Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (2,816 reviews)
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommended By Curators

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

Recent updates View all (23)

June 19

Build 26 Hotfixes live

As always, we are committed to giving you as smooth an experience as possible. In the last week, we have released two hotfixes which were aimed at not only resolving crashes but also improving your experience with balance improvements and tweaks.

Viist the forum for the full list of changes.


11 comments Read more

June 12

Build 26: Complete Act 3 and Level Cap Increase is Now Available!

We are proud to announce that Build 26 has come ahead of schedule!

With this major update, Act 3 is now complete and you may venture forth beyond the northern walls of Homestead and into the Cult of Ch'thon's territory. You may now become an ally of either the Order of Death's Vigil or the Kymon's Chosen factions, or earn their hatred and spawn their Nemesis! Also with this update, the level cap has been increased to 50, granting you access to over 70 new Epic items.

While this build marks a major milestone for Grim Dawn, there are still many exciting things on the horizon as we push towards our end-of-the-year target release date for the full game. Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!

We wish to thank all of our supporters who have helped us get this far. 2015 is an exciting year for Grim Dawn!

For a full list of B26 changes, visit our forum.

48 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and a sixth yet to be announced.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
108 of 148 people (73%) found this review helpful
1 person found this review funny
2,820.4 hrs on record
Posted: June 29
Early Access Review
Look ya ♥♥♥♥♥♥s! As you can clearly see I am entirely too busy actually playing this game to write you a proper review. So.. Look at my hours, now look at my recommendation. Finger it out and buy the game. Peace.
Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
1 person found this review funny
733.6 hrs on record
Posted: June 29
Early Access Review
Imagine if the Apocalypse happened in the late 19th century. Now imagine it coming in the form of unspeakable horrors that could definitely belong to a Lovecraft's novel.
Take whatever scrap you find in the wild and wreak havoc on armies of demons, zombies, wild animals or bandits. Build your character like you want and use either a vast array of weapons or magical powers ( or even both ).

Pros :
+ Great music and atmosphere
+ Overall very good looking
+ ( Almost ) perfectly balanced difficulty : mobs scale on your level and Veteran mode can give ARPG experts some challenge
+ Complex enough mechanics to please the theorycrafters, but not too much so the newcomers don't feel overwhelmed
+ Insanely huge replay value ( see my play time )
+ Very satisfying combat and levelling
+ The dual mastery system and the itemization allow for high character customization
+ Crafting, farming, reputations, collecting, bounties... there are a ton of things to do
+ Promised to be moddable at release

Cons :
- Some performance issues at the moment
- Outdated ( albeit still good looking and greatly improved ) graphics engine from the mid-2000s
- Lacks some outstanding locations
- The lighting and props ( specially trees ) can sometimes make it hard to distinguish anything
- A few pathing, collision and AI issues
- The inventory, while being expandable, might still be a tad too small

For the fans of Titan Quest and the ones who got heavily disappointed by Diablo 3.
Was this review helpful? Yes No Funny
16 of 16 people (100%) found this review helpful
1,785.0 hrs on record
Posted: June 29
Early Access Review
I have never been compelled to write a review for any game and I have been playing pc games since the Commodore 64 came out.

If you could take the good parts of the Diablo series, Sacred series and Titan Quest and combine it into one game you would get Grim Dawn.

I have played over 1600 hours and still haven't scratched the surface yet. There are so many builds I want to test and gear to try out. It really is amazing what a small group of dedicated developers can make. Even though it's still early access the game is very polished.

This game has grabbed me the way Diablo II did. And that was the last game I was truly addicted to. For me the biggest plus is replayability. Diablo III didn't have it (not knocking the game but replay value was low for me). As I stated I have 1600+ hours in and not even close to being bored or wanting to take a break yet.

If you have enjoyed Diablo, Sacred, Titan Quest, Torchlight, PoE etc you will enjoy this game. And for $25 it's probably the best game investment you could make.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
509.6 hrs on record
Posted: July 13
Early Access Review
After nearly 500 hours of early access playtime I feel i should weigh in on Grim Dawn. Also at 491 hours and rising it should tell you i've enjoyed this game greatly, and have paid for two other copies that i gave to my brother and a friend. Now lets get to the actual Review.

Grim Dawn as a game does not hold your hand, in quests you are told to seek out something or someone at a location, after that you are left on your own to search for your objective, only once you get near your objective(about near the edge of your screen) does a marker show up. This encourages exploration of areas in full and i also reccomend that you fully explore an area there are many secrets in the game to be found, from loot, to quests, to bosses that may or may not kill your character when you first meet them.

The world is also not sectioned off like say as it was in Titan Quest or Diablo, it is instead one continous worldspace, akin to Sacred, some complain about this giving the games world areas too similar to one another, i personally enjoy this as it creates a more cohesive world.

As for the games story, i find it enjoyable enough, when you start the game your character was to be hung at the gallows for being possessed by an Aetherial spirit, said spirit abandons ship before it dies with you, you're cut down, then asked if you want to stay you need to earn your keep by assisting the settlement of Devils Crossing, i wont spoil much more, but another thing i would like to address about the games story is that some NPC's you meet arent helpless sods needing rescue, bar some casses. theres quite a few times in the game where you find the odd NPC camped out somewhere surrounded by slain monsters, I find this a refreshing change of pace compaired to other ARPGs. Lastly much of Grim Dawn's history, backstory, and lore are found via notes scattered throughout the world, some are journals from before the game, others history of the world, or just the odd bit of why a particular foe is with a faction. Again encouraing more exploration of the world.

Now to the meat and bones of any ARPG, Character customiztion, progression and loot. Lets start with the Masteries, in Grim Dawn there are 5(and a 6th coming in the next build, Build 27) Masteries, Soldier, Demolitionist, Occultist, Nightblade, and Arcanist, and soon to be the Shaman.

the Soldier is your melee specialist, hearty and strong, a robust choice for someone new to grim dawn.

The Demolitionist is all about explosions and fire. Like seeing the world burn? then this is the mastery for you.
The Occultist Focuses on debuffs, pets, and debilitating attack spells. command minions to maul your foes or debilitate them with vile curses.
The Nightblade is your melee dual wielder, focusing on speed, and very fast attacks, want to shred your enemies into ribbons? chose the nightblade
The Arcanist is a pure spellcaster that rains down destruction and devastation. the glass cannon of the game
Each of these masteries can be combined with another to create a dual class, covering one masteries weakness or bolstering anothers strengths. in my opinion this lends the game a great deal of replay value because i am the kind of person who will explore all avenues of play. with the varied skill pool of a single mastery there are quite a few dual class combinations you can take advantage of and explore different playstyles.

The loot in Grim Dawn is quite good, the qualities ranging from White(basic), Yellow(magic), Green(rare or rare monster infrequent), Blue(epic) and Purple(Legendary, not yet in the game). Curiously magic rare and epic are competative, in some character builds a good yellow might be all you need to properly outfit an equipment slot, while another can get by with some basic epic items, or builds looking to gear in all rare equipment. there are a number of affixes to suit any and all builds, as well as epics.

There is also a Faction system in Grim Dawn, there are many groups you can aid, and many you can anger. Increasing your standing with friendly factions allows you access to their equipment and augments. these augments offer additional bonuses to your items and can be worth the effort to obtain access to them. Conversely further angering hostile factions makes them send more dangerous enemies at each threshold, culminating in the chance to encounter a Nemesis, a random boss linked to the faction you angered. these nemesis bosses while rare drop incredible loot, and assure an epic from their defeat, and once they are in the game, an increased chance of legendary drops.

this last section I am going to adress some deal breakers: Many ask "will there be secure servers?" at this time there are no plans for such, it is however under consideration if Grim Dawn sells enough to pay for the required infrastructure and personel to maintain them. Tying into that, Grim Dawns files are all stored locally, every game file and every save file is on your hard drive, to those with the ability to edit and modify them, they can. this leads to seeing some oddities in multiplayer games, like players exceeding the current set level cap, items that are unobtainable legitamately, and stats that are likewise impossible. Grim Dawn is going to be moddable, this is why the games files are on our hard drives, so that once we have the mod tools we can edit the files as we please. Lastly while there is PvP, it is not the focus of the game and is not balanced accordingly, in fact most pvp matches tend to be whoever gets hit first dies. Grim dawn is primarily PvE and will remain as such.

To close this out, if you want an ARPG that offers very deep character customization and itemization and great gameplay and atmosphere then this game is for you. If you want a secure multiplayer experience away from what you would consider cheaters this might not be your cup of tea.

thank you for reading my long as hell review.

see the full version on the forums here: http://www.grimdawn.com/forums/showthread.php?p=249496#post249496
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
1,063.6 hrs on record
Posted: June 29
Early Access Review
To be brief, this game is awesome. In terms of Significance, it may be a Milestone like Diablo2, definetly the best ARPG i have played so far, which i don't say easily.
Features that might interest you as an ARPG fan:

Great Customization/Build diversity+validity; A lot of ways to play any Mastery, let alone any Combo of the Masteries (yes you can combine two of them!!). This is partially thanks to fairly balanced and interesting skills, tons of itemizations, a great depth provided in game mechanics (and thus offering a lot of niches to specialize and exploit). I need to emphasize here: LOOT!

A fluid and responsive Combat; A lot of stuff can happen during fights, there is a lot to see (even a bit more if you turn on the extra 'Gore' option), but don't get distracted too much or you get killed. This may be a quite important factor for fans of Diablo2.

Challenging, even in the first grade of Difficulty. A lot of different monsters with different behavior and skills, an option to increase Difficulty on the fly with Veteran mode, and an option to create Hardcore Characters, which can only die once.

A beautiful but grim world, carefully handcrafted Maps which are generated with a satisfying amount of randomness and deliver a lot of replayability and a great adventure overall. Explore a huge Overworld in 3d with a turnable camera and many, many Dungeons, some of which could be considered 'uber' and provide extra challenge alongside the Main Questline.

The Quests feel meaningful and are certainly occupying the player within the world of Cairn and its intriguing History.
The Story has a quite mysterious background and a possibly triumphant future, exploring and unfolding these is very much entertaining. Be an instrumental factor in helping Humanity to rise up in a postapocalyptic enviroment.
Further Lore notes can be found all over Cairn, for those who love.. well Lore.

All this is hardly cutting the amount of Content that you can buy for such a laughably low price.
Support this awesome Game which is still being honed and polished and expanded, and its creating Indie Studio: Crate!
And seriously, what are you waiting for? Dive into the fun.

Short: Would have passed on my Experiences with Diablo/Mythos/Throne of Darkness/Path of Exile/Torchlight/Torchlight2/and probably even Diablo2/Titan Quest to play this Game //10

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