotheques of coloured lightshows and smoke grenades I am used to. And I am greatly thankful for that.

During Chistmas I only had my laptop to play on, and even though my laptop has a really poor graphic card the game runs smooth (but can barely handle Diablo 3 and absolutely not games like Cities Skylines). It feels great to play a new and good looking game that is not forcing you to buy a new computer.

Sound effects and music:
The sound effects are really neat. My first character was a Pyromancer focusing around a gun build, and the swooping falcons have a nices punch to them, likewise the sound of the gun when firing. It is almost like you “feel it”.

The music enhances the graphic expression of the death and misery that surrounds everything.

Attributes, skills and leveling:
The leveling of the character is in all ARPG:s, but apart from for example Diablo 3, Grim Dawn allows you to put out points after each level in core attributes like “Physique”, “Cunning” and “Spirit” affecting everything from health and energy to damages output and chances to hit and get hit.

Each level you are awarded skill points to build your character in your chosen mastery/masteries. There are six masteries and if dual classing there are additional 15 different classes, each with a number of great synergy builds to create.

I think the leveling experience is good. As used to Diablo 3's minor variations, I think the different build possibilities are enormous, which do greatly enhancing the leveling experience.

As fare as mechanics goes, it seems to be totally transparent. I do not have that much to say on this matter. Yet again referring to Diablo 3, I think this fact is a nice change of pace.

Inventory/backpack and stash/bank:
The system for inventory and stash are as such: Inventory on the character are bigger then Diablo 3 and do I even need to mention Path of Exiles totally lack of inventory space? The inventory is expandable through quest rewards. As far as I have progressed, you have one personal tab in the stash/bank and four shared with your other characters. But as in all of these type of games inventory and stash space, even a great amount of space, is not enough. ;)

I have not noticed any major bugs.

  • Exploration: As I let on in the beginning, Grim Dawn are composed of one whole “overworld”, a continuous map that, for the most parts, are open and not depending on the game progression (there is no fixed acts like in Diablo 3 or Path of Exile, where A leads to B and B to C). This makes exploration one extra dimension of the game and the environments are nice; varies a lot with high level of detail. There are randomly spawn dungeons that does not show on the map, as far as it seems. This makes it harder to find them, but you do not need to enter them to progress through the game. It just gives a nice flair to the game. There are also lots of hidden areas that will not show on neither the mini map nor the big map. The dungeons has that great feel of dungeon crawl around, with some of them in a roguelike-ish style. In some extent it feels like Diablo 1 but with much better graphics.

  • Questing: As for questing, there is no holding hand style of gameplay. So do not expect a World of Warcraft path finding system for quest completion. This is more old school. You have to rely on your reading skills. Thus far I have never experienced any problem with completing any quests, and I find it nice for a change that the game is not playing for me. The “hardest” get around finding are the faction bounties. Even though I have taken to account the increasingly laziness of players, I do not think those are demanding in neither reading nor thinking skills.

  • Factions: The game as a faction system that reminds of the systems in MMO:s. There are different steps rewarding you with discounts at vendors and access to quartermasters. You gain negative reputation with your enemies resulting in increasing monster spawn, hero spawn and spawn of nemesis at the most negative stance.

  • Crafting: The game has a meaningful intriguing crafting system. During the game you can buy and find blueprints to learn new craftable items. At your Blacksmith you will be able to craft weapons, accessories, armor, components (things you can use in further crafting or to “enchant" gear you have), consumables and relics.

  • Story: The game has a nice story and as you progress you can make choices through dialogue with NPC:s that affects the game in different ways. I have made some good ones, and some bad ones. One learn as long as one live.

  • Difficulties: There are three difficulties: Normal, Elite and Ultimate. The first unlocks the second after play through. For experience players I would recommend to play normal mode with “veteran” checked. Normal (veteran mode) will provide a greater challenge; stronger and tougher monsters in increased number of spawns.

Speaking against the game
  • No random generated maps, as far as I know. With that said I want to point out that so far it has not been something I thought about. If we are to be fair, the random generated maps in Diablo 3 and Path of Exile “are not much to hang on the Christmas tree” (Swedish idiom for “that's not much to boast about”). However I would like the game to have random generated elements in endgame, maybe in player open “rifts” or something like that (maybe it already exists… I have not made it to endgame yet).

  • No voice acting when giving a storyline, quest or lore. This I think is really negative. There are so much lore that it would be great listening to it instead of reading. I hope the rumor is true, that they are planning to voice the lore, but I do not know if that is the case.

  • Even though I like the storyline and lore of the game, it can be corny to some small parts. As I do not want to spoil the story for someone I will not go into it.

  • It is not a major problem, but worth mentioning: sometime the pathfinding could be better. I think it would do well from some polish, but otherwise I have no complaint regarding that.

  • I have played around 10 hours in multiplayer mode. The experience has been really good, but a couple of times we have gotten off sync for some minutes. I do not think this is a big problem, but when it happens it is a source of great irritation.

I give Grim Dawn a clear thumb up. The game is an impressive achievement, and has huge potential for further expansion. When I look at the map, it seems like that game developers has prepared for an almost doubles sized map. I hope that is the case! :)
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14 of 15 people (93%) found this review helpful
77.9 hrs on record
Posted: January 12
Early Access Review
Pure ARPG goodness and bliss. The game is like an onion with more and more features unlocked as you play. Before you know it, you have a very deep, engaging ARPG on your hands. The character progression rivals Path of Exile's and is better in some aspects. The builds are almost endless in scope so you won't see as much cookie cutter (though cookie cutter isn't necessarily a bad thing as long as there are other optitons - and, boy, are there options). The maps are huge and varied with as much to explore under ground as there is on the ground. The story is solid with actual choices that affect a lot of gameplay. There are even factions to grind rep with that give you access to gear and other helpful items. Have I mentioned the bounty board that each faction owns? Bounty boards give you access to more difficult quests without a lot of help from quest text that offer more xp and rewards. Think "daily quests" mixed in with the monster hunting from FF12. The best part? Crate is giving access to their builder which will allow player's to make their own enemies, maps, stories, items, dungeons, etc, basically increasing the lifespan and depth of an already endlessly deep experience.

I cannot reccomend this game enough if you are a true APRG, dungeon diving
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14 of 15 people (93%) found this review helpful
352.6 hrs on record
Posted: January 14
Early Access Review
I can sense it; you've come here for asylum after getting man-handled and betrayed by other action rpgs, and you lie awake at night wondering, "Will I ever love another action rpg the same way again?" Don't lose hope, you WILL love again, and your love may blossom as soon as THIS VERY MOMENT. After all, the night is always darkest before the dawn, and Grim Dawn will make you praise the sun once more!

What's good about Grim Dawn? I'll try to avoid direct comparisons to other games in the genre, but here are some of Grim Dawn's highlights:

+the game feels impactful. Every strike against an enemy is accompanied by a satisfying thud, and ragdoll animations send enemies flying all over the screen in tiny bits

+there is near infinite levels of customization. The game awards you plenty of skill points, but not enough to to able to invest in a wide variety of skills. You'll have to plan carefully and pick your favorites, which increases replayability.

+There is a hardcore option.

+There is multiplayer

+There is a huge variety of loot.

+Making a functional build requires thought.

+crafting exists. If you're having trouble finding the item you need, you can either craft one using a blueprint (which you can loot randomly), or by having the blacksmith craft a random piece of gear.

+There are plenty of side areas to explore. Exploring is almost always worth the time, since you may find unique bosses or Devotion Shrines which grant you points to use in your devotion skill tree.

+multiple difficulties are available to the player. Every character you make progresses through normal, elite, and ultimate difficulty. Once you beat the game on normal difficulty, you can play Elite difficulty with that character, and once you beat Elite, you can play Ultimate with that character.

+The world changes in meaningful ways as you play. Your choices in sidequests have a lasting impact on your game, and aiding the npcs in town may cause them to treat you differently.
+Factions exist in the game. For example, the first settlement, "Devil's Crossing", will only tolerate your existence at first. As you prove yourself to the settlers, you will gain access to new quests and new equipment sold only at that settlement. By contrast, enemies also have factions. The more that a specific enemy faction grows to loathe you, they'll throw tougher monsters at you.

+the game is moddable

+The plot is extremely good for a game of this genre.

+Last, the developers of Grim Dawn are extremely receptive and transparent.

So what are some of Grim Dawn's flaws?

-drop rates for rarer items are low. I personally like the droprate though.

-Even on pc's with good specs, some people have framerate issues with lots of enemies. Some users do not experience this issue.

-stash space is limited. If you are willing to mod, this is a non-issue.

-it takes FOREVER to reach "nemesis" status with enemy factions (this is the highest status possible).

Overall, the game is a solid 9/10. If the developers can manage to further optimize the game and improve framerate, I would give it a solid 10/10
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12 of 14 people (86%) found this review helpful
74.3 hrs on record
Posted: January 11
Early Access Review
A truly excellent ARPG, which you can tell is made by true fans of the genre. These folks were part of the Titan Quest team, and I have to say this game eclipses that one. Titan Quest has a great setting, but even if you are a fan of classical Greece this game is better in every other way!

Every gripe I've had with almost every ARPG since Diablo 2 has been addressed, along with lots of wonderful and original innovations.

It still feels and plays just like most other ARPGs - you choose a class (or two), level up, loot, hack'n'slash (or cast) your way through several acts... yes, it all feels familiar, but in a pleasant way! Even the music is heavily reminiscent of the classic Diablo 2 score, which is some of my favourite game music of all time, but with its own weird west flavour. The world and its lore is lovingly crafted, with some wonderful twists on typical conventions. I'm having a real blast with my main character so far; she is basically a post apocalyptic sheriff with a brace of six shooters dealing out fiery death and lobbing canister bombs at the bad guys!

Considering this game is still technically early access (though content complete at time of review), I'd say it already hands down beats Diablo 3, Path Of Exile and every other ARPG I've tried in the past decade or two. Every time there's been an update, things just get better and better.

If you're a fan of the genre, this is truly a must-own!
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